gecko/gfx/gl/GLContextProviderEGL.cpp
Benoit Jacob 41e168c259 Bug 760675 - don't create a global context at all, on Android - r=jrmuizel
Indeed, it's currently unused except for Adreno blacklisting (see next commit) as
we don't do texture sharing just yet. We will soon do, though (bug 728524) and then
it is possible that on certain drivers we will have to use the global context as a
mean to share textures (if EGLImage can't be used). We'll see.
2012-06-02 16:28:16 -04:00

2153 lines
65 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/Util.h"
// please add new includes below Qt, otherwise it break Qt build due malloc wrapper conflicts
#if defined(XP_UNIX)
#ifdef MOZ_WIDGET_GTK2
#include <gdk/gdkx.h>
// we're using default display for now
#define GET_NATIVE_WINDOW(aWidget) (EGLNativeWindowType)GDK_WINDOW_XID((GdkWindow *) aWidget->GetNativeData(NS_NATIVE_WINDOW))
#elif defined(MOZ_WIDGET_QT)
#include <QtOpenGL/QGLContext>
#define GLdouble_defined 1
// we're using default display for now
#define GET_NATIVE_WINDOW(aWidget) (EGLNativeWindowType)static_cast<QWidget*>(aWidget->GetNativeData(NS_NATIVE_SHELLWIDGET))->winId()
#elif defined(MOZ_WIDGET_GONK)
#define GET_NATIVE_WINDOW(aWidget) ((EGLNativeWindowType)aWidget->GetNativeData(NS_NATIVE_WINDOW))
#endif
#if defined(MOZ_X11)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "mozilla/X11Util.h"
#include "gfxXlibSurface.h"
#endif
#if defined(ANDROID)
/* from widget */
#if defined(MOZ_WIDGET_ANDROID)
#include "AndroidBridge.h"
#endif
#include <android/log.h>
#endif
#define GLES2_LIB "libGLESv2.so"
#define GLES2_LIB2 "libGLESv2.so.2"
#elif defined(XP_WIN)
#include "nsILocalFile.h"
#define GLES2_LIB "libGLESv2.dll"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
// a little helper
class AutoDestroyHWND {
public:
AutoDestroyHWND(HWND aWnd = NULL)
: mWnd(aWnd)
{
}
~AutoDestroyHWND() {
if (mWnd) {
::DestroyWindow(mWnd);
}
}
operator HWND() {
return mWnd;
}
HWND forget() {
HWND w = mWnd;
mWnd = NULL;
return w;
}
HWND operator=(HWND aWnd) {
if (mWnd && mWnd != aWnd) {
::DestroyWindow(mWnd);
}
mWnd = aWnd;
return mWnd;
}
HWND mWnd;
};
#else
#error "Platform not recognized"
#endif
#include "mozilla/Preferences.h"
#include "gfxUtils.h"
#include "gfxFailure.h"
#include "gfxASurface.h"
#include "gfxImageSurface.h"
#include "gfxPlatform.h"
#include "GLContextProvider.h"
#include "GLLibraryEGL.h"
#include "nsDebug.h"
#include "nsThreadUtils.h"
#include "nsIWidget.h"
#include "gfxCrashReporterUtils.h"
#ifdef MOZ_PLATFORM_MAEMO
static bool gUseBackingSurface = true;
#else
static bool gUseBackingSurface = false;
#endif
#ifdef MOZ_WIDGET_GONK
extern nsIntRect gScreenBounds;
#endif
namespace mozilla {
namespace gl {
static GLLibraryEGL sEGLLibrary;
#define ADD_ATTR_2(_array, _k, _v) do { \
(_array).AppendElement(_k); \
(_array).AppendElement(_v); \
} while (0)
#define ADD_ATTR_1(_array, _k) do { \
(_array).AppendElement(_k); \
} while (0)
static EGLSurface
CreateSurfaceForWindow(nsIWidget *aWidget, EGLConfig config);
static bool
CreateConfig(EGLConfig* aConfig);
#ifdef MOZ_X11
#ifdef MOZ_EGL_XRENDER_COMPOSITE
static EGLSurface
CreateBasicEGLSurfaceForXSurface(gfxASurface* aSurface, EGLConfig* aConfig);
#endif
static EGLConfig
CreateEGLSurfaceForXSurface(gfxASurface* aSurface, EGLConfig* aConfig = nsnull);
#endif
static EGLint gContextAttribs[] = {
LOCAL_EGL_CONTEXT_CLIENT_VERSION, 2,
LOCAL_EGL_NONE
};
static EGLint gContextAttribsRobustness[] = {
LOCAL_EGL_CONTEXT_CLIENT_VERSION, 2,
//LOCAL_EGL_CONTEXT_ROBUST_ACCESS_EXT, LOCAL_EGL_TRUE,
LOCAL_EGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_EXT, LOCAL_EGL_LOSE_CONTEXT_ON_RESET_EXT,
LOCAL_EGL_NONE
};
static int
next_power_of_two(int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
static bool
is_power_of_two(int v)
{
NS_ASSERTION(v >= 0, "bad value");
if (v == 0)
return true;
return (v & (v-1)) == 0;
}
class GLContextEGL : public GLContext
{
friend class TextureImageEGL;
static already_AddRefed<GLContextEGL>
CreateGLContext(const ContextFormat& format,
EGLSurface surface,
EGLConfig config,
GLContextEGL *shareContext,
bool aIsOffscreen = false)
{
EGLContext context;
context = sEGLLibrary.fCreateContext(EGL_DISPLAY(),
config,
shareContext ? shareContext->mContext : EGL_NO_CONTEXT,
sEGLLibrary.HasRobustness() ? gContextAttribsRobustness
: gContextAttribs);
if (!context) {
if (shareContext) {
shareContext = nsnull;
context = sEGLLibrary.fCreateContext(EGL_DISPLAY(),
config,
EGL_NO_CONTEXT,
sEGLLibrary.HasRobustness() ? gContextAttribsRobustness
: gContextAttribs);
if (!context) {
NS_WARNING("Failed to create EGLContext!");
return nsnull;
}
}
}
nsRefPtr<GLContextEGL> glContext =
new GLContextEGL(format, shareContext, config,
surface, context, aIsOffscreen);
if (!glContext->Init())
return nsnull;
return glContext.forget();
}
public:
GLContextEGL(const ContextFormat& aFormat,
GLContext *aShareContext,
EGLConfig aConfig,
EGLSurface aSurface,
EGLContext aContext,
bool aIsOffscreen = false)
: GLContext(aFormat, aIsOffscreen, aShareContext)
, mConfig(aConfig)
, mSurface(aSurface), mContext(aContext)
, mPlatformContext(nsnull)
, mThebesSurface(nsnull)
, mBound(false)
, mIsPBuffer(false)
, mIsDoubleBuffered(false)
, mCanBindToTexture(false)
{
// any EGL contexts will always be GLESv2
SetIsGLES2(true);
#ifdef DEBUG
printf_stderr("Initializing context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY());
#endif
}
~GLContextEGL()
{
MarkDestroyed();
// If mGLWidget is non-null, then we've been given it by the GL context provider,
// and it's managed by the widget implementation. In this case, We can't destroy
// our contexts.
if (mPlatformContext)
return;
#ifdef DEBUG
printf_stderr("Destroying context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY());
#endif
sEGLLibrary.fDestroyContext(EGL_DISPLAY(), mContext);
if (mSurface && !mPlatformContext) {
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), mSurface);
}
}
GLContextType GetContextType() {
return ContextTypeEGL;
}
bool Init()
{
#if defined(ANDROID)
// We can't use LoadApitraceLibrary here because the GLContext
// expects its own handle to the GL library
if (!OpenLibrary(APITRACE_LIB))
#endif
if (!OpenLibrary(GLES2_LIB)) {
#if defined(XP_UNIX)
if (!OpenLibrary(GLES2_LIB2)) {
NS_WARNING("Couldn't load GLES2 LIB.");
return false;
}
#endif
}
bool current = MakeCurrent();
if (!current) {
gfx::LogFailure(NS_LITERAL_CSTRING(
"Couldn't get device attachments for device."));
return false;
}
bool ok = InitWithPrefix("gl", true);
PR_STATIC_ASSERT(sizeof(GLint) >= sizeof(int32_t));
mMaxTextureImageSize = PR_INT32_MAX;
#if 0
if (ok) {
EGLint v;
sEGLLibrary.fQueryContext(EGL_DISPLAY(), mContext, LOCAL_EGL_RENDER_BUFFER, &v);
if (v == LOCAL_EGL_BACK_BUFFER)
mIsDoubleBuffered = true;
}
#endif
if (ok)
InitFramebuffers();
return ok;
}
bool IsDoubleBuffered() {
return mIsDoubleBuffered;
}
void SetIsDoubleBuffered(bool aIsDB) {
mIsDoubleBuffered = aIsDB;
}
bool SupportsRobustness()
{
return sEGLLibrary.HasRobustness();
}
virtual bool IsANGLE()
{
return sEGLLibrary.IsANGLE();
}
#if defined(MOZ_X11) && defined(MOZ_EGL_XRENDER_COMPOSITE)
gfxASurface* GetOffscreenPixmapSurface()
{
return mThebesSurface;
}
virtual bool WaitNative() {
return sEGLLibrary.fWaitNative(LOCAL_EGL_CORE_NATIVE_ENGINE);
}
#endif
bool BindTexImage()
{
if (!mSurface)
return false;
if (mBound && !ReleaseTexImage())
return false;
EGLBoolean success = sEGLLibrary.fBindTexImage(EGL_DISPLAY(),
(EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return false;
mBound = true;
return true;
}
bool ReleaseTexImage()
{
if (!mBound)
return true;
if (!mSurface)
return false;
EGLBoolean success;
success = sEGLLibrary.fReleaseTexImage(EGL_DISPLAY(),
(EGLSurface)mSurface,
LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return false;
mBound = false;
return true;
}
bool MakeCurrentImpl(bool aForce = false) {
bool succeeded = true;
// Assume that EGL has the same problem as WGL does,
// where MakeCurrent with an already-current context is
// still expensive.
#ifndef MOZ_WIDGET_QT
if (!mSurface) {
// We need to be able to bind NO_SURFACE when we don't
// have access to a surface. We won't be drawing to the screen
// but we will be able to do things like resource releases.
succeeded = sEGLLibrary.fMakeCurrent(EGL_DISPLAY(),
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
if (!succeeded && sEGLLibrary.fGetError() == LOCAL_EGL_CONTEXT_LOST) {
mContextLost = true;
NS_WARNING("EGL context has been lost.");
}
NS_ASSERTION(succeeded, "Failed to make GL context current!");
return succeeded;
}
#endif
if (aForce || sEGLLibrary.fGetCurrentContext() != mContext) {
#ifdef MOZ_WIDGET_QT
// Shared Qt GL context need to be informed about context switch
if (mSharedContext) {
QGLContext* qglCtx = static_cast<QGLContext*>(static_cast<GLContextEGL*>(mSharedContext.get())->mPlatformContext);
if (qglCtx) {
qglCtx->doneCurrent();
}
}
#endif
succeeded = sEGLLibrary.fMakeCurrent(EGL_DISPLAY(),
mSurface, mSurface,
mContext);
if (!succeeded && sEGLLibrary.fGetError() == LOCAL_EGL_CONTEXT_LOST) {
mContextLost = true;
NS_WARNING("EGL context has been lost.");
}
NS_ASSERTION(succeeded, "Failed to make GL context current!");
}
return succeeded;
}
#ifdef MOZ_WIDGET_QT
virtual bool
RenewSurface() {
/* We don't support renewing on QT because we don't create the surface ourselves */
return false;
}
#else
virtual bool
RenewSurface() {
ReleaseSurface();
EGLConfig config;
#ifdef MOZ_JAVA_COMPOSITOR
mSurface = mozilla::AndroidBridge::Bridge()->ProvideEGLSurface();
#else
CreateConfig(&config);
mSurface = CreateSurfaceForWindow(NULL, config);
#endif
return sEGLLibrary.fMakeCurrent(EGL_DISPLAY(),
mSurface, mSurface,
mContext);
}
#endif
virtual void
ReleaseSurface() {
if (mSurface && !mPlatformContext) {
sEGLLibrary.fMakeCurrent(EGL_DISPLAY(), EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), mSurface);
mSurface = NULL;
}
}
bool SetupLookupFunction()
{
mLookupFunc = (PlatformLookupFunction)sEGLLibrary.mSymbols.fGetProcAddress;
return true;
}
void *GetNativeData(NativeDataType aType)
{
switch (aType) {
case NativeGLContext:
return mContext;
default:
return nsnull;
}
}
bool SwapBuffers()
{
if (mSurface && !mPlatformContext) {
return sEGLLibrary.fSwapBuffers(EGL_DISPLAY(), mSurface);
} else {
return false;
}
}
// GLContext interface - returns Tiled Texture Image in our case
virtual already_AddRefed<TextureImage>
CreateTextureImage(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags = TextureImage::NoFlags);
// a function to generate Tiles for Tiled Texture Image
virtual already_AddRefed<TextureImage>
TileGenFunc(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags = TextureImage::NoFlags);
// hold a reference to the given surface
// for the lifetime of this context.
void HoldSurface(gfxASurface *aSurf) {
mThebesSurface = aSurf;
}
void SetPlatformContext(void *context) {
mPlatformContext = context;
}
EGLContext Context() {
return mContext;
}
bool BindTex2DOffscreen(GLContext *aOffscreen);
void UnbindTex2DOffscreen(GLContext *aOffscreen);
bool ResizeOffscreen(const gfxIntSize& aNewSize);
void BindOffscreenFramebuffer();
static already_AddRefed<GLContextEGL>
CreateEGLPixmapOffscreenContext(const gfxIntSize& aSize,
const ContextFormat& aFormat,
bool aShare);
#if defined(MOZ_X11) && defined(MOZ_EGL_XRENDER_COMPOSITE)
static already_AddRefed<GLContextEGL>
CreateBasicEGLPixmapOffscreenContext(const gfxIntSize& aSize,
const ContextFormat& aFormat);
bool ResizeOffscreenPixmapSurface(const gfxIntSize& aNewSize);
#endif
static already_AddRefed<GLContextEGL>
CreateEGLPBufferOffscreenContext(const gfxIntSize& aSize,
const ContextFormat& aFormat,
bool bufferUnused = false);
void SetOffscreenSize(const gfxIntSize &aRequestedSize,
const gfxIntSize &aActualSize)
{
mOffscreenSize = aRequestedSize;
mOffscreenActualSize = aActualSize;
}
void *GetD3DShareHandle() {
if (!sEGLLibrary.HasANGLESurfaceD3DTexture2DShareHandle()) {
return nsnull;
}
void *h = nsnull;
#ifndef EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE
#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
#endif
if (!sEGLLibrary.fQuerySurfacePointerANGLE(EGL_DISPLAY(), mSurface,
EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, (void**) &h))
{
return nsnull;
}
return h;
}
virtual bool HasLockSurface() {
return sEGLLibrary.HasKHRLockSurface();
}
protected:
friend class GLContextProviderEGL;
EGLConfig mConfig;
EGLSurface mSurface;
EGLContext mContext;
void *mPlatformContext;
nsRefPtr<gfxASurface> mThebesSurface;
bool mBound;
bool mIsPBuffer;
bool mIsDoubleBuffered;
bool mCanBindToTexture;
static EGLSurface CreatePBufferSurfaceTryingPowerOfTwo(EGLConfig config,
EGLenum bindToTextureFormat,
gfxIntSize& pbsize)
{
nsTArray<EGLint> pbattrs(16);
EGLSurface surface = nsnull;
TRY_AGAIN_POWER_OF_TWO:
pbattrs.Clear();
pbattrs.AppendElement(LOCAL_EGL_WIDTH); pbattrs.AppendElement(pbsize.width);
pbattrs.AppendElement(LOCAL_EGL_HEIGHT); pbattrs.AppendElement(pbsize.height);
if (bindToTextureFormat != LOCAL_EGL_NONE) {
pbattrs.AppendElement(LOCAL_EGL_TEXTURE_TARGET);
pbattrs.AppendElement(LOCAL_EGL_TEXTURE_2D);
pbattrs.AppendElement(LOCAL_EGL_TEXTURE_FORMAT);
pbattrs.AppendElement(bindToTextureFormat);
}
pbattrs.AppendElement(LOCAL_EGL_NONE);
surface = sEGLLibrary.fCreatePbufferSurface(EGL_DISPLAY(), config, &pbattrs[0]);
if (!surface) {
if (!is_power_of_two(pbsize.width) ||
!is_power_of_two(pbsize.height))
{
if (!is_power_of_two(pbsize.width))
pbsize.width = next_power_of_two(pbsize.width);
if (!is_power_of_two(pbsize.height))
pbsize.height = next_power_of_two(pbsize.height);
NS_WARNING("Failed to create pbuffer, trying power of two dims");
goto TRY_AGAIN_POWER_OF_TWO;
}
NS_WARNING("Failed to create pbuffer surface");
return nsnull;
}
return surface;
}
};
bool
GLContextEGL::BindTex2DOffscreen(GLContext *aOffscreen)
{
if (aOffscreen->GetContextType() != ContextTypeEGL) {
NS_WARNING("non-EGL context");
return false;
}
GLContextEGL *offs = static_cast<GLContextEGL*>(aOffscreen);
if (offs->mCanBindToTexture) {
bool ok = sEGLLibrary.fBindTexImage(EGL_DISPLAY(),
offs->mSurface,
LOCAL_EGL_BACK_BUFFER);
return ok;
}
if (offs->mOffscreenTexture) {
if (offs->GetSharedContext() != GLContextProviderEGL::GetGlobalContext())
{
NS_WARNING("offscreen FBO context can only be bound with context sharing!");
return false;
}
fBindTexture(LOCAL_GL_TEXTURE_2D, offs->mOffscreenTexture);
return true;
}
NS_WARNING("don't know how to bind this!");
return false;
}
void
GLContextEGL::UnbindTex2DOffscreen(GLContext *aOffscreen)
{
NS_ASSERTION(aOffscreen->GetContextType() == ContextTypeEGL, "wrong type");
GLContextEGL *offs = static_cast<GLContextEGL*>(aOffscreen);
if (offs->mCanBindToTexture) {
sEGLLibrary.fReleaseTexImage(EGL_DISPLAY(),
offs->mSurface,
LOCAL_EGL_BACK_BUFFER);
}
}
bool
GLContextEGL::ResizeOffscreen(const gfxIntSize& aNewSize)
{
if (!IsOffscreenSizeAllowed(aNewSize))
return false;
if (mIsPBuffer) {
gfxIntSize pbsize(aNewSize);
EGLSurface surface =
CreatePBufferSurfaceTryingPowerOfTwo(mConfig,
mCanBindToTexture
? (mCreationFormat.minAlpha
? LOCAL_EGL_TEXTURE_RGBA
: LOCAL_EGL_TEXTURE_RGB)
: LOCAL_EGL_NONE,
pbsize);
if (!surface) {
NS_WARNING("Failed to resize pbuffer");
return false;
}
if (!ResizeOffscreenFBOs(pbsize, false))
return false;
SetOffscreenSize(aNewSize, pbsize);
if (mSurface && !mPlatformContext) {
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), mSurface);
}
mSurface = surface;
MakeCurrent(true);
ClearSafely();
return true;
}
#if defined(MOZ_X11) && defined(MOZ_EGL_XRENDER_COMPOSITE)
if (ResizeOffscreenPixmapSurface(aNewSize)) {
if (ResizeOffscreenFBOs(aNewSize, true))
return true;
}
#endif
return ResizeOffscreenFBOs(aNewSize, true);
}
static GLContextEGL *
GetGlobalContextEGL()
{
return static_cast<GLContextEGL*>(GLContextProviderEGL::GetGlobalContext());
}
static GLenum
GLFormatForImage(gfxASurface::gfxImageFormat aFormat)
{
switch (aFormat) {
case gfxASurface::ImageFormatARGB32:
case gfxASurface::ImageFormatRGB24:
// Thebes only supports RGBX, not packed RGB.
return LOCAL_GL_RGBA;
case gfxASurface::ImageFormatRGB16_565:
return LOCAL_GL_RGB;
default:
NS_WARNING("Unknown GL format for Image format");
}
return 0;
}
static GLenum
GLTypeForImage(gfxASurface::gfxImageFormat aFormat)
{
switch (aFormat) {
case gfxASurface::ImageFormatARGB32:
case gfxASurface::ImageFormatRGB24:
return LOCAL_GL_UNSIGNED_BYTE;
case gfxASurface::ImageFormatRGB16_565:
return LOCAL_GL_UNSIGNED_SHORT_5_6_5;
default:
NS_WARNING("Unknown GL format for Image format");
}
return 0;
}
class TextureImageEGL
: public TextureImage
{
public:
TextureImageEGL(GLuint aTexture,
const nsIntSize& aSize,
GLenum aWrapMode,
ContentType aContentType,
GLContext* aContext,
TextureImage::Flags aFlags = TextureImage::NoFlags)
: TextureImage(aSize, aWrapMode, aContentType, aFlags)
, mGLContext(aContext)
, mUpdateFormat(gfxASurface::ImageFormatUnknown)
, mSurface(nsnull)
, mConfig(nsnull)
, mTexture(aTexture)
, mImageKHR(nsnull)
, mTextureState(Created)
, mBound(false)
, mIsLocked(false)
{
mUpdateFormat = gfxPlatform::GetPlatform()->OptimalFormatForContent(GetContentType());
if (gUseBackingSurface) {
if (mUpdateFormat != gfxASurface::ImageFormatARGB32) {
mShaderType = RGBXLayerProgramType;
} else {
mShaderType = RGBALayerProgramType;
}
Resize(aSize);
} else {
if (mUpdateFormat == gfxASurface::ImageFormatRGB16_565) {
mShaderType = RGBXLayerProgramType;
} else if (mUpdateFormat == gfxASurface::ImageFormatRGB24) {
// RGB24 means really RGBX for Thebes, which means we have to
// use the right shader and ignore the uninitialized alpha
// value.
mShaderType = BGRXLayerProgramType;
} else {
mShaderType = BGRALayerProgramType;
}
}
}
virtual ~TextureImageEGL()
{
GLContext *ctx = mGLContext;
if (ctx->IsDestroyed() || !ctx->IsOwningThreadCurrent()) {
ctx = ctx->GetSharedContext();
}
// If we have a context, then we need to delete the texture;
// if we don't have a context (either real or shared),
// then they went away when the contex was deleted, because it
// was the only one that had access to it.
if (ctx && !ctx->IsDestroyed()) {
ctx->MakeCurrent();
ctx->fDeleteTextures(1, &mTexture);
ReleaseTexImage();
DestroyEGLSurface();
}
}
virtual void GetUpdateRegion(nsIntRegion& aForRegion)
{
if (mTextureState != Valid) {
// if the texture hasn't been initialized yet, force the
// client to paint everything
aForRegion = nsIntRect(nsIntPoint(0, 0), mSize);
} else if (!mBackingSurface) {
// We can only draw a rectangle, not subregions due to
// the way that our texture upload functions work. If
// needed, we /could/ do multiple texture uploads if we have
// non-overlapping rects, but that's a tradeoff.
aForRegion = nsIntRegion(aForRegion.GetBounds());
}
}
virtual gfxASurface* BeginUpdate(nsIntRegion& aRegion)
{
NS_ASSERTION(!mUpdateSurface, "BeginUpdate() without EndUpdate()?");
// determine the region the client will need to repaint
GetUpdateRegion(aRegion);
mUpdateRect = aRegion.GetBounds();
//printf_stderr("BeginUpdate with updateRect [%d %d %d %d]\n", mUpdateRect.x, mUpdateRect.y, mUpdateRect.width, mUpdateRect.height);
if (!nsIntRect(nsIntPoint(0, 0), mSize).Contains(mUpdateRect)) {
NS_ERROR("update outside of image");
return NULL;
}
if (mBackingSurface) {
if (sEGLLibrary.HasKHRLockSurface()) {
mUpdateSurface = GetLockSurface();
} else {
mUpdateSurface = mBackingSurface;
}
return mUpdateSurface;
}
//printf_stderr("creating image surface %dx%d format %d\n", mUpdateRect.width, mUpdateRect.height, mUpdateFormat);
mUpdateSurface =
new gfxImageSurface(gfxIntSize(mUpdateRect.width, mUpdateRect.height),
mUpdateFormat);
mUpdateSurface->SetDeviceOffset(gfxPoint(-mUpdateRect.x, -mUpdateRect.y));
return mUpdateSurface;
}
virtual void EndUpdate()
{
NS_ASSERTION(!!mUpdateSurface, "EndUpdate() without BeginUpdate()?");
if (mIsLocked) {
UnlockSurface();
mTextureState = Valid;
mUpdateSurface = nsnull;
return;
}
if (mBackingSurface && mUpdateSurface == mBackingSurface) {
#ifdef MOZ_X11
if (mBackingSurface->GetType() == gfxASurface::SurfaceTypeXlib) {
XSync(DefaultXDisplay(), False);
}
#endif
mBackingSurface->SetDeviceOffset(gfxPoint(0, 0));
mTextureState = Valid;
mUpdateSurface = nsnull;
return;
}
//printf_stderr("EndUpdate: slow path");
// This is the slower path -- we didn't have any way to set up
// a fast mapping between our cairo target surface and the GL
// texture, so we have to upload data.
// Undo the device offset that BeginUpdate set; doesn't much
// matter for us here, but important if we ever do anything
// directly with the surface.
mUpdateSurface->SetDeviceOffset(gfxPoint(0, 0));
nsRefPtr<gfxImageSurface> uploadImage = nsnull;
gfxIntSize updateSize(mUpdateRect.width, mUpdateRect.height);
NS_ASSERTION(mUpdateSurface->GetType() == gfxASurface::SurfaceTypeImage &&
mUpdateSurface->GetSize() == updateSize,
"Upload image isn't an image surface when one is expected, or is wrong size!");
uploadImage = static_cast<gfxImageSurface*>(mUpdateSurface.get());
if (!uploadImage) {
return;
}
mGLContext->MakeCurrent();
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
if (mTextureState != Valid) {
NS_ASSERTION(mUpdateRect.x == 0 && mUpdateRect.y == 0 &&
mUpdateRect.Size() == mSize,
"Bad initial update on non-created texture!");
mGLContext->fTexImage2D(LOCAL_GL_TEXTURE_2D,
0,
GLFormatForImage(mUpdateFormat),
mUpdateRect.width,
mUpdateRect.height,
0,
GLFormatForImage(uploadImage->Format()),
GLTypeForImage(uploadImage->Format()),
uploadImage->Data());
} else {
mGLContext->fTexSubImage2D(LOCAL_GL_TEXTURE_2D,
0,
mUpdateRect.x,
mUpdateRect.y,
mUpdateRect.width,
mUpdateRect.height,
GLFormatForImage(uploadImage->Format()),
GLTypeForImage(uploadImage->Format()),
uploadImage->Data());
}
mUpdateSurface = nsnull;
mTextureState = Valid;
return; // mTexture is bound
}
virtual bool DirectUpdate(gfxASurface* aSurf, const nsIntRegion& aRegion, const nsIntPoint& aFrom /* = nsIntPoint(0, 0) */)
{
nsIntRect bounds = aRegion.GetBounds();
nsIntRegion region;
if (mTextureState != Valid) {
bounds = nsIntRect(0, 0, mSize.width, mSize.height);
region = nsIntRegion(bounds);
} else {
region = aRegion;
}
if (mBackingSurface && sEGLLibrary.HasKHRLockSurface()) {
mUpdateSurface = GetLockSurface();
if (mUpdateSurface) {
nsRefPtr<gfxContext> ctx = new gfxContext(mUpdateSurface);
gfxUtils::ClipToRegion(ctx, aRegion);
ctx->SetSource(aSurf, gfxPoint(-aFrom.x, -aFrom.y));
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->Paint();
mUpdateSurface = nsnull;
UnlockSurface();
}
} else {
mShaderType =
mGLContext->UploadSurfaceToTexture(aSurf,
region,
mTexture,
mTextureState == Created,
bounds.TopLeft() + aFrom,
false);
}
mTextureState = Valid;
return true;
}
virtual void BindTexture(GLenum aTextureUnit)
{
// Ensure the texture is allocated before it is used.
if (mTextureState == Created) {
Resize(mSize);
}
mGLContext->fActiveTexture(aTextureUnit);
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0);
}
virtual GLuint GetTextureID()
{
// Ensure the texture is allocated before it is used.
if (mTextureState == Created) {
Resize(mSize);
}
return mTexture;
};
virtual bool InUpdate() const { return !!mUpdateSurface; }
virtual void Resize(const nsIntSize& aSize)
{
NS_ASSERTION(!mUpdateSurface, "Resize() while in update?");
if (mSize == aSize && mTextureState != Created)
return;
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
// Try to generate a backin surface first if we have the ability
if (gUseBackingSurface) {
CreateBackingSurface(gfxIntSize(aSize.width, aSize.height));
}
if (!mBackingSurface) {
// If we don't have a backing surface or failed to obtain one,
// use the GL Texture failsafe
mGLContext->fTexImage2D(LOCAL_GL_TEXTURE_2D,
0,
GLFormatForImage(mUpdateFormat),
aSize.width,
aSize.height,
0,
GLFormatForImage(mUpdateFormat),
GLTypeForImage(mUpdateFormat),
NULL);
}
mTextureState = Allocated;
mSize = aSize;
}
bool BindTexImage()
{
if (mBound && !ReleaseTexImage())
return false;
EGLBoolean success =
sEGLLibrary.fBindTexImage(EGL_DISPLAY(),
(EGLSurface)mSurface,
LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return false;
mBound = true;
return true;
}
bool ReleaseTexImage()
{
if (!mBound)
return true;
EGLBoolean success =
sEGLLibrary.fReleaseTexImage(EGL_DISPLAY(),
(EGLSurface)mSurface,
LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return false;
mBound = false;
return true;
}
virtual already_AddRefed<gfxImageSurface> GetLockSurface()
{
if (mIsLocked) {
NS_WARNING("Can't lock surface twice");
return nsnull;
}
if (!sEGLLibrary.HasKHRLockSurface()) {
NS_WARNING("GetLockSurface called, but no EGL_KHR_lock_surface extension!");
return nsnull;
}
if (!CreateEGLSurface(mBackingSurface)) {
NS_WARNING("Failed to create EGL surface");
return nsnull;
}
static EGLint lock_attribs[] = {
LOCAL_EGL_MAP_PRESERVE_PIXELS_KHR, LOCAL_EGL_TRUE,
LOCAL_EGL_LOCK_USAGE_HINT_KHR, LOCAL_EGL_READ_SURFACE_BIT_KHR | LOCAL_EGL_WRITE_SURFACE_BIT_KHR,
LOCAL_EGL_NONE
};
sEGLLibrary.fLockSurfaceKHR(EGL_DISPLAY(), mSurface, lock_attribs);
mIsLocked = true;
unsigned char *data = nsnull;
int pitch = 0;
int pixsize = 0;
sEGLLibrary.fQuerySurface(EGL_DISPLAY(), mSurface, LOCAL_EGL_BITMAP_POINTER_KHR, (EGLint*)&data);
sEGLLibrary.fQuerySurface(EGL_DISPLAY(), mSurface, LOCAL_EGL_BITMAP_PITCH_KHR, &pitch);
sEGLLibrary.fQuerySurface(EGL_DISPLAY(), mSurface, LOCAL_EGL_BITMAP_PIXEL_SIZE_KHR, &pixsize);
nsRefPtr<gfxImageSurface> sharedImage =
new gfxImageSurface(data,
mBackingSurface->GetSize(),
pitch,
mUpdateFormat);
return sharedImage.forget();
}
virtual void UnlockSurface()
{
if (!mIsLocked) {
NS_WARNING("UnlockSurface called, surface not locked!");
return;
}
sEGLLibrary.fUnlockSurfaceKHR(EGL_DISPLAY(), mSurface);
mIsLocked = false;
}
virtual already_AddRefed<gfxASurface> GetBackingSurface()
{
nsRefPtr<gfxASurface> copy = mBackingSurface;
return copy.forget();
}
virtual bool CreateEGLSurface(gfxASurface* aSurface)
{
#ifdef MOZ_X11
if (!aSurface) {
NS_WARNING("no surface");
return false;
}
if (aSurface->GetType() != gfxASurface::SurfaceTypeXlib) {
NS_WARNING("wrong surface type, must be xlib");
return false;
}
if (mSurface) {
return true;
}
EGLSurface surface = CreateEGLSurfaceForXSurface(aSurface, &mConfig);
if (!surface) {
NS_WARNING("couldn't find X config for surface");
return false;
}
mSurface = surface;
return true;
#else
return false;
#endif
}
virtual void DestroyEGLSurface(void)
{
if (!mSurface)
return;
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), mSurface);
mSurface = nsnull;
}
virtual bool CreateBackingSurface(const gfxIntSize& aSize)
{
ReleaseTexImage();
DestroyEGLSurface();
mBackingSurface = nsnull;
#ifdef MOZ_X11
Display* dpy = DefaultXDisplay();
XRenderPictFormat* renderFMT =
gfxXlibSurface::FindRenderFormat(dpy, mUpdateFormat);
nsRefPtr<gfxXlibSurface> xsurface =
gfxXlibSurface::Create(DefaultScreenOfDisplay(dpy),
renderFMT,
gfxIntSize(aSize.width, aSize.height));
XSync(dpy, False);
mConfig = nsnull;
if (sEGLLibrary.HasKHRImagePixmap() && sEGLLibrary.HasKHRImageTexture2D()) {
mImageKHR =
sEGLLibrary.fCreateImageKHR(EGL_DISPLAY(),
EGL_NO_CONTEXT,
LOCAL_EGL_NATIVE_PIXMAP_KHR,
(EGLClientBuffer)xsurface->XDrawable(),
NULL);
if (!mImageKHR) {
printf_stderr("couldn't create EGL image: ERROR (0x%04x)\n", sEGLLibrary.fGetError());
return false;
}
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
sEGLLibrary.fImageTargetTexture2DOES(LOCAL_GL_TEXTURE_2D, mImageKHR);
sEGLLibrary.fDestroyImageKHR(EGL_DISPLAY(), mImageKHR);
mImageKHR = NULL;
} else {
if (!CreateEGLSurface(xsurface)) {
printf_stderr("ProviderEGL Failed create EGL surface: ERROR (0x%04x)\n", sEGLLibrary.fGetError());
return false;
}
if (!BindTexImage()) {
printf_stderr("ProviderEGL Failed to bind teximage: ERROR (0x%04x)\n", sEGLLibrary.fGetError());
return false;
}
}
mBackingSurface = xsurface;
#endif
return mBackingSurface != nsnull;
}
protected:
typedef gfxASurface::gfxImageFormat ImageFormat;
GLContext* mGLContext;
nsIntRect mUpdateRect;
ImageFormat mUpdateFormat;
nsRefPtr<gfxASurface> mBackingSurface;
nsRefPtr<gfxASurface> mUpdateSurface;
EGLSurface mSurface;
EGLConfig mConfig;
GLuint mTexture;
EGLImageKHR mImageKHR;
TextureState mTextureState;
bool mBound;
bool mIsLocked;
virtual void ApplyFilter()
{
mGLContext->ApplyFilterToBoundTexture(mFilter);
}
};
already_AddRefed<TextureImage>
GLContextEGL::CreateTextureImage(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags)
{
nsRefPtr<TextureImage> t = new gl::TiledTextureImage(this, aSize, aContentType, aFlags);
return t.forget();
}
already_AddRefed<TextureImage>
GLContextEGL::TileGenFunc(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags)
{
MakeCurrent();
GLuint texture;
fGenTextures(1, &texture);
fActiveTexture(LOCAL_GL_TEXTURE0);
fBindTexture(LOCAL_GL_TEXTURE_2D, texture);
nsRefPtr<TextureImageEGL> teximage =
new TextureImageEGL(texture, aSize, LOCAL_GL_CLAMP_TO_EDGE, aContentType, this, aFlags);
GLint texfilter = aFlags & TextureImage::UseNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR;
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
return teximage.forget();
}
inline static ContextFormat
DepthToGLFormat(int aDepth)
{
switch (aDepth) {
case 32:
return ContextFormat::BasicRGBA32;
case 24:
return ContextFormat::BasicRGB24;
case 16:
return ContextFormat::BasicRGB16_565;
default:
break;
}
return ContextFormat::BasicRGBA32;
}
static nsRefPtr<GLContext> gGlobalContext;
static const EGLint kEGLConfigAttribsRGB16[] = {
LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT,
LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
LOCAL_EGL_RED_SIZE, 5,
LOCAL_EGL_GREEN_SIZE, 6,
LOCAL_EGL_BLUE_SIZE, 5,
LOCAL_EGL_ALPHA_SIZE, 0,
LOCAL_EGL_NONE
};
static const EGLint kEGLConfigAttribsRGBA32[] = {
LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT,
LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
LOCAL_EGL_RED_SIZE, 8,
LOCAL_EGL_GREEN_SIZE, 8,
LOCAL_EGL_BLUE_SIZE, 8,
LOCAL_EGL_ALPHA_SIZE, 8,
LOCAL_EGL_NONE
};
static bool
CreateConfig(EGLConfig* aConfig, PRInt32 depth)
{
EGLConfig configs[64];
const EGLint* attribs = depth == 16 ? kEGLConfigAttribsRGB16 :
kEGLConfigAttribsRGBA32;
EGLint ncfg = ArrayLength(configs);
if (!sEGLLibrary.fChooseConfig(EGL_DISPLAY(), attribs,
configs, ncfg, &ncfg) ||
ncfg < 1) {
return false;
}
for (int j = 0; j < ncfg; ++j) {
EGLConfig config = configs[j];
EGLint r, g, b, a;
if (sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config,
LOCAL_EGL_RED_SIZE, &r) &&
sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config,
LOCAL_EGL_GREEN_SIZE, &g) &&
sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config,
LOCAL_EGL_BLUE_SIZE, &b) &&
sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config,
LOCAL_EGL_ALPHA_SIZE, &a) &&
((depth == 16 && r == 5 && g == 6 && b == 5) ||
(depth == 24 && r == 8 && g == 8 && b == 8 && a == 8)))
{
*aConfig = config;
return true;
}
}
return false;
}
// Return true if a suitable EGLConfig was found and pass it out
// through aConfig. Return false otherwise.
//
// NB: It's entirely legal for the returned EGLConfig to be valid yet
// have the value null.
static bool
CreateConfig(EGLConfig* aConfig)
{
PRInt32 depth = gfxPlatform::GetPlatform()->GetScreenDepth();
if (!CreateConfig(aConfig, depth)) {
#ifdef MOZ_WIDGET_ANDROID
// Bug 736005
// Android doesn't always support 16 bit so also try 24 bit
if (depth == 16) {
return CreateConfig(aConfig, 24);
}
#endif
return false;
} else {
return true;
}
}
static EGLSurface
CreateSurfaceForWindow(nsIWidget *aWidget, EGLConfig config)
{
#ifdef MOZ_JAVA_COMPOSITOR
// Use mozilla::AndroidBridge::Bridge()->ProvideEGLSurface() instead.
NS_RUNTIMEABORT("CreateSurfaceForWindow should not be called on Native Fennec.");
#endif
EGLSurface surface;
#ifdef DEBUG
sEGLLibrary.DumpEGLConfig(config);
#endif
#if defined(MOZ_WIDGET_ANDROID)
// On Android, we have to ask Java to make the eglCreateWindowSurface
// call for us. See GLHelpers.java for a description of why.
//
// We also only have one true "window", so we just use it directly and ignore
// what was passed in.
AndroidGeckoSurfaceView& sview = mozilla::AndroidBridge::Bridge()->SurfaceView();
if (sview.isNull()) {
printf_stderr("got null surface\n");
return NULL;
}
surface = mozilla::AndroidBridge::Bridge()->
CallEglCreateWindowSurface(EGL_DISPLAY(), config, sview);
#else
surface = sEGLLibrary.fCreateWindowSurface(EGL_DISPLAY(), config, GET_NATIVE_WINDOW(aWidget), 0);
#endif
#ifdef MOZ_WIDGET_GONK
gScreenBounds.x = 0;
gScreenBounds.y = 0;
sEGLLibrary.fQuerySurface(EGL_DISPLAY(), surface, LOCAL_EGL_WIDTH, &gScreenBounds.width);
sEGLLibrary.fQuerySurface(EGL_DISPLAY(), surface, LOCAL_EGL_HEIGHT, &gScreenBounds.height);
#endif
return surface;
}
already_AddRefed<GLContext>
GLContextProviderEGL::CreateForWindow(nsIWidget *aWidget)
{
EGLConfig config;
if (!sEGLLibrary.EnsureInitialized()) {
return nsnull;
}
#if defined(XP_WIN) || defined(ANDROID) || defined(MOZ_PLATFORM_MAEMO)
bool doubleBuffered = true;
#else
bool doubleBuffered = false;
#endif
void* currentContext = sEGLLibrary.fGetCurrentContext();
if (aWidget->HasGLContext() && currentContext) {
PRInt32 depth = gfxPlatform::GetPlatform()->GetScreenDepth();
void* platformContext = currentContext;
#ifdef MOZ_WIDGET_QT
QGLContext* context = const_cast<QGLContext*>(QGLContext::currentContext());
if (context && context->device()) {
depth = context->device()->depth();
}
doubleBuffered = context->format().doubleBuffer();
platformContext = context;
#endif
nsRefPtr<GLContextEGL> glContext =
new GLContextEGL(ContextFormat(DepthToGLFormat(depth)),
gGlobalContext,
NULL,
sEGLLibrary.fGetCurrentSurface(LOCAL_EGL_DRAW), // just use same surface for read and draw
currentContext,
false);
if (!glContext->Init())
return nsnull;
glContext->SetIsDoubleBuffered(doubleBuffered);
glContext->SetPlatformContext(platformContext);
if (!gGlobalContext) {
gGlobalContext = glContext;
}
return glContext.forget();
}
if (!CreateConfig(&config)) {
printf_stderr("Failed to create EGL config!\n");
return nsnull;
}
#ifdef MOZ_JAVA_COMPOSITOR
mozilla::AndroidBridge::Bridge()->RegisterCompositor();
EGLSurface surface = mozilla::AndroidBridge::Bridge()->ProvideEGLSurface();
#else
EGLSurface surface = CreateSurfaceForWindow(aWidget, config);
#endif
if (!surface) {
return nsnull;
}
if (!sEGLLibrary.fBindAPI(LOCAL_EGL_OPENGL_ES_API)) {
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), surface);
return nsnull;
}
GLContextEGL *shareContext = GetGlobalContextEGL();
nsRefPtr<GLContextEGL> glContext =
GLContextEGL::CreateGLContext(ContextFormat(ContextFormat::BasicRGB24),
surface,
config,
shareContext,
false);
if (!glContext) {
return nsnull;
}
glContext->SetIsDoubleBuffered(doubleBuffered);
return glContext.forget();
}
static void
FillPBufferAttribs_Minimal(nsTArray<EGLint>& aAttrs)
{
aAttrs.Clear();
#define A1(_x) do { aAttrs.AppendElement(_x); } while (0)
#define A2(_x,_y) do { A1(_x); A1(_y); } while (0)
A2(LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT);
A2(LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PBUFFER_BIT);
A1(LOCAL_EGL_NONE);
#undef A1
#undef A2
}
static void
FillPBufferAttribs(nsTArray<EGLint>& aAttrs,
const ContextFormat& aFormat,
bool aCanBindToTexture,
int aColorBitsOverride,
int aDepthBitsOverride)
{
aAttrs.Clear();
#define A1(_x) do { aAttrs.AppendElement(_x); } while (0)
#define A2(_x,_y) do { A1(_x); A1(_y); } while (0)
A2(LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT);
A2(LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PBUFFER_BIT);
if (aColorBitsOverride == -1) {
A2(LOCAL_EGL_RED_SIZE, aFormat.red);
A2(LOCAL_EGL_GREEN_SIZE, aFormat.green);
A2(LOCAL_EGL_BLUE_SIZE, aFormat.blue);
} else {
A2(LOCAL_EGL_RED_SIZE, aColorBitsOverride);
A2(LOCAL_EGL_GREEN_SIZE, aColorBitsOverride);
A2(LOCAL_EGL_BLUE_SIZE, aColorBitsOverride);
}
A2(LOCAL_EGL_ALPHA_SIZE, aFormat.alpha);
if (aDepthBitsOverride == -1) {
A2(LOCAL_EGL_DEPTH_SIZE, aFormat.minDepth);
} else {
A2(LOCAL_EGL_DEPTH_SIZE, aDepthBitsOverride);
}
A2(LOCAL_EGL_STENCIL_SIZE, aFormat.minStencil);
if (aCanBindToTexture) {
A2(aFormat.minAlpha ? LOCAL_EGL_BIND_TO_TEXTURE_RGBA : LOCAL_EGL_BIND_TO_TEXTURE_RGB,
LOCAL_EGL_TRUE);
}
A1(LOCAL_EGL_NONE);
#undef A1
#undef A2
}
already_AddRefed<GLContextEGL>
GLContextEGL::CreateEGLPBufferOffscreenContext(const gfxIntSize& aSize,
const ContextFormat& aFormat,
bool bufferUnused)
{
EGLConfig config;
EGLSurface surface;
EGLContext context;
bool configCanBindToTexture = true;
EGLConfig configs[64];
int numConfigs = sizeof(configs)/sizeof(EGLConfig);
int foundConfigs = 0;
// if we're running under ANGLE, we can't set BIND_TO_TEXTURE --
// it's not supported, and we have dx interop pbuffers anyway
if (sEGLLibrary.IsANGLE() || bufferUnused)
configCanBindToTexture = false;
nsTArray<EGLint> attribs(32);
int attribAttempt = 0;
int tryDepthSize = (aFormat.depth > 0) ? 24 : 0;
TRY_ATTRIBS_AGAIN:
if (bufferUnused) {
FillPBufferAttribs_Minimal(attribs);
} else {
switch (attribAttempt) {
case 0:
FillPBufferAttribs(attribs, aFormat, configCanBindToTexture, 8, tryDepthSize);
break;
case 1:
FillPBufferAttribs(attribs, aFormat, configCanBindToTexture, -1, tryDepthSize);
break;
case 2:
FillPBufferAttribs(attribs, aFormat, configCanBindToTexture, -1, -1);
break;
}
}
if (!sEGLLibrary.fChooseConfig(EGL_DISPLAY(),
&attribs[0],
configs, numConfigs,
&foundConfigs)
|| foundConfigs == 0)
{
if (bufferUnused) {
NS_WARNING("No EGL Config for minimal PBuffer!");
return nsnull;
}
if (attribAttempt < 3) {
attribAttempt++;
goto TRY_ATTRIBS_AGAIN;
}
if (configCanBindToTexture) {
NS_WARNING("No pbuffer EGL configs that can bind to texture, trying without");
configCanBindToTexture = false;
attribAttempt = 0;
goto TRY_ATTRIBS_AGAIN;
}
// no configs? no pbuffers!
NS_WARNING("Failed to select acceptable config for PBuffer creation!");
return nsnull;
}
// XXX do some smarter matching here, perhaps instead of the more complex
// minimum overrides above
config = configs[0];
#ifdef DEBUG
sEGLLibrary.DumpEGLConfig(config);
#endif
gfxIntSize pbsize(aSize);
surface = GLContextEGL::CreatePBufferSurfaceTryingPowerOfTwo(config,
configCanBindToTexture
? (aFormat.minAlpha
? LOCAL_EGL_TEXTURE_RGBA
: LOCAL_EGL_TEXTURE_RGB)
: LOCAL_EGL_NONE,
pbsize);
if (!surface) {
NS_WARNING("Failed to create PBuffer for context!");
return nsnull;
}
sEGLLibrary.fBindAPI(LOCAL_EGL_OPENGL_ES_API);
GLContextEGL* shareContext = GetGlobalContextEGL();
context = sEGLLibrary.fCreateContext(EGL_DISPLAY(),
config,
shareContext ? shareContext->mContext
: EGL_NO_CONTEXT,
sEGLLibrary.HasRobustness() ? gContextAttribsRobustness
: gContextAttribs);
if (!context) {
NS_WARNING("Failed to create GLContext from PBuffer");
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), surface);
return nsnull;
}
nsRefPtr<GLContextEGL> glContext = new GLContextEGL(aFormat, shareContext,
config, surface, context,
true);
if (!glContext->Init()) {
NS_WARNING("Failed to initialize GLContext!");
return nsnull;
}
glContext->mCanBindToTexture = configCanBindToTexture;
if (!bufferUnused) { // We *are* using the buffer
glContext->SetOffscreenSize(aSize, pbsize);
glContext->mIsPBuffer = true;
}
return glContext.forget();
}
#ifdef MOZ_X11
EGLSurface
CreateEGLSurfaceForXSurface(gfxASurface* aSurface, EGLConfig* aConfig)
{
gfxXlibSurface* xsurface = static_cast<gfxXlibSurface*>(aSurface);
bool opaque =
aSurface->GetContentType() == gfxASurface::CONTENT_COLOR;
static EGLint pixmap_config_rgb[] = {
LOCAL_EGL_TEXTURE_TARGET, LOCAL_EGL_TEXTURE_2D,
LOCAL_EGL_TEXTURE_FORMAT, LOCAL_EGL_TEXTURE_RGB,
LOCAL_EGL_NONE
};
static EGLint pixmap_config_rgba[] = {
LOCAL_EGL_TEXTURE_TARGET, LOCAL_EGL_TEXTURE_2D,
LOCAL_EGL_TEXTURE_FORMAT, LOCAL_EGL_TEXTURE_RGBA,
LOCAL_EGL_NONE
};
EGLSurface surface = nsnull;
if (aConfig && *aConfig) {
if (opaque)
surface = sEGLLibrary.fCreatePixmapSurface(EGL_DISPLAY(), *aConfig,
(EGLNativePixmapType)xsurface->XDrawable(),
pixmap_config_rgb);
else
surface = sEGLLibrary.fCreatePixmapSurface(EGL_DISPLAY(), *aConfig,
(EGLNativePixmapType)xsurface->XDrawable(),
pixmap_config_rgba);
if (surface != EGL_NO_SURFACE)
return surface;
}
EGLConfig configs[32];
int numConfigs = 32;
static EGLint pixmap_config[] = {
LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PIXMAP_BIT,
LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
LOCAL_EGL_DEPTH_SIZE, 0,
LOCAL_EGL_BIND_TO_TEXTURE_RGB, LOCAL_EGL_TRUE,
LOCAL_EGL_NONE
};
static EGLint pixmap_lock_config[] = {
LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PIXMAP_BIT | LOCAL_EGL_LOCK_SURFACE_BIT_KHR,
LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
LOCAL_EGL_DEPTH_SIZE, 0,
LOCAL_EGL_BIND_TO_TEXTURE_RGB, LOCAL_EGL_TRUE,
LOCAL_EGL_NONE
};
if (!sEGLLibrary.fChooseConfig(EGL_DISPLAY(),
sEGLLibrary.HasKHRLockSurface() ?
pixmap_lock_config : pixmap_config,
configs, numConfigs, &numConfigs))
return nsnull;
if (numConfigs == 0)
return nsnull;
int i = 0;
for (i = 0; i < numConfigs; ++i) {
if (opaque)
surface = sEGLLibrary.fCreatePixmapSurface(EGL_DISPLAY(), configs[i],
(EGLNativePixmapType)xsurface->XDrawable(),
pixmap_config_rgb);
else
surface = sEGLLibrary.fCreatePixmapSurface(EGL_DISPLAY(), configs[i],
(EGLNativePixmapType)xsurface->XDrawable(),
pixmap_config_rgba);
if (surface != EGL_NO_SURFACE)
break;
}
if (!surface) {
return nsnull;
}
if (aConfig)
*aConfig = configs[i];
return surface;
}
#endif
already_AddRefed<GLContextEGL>
GLContextEGL::CreateEGLPixmapOffscreenContext(const gfxIntSize& aSize,
const ContextFormat& aFormat,
bool aShare)
{
gfxASurface *thebesSurface = nsnull;
EGLNativePixmapType pixmap = 0;
#ifdef MOZ_X11
nsRefPtr<gfxXlibSurface> xsurface =
gfxXlibSurface::Create(DefaultScreenOfDisplay(DefaultXDisplay()),
gfxXlibSurface::FindRenderFormat(DefaultXDisplay(),
gfxASurface::ImageFormatRGB24),
aSize);
// XSync required after gfxXlibSurface::Create, otherwise EGL will fail with BadDrawable error
XSync(DefaultXDisplay(), False);
if (xsurface->CairoStatus() != 0)
return nsnull;
thebesSurface = xsurface;
pixmap = (EGLNativePixmapType)xsurface->XDrawable();
#endif
if (!pixmap) {
return nsnull;
}
EGLSurface surface = 0;
EGLConfig config = 0;
#ifdef MOZ_X11
surface = CreateEGLSurfaceForXSurface(thebesSurface, &config);
#endif
if (!config) {
return nsnull;
}
GLContextEGL *shareContext = aShare ? GetGlobalContextEGL() : nsnull;
nsRefPtr<GLContextEGL> glContext =
GLContextEGL::CreateGLContext(aFormat,
surface,
config,
shareContext,
true);
glContext->HoldSurface(thebesSurface);
return glContext.forget();
}
// Under EGL, if we're under X11, then we have to create a Pixmap
// because Maemo's EGL implementation doesn't support pbuffers at all
// for some reason. On Android, pbuffers are supported fine, though
// often without the ability to texture from them directly.
already_AddRefed<GLContext>
GLContextProviderEGL::CreateOffscreen(const gfxIntSize& aSize,
const ContextFormat& aFormat,
const ContextFlags aFlags)
{
if (!sEGLLibrary.EnsureInitialized()) {
return nsnull;
}
#if !defined(MOZ_X11)
bool usePBuffers = false; // Generally, prefer FBOs to PBuffers
if (sEGLLibrary.IsANGLE())
usePBuffers = true; // For d3d share handle, we need an EGL surface
gfxIntSize pbufferSize = usePBuffers ? aSize : gfxIntSize(16, 16);
nsRefPtr<GLContextEGL> glContext =
GLContextEGL::CreateEGLPBufferOffscreenContext(pbufferSize, aFormat, !usePBuffers);
if (!glContext)
return nsnull;
gfxIntSize fboSize = usePBuffers ? glContext->OffscreenActualSize() : aSize;
if (!(aFlags & GLContext::ContextFlagsGlobal) && !glContext->ResizeOffscreenFBOs(fboSize, !usePBuffers))
return nsnull;
return glContext.forget();
#elif defined(MOZ_X11) && defined(MOZ_EGL_XRENDER_COMPOSITE)
nsRefPtr<GLContextEGL> glContext =
GLContextEGL::CreateBasicEGLPixmapOffscreenContext(aSize, aFormat);
if (!glContext)
return nsnull;
if (!(aFlags & GLContext::ContextFlagsGlobal) && !glContext->ResizeOffscreenFBOs(glContext->OffscreenActualSize(), true))
return nsnull;
return glContext.forget();
#elif defined(MOZ_X11)
nsRefPtr<GLContextEGL> glContext =
GLContextEGL::CreateEGLPixmapOffscreenContext(gfxIntSize(16, 16), aFormat, true);
if (!glContext) {
return nsnull;
}
if (!(aFlags & GLContext::ContextFlagsGlobal) && !glContext->ResizeOffscreenFBOs(aSize, true)) {
// we weren't able to create the initial
// offscreen FBO, so this is dead
return nsnull;
}
return glContext.forget();
#else
return nsnull;
#endif
}
already_AddRefed<GLContext>
GLContextProviderEGL::CreateForNativePixmapSurface(gfxASurface* aSurface)
{
if (!sEGLLibrary.EnsureInitialized())
return nsnull;
#ifdef MOZ_X11
EGLSurface surface = nsnull;
EGLConfig config = nsnull;
if (aSurface->GetType() != gfxASurface::SurfaceTypeXlib) {
// Not implemented
return nsnull;
}
surface = CreateEGLSurfaceForXSurface(aSurface, &config);
if (!config) {
return nsnull;
}
GLContextEGL *shareContext = GetGlobalContextEGL();
gfxXlibSurface* xsurface = static_cast<gfxXlibSurface*>(aSurface);
nsRefPtr<GLContextEGL> glContext =
GLContextEGL::CreateGLContext(DepthToGLFormat(xsurface->XRenderFormat()->depth),
surface, config, shareContext, false);
glContext->HoldSurface(aSurface);
return glContext.forget().get();
#else
// Not implemented
return nsnull;
#endif
}
GLContext *
GLContextProviderEGL::GetGlobalContext(const ContextFlags)
{
#ifdef ANDROID
return nsnull;
#endif
static bool triedToCreateContext = false;
if (!triedToCreateContext && !gGlobalContext) {
triedToCreateContext = true;
// Don't assign directly to gGlobalContext here, because
// CreateOffscreen can call us re-entrantly.
nsRefPtr<GLContext> ctx =
GLContextProviderEGL::CreateOffscreen(gfxIntSize(16, 16),
ContextFormat(ContextFormat::BasicRGB24),
GLContext::ContextFlagsGlobal);
gGlobalContext = ctx;
if (gGlobalContext)
gGlobalContext->SetIsGlobalSharedContext(true);
}
return gGlobalContext;
}
void
GLContextProviderEGL::Shutdown()
{
gGlobalContext = nsnull;
}
//------------------------------------------------------------------------------
// The following methods exist to support an accelerated WebGL XRender composite
// path for BasicLayers. This is a potentially temporary change that can be
// removed when performance of GL layers is superior on mobile linux platforms.
//------------------------------------------------------------------------------
#if defined(MOZ_X11) && defined(MOZ_EGL_XRENDER_COMPOSITE)
EGLSurface
CreateBasicEGLSurfaceForXSurface(gfxASurface* aSurface, EGLConfig* aConfig)
{
gfxXlibSurface* xsurface = static_cast<gfxXlibSurface*>(aSurface);
bool opaque =
aSurface->GetContentType() == gfxASurface::CONTENT_COLOR;
EGLSurface surface = nsnull;
if (aConfig && *aConfig) {
surface = sEGLLibrary.fCreatePixmapSurface(EGL_DISPLAY(), *aConfig,
xsurface->XDrawable(),
0);
if (surface != EGL_NO_SURFACE)
return surface;
}
EGLConfig configs[32];
int numConfigs = 32;
static EGLint pixmap_config[] = {
LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PIXMAP_BIT,
LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
0x30E2, 0x30E3,
LOCAL_EGL_DEPTH_SIZE, 16,
LOCAL_EGL_NONE
};
if (!sEGLLibrary.fChooseConfig(EGL_DISPLAY(),
pixmap_config,
configs, numConfigs, &numConfigs))
return nsnull;
if (numConfigs == 0)
return nsnull;
int i = 0;
for (i = 0; i < numConfigs; ++i) {
surface = sEGLLibrary.fCreatePixmapSurface(EGL_DISPLAY(), configs[i],
xsurface->XDrawable(),
0);
if (surface != EGL_NO_SURFACE)
break;
}
if (!surface) {
return nsnull;
}
if (aConfig)
{
*aConfig = configs[i];
}
return surface;
}
already_AddRefed<GLContextEGL>
GLContextEGL::CreateBasicEGLPixmapOffscreenContext(const gfxIntSize& aSize,
const ContextFormat& aFormat)
{
gfxASurface *thebesSurface = nsnull;
EGLNativePixmapType pixmap = 0;
XRenderPictFormat* format = gfxXlibSurface::FindRenderFormat(DefaultXDisplay(), gfxASurface::ImageFormatARGB32);
nsRefPtr<gfxXlibSurface> xsurface =
gfxXlibSurface::Create(DefaultScreenOfDisplay(DefaultXDisplay()), format, aSize);
// XSync required after gfxXlibSurface::Create, otherwise EGL will fail with BadDrawable error
XSync(DefaultXDisplay(), False);
if (xsurface->CairoStatus() != 0)
{
return nsnull;
}
thebesSurface = xsurface;
pixmap = xsurface->XDrawable();
if (!pixmap) {
return nsnull;
}
EGLSurface surface = 0;
EGLConfig config = 0;
surface = CreateBasicEGLSurfaceForXSurface(xsurface, &config);
if (!config) {
return nsnull;
}
EGLContext context = sEGLLibrary.fCreateContext(EGL_DISPLAY(),
config,
EGL_NO_CONTEXT,
sEGLLibrary.HasRobustness() ? gContextAttribsRobustness
: gContextAttribs);
if (!context) {
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), surface);
return nsnull;
}
nsRefPtr<GLContextEGL> glContext = new GLContextEGL(aFormat, nsnull,
config, surface, context,
true);
if (!glContext->Init())
{
return nsnull;
}
glContext->HoldSurface(thebesSurface);
return glContext.forget();
}
bool GLContextEGL::ResizeOffscreenPixmapSurface(const gfxIntSize& aNewSize)
{
gfxASurface *thebesSurface = nsnull;
EGLNativePixmapType pixmap = 0;
XRenderPictFormat* format = gfxXlibSurface::FindRenderFormat(DefaultXDisplay(), gfxASurface::ImageFormatARGB32);
nsRefPtr<gfxXlibSurface> xsurface =
gfxXlibSurface::Create(DefaultScreenOfDisplay(DefaultXDisplay()),
format,
aNewSize);
// XSync required after gfxXlibSurface::Create, otherwise EGL will fail with BadDrawable error
XSync(DefaultXDisplay(), False);
if (xsurface->CairoStatus() != 0)
return nsnull;
thebesSurface = xsurface;
pixmap = xsurface->XDrawable();
if (!pixmap) {
return nsnull;
}
EGLSurface surface = 0;
EGLConfig config = 0;
surface = CreateBasicEGLSurfaceForXSurface(xsurface, &config);
if (!surface) {
NS_WARNING("Failed to resize pbuffer");
return nsnull;
}
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), mSurface);
mSurface = surface;
HoldSurface(thebesSurface);
SetOffscreenSize(aNewSize, aNewSize);
MakeCurrent(true);
return true;
}
#endif
} /* namespace gl */
} /* namespace mozilla */