gecko/gfx/angle
2010-12-16 12:49:06 -08:00
..
build b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00
include b=616290; upgrade ANGLE to r498; r=bjacob 2010-12-03 14:44:01 -08:00
src b=619798; upgrade ANGLE to r511; r+a=vlad 2010-12-16 12:49:06 -08:00
angle-fixes.patch b=616290; upgrade ANGLE to r498; r=bjacob 2010-12-03 14:44:01 -08:00
angle-shared.patch b=616290; upgrade ANGLE to r498; r=bjacob 2010-12-03 14:44:01 -08:00
AUTHORS b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00
codereview.settings b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00
CONTRIBUTORS b=619798; upgrade ANGLE to r511; r+a=vlad 2010-12-16 12:49:06 -08:00
DEPS b=616290; upgrade ANGLE to r498; r=bjacob 2010-12-03 14:44:01 -08:00
LICENSE b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00
LICENSE.preprocessor b=590244; update ANGLE to r385; r=vlad; a=b 2010-09-01 15:04:51 -04:00
Makefile.in b=603367; use ANGLE for WebGL on Win32; r=bjacob 2010-12-03 14:44:01 -08:00
README.mozilla b=619798; upgrade ANGLE to r511; r+a=vlad 2010-12-16 12:49:06 -08:00

This is the ANGLE project, from http://code.google.com/p/angleproject/.

Current revision: r511

Local patches:
    angle-shared.patch - add declspec dllexport/dllimport support on win32

    angle-fixes.patch - fix angle issues 51 & 52

== Visual Studio Solution Files ==

The VS solution/project files that are used to build ANGLE are built
with VS2008 in upstream ANGLE.  Because our build machines use VS2005,
they need to be downgraded using
http://www.emmet-gray.com/Articles/ProjectConverter.htm before being
checked in with an ANGLE update.

== Regenerating Parser ==

The parser is now generated and included in the ANGLE svn repo.