gecko/mobile/chrome/content/deckbrowser.xml

980 lines
33 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE bindings PUBLIC "-//MOZILLA//DTD XBL V1.0//EN" "http://www.mozilla.org/xbl">
<bindings
xmlns="http://www.mozilla.org/xbl"
xmlns:xbl="http://www.mozilla.org/xbl"
xmlns:html="http://www.w3.org/1999/xhtml"
xmlns:xul="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
<binding id="deckbrowser">
<content>
<xul:vbox class="tab-list-container" collapsed="true">
<xul:richlistbox anonid="tab-list" class="tab-list"
onselect="this.parentNode.parentNode.selectTab(this.selectedItem)"/>
<xul:button class="newtab-button" label="+" xbl:inherits="oncommand=onnewtab"/>
</xul:vbox>
<xul:deck flex="1" selectedIndex="0">
<xul:stack anonid="cstack" flex="1" style="overflow: hidden;">
<html:canvas anonid="ccanvas"
moz-opaque="true"
style="-moz-stack-sizing: ignore;"/>
</xul:stack>
<xul:deck anonid="display-list" flex="1"/>
</xul:deck>
</content>
<resources>
<stylesheet src="chrome://global/content/deckbrowser.css"/>
</resources>
<implementation implements="nsIObserver">
<constructor>
this._zoomLevel = 1;
// panning
this._stack.addEventListener("mousedown", this.stackEventHandler, true);
// need mouseup handled on the window to catch mouseups on e.g. the toolbar
window.addEventListener("mouseup", this.stackEventHandler, true);
this._stack.addEventListener("mousemove", this.stackEventHandler, true);
// zoom
// FIXME: dblclicks don't work on the device
// this._stack.addEventListener("dblclick", this.stackEventHandler, true);
this._stack.addEventListener("DOMMouseScroll", this.stackEventHandler, true);
var self = this;
var obs = Components.classes["@mozilla.org/observer-service;1"].
getService(Components.interfaces.nsIObserverService);
obs.addObserver(function(subject, topic, data) self.destroyEarliestBrowser(),
"memory-pressure", false);
this._dragStartTimeout = -1;
</constructor>
<field name="dragData">
({
dragging: false,
dragX: 0,
dragY: 0,
sX: 0,
sY: 0,
pageX: 0,
pageY: 0,
oldPageX: 0,
oldPageY: 0
})
</field>
<field name="_stack">
document.getAnonymousElementByAttribute(this, "anonid", "cstack");
</field>
<field name="_canvas">
document.getAnonymousElementByAttribute(this, "anonid", "ccanvas");
</field>
<property name="browser" readonly="true">
<getter>
<![CDATA[
return this.getBrowserForDisplay(this.displayList.selectedPanel);
]]>
</getter>
</property>
<property name="displayList" readonly="true">
<getter>
return document.getAnonymousElementByAttribute(this, "anonid", "display-list");
</getter>
</property>
<property name="tabList" readonly="true">
<getter>
return document.getAnonymousElementByAttribute(this, "anonid", "tab-list");
</getter>
</property>
<property name="tabListVisible" onget="return !this.tabList.parentNode.collapsed"
onset="this.tabList.parentNode.collapsed = !val; return val;"/>
<field name="progressListenerCreator"/>
<method name="updateCanvasState">
<parameter name="aNewDoc"/>
<body><![CDATA[
if (aNewDoc)
this._updateViewState();
if (this._updateTimeout)
clearTimeout(this._updateTimeout);
var self = this;
this._updateTimeout = setTimeout(function () {
if (!self.dragData.dragging)
self._browserToCanvas();
}, 100);
]]></body>
</method>
<method name="_updateViewState">
<body><![CDATA[
// Reset the pan data.
this.dragData.pageX = 0;
this.dragData.pageY = 0;
this._zoomed = false;
this.zoomToPage();
]]></body>
</method>
<field name="currentTab"/>
<method name="getDisplayForTab">
<parameter name="tab"/>
<body><![CDATA[
var tabList = this.tabList.childNodes;
for (var t = 0; t < tabList.length; t++) {
if (tab == tabList[t])
return this.displayList.childNodes[t];
}
return null;
]]>
</body>
</method>
<method name="getTabForDisplay">
<parameter name="display"/>
<body><![CDATA[
var displayList = this.displayList.childNodes;
for (var t = 0; t < displayList.length; t++) {
if (display == displayList[t])
return this.tabList.childNodes[t];
}
return null;
]]>
</body>
</method>
<method name="getBrowserForDisplay">
<parameter name="display"/>
<body><![CDATA[
if (!display)
return null;
var browser = display.firstChild;
if (browser && browser.localName == "browser")
return browser;
browser = display.lastChild;
return (browser && browser.localName == "browser") ? browser : null;
]]>
</body>
</method>
<method name="updateBrowser">
<parameter name="browser"/>
<parameter name="done"/>
<body><![CDATA[
var display = browser.parentNode;
var domWin = browser.contentWindow;
display.url = domWin.location.toString();
if (!done || domWin.location == "about:blank")
return;
this.restoreBrowserState(display);
var tab = this.getTabForDisplay(display);
if (tab) {
tab.updateTab(browser);
var canvas = display.firstChild;
if (canvas.localName == "canvas")
display.removeChild(canvas);
}
]]></body>
</method>
<method name="selectTab">
<parameter name="tab"/>
<body><![CDATA[
var currentTab = this.currentTab;
this.currentTab = tab;
if (currentTab) {
var currentDisplay = this.getDisplayForTab(currentTab);
var currentBrowser = this.getBrowserForDisplay(currentDisplay);
if (currentBrowser) {
currentDisplay.url = currentBrowser.contentWindow.location.toString();
currentBrowser.setAttribute("type", "content");
currentTab.updateTab(currentBrowser);
}
}
var display = this.getDisplayForTab(tab);
var browser = this.getBrowserForDisplay(display);
if (!browser) {
browser = this.createBrowser(true, tab, display);
browser.loadURI(display.url, null, null, false);
}
display.lastAccess = Date.now();
browser.setAttribute("type", "content-primary");
this.displayList.selectedPanel = display;
]]></body>
</method>
<method name="newTab">
<parameter name="makeFront"/>
<body><![CDATA[
var browser = this.createBrowser(makeFront, null, null);
return browser ? this.getTabForDisplay(browser.parentNode) : null;
]]></body>
</method>
<method name="removeTab">
<parameter name="tab"/>
<body><![CDATA[
if (!tab)
return;
var display = this.getDisplayForTab(tab);
if (display)
display.removeChild(display);
tab.parentNode.removeChild(tab);
]]></body>
</method>
<method name="createBrowser">
<parameter name="makeFront"/>
<parameter name="tab"/>
<parameter name="display"/>
<body><![CDATA[
const XUL_NS = "http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul";
var browser = document.createElementNS(XUL_NS, "browser");
browser.className = "deckbrowser-browser";
browser.setAttribute("style", "overflow: hidden");
browser.setAttribute("contextmenu", this.getAttribute("contextmenu"));
browser.setAttribute("autocompletepopup", this.getAttribute("autocompletepopup"));
browser.flex = 1;
if (makeFront)
browser.setAttribute("type", "content-primary");
else
browser.setAttribute("type", "content");
var nextDisplay;
var displayList = this.displayList;
if (tab) {
var nextTab = tab.nextSibling;
if (nextTab)
nextDisplay = this.getDisplayForTab(nextTab);
}
if (!display) {
display = document.createElementNS(XUL_NS, "deck");
displayList.insertBefore(display, nextDisplay);
}
display.appendChild(browser);
display.selectedIndex = 0;
if (this.progressListenerCreator) {
var listener = this.progressListenerCreator(this, browser);
browser.addProgressListener(listener);
display.progressListener = listener;
}
if (!tab) {
tab = document.createElementNS(XUL_NS, "richlistitem");
tab.setAttribute("type", "documenttab");
this.tabList.appendChild(tab);
}
if (tab == this.tabList.selectedItem) {
// already selected, but need to update the selected panel
display.lastAccess = Date.now();
displayList.selectedPanel = display;
}
else if (makeFront) {
this.tabList.selectedItem = tab;
}
return browser;
]]></body>
</method>
<method name="destroyBrowser">
<parameter name="browser"/>
<body><![CDATA[
if (!browser || browser == this.browser)
return;
var display = browser.parentNode;
this.saveBrowserState(display);
var domWin = browser.contentWindow;
var tab = this.getTabForDisplay(display);
if (tab)
tab.markInvalid();
const XHTML_NS = "http://www.w3.org/1999/xhtml";
var canvas = document.createElementNS(XHTML_NS, "canvas");
canvas.setAttribute("width", domWin.innerWidth);
canvas.setAttribute("height", domWin.innerHeight);
var ctx = canvas.getContext("2d");
ctx.drawWindow(domWin, 0, 0, domWin.innerWidth, domWin.innerHeight, "rgba(0,0,0,0)");
display.insertBefore(canvas, display.firstChild);
display.lastAccess = Date.now();
display.progressListener = null;
display.removeChild(browser);
]]></body>
</method>
<method name="destroyEarliestBrowser">
<body><![CDATA[
var earliestBrowser = null;
var earliest = Date.now();
var displayList = this.displayList.childNodes;
for (var t = 0; t < displayList.length; t++) {
var display = displayList[t];
var browser = this.getBrowserForDisplay(display);
if (browser &&
display != this.displayList.selectedItem &&
display.lastAccess < earliest) {
earliestBrowser = browser;
earliest = display.lastAccess;
}
}
if (earliestBrowser)
this.destroyBrowser(earliestBrowser);
]]></body>
</method>
<method name="saveBrowserState">
<parameter name="display"/>
<body><![CDATA[
var state = { };
var browser = this.getBrowserForDisplay(display);
var doc = browser.contentDocument;
if (doc instanceof HTMLDocument) {
var tags = ["input", "textarea", "select"];
for (var t = 0; t < tags.length; t++) {
var elements = doc.getElementsByTagName(tags[t]);
for (var e = 0; e < elements.length; e++) {
var element = elements[e];
var id;
if (element.id)
id = "#" + element.id;
else if (element.name)
id = "$" + element.name;
if (id)
state[id] = element.value;
}
}
}
state._scrollX = window.scrollX;
state._scrollY = window.scrollY;
display.state = state;
]]></body>
</method>
<method name="restoreBrowserState">
<parameter name="display"/>
<body><![CDATA[
var state = display.state;
if (!state)
return;
var browser = this.getBrowserForDisplay(display);
var doc = browser.contentDocument;
for (item in state) {
var elem = null;
if (item.charAt(0) == "#") {
elem = doc.getElementById(item.substring(1));
}
else if (item.charAt(0) == "$") {
var list = doc.getElementsByName(item.substring(1));
if (list.length)
elem = list[0];
}
if (elem)
elem.value = state[item];
}
this.browser.contentWindow.scrollTo(state._scrollX, state._scrollY);
]]></body>
</method>
<method name="_browserToCanvas">
<body><![CDATA[
// FIXME: canvas needs to know it's actual width/height
var rect = this._canvas.getBoundingClientRect();
var w = rect.right - rect.left;
var h = rect.bottom - rect.top;
this._canvas.width = w;
this._canvas.height = h;
var ctx = this._canvas.getContext("2d");
ctx.clearRect(0,0,w,h);
ctx.save();
ctx.scale(this._zoomLevel, this._zoomLevel);
ctx.drawWindow(this.browser.contentWindow,
this.dragData.pageX, this.dragData.pageY,
w / this._zoomLevel, h / this._zoomLevel,
"white");
ctx.restore();
]]></body>
</method>
<method name="_updateCanvasPosition">
<body><![CDATA[
this._canvas.style.marginLeft = this.dragData.dragX + "px";
this._canvas.style.marginRight = -this.dragData.dragX + "px";
this._canvas.style.marginTop = this.dragData.dragY + "px";
this._canvas.style.marginBottom = -this.dragData.dragY + "px";
// Force a sync redraw
window.QueryInterface(Components.interfaces.nsIInterfaceRequestor)
.getInterface(Components.interfaces.nsIDOMWindowUtils)
.redraw();
]]></body>
</method>
<method name="_clampZoomLevel">
<parameter name="aZoomLevel"/>
<body><![CDATA[
const min = 0.2;
const max = 2.0;
return Math.min(Math.max(min, aZoomLevel), max);
]]></body>
</method>
<property name="zoomLevel" onget="return this._zoomLevel;">
<setter><![CDATA[
this._zoomLevel = this._clampZoomLevel(val);
this._browserToCanvas();
return val;
]]></setter>
</property>
<method name="zoom">
<parameter name="aDirection"/>
<body><![CDATA[
if (aDirection == 0)
return;
var zoomDelta = 0.05; // 1/20
if (aDirection >= 0)
zoomDelta *= -1;
this._zoomLevel = this._clampZoomLevel(this._zoomLevel + zoomDelta);
this._browserToCanvas();
]]></body>
</method>
<method name="zoomToPage">
<body><![CDATA[
// Adjust the zoomLevel to fit the page contents in our window
// width
var [contentWidth, ] = this._contentAreaDimensions;
var canvasRect = this._canvas.getBoundingClientRect();
var canvasWidth = canvasRect.right - canvasRect.left;
if (contentWidth)
this._zoomLevel = canvasWidth / contentWidth;
]]></body>
</method>
<method name="zoomToElement">
<parameter name="aElement"/>
<body><![CDATA[
const margin = 15;
// scale to the element's width
var elRect = this._getPagePosition(aElement);
this._zoomLevel = Math.max((this.browser.boxObject.width) / (elRect.width + (2 * margin)),
2);
// pan to the element
this._panTo(Math.max(elRect.x - margin, 0),
Math.max(0, elRect.y - margin));
]]></body>
</method>
/**
* Retrieve the content element for a given point (relative to the top
* left corner of the browser window).
*/
<method name="elementFromPoint">
<parameter name="aX"/>
<parameter name="aY"/>
<body><![CDATA[
var cdoc = this.browser.contentDocument;
// Need to adjust for the toolbar height, etc.
var browserTop = this.browser.getBoundingClientRect().top;
// Scroll the browser so that elementFromPoint works properly
var [pageOffsetX, pageOffsetY] = this._scrollAndGetOffset();
var element = cdoc.elementFromPoint((aX / this._zoomLevel) + pageOffsetX,
(aY / this._zoomLevel) + pageOffsetY - browserTop);
// Reset scroll state
this.browser.contentWindow.scrollTo(0, 0);
return element;
]]></body>
</method>
<method name="_getPagePosition">
<parameter name="aElement"/>
<body><![CDATA[
var r = aElement.getBoundingClientRect();
var retVal = {
width: r.right - r.left,
height: r.bottom - r.top,
x: r.left,
y: r.top
};
return retVal;
]]></body>
</method>
<method name="_scrollAndGetOffset">
<parameter name="aX"/>
<parameter name="aY"/>
<body><![CDATA[
var cwin = this.browser.contentWindow;
cwin.scrollTo(this.dragData.pageX, this.dragData.pageY);
// Might not have been able to scroll all the way if we're zoomed in,
// the caller might need to account for that difference.
var pageOffsetX = this.dragData.pageX - cwin.scrollX;
var pageOffsetY = this.dragData.pageY - cwin.scrollY;
return [pageOffsetX, pageOffsetY];
]]></body>
</method>
<method name="_redispatchMouseEvent">
<parameter name="aEvent"/>
<parameter name="aType"/>
<body><![CDATA[
if (!(aEvent instanceof MouseEvent)) {
Components.utils.reportError("_redispatchMouseEvent called with a non-mouse event");
return;
}
// Scroll the browser so that the event is targeted properly
var [pageOffsetX, pageOffsetY] = this._scrollAndGetOffset();
// Need to adjust for the toolbar height, etc.
var browserTop = this.browser.getBoundingClientRect().top;
var clickOffsetX = aEvent.clientX / this._zoomLevel;
var clickOffsetY = (aEvent.clientY - browserTop) / this._zoomLevel;
var cwin = this.browser.contentWindow;
var cwu = cwin.QueryInterface(Components.interfaces.nsIInterfaceRequestor)
.getInterface(Components.interfaces.nsIDOMWindowUtils);
cwu.sendMouseEvent(aType || aEvent.type,
pageOffsetX + clickOffsetX,
pageOffsetY + clickOffsetY,
aEvent.button || 0,
aEvent.detail || 1,
0);
// Reset scroll state
cwin.scrollTo(0, 0);
]]></body>
</method>
<property name="_contentAreaDimensions" readonly="true">
<getter>
var cdoc = this.browser.contentDocument;
// Return the document width/height for XUL documents (which is
// essentially the same as the viewport width/height).
if (cdoc instanceof XULDocument)
return [cdoc.width, cdoc.height];
// These might not exist yet depending on page load state
var body = cdoc.body || {};
var html = cdoc.documentElement || {};
var w = Math.max(body.scrollWidth, html.scrollWidth);
var h = Math.max(body.scrollHeight, html.scrollHeight);
if (isNaN(w) || isNaN(h))
throw "Can't get content width/height";
return [w, h];
</getter>
</property>
<property name="_effectiveCanvasDimensions" readonly="true">
<getter><![CDATA[
return [this._canvas.width / this._zoomLevel,
this._canvas.height / this._zoomLevel];
]]></getter>
</property>
<field name="_fireOverpan">
0
</field>
/**
* Given a set of page coordinates, constrain them such that they
* fit within the rect defined by [0,0] and [x,y], where x and y are
* the maximum values that can be used for the canvas' .top and .left
* such that it is still within the scrollable area of the page, taking
* into account the current zoomLevel.
*/
<method name="_constrainPanCoords">
<parameter name="aX"/>
<parameter name="aY"/>
<body><![CDATA[
const OVERPAN_LIMIT = 30;
const OVERPAN_LEFT = 1;
const OVERPAN_RIGHT = 2;
const OVERPAN_TOP = 3;
const OVERPAN_BOTTOM = 4;
var origX = aX;
var origY = aY;
var [contentAreaWidth, contentAreaHeight] = this._contentAreaDimensions;
var [canvasW, canvasH] = this._effectiveCanvasDimensions;
var offscreenWidth = contentAreaWidth - canvasW;
if (offscreenWidth <= 0) {
// Content is narrower than viewport, no need to pan horizontally
aX = 0;
// Check for an overpan
if (origX < -OVERPAN_LIMIT)
this._fireOverpan = OVERPAN_LEFT;
else if (origX > OVERPAN_LIMIT)
this._fireOverpan = OVERPAN_RIGHT;
} else {
var newPageX = Math.min(this.dragData.pageX + aX, offscreenWidth);
newPageX = Math.max(newPageX, 0);
aX = newPageX - this.dragData.pageX;
// Check for an overpan
if (origX < -OVERPAN_LIMIT && aX <= 0 && newPageX == 0)
this._fireOverpan = OVERPAN_LEFT;
else if (origX > OVERPAN_LIMIT && aX >= 0 && (offscreenWidth - newPageX) == 0)
this._fireOverpan = OVERPAN_RIGHT;
}
var offscreenHeight = contentAreaHeight - canvasH;
if (offscreenHeight <= 0) {
// Content is shorter than viewport, no need to pan vertically
aY = 0;
// Check for an overpan
if (origY < -OVERPAN_LIMIT)
this._fireOverpan = OVERPAN_TOP;
else if (origY > OVERPAN_LIMIT)
this._fireOverpan = OVERPAN_BOTTOM;
} else {
// min of 0, max of contentAreaHeight - canvasHeight
var newPageY = Math.min(this.dragData.pageY + aY, offscreenHeight);
newPageY = Math.max(newPageY, 0);
aY = newPageY - this.dragData.pageY;
// Check for an overpan
if (origY < -OVERPAN_LIMIT && aY <= 0 && newPageY == 0)
this._fireOverpan = OVERPAN_TOP;
else if (origY > OVERPAN_LIMIT && aY >= 0 && (offscreenHeight - newPageY) == 0)
this._fireOverpan = OVERPAN_BOTTOM;
}
return [aX, aY];
]]></body>
</method>
<method name="_moveCanvas">
<parameter name="aDx"/>
<parameter name="aDy"/>
<body><![CDATA[
// constrain offsets to the actual scrollWidth/scrollHeight
var [x, y] = this._constrainPanCoords(aDx, aDy);
// Canvas needs to move up for content to scroll down
this.dragData.dragX = -x;
this.dragData.dragY = -y;
this._updateCanvasPosition();
]]></body>
</method>
<!-- Pans directly to a given X/Y (in page coordinates) -->
<method name="_panTo">
<parameter name="aX"/>
<parameter name="aY"/>
<body><![CDATA[
var [deltaX, deltaY] = this._constrainPanCoords(aX - this.dragData.pageX,
aY - this.dragData.pageY);
this.dragData.pageX += deltaX;
this.dragData.pageY += deltaY;
this._browserToCanvas();
]]></body>
</method>
<method name="_dragStartTimer">
<body><![CDATA[
this.dragData.lastMouseEvent = Date.now() - 10;
this.dragData.dragging = true;
this._dragStartTimeout = -1;
]]></body>
</method>
<method name="_endPan">
<body><![CDATA[
// dragX/dragY are garanteed to be within the correct bounds, so just
// update pageX/pageY directly.
this.dragData.pageX -= this.dragData.dragX / this._zoomLevel;
this.dragData.pageY -= this.dragData.dragY / this._zoomLevel;
// relocate the canvas to 0x0 in the window
this.dragData.dragX = 0;
this.dragData.dragY = 0;
// update canvas position and draw the canvas at the new location
this._browserToCanvas();
this._updateCanvasPosition();
this.dragData.dragging = false;
// Do we need to fire a content overpan event
if (this._fireOverpan > 0) {
var event = document.createEvent("UIEvents");
event.initUIEvent("overpan", true, false, window, this._fireOverpan);
this.dispatchEvent(event);
}
this._fireOverpan = 0;
]]></body>
</method>
<field name="stackEventHandler">
<![CDATA[
({
deckbrowser: this,
handleEvent: function seh_handleEvent(aEvent) {
if (!aEvent.type in this) {
Components.reportError("MouseController called with unknown event type " + aEvent.type + "\n");
return;
}
this[aEvent.type](aEvent);
},
mousedown: function seh_mousedown(aEvent) {
if (aEvent.button != 0)
return;
// cancel any pending canvas updates, since we're going to update again
if (this._updateTimeout)
clearTimeout(this._updateTimeout);
var zoomLevel = this.deckbrowser._zoomLevel;
var dragData = this.deckbrowser.dragData;
// The start of the current portion drag
dragData.sX = aEvent.screenX;
dragData.sY = aEvent.screenY;
// The total delta between current mouse position and sX/sY
dragData.dragX = 0;
dragData.dragY = 0;
//this.deckbrowser._updateCanvasPosition();
var self = this.deckbrowser;
this.deckbrowser._dragStartTimeout = setTimeout(function () {
self._dragStartTimer();
}, 200);
this._lastMouseDown = aEvent;
},
mouseup: function seh_mouseup(aEvent) {
if (aEvent.button == 0 && this.deckbrowser.dragData.dragging) {
this.deckbrowser._endPan();
} else if (aEvent.originalTarget == this.deckbrowser._canvas) {
// Mouseup on canvas that isn't releasing from a drag
// cancel scrollStart timer
clearTimeout(this.deckbrowser._dragStartTimeout);
this.deckbrowser._dragStartTimeout = -1;
// send mousedown & mouseup
this.deckbrowser._redispatchMouseEvent(this._lastMouseDown);
this._lastMouseDown = null;
this.deckbrowser._redispatchMouseEvent(aEvent);
// FIXME: dblclick events don't fire on the n810, check to see if
// we should treat this as a double-click
if (this._lastMouseUp &&
(aEvent.timeStamp - this._lastMouseUp.timeStamp) < 400 &&
Math.abs(aEvent.clientX - this._lastMouseUp.clientX) < 30 &&
Math.abs(aEvent.clientY - this._lastMouseUp.clientY) < 30) {
this.dblclick(aEvent);
return;
}
this._lastMouseUp = aEvent;
}
},
mousemove: function seh_mousemove(aEvent) {
if (!this.deckbrowser.dragData.dragging) {
// If we've moved more than N pixels lets go ahead and assume we're dragging
// and not wait for the timeout to complete.
if (this.deckbrowser._dragStartTimeout != -1 &&
(Math.abs(this.deckbrowser.dragData.sX - aEvent.screenX) > 10 ||
Math.abs(this.deckbrowser.dragData.sY - aEvent.screenY) > 10)) {
clearTimeout(this.deckbrowser._dragStartTimeout);
this.deckbrowser._dragStartTimer();
} else {
return false;
}
}
var dx = this.deckbrowser.dragData.sX - aEvent.screenX;
var dy = this.deckbrowser.dragData.sY - aEvent.screenY;
// Filter out noise in big panning operations which are
// almost certainly intended to be on-axis horizontal or
// vertical pans.
if (Math.abs(dx) > 40 || Math.abs(dy) > 40) {
if (Math.abs(dx/dy) < 0.3) // dx is a lot less than dy, probably a vertical drag
dx = 0;
else if (Math.abs(dy/dx) < 0.3) // probably a horizontal drag
dy = 0;
}
this.deckbrowser._moveCanvas(dx, dy);
if (Date.now() - this.deckbrowser.dragData.lastMouseEvent < 75) { // FIXME: make this a constant
//dump("dropping event\n");
return false;
}
this.deckbrowser.dragData.lastMouseEvent = Date.now();
aEvent.preventDefault();
return true;
},
DOMMouseScroll: function seh_DOMMouseScroll(aEvent) {
this.deckbrowser.zoom(aEvent.detail);
},
dblclick: function seh_dblclick(aEvent) {
var target = aEvent.originalTarget;
var dragData = this.deckbrowser.dragData;
if (this.deckbrowser._zoomed) {
// reset zoom, pan state
this.deckbrowser._zoomLevel = this._oldZoomLevel;
[dragData.pageX, dragData.pageY] = [dragData.oldPageX, dragData.oldPageY];
this.deckbrowser._browserToCanvas();
this.deckbrowser._zoomed = false;
} else {
var element = this.deckbrowser.elementFromPoint(aEvent.clientX, aEvent.clientY);
if (!element)
return; //XXX when does this happen?
// Remember pageX/pageY
[dragData.oldPageX, dragData.oldPageY] = [dragData.pageX, dragData.pageY];
this._oldZoomLevel = this.deckbrowser._zoomLevel;
this.deckbrowser.zoomToElement(element);
this.deckbrowser._zoomed = true;
}
}
});
]]>
</field>
</implementation>
</binding>
<binding id="documenttab"
extends="chrome://global/content/bindings/richlistbox.xml#richlistitem">
<content>
<xul:stack anonid="page" class="documenttab-container" flex="1">
<html:canvas anonid="canvas" class="documenttab-canvas" width="80" height="60"/>
<xul:vbox align="start">
<xul:image anonid="close" class="documenttab-close"/>
</xul:vbox>
</xul:stack>
</content>
<implementation>
<method name="updateTab">
<parameter name="browser"/>
<body>
<![CDATA[
let canvas = document.getAnonymousElementByAttribute(this, "anonid", "canvas");
let domWin = browser.contentWindow;
let width = domWin.innerWidth;
let height = domWin.innerHeight;
let ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, 80, 60);
ctx.restore(); // XXXndeakin remove this
ctx.save();
ctx.scale(80 / width, 60 / height);
ctx.drawWindow(domWin, 0, 0, width, height, "rgba(0,0,0,0)");
ctx.restore();
]]>
</body>
</method>
<method name="markInvalid">
<parameter name="browser"/>
<body>
<![CDATA[
let canvas = document.getAnonymousElementByAttribute(this, "anonid", "canvas");
let ctx = canvas.getContext("2d");
ctx.save();
ctx.strokeStyle = "red";
ctx.moveTo(63, 43);
ctx.lineTo(78, 58);
ctx.moveTo(78, 43);
ctx.lineTo(63, 58);
ctx.stroke();
ctx.restore();
]]>
</body>
</method>
</implementation>
</binding>
</bindings>