gecko/gfx/layers/d3d9
2014-07-10 23:29:40 +02:00
..
CanvasLayerD3D9.cpp Bug 1037151 - Merge SharedSurface_GL into SharedSurface. - r=mattwoodrow 2014-07-11 15:10:49 -07:00
CanvasLayerD3D9.h Bug 996901 - Remove lots of gfxASurface.h and gfxImageSurface.h includes and forward declarations that are no longer needed. r=mattwoodrow 2014-04-16 01:41:40 +01:00
ColorLayerD3D9.cpp
ColorLayerD3D9.h
CompositorD3D9.cpp Bug 1029673 - Correctly report OMTC compositing in crash reports - r=Bas 2014-06-24 22:09:14 -04:00
CompositorD3D9.h Bug 1013767 - Restrict BasicCompositor snapshots to the bounds of the invalid region. r=nical 2014-05-28 13:21:32 +12:00
ContainerLayerD3D9.cpp
ContainerLayerD3D9.h
DeviceManagerD3D9.cpp Bug 1013292 - Fix some using namespace + unified build issues in gfx code. r=kats 2014-05-22 12:11:45 +02:00
DeviceManagerD3D9.h Bug 984786 part 8: Give NS_INLINE_DECL_*REFCOUNTING classes private destructor & MOZ_FINAL annotation where appropriate, in /gfx and /content/canvas. r=bjacob 2014-04-04 09:27:02 -07:00
genshaders.sh
ImageLayerD3D9.cpp Bug 996901 - Remove lots of gfxASurface.h and gfxImageSurface.h includes and forward declarations that are no longer needed. r=mattwoodrow 2014-04-16 01:41:40 +01:00
ImageLayerD3D9.h Bug 995454 - Kill off TextureClientSurface's GetAsSurface and UpdateSurface methods (Moz2D migration). r=mattwoodrow 2014-04-13 11:07:12 +01:00
LayerManagerD3D9.cpp Bug 701948 - Rename nsIGfxInfo::FEATURE_NO_INFO to nsIGfxInfo::FEATURE_STATUS_OK. r=jgilbert 2014-07-01 14:44:09 -07:00
LayerManagerD3D9.h
LayerManagerD3D9Shaders.h Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
LayerManagerD3D9Shaders.hlsl Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
Nv3DVUtils.cpp
Nv3DVUtils.h
ReadbackLayerD3D9.h
TextureD3D9.cpp Bug 1036785: Use DIBs for drawing when not using opaque surfaces. r=nical 2014-07-10 23:29:40 +02:00
TextureD3D9.h Bug 1036785: Use DIBs for drawing when not using opaque surfaces. r=nical 2014-07-10 23:29:40 +02:00
ThebesLayerD3D9.cpp Bug 1034404 - Get rid of the Thebes backed gfxContexts in ThebesLayerD3D9. r=Bas 2014-07-06 00:10:49 +01:00
ThebesLayerD3D9.h Bug 996901 - Remove lots of gfxASurface.h and gfxImageSurface.h includes and forward declarations that are no longer needed. r=mattwoodrow 2014-04-16 01:41:40 +01:00