mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1463 lines
44 KiB
JavaScript
1463 lines
44 KiB
JavaScript
/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Foundation
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Dave Camp <dcamp@mozilla.com>
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* Panos Astithas <past@mozilla.com>
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* Victor Porof <vporof@mozilla.com>
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* Mihai Sucan <mihai.sucan@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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"use strict";
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cu = Components.utils;
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const DBG_STRINGS_URI = "chrome://browser/locale/devtools/debugger.properties";
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Cu.import("resource:///modules/source-editor.jsm");
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Cu.import("resource://gre/modules/devtools/dbg-server.jsm");
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Cu.import("resource://gre/modules/devtools/dbg-client.jsm");
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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Cu.import("resource://gre/modules/NetUtil.jsm");
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Cu.import('resource://gre/modules/Services.jsm');
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/**
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* Controls the debugger view by handling the source scripts, the current
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* thread state and thread stack frame cache.
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*/
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let DebuggerController = {
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/**
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* Makes a few preliminary changes and bindings to the controller.
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*/
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init: function() {
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this._startupDebugger = this._startupDebugger.bind(this);
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this._shutdownDebugger = this._shutdownDebugger.bind(this);
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this._onTabNavigated = this._onTabNavigated.bind(this);
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this._onTabDetached = this._onTabDetached.bind(this);
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window.addEventListener("DOMContentLoaded", this._startupDebugger, true);
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window.addEventListener("unload", this._shutdownDebugger, true);
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},
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/**
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* Initializes the debugger view and connects a debugger client to the server.
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*/
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_startupDebugger: function DC__startupDebugger() {
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if (this._isInitialized) {
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return;
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}
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this._isInitialized = true;
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window.removeEventListener("DOMContentLoaded", this._startupDebugger, true);
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DebuggerView.initializeEditor();
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DebuggerView.StackFrames.initialize();
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DebuggerView.Properties.initialize();
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DebuggerView.Scripts.initialize();
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DebuggerView.showCloseButton(!this._isRemoteDebugger && !this._isChromeDebugger);
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this.dispatchEvent("Debugger:Loaded");
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this._connect();
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},
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/**
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* Destroys the debugger view, disconnects the debugger client and cleans up
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* any active listeners.
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*/
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_shutdownDebugger: function DC__shutdownDebugger() {
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if (this._isDestroyed) {
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return;
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}
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this._isDestroyed = true;
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window.removeEventListener("unload", this._shutdownDebugger, true);
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DebuggerView.destroyEditor();
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DebuggerView.Scripts.destroy();
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DebuggerView.StackFrames.destroy();
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DebuggerView.Properties.destroy();
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DebuggerController.SourceScripts.disconnect();
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DebuggerController.StackFrames.disconnect();
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DebuggerController.ThreadState.disconnect();
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this.dispatchEvent("Debugger:Unloaded");
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this._disconnect();
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this._isChromeDebugger && this._quitApp();
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},
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/**
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* Prepares the hostname and port number for a remote debugger connection
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* and handles connection retries and timeouts.
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*
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* @return boolean true if connection should proceed normally
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*/
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_prepareConnection: function DC__prepareConnection() {
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// If we exceeded the total number of connection retries, bail.
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if (this._remoteConnectionTry === Prefs.remoteConnectionRetries) {
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Services.prompt.alert(null,
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L10N.getStr("remoteDebuggerPromptTitle"),
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L10N.getStr("remoteDebuggerConnectionFailedMessage"));
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this.dispatchEvent("Debugger:Close");
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return false;
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}
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// TODO: This is ugly, need to rethink the design for the UI in #751677.
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if (!Prefs.remoteAutoConnect) {
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let prompt = new RemoteDebuggerPrompt();
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let result = prompt.show(!!this._remoteConnectionTimeout);
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if (!result) {
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this.dispatchEvent("Debugger:Close");
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return false;
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}
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Prefs.remoteHost = prompt.uri.host;
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Prefs.remotePort = prompt.uri.port;
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}
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// If this debugger is connecting remotely to a server, we need to check
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// after a while if the connection actually succeeded.
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this._remoteConnectionTry = ++this._remoteConnectionTry || 1;
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this._remoteConnectionTimeout = window.setTimeout(function() {
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// If we couldn't connect to any server yet, try again...
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if (!DebuggerController.activeThread) {
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DebuggerController._connect();
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}
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}, Prefs.remoteTimeout);
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return true;
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},
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/**
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* Initializes a debugger client and connects it to the debugger server,
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* wiring event handlers as necessary.
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*/
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_connect: function DC__connect() {
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if (this._isRemoteDebugger) {
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if (!this._prepareConnection()) {
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return;
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}
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}
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let transport = (this._isChromeDebugger || this._isRemoteDebugger)
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? debuggerSocketConnect(Prefs.remoteHost, Prefs.remotePort)
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: DebuggerServer.connectPipe();
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let client = this.client = new DebuggerClient(transport);
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client.addListener("tabNavigated", this._onTabNavigated);
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client.addListener("tabDetached", this._onTabDetached);
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client.connect(function(aType, aTraits) {
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client.listTabs(function(aResponse) {
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let tab = aResponse.tabs[aResponse.selected];
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this._startDebuggingTab(client, tab);
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this.dispatchEvent("Debugger:Connecting");
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}.bind(this));
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}.bind(this));
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},
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/**
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* Closes the debugger client and removes event handlers as necessary.
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*/
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_disconnect: function DC__disconnect() {
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this.client.removeListener("tabNavigated", this._onTabNavigated);
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this.client.removeListener("tabDetached", this._onTabDetached);
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this.client.close();
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this.client = null;
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this.tabClient = null;
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this.activeThread = null;
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},
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/**
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* Starts debugging the current tab. This function is called on each location
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* change in this tab.
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*/
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_onTabNavigated: function DC__onTabNavigated(aNotification, aPacket) {
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let client = this.client;
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client.activeThread.detach(function() {
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client.activeTab.detach(function() {
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client.listTabs(function(aResponse) {
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let tab = aResponse.tabs[aResponse.selected];
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this._startDebuggingTab(client, tab);
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this.dispatchEvent("Debugger:Connecting");
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}.bind(this));
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}.bind(this));
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}.bind(this));
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},
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/**
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* Stops debugging the current tab.
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*/
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_onTabDetached: function DC__onTabDetached() {
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this.dispatchEvent("Debugger:Close");
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},
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/**
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* Sets up a debugging session.
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*
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* @param DebuggerClient aClient
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* The debugger client.
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* @param object aTabGrip
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* The remote protocol grip of the tab.
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*/
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_startDebuggingTab: function DC__startDebuggingTab(aClient, aTabGrip) {
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if (!aClient) {
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Cu.reportError("No client found!");
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return;
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}
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this.client = aClient;
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aClient.attachTab(aTabGrip.actor, function(aResponse, aTabClient) {
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if (!aTabClient) {
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Cu.reportError("No tab client found!");
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return;
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}
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this.tabClient = aTabClient;
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aClient.attachThread(aResponse.threadActor, function(aResponse, aThreadClient) {
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if (!aThreadClient) {
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Cu.reportError("Couldn't attach to thread: " + aResponse.error);
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return;
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}
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this.activeThread = aThreadClient;
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DebuggerController.ThreadState.connect(function() {
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DebuggerController.StackFrames.connect(function() {
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DebuggerController.SourceScripts.connect(function() {
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aThreadClient.resume();
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});
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});
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});
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}.bind(this));
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}.bind(this));
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},
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/**
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* Returns true if this is a remote debugger instance.
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* @return boolean
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*/
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get _isRemoteDebugger() {
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return window._remoteFlag;
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},
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/**
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* Returns true if this is a chrome debugger instance.
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* @return boolean
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*/
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get _isChromeDebugger() {
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return !window.parent.content && !this._isRemoteDebugger;
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},
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/**
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* Attempts to quit the current process if allowed.
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*/
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_quitApp: function DC__quitApp() {
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let canceled = Cc["@mozilla.org/supports-PRBool;1"]
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.createInstance(Ci.nsISupportsPRBool);
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Services.obs.notifyObservers(canceled, "quit-application-requested", null);
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// Somebody canceled our quit request.
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if (canceled.data) {
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return;
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}
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Services.startup.quit(Ci.nsIAppStartup.eAttemptQuit);
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},
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/**
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* Convenience method, dispatching a custom event.
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*
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* @param string aType
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* The name of the event.
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* @param string aDetail
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* The data passed when initializing the event.
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*/
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dispatchEvent: function DC_dispatchEvent(aType, aDetail) {
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let evt = document.createEvent("CustomEvent");
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evt.initCustomEvent(aType, true, false, aDetail);
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document.documentElement.dispatchEvent(evt);
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}
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};
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/**
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* ThreadState keeps the UI up to date with the state of the
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* thread (paused/attached/etc.).
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*/
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function ThreadState() {
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this._update = this._update.bind(this);
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}
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ThreadState.prototype = {
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/**
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* Gets the current thread the client has connected to.
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*/
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get activeThread() {
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return DebuggerController.activeThread;
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},
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/**
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* Connect to the current thread client.
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*
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* @param function aCallback
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* The next function in the initialization sequence.
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*/
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connect: function TS_connect(aCallback) {
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this.activeThread.addListener("paused", this._update);
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this.activeThread.addListener("resumed", this._update);
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this.activeThread.addListener("detached", this._update);
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this._update();
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aCallback && aCallback();
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},
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/**
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* Disconnect from the client.
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*/
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disconnect: function TS_disconnect() {
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if (!this.activeThread) {
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return;
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}
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this.activeThread.removeListener("paused", this._update);
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this.activeThread.removeListener("resumed", this._update);
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this.activeThread.removeListener("detached", this._update);
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},
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/**
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* Update the UI after a thread state change.
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*/
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_update: function TS__update(aEvent) {
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DebuggerView.StackFrames.updateState(this.activeThread.state);
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}
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};
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/**
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* Keeps the stack frame list up-to-date, using the thread client's stack frame
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* cache.
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*/
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function StackFrames() {
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this._onPaused = this._onPaused.bind(this);
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this._onResume = this._onResume.bind(this);
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this._onFrames = this._onFrames.bind(this);
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this._onFramesCleared = this._onFramesCleared.bind(this);
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}
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StackFrames.prototype = {
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/**
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* The maximum number of frames allowed to be loaded at a time.
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*/
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pageSize: 25,
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/**
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* The currently selected frame depth.
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*/
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selectedFrame: null,
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/**
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* Gets the current thread the client has connected to.
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*/
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get activeThread() {
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return DebuggerController.activeThread;
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},
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/**
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* Watch the given thread client.
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*
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* @param function aCallback
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* The next function in the initialization sequence.
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*/
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connect: function SF_connect(aCallback) {
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this.activeThread.addListener("paused", this._onPaused);
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this.activeThread.addListener("resumed", this._onResume);
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this.activeThread.addListener("framesadded", this._onFrames);
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this.activeThread.addListener("framescleared", this._onFramesCleared);
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this._onFramesCleared();
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aCallback && aCallback();
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},
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/**
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* Disconnect from the client.
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*/
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disconnect: function SF_disconnect() {
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if (!this.activeThread) {
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return;
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}
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this.activeThread.removeListener("paused", this._onPaused);
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this.activeThread.removeListener("resumed", this._onResume);
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this.activeThread.removeListener("framesadded", this._onFrames);
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this.activeThread.removeListener("framescleared", this._onFramesCleared);
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},
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/**
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* Handler for the thread client's paused notification.
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*/
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_onPaused: function SF__onPaused() {
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this.activeThread.fillFrames(this.pageSize);
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},
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/**
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* Handler for the thread client's resumed notification.
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*/
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_onResume: function SF__onResume() {
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DebuggerView.editor.setDebugLocation(-1);
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},
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/**
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* Handler for the thread client's framesadded notification.
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*/
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_onFrames: function SF__onFrames() {
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if (!this.activeThread.cachedFrames.length) {
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DebuggerView.StackFrames.emptyText();
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return;
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}
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DebuggerView.StackFrames.empty();
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for each (let frame in this.activeThread.cachedFrames) {
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this._addFrame(frame);
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}
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if (!this.selectedFrame) {
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this.selectFrame(0);
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}
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if (this.activeThread.moreFrames) {
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DebuggerView.StackFrames.dirty = true;
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}
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},
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/**
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* Handler for the thread client's framescleared notification.
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*/
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_onFramesCleared: function SF__onFramesCleared() {
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DebuggerView.StackFrames.emptyText();
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this.selectedFrame = null;
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// Clear the properties as well.
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DebuggerView.Properties.localScope.empty();
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DebuggerView.Properties.globalScope.empty();
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},
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/**
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* Update the source editor's current debug location based on the selected
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* frame and script.
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*/
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updateEditorLocation: function SF_updateEditorLocation() {
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let frame = this.activeThread.cachedFrames[this.selectedFrame];
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if (!frame) {
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return;
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}
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let url = frame.where.url;
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let line = frame.where.line;
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let editor = DebuggerView.editor;
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// Move the editor's caret to the proper line.
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if (DebuggerView.Scripts.isSelected(url) && line) {
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editor.setDebugLocation(line - 1);
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} else {
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editor.setDebugLocation(-1);
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}
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},
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|
/**
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|
* Marks the stack frame in the specified depth as selected and updates the
|
|
* properties view with the stack frame's data.
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|
*
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|
* @param number aDepth
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* The depth of the frame in the stack.
|
|
*/
|
|
selectFrame: function SF_selectFrame(aDepth) {
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// Deselect any previously highlighted frame.
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if (this.selectedFrame !== null) {
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DebuggerView.StackFrames.unhighlightFrame(this.selectedFrame);
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}
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// Highlight the current frame.
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this.selectedFrame = aDepth;
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DebuggerView.StackFrames.highlightFrame(this.selectedFrame);
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let frame = this.activeThread.cachedFrames[aDepth];
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if (!frame) {
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return;
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}
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let url = frame.where.url;
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let line = frame.where.line;
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|
let editor = DebuggerView.editor;
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// Move the editor's caret to the proper line.
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|
if (DebuggerView.Scripts.isSelected(url) && line) {
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editor.setCaretPosition(line - 1);
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editor.setDebugLocation(line - 1);
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}
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else if (DebuggerView.Scripts.contains(url)) {
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DebuggerView.Scripts.selectScript(url);
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editor.setCaretPosition(line - 1);
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}
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else {
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editor.setDebugLocation(-1);
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}
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|
|
// Display the local variables.
|
|
let localScope = DebuggerView.Properties.localScope;
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localScope.empty();
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|
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// Add "this".
|
|
if (frame.this) {
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let thisVar = localScope.addVar("this");
|
|
thisVar.setGrip({
|
|
type: frame.this.type,
|
|
class: frame.this.class
|
|
});
|
|
this._addExpander(thisVar, frame.this);
|
|
}
|
|
|
|
if (frame.environment) {
|
|
// Add nodes for every argument.
|
|
let variables = frame.environment.bindings.arguments;
|
|
for each (let variable in variables) {
|
|
let name = Object.getOwnPropertyNames(variable)[0];
|
|
let paramVar = localScope.addVar(name);
|
|
let paramVal = variable[name].value;
|
|
paramVar.setGrip(paramVal);
|
|
this._addExpander(paramVar, paramVal);
|
|
}
|
|
|
|
// Add nodes for every other variable in scope.
|
|
variables = frame.environment.bindings.variables;
|
|
for (let variable in variables) {
|
|
let paramVar = localScope.addVar(variable);
|
|
let paramVal = variables[variable].value;
|
|
paramVar.setGrip(paramVal);
|
|
this._addExpander(paramVar, paramVal);
|
|
}
|
|
|
|
// If we already found 'arguments', we are done here.
|
|
if ("arguments" in frame.environment.bindings.variables) {
|
|
// Signal that variables have been fetched.
|
|
DebuggerController.dispatchEvent("Debugger:FetchedVariables");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Sometimes in call frames with arguments we don't get 'arguments' in the
|
|
// environment (bug 746601) and we have to construct it manually. Note, that
|
|
// in this case arguments.callee will be absent, even in the cases where it
|
|
// shouldn't be.
|
|
if (frame.arguments && frame.arguments.length > 0) {
|
|
// Add "arguments".
|
|
let argsVar = localScope.addVar("arguments");
|
|
argsVar.setGrip({
|
|
type: "object",
|
|
class: "Arguments"
|
|
});
|
|
this._addExpander(argsVar, frame.arguments);
|
|
|
|
// Signal that variables have been fetched.
|
|
DebuggerController.dispatchEvent("Debugger:FetchedVariables");
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Adds an 'onexpand' callback for a variable, lazily handling the addition of
|
|
* new properties.
|
|
*/
|
|
_addExpander: function SF__addExpander(aVar, aObject) {
|
|
// No need for expansion for null and undefined values, but we do need them
|
|
// for frame.arguments which is a regular array.
|
|
if (!aVar || !aObject || typeof aObject !== "object" ||
|
|
(aObject.type !== "object" && !Array.isArray(aObject))) {
|
|
return;
|
|
}
|
|
|
|
// Force the twisty to show up.
|
|
aVar.forceShowArrow();
|
|
aVar.onexpand = this._addVarProperties.bind(this, aVar, aObject);
|
|
},
|
|
|
|
/**
|
|
* Adds properties to a variable in the view. Triggered when a variable is
|
|
* expanded.
|
|
*/
|
|
_addVarProperties: function SF__addVarProperties(aVar, aObject) {
|
|
// Retrieve the properties only once.
|
|
if (aVar.fetched) {
|
|
return;
|
|
}
|
|
|
|
// For arrays we have to construct a grip-like object.
|
|
if (Array.isArray(aObject)) {
|
|
let properties = { length: { value: aObject.length } };
|
|
for (let i = 0, l = aObject.length; i < l; i++) {
|
|
properties[i] = { value: aObject[i] };
|
|
}
|
|
aVar.addProperties(properties);
|
|
|
|
// Expansion handlers must be set after the properties are added.
|
|
for (let i = 0, l = aObject.length; i < l; i++) {
|
|
this._addExpander(aVar[i], aObject[i]);
|
|
}
|
|
|
|
aVar.fetched = true;
|
|
return;
|
|
}
|
|
|
|
let objClient = this.activeThread.pauseGrip(aObject);
|
|
objClient.getPrototypeAndProperties(function SF_onProtoAndProps(aResponse) {
|
|
// Add __proto__.
|
|
if (aResponse.prototype.type !== "null") {
|
|
let properties = { "__proto__ ": { value: aResponse.prototype } };
|
|
aVar.addProperties(properties);
|
|
|
|
// Expansion handlers must be set after the properties are added.
|
|
this._addExpander(aVar["__proto__ "], aResponse.prototype);
|
|
}
|
|
|
|
// Sort all of the properties before adding them, for better UX.
|
|
let properties = {};
|
|
for each (let prop in Object.keys(aResponse.ownProperties).sort()) {
|
|
properties[prop] = aResponse.ownProperties[prop];
|
|
}
|
|
aVar.addProperties(properties);
|
|
|
|
// Expansion handlers must be set after the properties are added.
|
|
for (let prop in aResponse.ownProperties) {
|
|
this._addExpander(aVar[prop], aResponse.ownProperties[prop].value);
|
|
}
|
|
|
|
aVar.fetched = true;
|
|
}.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Adds the specified stack frame to the list.
|
|
*
|
|
* @param Debugger.Frame aFrame
|
|
* The new frame to add.
|
|
*/
|
|
_addFrame: function SF__addFrame(aFrame) {
|
|
let depth = aFrame.depth;
|
|
let label = DebuggerController.SourceScripts._getScriptLabel(aFrame.where.url);
|
|
|
|
let startText = this._getFrameTitle(aFrame);
|
|
let endText = label + ":" + aFrame.where.line;
|
|
|
|
let frame = DebuggerView.StackFrames.addFrame(depth, startText, endText);
|
|
if (frame) {
|
|
frame.debuggerFrame = aFrame;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Loads more stack frames from the debugger server cache.
|
|
*/
|
|
addMoreFrames: function SF_addMoreFrames() {
|
|
this.activeThread.fillFrames(
|
|
this.activeThread.cachedFrames.length + this.pageSize);
|
|
},
|
|
|
|
/**
|
|
* Create a textual representation for the stack frame specified, for
|
|
* displaying in the stack frame list.
|
|
*
|
|
* @param Debugger.Frame aFrame
|
|
* The stack frame to label.
|
|
*/
|
|
_getFrameTitle: function SF__getFrameTitle(aFrame) {
|
|
if (aFrame.type == "call") {
|
|
return aFrame["calleeName"] ? aFrame["calleeName"] : "(anonymous)";
|
|
}
|
|
return "(" + aFrame.type + ")";
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Keeps the source script list up-to-date, using the thread client's
|
|
* source script cache.
|
|
*/
|
|
function SourceScripts() {
|
|
this._onNewScript = this._onNewScript.bind(this);
|
|
this._onScriptsAdded = this._onScriptsAdded.bind(this);
|
|
this._onScriptsCleared = this._onScriptsCleared.bind(this);
|
|
this._onShowScript = this._onShowScript.bind(this);
|
|
this._onLoadSource = this._onLoadSource.bind(this);
|
|
this._onLoadSourceFinished = this._onLoadSourceFinished.bind(this);
|
|
}
|
|
|
|
SourceScripts.prototype = {
|
|
|
|
/**
|
|
* A cache containing simplified labels from script urls.
|
|
*/
|
|
_labelsCache: {},
|
|
|
|
/**
|
|
* Gets the current thread the client has connected to.
|
|
*/
|
|
get activeThread() {
|
|
return DebuggerController.activeThread;
|
|
},
|
|
|
|
/**
|
|
* Gets the current debugger client.
|
|
*/
|
|
get debuggerClient() {
|
|
return DebuggerController.client;
|
|
},
|
|
|
|
/**
|
|
* Watch the given thread client.
|
|
*
|
|
* @param function aCallback
|
|
* The next function in the initialization sequence.
|
|
*/
|
|
connect: function SS_connect(aCallback) {
|
|
window.addEventListener("Debugger:LoadSource", this._onLoadSource, false);
|
|
|
|
this.debuggerClient.addListener("newScript", this._onNewScript);
|
|
this.activeThread.addListener("scriptsadded", this._onScriptsAdded);
|
|
this.activeThread.addListener("scriptscleared", this._onScriptsCleared);
|
|
|
|
this._clearLabelsCache();
|
|
this._onScriptsCleared();
|
|
|
|
// Retrieve the list of scripts known to the server from before the client
|
|
// was ready to handle new script notifications.
|
|
this.activeThread.fillScripts();
|
|
|
|
aCallback && aCallback();
|
|
},
|
|
|
|
/**
|
|
* Disconnect from the client.
|
|
*/
|
|
disconnect: function TS_disconnect() {
|
|
window.removeEventListener("Debugger:LoadSource", this._onLoadSource, false);
|
|
|
|
if (!this.activeThread) {
|
|
return;
|
|
}
|
|
this.debuggerClient.removeListener("newScript", this._onNewScript);
|
|
this.activeThread.removeListener("scriptsadded", this._onScriptsAdded);
|
|
this.activeThread.removeListener("scriptscleared", this._onScriptsCleared);
|
|
},
|
|
|
|
/**
|
|
* Handler for the debugger client's unsolicited newScript notification.
|
|
*/
|
|
_onNewScript: function SS__onNewScript(aNotification, aPacket) {
|
|
this._addScript({ url: aPacket.url, startLine: aPacket.startLine }, true);
|
|
},
|
|
|
|
/**
|
|
* Handler for the thread client's scriptsadded notification.
|
|
*/
|
|
_onScriptsAdded: function SS__onScriptsAdded() {
|
|
for each (let script in this.activeThread.cachedScripts) {
|
|
this._addScript(script, false);
|
|
}
|
|
DebuggerView.Scripts.commitScripts();
|
|
},
|
|
|
|
/**
|
|
* Handler for the thread client's scriptscleared notification.
|
|
*/
|
|
_onScriptsCleared: function SS__onScriptsCleared() {
|
|
DebuggerView.Scripts.empty();
|
|
},
|
|
|
|
/**
|
|
* Sets the proper editor mode (JS or HTML) according to the specified
|
|
* content type, or by determining the type from the URL.
|
|
*
|
|
* @param string aUrl
|
|
* The script URL.
|
|
* @param string aContentType [optional]
|
|
* The script content type.
|
|
*/
|
|
_setEditorMode: function SS__setEditorMode(aUrl, aContentType) {
|
|
if (aContentType) {
|
|
if (/javascript/.test(aContentType)) {
|
|
DebuggerView.editor.setMode(SourceEditor.MODES.JAVASCRIPT);
|
|
} else {
|
|
DebuggerView.editor.setMode(SourceEditor.MODES.HTML);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Use JS mode for files with .js and .jsm extensions.
|
|
if (/\.jsm?$/.test(this._trimUrlQuery(aUrl))) {
|
|
DebuggerView.editor.setMode(SourceEditor.MODES.JAVASCRIPT);
|
|
} else {
|
|
DebuggerView.editor.setMode(SourceEditor.MODES.HTML);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Trims the query part of a url string, if necessary.
|
|
*
|
|
* @param string aUrl
|
|
* The script url.
|
|
* @return string
|
|
*/
|
|
_trimUrlQuery: function SS__trimUrlQuery(aUrl) {
|
|
let q = aUrl.indexOf('?');
|
|
if (q > -1) {
|
|
return aUrl.slice(0, q);
|
|
}
|
|
return aUrl;
|
|
},
|
|
|
|
/**
|
|
* Gets the prePath for a script URL.
|
|
*
|
|
* @param string aUrl
|
|
* The script url.
|
|
* @return string
|
|
* The script prePath if the url is valid, null otherwise.
|
|
*/
|
|
_getScriptPrePath: function SS__getScriptDomain(aUrl) {
|
|
try {
|
|
return Services.io.newURI(aUrl, null, null).prePath + "/";
|
|
} catch (e) {
|
|
}
|
|
return null;
|
|
},
|
|
|
|
/**
|
|
* Gets a unique, simplified label from a script url.
|
|
* ex: a). ici://some.address.com/random/subrandom/
|
|
* b). ni://another.address.org/random/subrandom/page.html
|
|
* c). san://interesting.address.gro/random/script.js
|
|
* d). si://interesting.address.moc/random/another/script.js
|
|
* =>
|
|
* a). subrandom/
|
|
* b). page.html
|
|
* c). script.js
|
|
* d). another/script.js
|
|
*
|
|
* @param string aUrl
|
|
* The script url.
|
|
* @param string aHref
|
|
* The content location href to be used. If unspecified, it will
|
|
* default to the script url prepath.
|
|
* @return string
|
|
* The simplified label.
|
|
*/
|
|
_getScriptLabel: function SS__getScriptLabel(aUrl, aHref) {
|
|
let url = this._trimUrlQuery(aUrl);
|
|
|
|
if (this._labelsCache[url]) {
|
|
return this._labelsCache[url];
|
|
}
|
|
|
|
let content = window.parent.content;
|
|
let domain = content ? content.location.href : this._getScriptPrePath(aUrl);
|
|
|
|
let href = aHref || domain;
|
|
let pathElements = url.split("/");
|
|
let label = pathElements.pop() || (pathElements.pop() + "/");
|
|
|
|
// If the label as a leaf name is already present in the scripts list.
|
|
if (DebuggerView.Scripts.containsLabel(label)) {
|
|
label = url.replace(href.substring(0, href.lastIndexOf("/") + 1), "");
|
|
|
|
// If the path/to/script is exactly the same, we're in different domains.
|
|
if (DebuggerView.Scripts.containsLabel(label)) {
|
|
label = url;
|
|
}
|
|
}
|
|
|
|
return this._labelsCache[url] = label;
|
|
},
|
|
|
|
/**
|
|
* Clears the labels cache, populated by SS_getScriptLabel.
|
|
* This should be done every time the content location changes.
|
|
*/
|
|
_clearLabelsCache: function SS__clearLabelsCache() {
|
|
this._labelsCache = {};
|
|
},
|
|
|
|
/**
|
|
* Add the specified script to the list.
|
|
*
|
|
* @param object aScript
|
|
* The script object coming from the active thread.
|
|
* @param boolean aForceFlag
|
|
* True to force the script to be immediately added.
|
|
*/
|
|
_addScript: function SS__addScript(aScript, aForceFlag) {
|
|
DebuggerView.Scripts.addScript(
|
|
this._getScriptLabel(aScript.url), aScript, aForceFlag);
|
|
},
|
|
|
|
/**
|
|
* Load the editor with the script text if available, otherwise fire an event
|
|
* to load and display the script text.
|
|
*
|
|
* @param object aScript
|
|
* The script object coming from the active thread.
|
|
* @param object [aOptions]
|
|
* Additional options for showing the script. Supported options:
|
|
* - targetLine: place the editor at the given line number.
|
|
*/
|
|
showScript: function SS_showScript(aScript, aOptions) {
|
|
if (aScript.loaded) {
|
|
this._onShowScript(aScript, aOptions);
|
|
return;
|
|
}
|
|
|
|
let editor = DebuggerView.editor;
|
|
editor.setMode(SourceEditor.MODES.TEXT);
|
|
editor.setText(L10N.getStr("loadingText"));
|
|
editor.resetUndo();
|
|
|
|
// Notify that we need to load a script file.
|
|
DebuggerController.dispatchEvent("Debugger:LoadSource", {
|
|
url: aScript.url,
|
|
options: aOptions
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Display the script source once it loads.
|
|
*
|
|
* @private
|
|
* @param object aScript
|
|
* The script object coming from the active thread.
|
|
* @param object aOptions [optional]
|
|
* Additional options for showing the script. Supported options:
|
|
* - targetLine: place the editor at the given line number.
|
|
*/
|
|
_onShowScript: function SS__onShowScript(aScript, aOptions) {
|
|
aOptions = aOptions || {};
|
|
|
|
this._setEditorMode(aScript.url, aScript.contentType);
|
|
|
|
let editor = DebuggerView.editor;
|
|
editor.setText(aScript.text);
|
|
editor.resetUndo();
|
|
|
|
DebuggerController.Breakpoints.updateEditorBreakpoints();
|
|
DebuggerController.StackFrames.updateEditorLocation();
|
|
|
|
// Handle any additional options for showing the script.
|
|
if (aOptions.targetLine) {
|
|
editor.setCaretPosition(aOptions.targetLine - 1);
|
|
}
|
|
|
|
// Notify that we shown script file.
|
|
DebuggerController.dispatchEvent("Debugger:ScriptShown", {
|
|
url: aScript.url
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Handles notifications to load a source script from the cache or from a
|
|
* local file.
|
|
*
|
|
* XXX: It may be better to use nsITraceableChannel to get to the sources
|
|
* without relying on caching when we can (not for eval, etc.):
|
|
* http://www.softwareishard.com/blog/firebug/nsitraceablechannel-intercept-http-traffic/
|
|
*/
|
|
_onLoadSource: function SS__onLoadSource(aEvent) {
|
|
let url = aEvent.detail.url;
|
|
let options = aEvent.detail.options;
|
|
let self = this;
|
|
|
|
switch (Services.io.extractScheme(url)) {
|
|
case "file":
|
|
case "chrome":
|
|
case "resource":
|
|
try {
|
|
NetUtil.asyncFetch(url, function onFetch(aStream, aStatus) {
|
|
if (!Components.isSuccessCode(aStatus)) {
|
|
return self._logError(url, aStatus);
|
|
}
|
|
let source = NetUtil.readInputStreamToString(aStream, aStream.available());
|
|
self._onLoadSourceFinished(url, source, null, options);
|
|
aStream.close();
|
|
});
|
|
} catch (ex) {
|
|
return self._logError(url, ex.name);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
let channel = Services.io.newChannel(url, null, null);
|
|
let chunks = [];
|
|
let streamListener = {
|
|
onStartRequest: function(aRequest, aContext, aStatusCode) {
|
|
if (!Components.isSuccessCode(aStatusCode)) {
|
|
return self._logError(url, aStatusCode);
|
|
}
|
|
},
|
|
onDataAvailable: function(aRequest, aContext, aStream, aOffset, aCount) {
|
|
chunks.push(NetUtil.readInputStreamToString(aStream, aCount));
|
|
},
|
|
onStopRequest: function(aRequest, aContext, aStatusCode) {
|
|
if (!Components.isSuccessCode(aStatusCode)) {
|
|
return self._logError(url, aStatusCode);
|
|
}
|
|
self._onLoadSourceFinished(
|
|
url, chunks.join(""), channel.contentType, options);
|
|
}
|
|
};
|
|
|
|
channel.loadFlags = channel.LOAD_FROM_CACHE;
|
|
channel.asyncOpen(streamListener, null);
|
|
break;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Called when source has been loaded.
|
|
*
|
|
* @private
|
|
* @param string aSourceUrl
|
|
* The URL of the source script.
|
|
* @param string aSourceText
|
|
* The text of the source script.
|
|
* @param string aContentType
|
|
* The content type of the source script.
|
|
* @param object aOptions [optional]
|
|
* Additional options for showing the script. Supported options:
|
|
* - targetLine: place the editor at the given line number.
|
|
*/
|
|
_onLoadSourceFinished:
|
|
function SS__onLoadSourceFinished(aSourceUrl, aSourceText, aContentType, aOptions) {
|
|
let scripts = document.getElementById("scripts");
|
|
let element = scripts.getElementsByAttribute("value", aSourceUrl)[0];
|
|
let script = element.getUserData("sourceScript");
|
|
|
|
script.loaded = true;
|
|
script.text = aSourceText;
|
|
script.contentType = aContentType;
|
|
element.setUserData("sourceScript", script, null);
|
|
|
|
this.showScript(script, aOptions);
|
|
},
|
|
|
|
/**
|
|
* Log an error message in the error console when a script fails to load.
|
|
*
|
|
* @param string aUrl
|
|
* The URL of the source script.
|
|
* @param string aStatus
|
|
* The failure status code.
|
|
*/
|
|
_logError: function SS__logError(aUrl, aStatus) {
|
|
Cu.reportError(L10N.getFormatStr("loadingError", [aUrl, aStatus]));
|
|
},
|
|
};
|
|
|
|
/**
|
|
* Handles all the breakpoints in the current debugger.
|
|
*/
|
|
function Breakpoints() {
|
|
this._onEditorBreakpointChange = this._onEditorBreakpointChange.bind(this);
|
|
this._onEditorBreakpointAdd = this._onEditorBreakpointAdd.bind(this);
|
|
this._onEditorBreakpointRemove = this._onEditorBreakpointRemove.bind(this);
|
|
this.addBreakpoint = this.addBreakpoint.bind(this);
|
|
this.removeBreakpoint = this.removeBreakpoint.bind(this);
|
|
this.getBreakpoint = this.getBreakpoint.bind(this);
|
|
}
|
|
|
|
Breakpoints.prototype = {
|
|
|
|
/**
|
|
* Skip editor breakpoint change events.
|
|
*
|
|
* This property tells the source editor event handler to skip handling of
|
|
* the BREAKPOINT_CHANGE events. This is used when the debugger adds/removes
|
|
* breakpoints from the editor. Typically, the BREAKPOINT_CHANGE event handler
|
|
* adds/removes events from the debugger, but when breakpoints are added from
|
|
* the public debugger API, we need to do things in reverse.
|
|
*
|
|
* This implementation relies on the fact that the source editor fires the
|
|
* BREAKPOINT_CHANGE events synchronously.
|
|
*
|
|
* @private
|
|
* @type boolean
|
|
*/
|
|
_skipEditorBreakpointChange: false,
|
|
|
|
/**
|
|
* The list of breakpoints in the debugger as tracked by the current
|
|
* debugger instance. This an object where the values are BreakpointActor
|
|
* objects received from the client, while the keys are actor names, for
|
|
* example "conn0.breakpoint3".
|
|
*
|
|
* @type object
|
|
*/
|
|
store: {},
|
|
|
|
/**
|
|
* Gets the current thread the client has connected to.
|
|
*/
|
|
get activeThread() {
|
|
return DebuggerController.ThreadState.activeThread;
|
|
},
|
|
|
|
/**
|
|
* Gets the source editor in the debugger view.
|
|
*/
|
|
get editor() {
|
|
return DebuggerView.editor;
|
|
},
|
|
|
|
/**
|
|
* Sets up the source editor breakpoint handlers.
|
|
*/
|
|
initialize: function BP_initialize() {
|
|
this.editor.addEventListener(
|
|
SourceEditor.EVENTS.BREAKPOINT_CHANGE, this._onEditorBreakpointChange);
|
|
},
|
|
|
|
/**
|
|
* Removes all currently added breakpoints.
|
|
*/
|
|
destroy: function BP_destroy() {
|
|
for each (let breakpoint in this.store) {
|
|
this.removeBreakpoint(breakpoint);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Event handler for breakpoint changes that happen in the editor. This
|
|
* function syncs the breakpoint changes in the editor to those in the
|
|
* debugger.
|
|
*
|
|
* @private
|
|
* @param object aEvent
|
|
* The SourceEditor.EVENTS.BREAKPOINT_CHANGE event object.
|
|
*/
|
|
_onEditorBreakpointChange: function BP__onEditorBreakpointChange(aEvent) {
|
|
if (this._skipEditorBreakpointChange) {
|
|
return;
|
|
}
|
|
|
|
aEvent.added.forEach(this._onEditorBreakpointAdd, this);
|
|
aEvent.removed.forEach(this._onEditorBreakpointRemove, this);
|
|
},
|
|
|
|
/**
|
|
* Event handler for new breakpoints that come from the editor.
|
|
*
|
|
* @private
|
|
* @param object aBreakpoint
|
|
* The breakpoint object coming from the editor.
|
|
*/
|
|
_onEditorBreakpointAdd: function BP__onEditorBreakpointAdd(aBreakpoint) {
|
|
let url = DebuggerView.Scripts.selected;
|
|
if (!url) {
|
|
return;
|
|
}
|
|
|
|
let line = aBreakpoint.line + 1;
|
|
|
|
let callback = function(aClient, aError) {
|
|
if (aError) {
|
|
this._skipEditorBreakpointChange = true;
|
|
let result = this.editor.removeBreakpoint(aBreakpoint.line);
|
|
this._skipEditorBreakpointChange = false;
|
|
}
|
|
}.bind(this);
|
|
this.addBreakpoint({ url: url, line: line }, callback, true);
|
|
},
|
|
|
|
/**
|
|
* Event handler for breakpoints that are removed from the editor.
|
|
*
|
|
* @private
|
|
* @param object aBreakpoint
|
|
* The breakpoint object that was removed from the editor.
|
|
*/
|
|
_onEditorBreakpointRemove: function BP__onEditorBreakpointRemove(aBreakpoint) {
|
|
let url = DebuggerView.Scripts.selected;
|
|
if (!url) {
|
|
return;
|
|
}
|
|
|
|
let line = aBreakpoint.line + 1;
|
|
|
|
let breakpoint = this.getBreakpoint(url, line);
|
|
if (breakpoint) {
|
|
this.removeBreakpoint(breakpoint, null, true);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Update the breakpoints in the editor view. This function takes the list of
|
|
* breakpoints in the debugger and adds them back into the editor view. This
|
|
* is invoked when the selected script is changed.
|
|
*/
|
|
updateEditorBreakpoints: function BP_updateEditorBreakpoints() {
|
|
let url = DebuggerView.Scripts.selected;
|
|
if (!url) {
|
|
return;
|
|
}
|
|
|
|
this._skipEditorBreakpointChange = true;
|
|
for each (let breakpoint in this.store) {
|
|
if (breakpoint.location.url == url) {
|
|
this.editor.addBreakpoint(breakpoint.location.line - 1);
|
|
}
|
|
}
|
|
this._skipEditorBreakpointChange = false;
|
|
},
|
|
|
|
/**
|
|
* Add a breakpoint.
|
|
*
|
|
* @param object aLocation
|
|
* The location where you want the breakpoint. This object must have
|
|
* two properties:
|
|
* - url - the URL of the script.
|
|
* - line - the line number (starting from 1).
|
|
* @param function [aCallback]
|
|
* Optional function to invoke once the breakpoint is added. The
|
|
* callback is invoked with two arguments:
|
|
* - aBreakpointClient - the BreakpointActor client object, if the
|
|
* breakpoint has been added successfully.
|
|
* - aResponseError - if there was any error.
|
|
* @param boolean [aNoEditorUpdate=false]
|
|
* Tells if you want to skip editor updates. Typically the editor is
|
|
* updated to visually indicate that a breakpoint has been added.
|
|
*/
|
|
addBreakpoint:
|
|
function BP_addBreakpoint(aLocation, aCallback, aNoEditorUpdate) {
|
|
let breakpoint = this.getBreakpoint(aLocation.url, aLocation.line);
|
|
if (breakpoint) {
|
|
aCallback && aCallback(breakpoint);
|
|
return;
|
|
}
|
|
|
|
this.activeThread.setBreakpoint(aLocation, function(aResponse, aBpClient) {
|
|
if (!aResponse.error) {
|
|
this.store[aBpClient.actor] = aBpClient;
|
|
|
|
if (!aNoEditorUpdate) {
|
|
let url = DebuggerView.Scripts.selected;
|
|
if (url == aLocation.url) {
|
|
this._skipEditorBreakpointChange = true;
|
|
this.editor.addBreakpoint(aLocation.line - 1);
|
|
this._skipEditorBreakpointChange = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
aCallback && aCallback(aBpClient, aResponse.error);
|
|
}.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Remove a breakpoint.
|
|
*
|
|
* @param object aBreakpoint
|
|
* The breakpoint you want to remove.
|
|
* @param function [aCallback]
|
|
* Optional function to invoke once the breakpoint is removed. The
|
|
* callback is invoked with one argument: the breakpoint location
|
|
* object which holds the url and line properties.
|
|
* @param boolean [aNoEditorUpdate=false]
|
|
* Tells if you want to skip editor updates. Typically the editor is
|
|
* updated to visually indicate that a breakpoint has been removed.
|
|
*/
|
|
removeBreakpoint:
|
|
function BP_removeBreakpoint(aBreakpoint, aCallback, aNoEditorUpdate) {
|
|
if (!(aBreakpoint.actor in this.store)) {
|
|
aCallback && aCallback(aBreakpoint.location);
|
|
return;
|
|
}
|
|
|
|
aBreakpoint.remove(function() {
|
|
delete this.store[aBreakpoint.actor];
|
|
|
|
if (!aNoEditorUpdate) {
|
|
let url = DebuggerView.Scripts.selected;
|
|
if (url == aBreakpoint.location.url) {
|
|
this._skipEditorBreakpointChange = true;
|
|
this.editor.removeBreakpoint(aBreakpoint.location.line - 1);
|
|
this._skipEditorBreakpointChange = false;
|
|
}
|
|
}
|
|
|
|
aCallback && aCallback(aBreakpoint.location);
|
|
}.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Get the breakpoint object at the given location.
|
|
*
|
|
* @param string aUrl
|
|
* The URL of where the breakpoint is.
|
|
* @param number aLine
|
|
* The line number where the breakpoint is.
|
|
* @return object
|
|
* The BreakpointActor object.
|
|
*/
|
|
getBreakpoint: function BP_getBreakpoint(aUrl, aLine) {
|
|
for each (let breakpoint in this.store) {
|
|
if (breakpoint.location.url == aUrl && breakpoint.location.line == aLine) {
|
|
return breakpoint;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Localization convenience methods.
|
|
*/
|
|
let L10N = {
|
|
|
|
/**
|
|
* L10N shortcut function.
|
|
*
|
|
* @param string aName
|
|
* @return string
|
|
*/
|
|
getStr: function L10N_getStr(aName) {
|
|
return this.stringBundle.GetStringFromName(aName);
|
|
},
|
|
|
|
/**
|
|
* L10N shortcut function.
|
|
*
|
|
* @param string aName
|
|
* @param array aArray
|
|
* @return string
|
|
*/
|
|
getFormatStr: function L10N_getFormatStr(aName, aArray) {
|
|
return this.stringBundle.formatStringFromName(aName, aArray, aArray.length);
|
|
}
|
|
};
|
|
|
|
XPCOMUtils.defineLazyGetter(L10N, "stringBundle", function() {
|
|
return Services.strings.createBundle(DBG_STRINGS_URI);
|
|
});
|
|
|
|
/**
|
|
* Shortcuts for accessing various debugger preferences.
|
|
*/
|
|
let Prefs = {
|
|
|
|
/**
|
|
* Gets a flag specifying if the the debugger should automatically connect to
|
|
* the default host and port number.
|
|
* @return boolean
|
|
*/
|
|
get remoteAutoConnect() {
|
|
if (this._autoConn === undefined) {
|
|
this._autoConn = Services.prefs.getBoolPref("devtools.debugger.remote-autoconnect");
|
|
}
|
|
return this._autoConn;
|
|
},
|
|
|
|
/**
|
|
* Sets a flag specifying if the the debugger should automatically connect.
|
|
* @param boolean value
|
|
*/
|
|
set remoteAutoConnect(value) {
|
|
Services.prefs.setBoolPref("devtools.debugger.remote-autoconnect", value);
|
|
this._autoConn = value;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Gets the preferred default remote debugging host.
|
|
* @return string
|
|
*/
|
|
XPCOMUtils.defineLazyGetter(Prefs, "remoteHost", function() {
|
|
return Services.prefs.getCharPref("devtools.debugger.remote-host");
|
|
});
|
|
|
|
/**
|
|
* Gets the preferred default remote debugging port.
|
|
* @return number
|
|
*/
|
|
XPCOMUtils.defineLazyGetter(Prefs, "remotePort", function() {
|
|
return Services.prefs.getIntPref("devtools.debugger.remote-port");
|
|
});
|
|
|
|
/**
|
|
* Gets the max number of attempts to reconnect to a remote server.
|
|
* @return number
|
|
*/
|
|
XPCOMUtils.defineLazyGetter(Prefs, "remoteConnectionRetries", function() {
|
|
return Services.prefs.getIntPref("devtools.debugger.remote-connection-retries");
|
|
});
|
|
|
|
/**
|
|
* Gets the remote debugging connection timeout (in milliseconds).
|
|
* @return number
|
|
*/
|
|
XPCOMUtils.defineLazyGetter(Prefs, "remoteTimeout", function() {
|
|
return Services.prefs.getIntPref("devtools.debugger.remote-timeout");
|
|
});
|
|
|
|
/**
|
|
* Preliminary setup for the DebuggerController object.
|
|
*/
|
|
DebuggerController.init();
|
|
DebuggerController.ThreadState = new ThreadState();
|
|
DebuggerController.StackFrames = new StackFrames();
|
|
DebuggerController.SourceScripts = new SourceScripts();
|
|
DebuggerController.Breakpoints = new Breakpoints();
|
|
|
|
/**
|
|
* Export some properties to the global scope for easier access in tests.
|
|
*/
|
|
Object.defineProperty(window, "gClient", {
|
|
get: function() { return DebuggerController.client; }
|
|
});
|
|
|
|
Object.defineProperty(window, "gTabClient", {
|
|
get: function() { return DebuggerController.tabClient; }
|
|
});
|
|
|
|
Object.defineProperty(window, "gThreadClient", {
|
|
get: function() { return DebuggerController.activeThread; }
|
|
});
|