gecko/content/canvas/test/webgl/more/demos/video.html

136 lines
4.0 KiB
HTML

<html>
<head>
<script type="application/x-javascript" src="../util.js"></script>
<script>
var processor = {
lastTime : new Date,
timerCallback: function() {
if (this.video.paused || this.video.ended) {
return;
}
this.computeFrame();
var t = new Date;
var elapsed = t - this.lastTime;
this.lastTime = t;
var self = this;
setTimeout(function () {
self.timerCallback();
}, Math.max(0, 33-elapsed));
},
init: function() {
if (this.initDone) return;
this.c2 = document.getElementById("c2");
this.ctx2 = this.c2.getContext(GL_CONTEXT_ID);
this.greenScreen = new Filter(this.ctx2, 'identity-flip-vert', 'greenScreen');
this.ctx2.activeTexture(this.ctx2.TEXTURE0);
this.tex = loadTexture(this.ctx2, this.c1, false);
this.ctx2.activeTexture(this.ctx2.TEXTURE1);
this.tex2 = loadTexture(this.ctx2, document.getElementById('i'), false);
this.ctx2.activeTexture(this.ctx2.TEXTURE0);
this.initDone = true;
},
doLoad: function() {
this.video = document.getElementById("video");
this.c1 = document.getElementById("c1");
this.ctx1 = this.c1.getContext("2d");
this.ctx1.globalCompositeOperation = 'copy';
this.ctx1.fillRect(0,0,this.c1.width, this.c1.height);
var self = this;
this.video.addEventListener("play", function() {
self.init();
self.width = self.video.videoWidth;
self.height = self.video.videoHeight;
self.lastTime = new Date;
self.timerCallback();
}, false);
},
computeFrame: function() {
// this.ctx1.drawImage(this.video, 0, 0, this.width, this.height);
this.ctx2.texImage2D(this.ctx2.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.video);
this.greenScreen.apply(function(s) {
s.uniform1i('Texture', 0);
s.uniform1i('Texture2', 1);
});
return;
}
};
</script>
<script id="identity-flip-vert" type="x-shader/x-vertex">
attribute vec3 Vertex;
attribute vec2 Tex;
varying vec4 texCoord0;
void main()
{
texCoord0 = vec4(Tex.s,1.0-Tex.t,0.0,0.0);
gl_Position = vec4(Vertex, 1.0);
}
</script>
<script id="greenScreen" type="x-shader/x-fragment">
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D Texture;
uniform sampler2D Texture2;
varying vec4 texCoord0;
void main()
{
vec4 c = texture2D(Texture, texCoord0.st);
float r = c.r * 0.5;
float a = c.g * 6.28;
float x = cos(a) * r;
float y = sin(a) * r;
vec4 c2 = texture2D(Texture2, vec2(0.7+x, 0.5+y));
// Shaders with branches are not allowed when dealing with non-SOP content
// so instead of "if (b) c2.a = 0;", we use mix()
bool b = (c.g > 120.0/255.0 && c.r > 120.0/255.0 && c.b < 50.0/255.0);
c2.a = mix(c2.a, 0.0, float(b));
gl_FragColor = c2;
}
</script>
<style>
body {
background: black;
color:#CCCCCC;
}
a {
color: white;
}
#c2 {
background-image: url(http://www.mozbox.org/pub/green/foo.png);
background-repeat: repeat;
}
div {
float: left;
border :1px solid #444444;
padding:10px;
margin: 10px;
background:#3B3B3B;
}
img { display: none; }
</style>
</head>
<body onload="processor.doLoad()">
<div>
This is a port of Paul Rouget's <a href="http://blog.mozbox.org/post/2009/02/25/video-canvas%3A-special-effects">Canvas+Video green screen demo</a>, plus a texture lookup from the Firefox logo based on the values of the green and red color channels.
</div>
<div>
<video id="video" controls="true">
<source src="http://www.mozbox.org/pub/green/video.ogv"></source>
<source src="http://cs.helsinki.fi/u/ilmarihe/c3d/demos/video.mp4"></source>
</video>
<canvas id="c1" width="320" height="192"></canvas>
</div>
<div>
<canvas id="c2" width="640" height="384"></canvas>
</div>
<img id="i" src="http://www.mozbox.org/pub/green/foo.png">
</body>
</html>