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175 lines
5.0 KiB
C++
175 lines
5.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_imagelib_FrameAnimator_h_
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#define mozilla_imagelib_FrameAnimator_h_
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#include "mozilla/TimeStamp.h"
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#include "nsRect.h"
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namespace mozilla {
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namespace image {
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class FrameBlender;
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class FrameAnimator
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{
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public:
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FrameAnimator(FrameBlender& aBlender, uint16_t aAnimationMode);
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/**
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* Return value from RequestRefresh. Tells callers what happened in that call
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* to RequestRefresh.
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*/
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struct RefreshResult
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{
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// The dirty rectangle to be re-drawn after this RequestRefresh().
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nsIntRect dirtyRect;
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// Whether any frame changed, and hence the dirty rect was set.
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bool frameAdvanced : 1;
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// Whether the animation has finished playing.
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bool animationFinished : 1;
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// Whether an error has occurred when trying to advance a frame. Note that
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// errors do not, on their own, end the animation.
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bool error : 1;
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RefreshResult()
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: frameAdvanced(false)
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, animationFinished(false)
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, error(false)
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{}
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void Accumulate(const RefreshResult& other)
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{
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frameAdvanced = frameAdvanced || other.frameAdvanced;
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animationFinished = animationFinished || other.animationFinished;
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error = error || other.error;
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dirtyRect = dirtyRect.Union(other.dirtyRect);
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}
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};
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/**
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* Re-evaluate what frame we're supposed to be on, and do whatever blending
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* is necessary to get us to that frame.
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*
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* Returns the result of that blending, including whether the current frame
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* changed and what the resulting dirty rectangle is.
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*/
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RefreshResult RequestRefresh(const TimeStamp& aTime);
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/**
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* Call when this image is finished decoding so we know that there aren't any
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* more frames coming.
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*/
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void SetDoneDecoding(bool aDone);
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/**
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* Call when you need to re-start animating. Ensures we start from the first
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* frame.
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*/
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void ResetAnimation();
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/**
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* The animation mode of the image.
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*
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* Constants defined in imgIContainer.idl.
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*/
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void SetAnimationMode(uint16_t aAnimationMode);
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/**
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* Set the area to refresh when we loop around to the first frame.
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*/
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void SetFirstFrameRefreshArea(const nsIntRect& aRect);
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/**
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* Union the area to refresh when we loop around to the first frame with this
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* rect.
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*/
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void UnionFirstFrameRefreshArea(const nsIntRect& aRect);
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/**
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* If the animation frame time has not yet been set, set it to
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* TimeStamp::Now().
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*/
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void InitAnimationFrameTimeIfNecessary();
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/**
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* Set the animation frame time to @aTime.
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*/
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void SetAnimationFrameTime(const TimeStamp& aTime);
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/**
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* The current frame we're on, from 0 to (numFrames - 1).
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*/
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uint32_t GetCurrentAnimationFrameIndex() const;
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/**
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* Get the area we refresh when we loop around to the first frame.
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*/
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nsIntRect GetFirstFrameRefreshArea() const;
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private: // methods
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/**
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* Gets the length of a single loop of this image, in milliseconds.
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*
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* If this image is not finished decoding, is not animated, or it is animated
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* but does not loop, returns -1. Can return 0 in the case of an animated image
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* that has a 0ms delay between its frames and does not loop.
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*/
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int32_t GetSingleLoopTime() const;
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/**
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* Advances the animation. Typically, this will advance a single frame, but it
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* may advance multiple frames. This may happen if we have infrequently
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* "ticking" refresh drivers (e.g. in background tabs), or extremely short-
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* lived animation frames.
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*
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* @param aTime the time that the animation should advance to. This will
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* typically be <= TimeStamp::Now().
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*
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* @returns a RefreshResult that shows whether the frame was successfully
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* advanced, and its resulting dirty rect.
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*/
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RefreshResult AdvanceFrame(TimeStamp aTime);
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/**
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* Get the time the frame we're currently displaying is supposed to end.
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*
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* In the error case, returns an "infinity" timestamp.
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*/
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TimeStamp GetCurrentImgFrameEndTime() const;
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private: // data
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//! Area of the first frame that needs to be redrawn on subsequent loops.
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nsIntRect mFirstFrameRefreshArea;
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//! the time that the animation advanced to the current frame
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TimeStamp mCurrentAnimationFrameTime;
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//! The current frame index we're on. 0 to (numFrames - 1).
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uint32_t mCurrentAnimationFrameIndex;
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//! number of loops remaining before animation stops (-1 no stop)
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int32_t mLoopCounter;
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//! All the frames of the image, shared with our owner
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FrameBlender& mFrameBlender;
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//! The animation mode of this image. Constants defined in imgIContainer.
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uint16_t mAnimationMode;
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//! Whether this image is done being decoded.
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bool mDoneDecoding;
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};
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} // namespace image
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} // namespace mozilla
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#endif /* mozilla_imagelib_FrameAnimator_h_ */
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