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186 lines
5.8 KiB
C++
186 lines
5.8 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla gfx.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef MOZILLA_GFX_BLUR_H_
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#define MOZILLA_GFX_BLUR_H_
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/gfx/Point.h"
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namespace mozilla {
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namespace gfx {
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/**
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* Implementation of a triple box blur approximation of a Gaussian blur.
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*
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* A Gaussian blur is good for blurring because, when done independently
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* in the horizontal and vertical directions, it matches the result that
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* would be obtained using a different (rotated) set of axes. A triple
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* box blur is a very close approximation of a Gaussian.
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*
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* Creates an 8-bit alpha channel context for callers to draw in,
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* spreads the contents of that context, and blurs the contents.
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*
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* A spread N makes each output pixel the maximum value of all source
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* pixels within a square of side length 2N+1 centered on the output pixel.
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*
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* A temporary surface is created in the Init function. The caller then draws
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* any desired content onto the context acquired through GetContext, and lastly
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* calls Paint to apply the blurred content as an alpha mask.
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*/
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class GFX2D_API AlphaBoxBlur
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{
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public:
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/** Constructs a box blur and initializes the backing surface.
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*
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* @param aRect The coordinates of the surface to create in device units.
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*
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* @param aBlurRadius The blur radius in pixels. This is the radius of the
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* entire (triple) kernel function. Each individual box blur has radius
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* approximately 1/3 this value, or diameter approximately 2/3 this value.
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* This parameter should nearly always be computed using CalculateBlurRadius,
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* below.
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*
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* @param aDirtyRect A pointer to a dirty rect, measured in device units, if
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* available. This will be used for optimizing the blur operation. It is
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* safe to pass NULL here.
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*
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* @param aSkipRect A pointer to a rect, measured in device units, that
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* represents an area where blurring is unnecessary and shouldn't be done for
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* speed reasons. It is safe to pass NULL here.
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*/
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AlphaBoxBlur(const Rect& aRect,
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const IntSize& aSpreadRadius,
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const IntSize& aBlurRadius,
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const Rect* aDirtyRect,
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const Rect* aSkipRect);
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~AlphaBoxBlur();
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/**
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* Return the pointer to memory allocated by the constructor for the 8-bit
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* alpha surface you need to be blurred. After you draw to this surface, call
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* Blur(), below, to have its contents blurred.
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*/
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unsigned char* GetData();
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/**
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* Return the size, in pixels, of the 8-bit alpha surface backed by the
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* pointer returned by GetData().
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*/
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IntSize GetSize();
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/**
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* Return the stride, in bytes, of the 8-bit alpha surface backed by the
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* pointer returned by GetData().
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*/
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int32_t GetStride();
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/**
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* Returns the device-space rectangle the 8-bit alpha surface covers.
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*/
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IntRect GetRect();
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/**
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* Return a pointer to a dirty rect, as passed in to the constructor, or NULL
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* if none was passed in.
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*/
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Rect* GetDirtyRect();
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/**
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* Perform the blur in-place on the surface backed by the pointer returned by
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* GetData().
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*/
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void Blur();
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/**
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* Calculates a blur radius that, when used with box blur, approximates a
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* Gaussian blur with the given standard deviation. The result of this
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* function should be used as the aBlurRadius parameter to AlphaBoxBlur's
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* constructor, above.
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*/
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static IntSize CalculateBlurRadius(const Point& aStandardDeviation);
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private:
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/**
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* A rect indicating the area where blurring is unnecessary, and the blur
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* algorithm should skip over it.
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*/
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IntRect mSkipRect;
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/**
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* The device-space rectangle the the backing 8-bit alpha surface covers.
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*/
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IntRect mRect;
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/**
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* A copy of the dirty rect passed to the constructor. This will only be valid if
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* mHasDirtyRect is true.
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*/
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Rect mDirtyRect;
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/**
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* The spread radius, in pixels.
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*/
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IntSize mSpreadRadius;
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/**
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* The blur radius, in pixels.
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*/
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IntSize mBlurRadius;
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/**
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* A pointer to the backing 8-bit alpha surface.
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*/
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unsigned char* mData;
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/**
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* The stride of the data contained in mData.
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*/
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int32_t mStride;
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/**
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* Whether mDirtyRect contains valid data.
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*/
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bool mHasDirtyRect;
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};
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}
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}
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#endif /* MOZILLA_GFX_BLUR_H_ */
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