mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
545 lines
18 KiB
C++
545 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is Mozilla Corporation code.
|
|
*
|
|
* The Initial Developer of the Original Code is Mozilla Foundation.
|
|
* Portions created by the Initial Developer are Copyright (C) 2009
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Robert O'Callahan <robert@ocallahan.org>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
#ifndef GFX_LAYERS_H
|
|
#define GFX_LAYERS_H
|
|
|
|
#include "gfxTypes.h"
|
|
#include "gfxASurface.h"
|
|
#include "nsRegion.h"
|
|
#include "nsPoint.h"
|
|
#include "nsRect.h"
|
|
#include "nsISupportsImpl.h"
|
|
#include "nsAutoPtr.h"
|
|
#include "gfx3DMatrix.h"
|
|
#include "gfxColor.h"
|
|
#include "gfxPattern.h"
|
|
|
|
class gfxContext;
|
|
class nsPaintEvent;
|
|
|
|
namespace mozilla {
|
|
namespace gl {
|
|
class GLContext;
|
|
}
|
|
|
|
namespace layers {
|
|
|
|
class Layer;
|
|
class ThebesLayer;
|
|
class ContainerLayer;
|
|
class ImageLayer;
|
|
class ColorLayer;
|
|
class ImageContainer;
|
|
class CanvasLayer;
|
|
|
|
/*
|
|
* Motivation: For truly smooth animation and video playback, we need to
|
|
* be able to compose frames and render them on a dedicated thread (i.e.
|
|
* off the main thread where DOM manipulation, script execution and layout
|
|
* induce difficult-to-bound latency). This requires Gecko to construct
|
|
* some kind of persistent scene structure (graph or tree) that can be
|
|
* safely transmitted across threads. We have other scenarios (e.g. mobile
|
|
* browsing) where retaining some rendered data between paints is desired
|
|
* for performance, so again we need a retained scene structure.
|
|
*
|
|
* Our retained scene structure is a layer tree. Each layer represents
|
|
* content which can be composited onto a destination surface; the root
|
|
* layer is usually composited into a window, and non-root layers are
|
|
* composited into their parent layers. Layers have attributes (e.g.
|
|
* opacity and clipping) that influence their compositing.
|
|
*
|
|
* We want to support a variety of layer implementations, including
|
|
* a simple "immediate mode" implementation that doesn't retain any
|
|
* rendered data between paints (i.e. uses cairo in just the way that
|
|
* Gecko used it before layers were introduced). But we also don't want
|
|
* to have bifurcated "layers"/"non-layers" rendering paths in Gecko.
|
|
* Therefore the layers API is carefully designed to permit maximally
|
|
* efficient implementation in an "immediate mode" style. See the
|
|
* BasicLayerManager for such an implementation.
|
|
*/
|
|
|
|
/**
|
|
* A LayerManager controls a tree of layers. All layers in the tree
|
|
* must use the same LayerManager.
|
|
*
|
|
* All modifications to a layer tree must happen inside a transaction.
|
|
* Only the state of the layer tree at the end of a transaction is
|
|
* rendered. Transactions cannot be nested
|
|
*
|
|
* Each transaction has two phases:
|
|
* 1) Construction: layers are created, inserted, removed and have
|
|
* properties set on them in this phase.
|
|
* BeginTransaction and BeginTransactionWithTarget start a transaction in
|
|
* the Construction phase. When the client has finished constructing the layer
|
|
* tree, it should call EndConstruction() to enter the drawing phase.
|
|
* 2) Drawing: ThebesLayers are rendered into in this phase, in tree
|
|
* order. When the client has finished drawing into the ThebesLayers, it should
|
|
* call EndTransaction to complete the transaction.
|
|
*
|
|
* All layer API calls happen on the main thread.
|
|
*
|
|
* Layers are refcounted. The layer manager holds a reference to the
|
|
* root layer, and each container layer holds a reference to its children.
|
|
*/
|
|
class THEBES_API LayerManager {
|
|
NS_INLINE_DECL_REFCOUNTING(LayerManager)
|
|
|
|
public:
|
|
enum LayersBackend {
|
|
LAYERS_BASIC = 0,
|
|
LAYERS_OPENGL,
|
|
LAYERS_D3D9
|
|
};
|
|
|
|
LayerManager() : mUserData(nsnull) {}
|
|
virtual ~LayerManager() {}
|
|
|
|
/**
|
|
* Start a new transaction. Nested transactions are not allowed so
|
|
* there must be no transaction currently in progress.
|
|
* This transaction will update the state of the window from which
|
|
* this LayerManager was obtained.
|
|
*/
|
|
virtual void BeginTransaction() = 0;
|
|
/**
|
|
* Start a new transaction. Nested transactions are not allowed so
|
|
* there must be no transaction currently in progress.
|
|
* This transaction will render the contents of the layer tree to
|
|
* the given target context. The rendering will be complete when
|
|
* EndTransaction returns.
|
|
*/
|
|
virtual void BeginTransactionWithTarget(gfxContext* aTarget) = 0;
|
|
/**
|
|
* Function called to draw the contents of each ThebesLayer.
|
|
* aRegionToDraw contains the region that needs to be drawn.
|
|
* This would normally be a subregion of the visible region. Drawing is
|
|
* not necessarily clipped to aRegionToDraw.
|
|
* The callee must draw all of aRegionToDraw.
|
|
*
|
|
* aContext must not be used after the call has returned.
|
|
* We guarantee that buffered contents in the visible
|
|
* region are valid once drawing is complete.
|
|
*/
|
|
typedef void (* DrawThebesLayerCallback)(ThebesLayer* aLayer,
|
|
gfxContext* aContext,
|
|
const nsIntRegion& aRegionToDraw,
|
|
void* aCallbackData);
|
|
/**
|
|
* Finish the construction phase of the transaction, perform the
|
|
* drawing phase, and end the transaction.
|
|
* During the drawing phase, all ThebesLayers in the tree are
|
|
* drawn in tree order, exactly once each, except for those layers
|
|
* where it is known that the visible region is empty.
|
|
*/
|
|
virtual void EndTransaction(DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData) = 0;
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the root layer.
|
|
*/
|
|
virtual void SetRoot(Layer* aLayer) = 0;
|
|
/**
|
|
* Can be called anytime
|
|
*/
|
|
Layer* GetRoot() { return mRoot; }
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Create a ThebesLayer for this manager's layer tree.
|
|
*/
|
|
virtual already_AddRefed<ThebesLayer> CreateThebesLayer() = 0;
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Create a ContainerLayer for this manager's layer tree.
|
|
*/
|
|
virtual already_AddRefed<ContainerLayer> CreateContainerLayer() = 0;
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Create an ImageLayer for this manager's layer tree.
|
|
*/
|
|
virtual already_AddRefed<ImageLayer> CreateImageLayer() = 0;
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Create a ColorLayer for this manager's layer tree.
|
|
*/
|
|
virtual already_AddRefed<ColorLayer> CreateColorLayer() = 0;
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Create a CanvasLayer for this manager's layer tree.
|
|
*/
|
|
virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() = 0;
|
|
|
|
/**
|
|
* Can be called anytime
|
|
*/
|
|
virtual already_AddRefed<ImageContainer> CreateImageContainer() = 0;
|
|
|
|
/**
|
|
* Type of layer manager his is. This is to be used sparsely in order to
|
|
* avoid a lot of Layers backend specific code. It should be used only when
|
|
* Layers backend specific functionality is necessary.
|
|
*/
|
|
virtual LayersBackend GetBackendType() = 0;
|
|
|
|
// This setter and getter can be used anytime. The user data is initially
|
|
// null.
|
|
void SetUserData(void* aData) { mUserData = aData; }
|
|
void* GetUserData() { return mUserData; }
|
|
|
|
protected:
|
|
nsRefPtr<Layer> mRoot;
|
|
void* mUserData;
|
|
};
|
|
|
|
class ThebesLayer;
|
|
|
|
/**
|
|
* A Layer represents anything that can be rendered onto a destination
|
|
* surface.
|
|
*/
|
|
class THEBES_API Layer {
|
|
NS_INLINE_DECL_REFCOUNTING(Layer)
|
|
|
|
public:
|
|
virtual ~Layer() {}
|
|
|
|
/**
|
|
* Returns the LayoutManager this Layer belongs to. Cannot be null.
|
|
*/
|
|
LayerManager* Manager() { return mManager; }
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* If this is called with aOpaque set to true, the caller is promising
|
|
* that by the end of this transaction the entire visible region
|
|
* (as specified by SetVisibleRegion) will be filled with opaque
|
|
* content. This enables some internal quality and performance
|
|
* optimizations.
|
|
*/
|
|
void SetIsOpaqueContent(PRBool aOpaque) { mIsOpaqueContent = aOpaque; }
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Tell this layer which region will be visible. It is the responsibility
|
|
* of the caller to ensure that content outside this region does not
|
|
* contribute to the final visible window. This can be an
|
|
* overapproximation to the true visible region.
|
|
*/
|
|
virtual void SetVisibleRegion(const nsIntRegion& aRegion) { mVisibleRegion = aRegion; }
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the opacity which will be applied to this layer as it
|
|
* is composited to the destination.
|
|
*/
|
|
void SetOpacity(float aOpacity) { mOpacity = aOpacity; }
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set a clip rect which will be applied to this layer as it is
|
|
* composited to the destination. The coordinates are relative to
|
|
* the parent layer (i.e. the contents of this layer
|
|
* are transformed before this clip rect is applied).
|
|
* For the root layer, the coordinates are relative to the widget,
|
|
* in device pixels.
|
|
* If aRect is null no clipping will be performed.
|
|
*/
|
|
void SetClipRect(const nsIntRect* aRect)
|
|
{
|
|
mUseClipRect = aRect != nsnull;
|
|
if (aRect) {
|
|
mClipRect = *aRect;
|
|
}
|
|
}
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set a clip rect which will be applied to this layer as it is
|
|
* composited to the destination. The coordinates are relative to
|
|
* the parent layer (i.e. the contents of this layer
|
|
* are transformed before this clip rect is applied).
|
|
* For the root layer, the coordinates are relative to the widget,
|
|
* in device pixels.
|
|
* The provided rect is intersected with any existing clip rect.
|
|
*/
|
|
void IntersectClipRect(const nsIntRect& aRect)
|
|
{
|
|
if (mUseClipRect) {
|
|
mClipRect.IntersectRect(mClipRect, aRect);
|
|
} else {
|
|
mUseClipRect = PR_TRUE;
|
|
mClipRect = aRect;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Tell this layer what its transform should be. The transformation
|
|
* is applied when compositing the layer into its parent container.
|
|
* XXX Currently only transformations corresponding to 2D affine transforms
|
|
* are supported.
|
|
*/
|
|
void SetTransform(const gfx3DMatrix& aMatrix) { mTransform = aMatrix; }
|
|
|
|
// These getters can be used anytime.
|
|
float GetOpacity() { return mOpacity; }
|
|
const nsIntRect* GetClipRect() { return mUseClipRect ? &mClipRect : nsnull; }
|
|
PRBool IsOpaqueContent() { return mIsOpaqueContent; }
|
|
const nsIntRegion& GetVisibleRegion() { return mVisibleRegion; }
|
|
ContainerLayer* GetParent() { return mParent; }
|
|
Layer* GetNextSibling() { return mNextSibling; }
|
|
Layer* GetPrevSibling() { return mPrevSibling; }
|
|
virtual Layer* GetFirstChild() { return nsnull; }
|
|
const gfx3DMatrix& GetTransform() { return mTransform; }
|
|
|
|
// This setter and getter can be used anytime. The user data is initially
|
|
// null.
|
|
void SetUserData(void* aData) { mUserData = aData; }
|
|
void* GetUserData() { return mUserData; }
|
|
|
|
/**
|
|
* Dynamic downcast to a Thebes layer. Returns null if this is not
|
|
* a ThebesLayer.
|
|
*/
|
|
virtual ThebesLayer* AsThebesLayer() { return nsnull; }
|
|
|
|
/**
|
|
* Only the implementation should call this. This is per-implementation
|
|
* private data. Normally, all layers with a given layer manager
|
|
* use the same type of ImplData.
|
|
*/
|
|
void* ImplData() { return mImplData; }
|
|
|
|
/**
|
|
* Only the implementation should use these methods.
|
|
*/
|
|
void SetParent(ContainerLayer* aParent) { mParent = aParent; }
|
|
void SetNextSibling(Layer* aSibling) { mNextSibling = aSibling; }
|
|
void SetPrevSibling(Layer* aSibling) { mPrevSibling = aSibling; }
|
|
|
|
protected:
|
|
Layer(LayerManager* aManager, void* aImplData) :
|
|
mManager(aManager),
|
|
mParent(nsnull),
|
|
mNextSibling(nsnull),
|
|
mPrevSibling(nsnull),
|
|
mImplData(aImplData),
|
|
mUserData(nsnull),
|
|
mOpacity(1.0),
|
|
mUseClipRect(PR_FALSE),
|
|
mIsOpaqueContent(PR_FALSE)
|
|
{}
|
|
|
|
LayerManager* mManager;
|
|
ContainerLayer* mParent;
|
|
Layer* mNextSibling;
|
|
Layer* mPrevSibling;
|
|
void* mImplData;
|
|
void* mUserData;
|
|
nsIntRegion mVisibleRegion;
|
|
gfx3DMatrix mTransform;
|
|
float mOpacity;
|
|
nsIntRect mClipRect;
|
|
PRPackedBool mUseClipRect;
|
|
PRPackedBool mIsOpaqueContent;
|
|
};
|
|
|
|
/**
|
|
* A Layer which we can draw into using Thebes. It is a conceptually
|
|
* infinite surface, but each ThebesLayer has an associated "valid region"
|
|
* of contents that it is currently storing, which is finite. ThebesLayer
|
|
* implementations can store content between paints.
|
|
*
|
|
* ThebesLayers are rendered into during the drawing phase of a transaction.
|
|
*
|
|
* Currently the contents of a ThebesLayer are in the device output color
|
|
* space.
|
|
*/
|
|
class THEBES_API ThebesLayer : public Layer {
|
|
public:
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Tell this layer that the content in some region has changed and
|
|
* will need to be repainted. This area is removed from the valid
|
|
* region.
|
|
*/
|
|
virtual void InvalidateRegion(const nsIntRegion& aRegion) = 0;
|
|
|
|
/**
|
|
* Can be used anytime
|
|
*/
|
|
const nsIntRegion& GetValidRegion() { return mValidRegion; }
|
|
|
|
virtual ThebesLayer* AsThebesLayer() { return this; }
|
|
|
|
protected:
|
|
ThebesLayer(LayerManager* aManager, void* aImplData)
|
|
: Layer(aManager, aImplData) {}
|
|
|
|
nsIntRegion mValidRegion;
|
|
};
|
|
|
|
/**
|
|
* A Layer which other layers render into. It holds references to its
|
|
* children.
|
|
*/
|
|
class THEBES_API ContainerLayer : public Layer {
|
|
public:
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Insert aChild into the child list of this container. aChild must
|
|
* not be currently in any child list or the root for the layer manager.
|
|
* If aAfter is non-null, it must be a child of this container and
|
|
* we insert after that layer. If it's null we insert at the start.
|
|
*/
|
|
virtual void InsertAfter(Layer* aChild, Layer* aAfter) = 0;
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Remove aChild from the child list of this container. aChild must
|
|
* be a child of this container.
|
|
*/
|
|
virtual void RemoveChild(Layer* aChild) = 0;
|
|
|
|
// This getter can be used anytime.
|
|
virtual Layer* GetFirstChild() { return mFirstChild; }
|
|
|
|
protected:
|
|
ContainerLayer(LayerManager* aManager, void* aImplData)
|
|
: Layer(aManager, aImplData),
|
|
mFirstChild(nsnull)
|
|
{}
|
|
|
|
Layer* mFirstChild;
|
|
};
|
|
|
|
/**
|
|
* A Layer which just renders a solid color in its visible region. It actually
|
|
* can fill any area that contains the visible region, so if you need to
|
|
* restrict the area filled, set a clip region on this layer.
|
|
*/
|
|
class THEBES_API ColorLayer : public Layer {
|
|
public:
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the color of the layer.
|
|
*/
|
|
virtual void SetColor(const gfxRGBA& aColor)
|
|
{
|
|
mColor = aColor;
|
|
}
|
|
|
|
// This getter can be used anytime.
|
|
virtual const gfxRGBA& GetColor() { return mColor; }
|
|
|
|
protected:
|
|
ColorLayer(LayerManager* aManager, void* aImplData)
|
|
: Layer(aManager, aImplData),
|
|
mColor(0.0, 0.0, 0.0, 0.0)
|
|
{}
|
|
|
|
gfxRGBA mColor;
|
|
};
|
|
|
|
/**
|
|
* A Layer for HTML Canvas elements. It's backed by either a
|
|
* gfxASurface or a GLContext (for WebGL layers), and has some control
|
|
* for intelligent updating from the source if necessary (for example,
|
|
* if hardware compositing is not available, for reading from the GL
|
|
* buffer into an image surface that we can layer composite.)
|
|
*
|
|
* After Initialize is called, the underlying canvas Surface/GLContext
|
|
* must not be modified during a layer transaction.
|
|
*/
|
|
class THEBES_API CanvasLayer : public Layer {
|
|
public:
|
|
struct Data {
|
|
Data()
|
|
: mSurface(nsnull), mGLContext(nsnull),
|
|
mGLBufferIsPremultiplied(PR_FALSE)
|
|
{ }
|
|
|
|
/* One of these two must be specified, but never both */
|
|
gfxASurface* mSurface; // a gfx Surface for the canvas contents
|
|
mozilla::gl::GLContext* mGLContext; // a GL PBuffer Context
|
|
|
|
/* The size of the canvas content */
|
|
nsIntSize mSize;
|
|
|
|
/* Whether the GLContext contains premultiplied alpha
|
|
* values in the framebuffer or not. Defaults to FALSE.
|
|
*/
|
|
PRPackedBool mGLBufferIsPremultiplied;
|
|
};
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Initialize this CanvasLayer with the given data. The data must
|
|
* have either mSurface or mGLContext initialized (but not both), as
|
|
* well as mSize.
|
|
*
|
|
* This must only be called once.
|
|
*/
|
|
virtual void Initialize(const Data& aData) = 0;
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Notify this CanvasLayer that the rectangle given by aRect
|
|
* has been updated, and any work that needs to be done
|
|
* to bring the contents from the Surface/GLContext to the
|
|
* Layer in preparation for compositing should be performed.
|
|
*/
|
|
virtual void Updated(const nsIntRect& aRect) = 0;
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the filter used to resample this image (if necessary).
|
|
*/
|
|
void SetFilter(gfxPattern::GraphicsFilter aFilter) { mFilter = aFilter; }
|
|
gfxPattern::GraphicsFilter GetFilter() const { return mFilter; }
|
|
|
|
protected:
|
|
CanvasLayer(LayerManager* aManager, void* aImplData)
|
|
: Layer(aManager, aImplData), mFilter(gfxPattern::FILTER_GOOD) {}
|
|
|
|
gfxPattern::GraphicsFilter mFilter;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif /* GFX_LAYERS_H */
|