gecko/content/canvas/test/webgl/conformance/shaders/misc/non-ascii.vert

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// Non ascii data in source should fail
// See GLSL ES Spec 1.0.17 section 3.1 and 3.2
// これはASCIIではないです。
//    
uniform mat4 ;
void main() {
gl_Position = vec4(1,1,1,1);
}