mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
146 lines
4.0 KiB
Python
146 lines
4.0 KiB
Python
# -*- Mode: python; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*-
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# vim: set filetype=python:
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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TEST_DIRS += ['test']
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TEST_DIRS += ['compiledtest']
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EXPORTS += [
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'nsICanvasRenderingContextInternal.h',
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]
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EXPORTS.mozilla.ipc += [
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'DocumentRendererChild.h',
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'DocumentRendererParent.h',
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]
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EXPORTS.mozilla.dom += [
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'CanvasGradient.h',
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'CanvasPattern.h',
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'CanvasRenderingContext2D.h',
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'CanvasUtils.h',
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'ImageData.h',
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'TextMetrics.h',
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]
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# http://support.microsoft.com/kb/143208
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DEFINES['NOMINMAX'] = True
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# Canvas 2D and common sources
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UNIFIED_SOURCES += [
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'CanvasImageCache.cpp',
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'CanvasRenderingContext2D.cpp',
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'CanvasUtils.cpp',
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'DocumentRendererChild.cpp',
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'DocumentRendererParent.cpp',
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'ImageData.cpp',
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]
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# WebGL Sources
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UNIFIED_SOURCES += [
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'MurmurHash3.cpp',
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'WebGL1Context.cpp',
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'WebGL1ContextBuffers.cpp',
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'WebGL1ContextUniforms.cpp',
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'WebGL2Context.cpp',
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'WebGL2ContextBuffers.cpp',
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'WebGL2ContextDraw.cpp',
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'WebGL2ContextFramebuffers.cpp',
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'WebGL2ContextMRTs.cpp',
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'WebGL2ContextPrograms.cpp',
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'WebGL2ContextQueries.cpp',
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'WebGL2ContextSamplers.cpp',
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'WebGL2ContextSync.cpp',
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'WebGL2ContextTextures.cpp',
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'WebGL2ContextTransformFeedback.cpp',
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'WebGL2ContextUniforms.cpp',
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'WebGL2ContextVAOs.cpp',
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'WebGLActiveInfo.cpp',
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'WebGLBuffer.cpp',
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'WebGLContext.cpp',
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'WebGLContextBuffers.cpp',
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'WebGLContextDraw.cpp',
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'WebGLContextExtensions.cpp',
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'WebGLContextFramebufferOperations.cpp',
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'WebGLContextGL.cpp',
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'WebGLContextLossHandler.cpp',
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'WebGLContextReporter.cpp',
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'WebGLContextState.cpp',
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'WebGLContextUnchecked.cpp',
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'WebGLContextUtils.cpp',
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'WebGLContextValidate.cpp',
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'WebGLContextVertexArray.cpp',
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'WebGLContextVertices.cpp',
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'WebGLElementArrayCache.cpp',
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'WebGLExtensionBase.cpp',
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'WebGLExtensionBlendMinMax.cpp',
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'WebGLExtensionColorBufferFloat.cpp',
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'WebGLExtensionColorBufferHalfFloat.cpp',
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'WebGLExtensionCompressedTextureATC.cpp',
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'WebGLExtensionCompressedTextureETC1.cpp',
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'WebGLExtensionCompressedTexturePVRTC.cpp',
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'WebGLExtensionCompressedTextureS3TC.cpp',
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'WebGLExtensionDebugRendererInfo.cpp',
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'WebGLExtensionDebugShaders.cpp',
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'WebGLExtensionDepthTexture.cpp',
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'WebGLExtensionDrawBuffers.cpp',
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'WebGLExtensionElementIndexUint.cpp',
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'WebGLExtensionFragDepth.cpp',
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'WebGLExtensionInstancedArrays.cpp',
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'WebGLExtensionLoseContext.cpp',
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'WebGLExtensionShaderTextureLod.cpp',
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'WebGLExtensionSRGB.cpp',
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'WebGLExtensionStandardDerivatives.cpp',
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'WebGLExtensionTextureFilterAnisotropic.cpp',
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'WebGLExtensionTextureFloat.cpp',
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'WebGLExtensionTextureFloatLinear.cpp',
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'WebGLExtensionTextureHalfFloat.cpp',
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'WebGLExtensionTextureHalfFloatLinear.cpp',
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'WebGLExtensionVertexArray.cpp',
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'WebGLFramebuffer.cpp',
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'WebGLFramebufferAttachable.cpp',
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'WebGLObjectModel.cpp',
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'WebGLProgram.cpp',
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'WebGLQuery.cpp',
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'WebGLRenderbuffer.cpp',
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'WebGLSampler.cpp',
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'WebGLShader.cpp',
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'WebGLShaderPrecisionFormat.cpp',
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'WebGLSync.cpp',
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'WebGLTexelConversions.cpp',
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'WebGLTexture.cpp',
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'WebGLTransformFeedback.cpp',
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'WebGLUniformLocation.cpp',
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'WebGLVertexArray.cpp',
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'WebGLVertexArrayFake.cpp',
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'WebGLVertexArrayGL.cpp',
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]
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LOCAL_INCLUDES += [
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'/js/xpconnect/wrappers',
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]
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FAIL_ON_WARNINGS = True
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MSVC_ENABLE_PGO = True
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include('/ipc/chromium/chromium-config.mozbuild')
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FINAL_LIBRARY = 'xul'
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LOCAL_INCLUDES += [
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'/dom/base',
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'/dom/html',
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'/dom/svg',
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'/dom/xul',
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'/gfx/gl',
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'/image/src',
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'/js/xpconnect/src',
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'/layout/generic',
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'/layout/style',
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'/layout/xul',
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]
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CXXFLAGS += CONFIG['MOZ_CAIRO_CFLAGS']
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CXXFLAGS += CONFIG['TK_CFLAGS']
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