gecko/dom/webidl/CanvasRenderingContext2D.webidl
Boris Zbarsky 27b20c21af Bug 824589. Convert XULElement to WebIDL. r=peterv
The assertions in nsINode and nsWrapperCache are to eagerly catch
failures to override those methods.

The classinfo change for XULTreeBuilder is needed because one of those
is returned via an nsIXULTemplateBuilder attribute on XULElement.
Alternately, I could mark it notflattened in Bindings.conf, but Enn
said he prefers this anyway.

The change to the QI impl in BindingUtils is needed because when
XPConnect converts an IID from C++ to JS it makes is an nsJSID, not an
nsJSIID.  We've run into this before, sadly.

I removed "id" from nsIDOMXULElement because it's already on Element.
I suppose I could have left it there, but this seems cleaner.

The nsJSIID::HasInstance changes are needed to support XBL-implemented
interfaces.  Sadly, this does mean that if the underlying object QIs
to something but we didn't put those props on the WebIDL we'll end up
testing true for instanceof but not exposing the props.  I don't see
an obviously better way.  We should work on killing off uses of
"instanceof someinterface".

The browser.js change is needed to avoid throwing exceptions during
browser-chrome tests that are now getting reported because our
swapFrameLoaders is no longer an XPConnect method.
2013-01-29 12:51:55 -05:00

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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* http://www.whatwg.org/specs/web-apps/current-work/
*
* © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and
* Opera Software ASA. You are granted a license to use, reproduce
* and create derivative works of this document.
*/
interface CanvasGradient;
interface CanvasPattern;
interface HitRegionOptions;
interface HTMLCanvasElement;
interface HTMLVideoElement;
interface TextMetrics;
interface Window;
enum CanvasWindingRule { "nonzero", "evenodd" };
interface CanvasRenderingContext2D {
// back-reference to the canvas. Might be null if we're not
// associated with a canvas.
readonly attribute HTMLCanvasElement? canvas;
// state
void save(); // push state on state stack
void restore(); // pop state stack and restore state
// transformations (default transform is the identity matrix)
// NOT IMPLEMENTED attribute SVGMatrix currentTransform;
[Throws, LenientFloat]
void scale(double x, double y);
[Throws, LenientFloat]
void rotate(double angle);
[Throws, LenientFloat]
void translate(double x, double y);
[Throws, LenientFloat]
void transform(double a, double b, double c, double d, double e, double f);
[Throws, LenientFloat]
void setTransform(double a, double b, double c, double d, double e, double f);
// NOT IMPLEMENTED void resetTransform();
// compositing
attribute unrestricted double globalAlpha; // (default 1.0)
[Throws]
attribute DOMString globalCompositeOperation; // (default source-over)
// colors and styles (see also the CanvasDrawingStyles interface)
[GetterThrows]
attribute any strokeStyle; // (default black)
[GetterThrows]
attribute any fillStyle; // (default black)
[Throws]
CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
[Throws]
CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
[Throws]
CanvasPattern createPattern((HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) image, [TreatNullAs=EmptyString] DOMString repetition);
// shadows
[LenientFloat]
attribute double shadowOffsetX; // (default 0)
[LenientFloat]
attribute double shadowOffsetY; // (default 0)
[LenientFloat]
attribute double shadowBlur; // (default 0)
attribute DOMString shadowColor; // (default transparent black)
// rects
[LenientFloat]
void clearRect(double x, double y, double w, double h);
[LenientFloat]
void fillRect(double x, double y, double w, double h);
[LenientFloat]
void strokeRect(double x, double y, double w, double h);
// path API (see also CanvasPathMethods)
void beginPath();
void fill(optional CanvasWindingRule winding = "nonzero");
// NOT IMPLEMENTED void fill(Path path);
void stroke();
// NOT IMPLEMENTED void stroke(Path path);
// NOT IMPLEMENTED void drawSystemFocusRing(Element element);
// NOT IMPLEMENTED void drawSystemFocusRing(Path path, Element element);
// NOT IMPLEMENTED boolean drawCustomFocusRing(Element element);
// NOT IMPLEMENTED boolean drawCustomFocusRing(Path path, Element element);
// NOT IMPLEMENTED void scrollPathIntoView();
// NOT IMPLEMENTED void scrollPathIntoView(Path path);
void clip(optional CanvasWindingRule winding = "nonzero");
// NOT IMPLEMENTED void clip(Path path);
// NOT IMPLEMENTED void resetClip();
boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
// NOT IMPLEMENTED boolean isPointInPath(Path path, unrestricted double x, unrestricted double y);
boolean isPointInStroke(double x, double y);
// text (see also the CanvasDrawingStyles interface)
[Throws, LenientFloat]
void fillText(DOMString text, double x, double y, optional double maxWidth);
[Throws, LenientFloat]
void strokeText(DOMString text, double x, double y, optional double maxWidth);
[Throws]
TextMetrics measureText(DOMString text);
// drawing images
// NOT IMPLEMENTED attribute boolean imageSmoothingEnabled; // (default true)
[Throws, LenientFloat]
void drawImage((HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) image, double dx, double dy);
[Throws, LenientFloat]
void drawImage((HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) image, double dx, double dy, double dw, double dh);
[Throws, LenientFloat]
void drawImage((HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh);
// hit regions
// NOT IMPLEMENTED void addHitRegion(HitRegionOptions options);
// pixel manipulation
[Creator, Throws]
ImageData createImageData(double sw, double sh);
[Creator, Throws]
ImageData createImageData(ImageData imagedata);
[Creator, Throws]
ImageData getImageData(double sx, double sy, double sw, double sh);
[Throws]
void putImageData(ImageData imagedata, double dx, double dy);
[Throws]
void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight);
// Mozilla-specific stuff
// FIXME Bug 768048 mozCurrentTransform/mozCurrentTransformInverse should return a WebIDL array.
[Throws]
attribute object mozCurrentTransform; // [ m11, m12, m21, m22, dx, dy ], i.e. row major
[Throws]
attribute object mozCurrentTransformInverse;
attribute DOMString mozFillRule; /* "evenodd", "nonzero" (default) */
[Throws]
attribute any mozDash; /* default |null| */
[LenientFloat]
attribute double mozDashOffset; /* default 0.0 */
[SetterThrows]
attribute DOMString mozTextStyle;
// image smoothing mode -- if disabled, images won't be smoothed
// if scaled.
attribute boolean mozImageSmoothingEnabled;
// Show the caret if appropriate when drawing
[ChromeOnly]
const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
// Don't flush pending layout notifications that could otherwise
// be batched up
[ChromeOnly]
const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
// Draw scrollbars and scroll the viewport if they are present
[ChromeOnly]
const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
// Use the widget layer manager if available. This means hardware
// acceleration may be used, but it might actually be slower or
// lower quality than normal. It will however more accurately reflect
// the pixels rendered to the screen.
[ChromeOnly]
const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
// Don't synchronously decode images - draw what we have
[ChromeOnly]
const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
/**
* Renders a region of a window into the canvas. The contents of
* the window's viewport are rendered, ignoring viewport clipping
* and scrolling.
*
* @param x
* @param y
* @param w
* @param h specify the area of the window to render, in CSS
* pixels.
*
* @param backgroundColor the canvas is filled with this color
* before we render the window into it. This color may be
* transparent/translucent. It is given as a CSS color string
* (e.g., rgb() or rgba()).
*
* @param flags Used to better control the drawWindow call.
* Flags can be ORed together.
*
* Of course, the rendering obeys the current scale, transform and
* globalAlpha values.
*
* Hints:
* -- If 'rgba(0,0,0,0)' is used for the background color, the
* drawing will be transparent wherever the window is transparent.
* -- Top-level browsed documents are usually not transparent
* because the user's background-color preference is applied,
* but IFRAMEs are transparent if the page doesn't set a background.
* -- If an opaque color is used for the background color, rendering
* will be faster because we won't have to compute the window's
* transparency.
*
* This API cannot currently be used by Web content. It is chrome
* only.
*/
[Throws, ChromeOnly]
void drawWindow(Window window, double x, double y, double w, double h,
DOMString bgColor, optional unsigned long flags = 0);
[Throws, ChromeOnly]
void asyncDrawXULElement(XULElement elem, double x, double y, double w,
double h, DOMString bgColor,
optional unsigned long flags = 0);
};
CanvasRenderingContext2D implements CanvasDrawingStyles;
CanvasRenderingContext2D implements CanvasPathMethods;
[NoInterfaceObject]
interface CanvasDrawingStyles {
// line caps/joins
[LenientFloat]
attribute double lineWidth; // (default 1)
attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
[GetterThrows]
attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
[LenientFloat]
attribute double miterLimit; // (default 10)
// dashed lines
// NOT IMPLEMENTED [LenientFloat] void setLineDash(sequence<double> segments); // default empty
// NOT IMPLEMENTED sequence<double> getLineDash();
// NOT IMPLEMENTED [LenientFloat] attribute double lineDashOffset;
// text
[SetterThrows]
attribute DOMString font; // (default 10px sans-serif)
attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
};
[NoInterfaceObject]
interface CanvasPathMethods {
// shared path API methods
void closePath();
[LenientFloat]
void moveTo(double x, double y);
[LenientFloat]
void lineTo(double x, double y);
[LenientFloat]
void quadraticCurveTo(double cpx, double cpy, double x, double y);
[LenientFloat]
void bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
[Throws, LenientFloat]
void arcTo(double x1, double y1, double x2, double y2, double radius);
// NOT IMPLEMENTED [LenientFloat] void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation);
[LenientFloat]
void rect(double x, double y, double w, double h);
[Throws, LenientFloat]
void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false);
// NOT IMPLEMENTED [LenientFloat] void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, boolean anticlockwise);
};