gecko/modules/plugin/test/mochitest/test_windowed_invalidate.html

61 lines
1.7 KiB
HTML

<html>
<head>
<title>Test NPN_Invalidate working for a windowed plugin</title>
<script type="text/javascript"
src="/MochiKit/packed.js"></script>
<script type="text/javascript"
src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css"
href="/tests/SimpleTest/test.css" />
</head>
<body onload="checkPaintCountStabilized()">
<p id="display"></p>
<embed id="p" type="application/x-test" wmode="window" drawmode="solid"
color="FFFF0000">
</embed>
<script class="testbody" type="application/javascript">
SimpleTest.waitForExplicitFinish();
var lastPaintCount;
var p = document.getElementById("p");
function checkPainted() {
if (p.getPaintCount() > lastPaintCount) {
ok(true, "Plugin did repaint");
SimpleTest.finish();
} else {
setTimeout(checkPainted, 100);
}
}
function doTest() {
// Cause the plugin to invalidate itself using NPN_Invalidate,
// and then wait for the plugin's paintCount to increase. This is the
// simplest way to check that a windowed plugin has repainted.
p.setColor("FF00FF00");
checkPainted();
}
function checkPaintCountStabilized() {
// Wait for the paint count to stabilize (i.e. doesn't change for a full
// second), so that all buffered-up painting is hopefully finished,
// before running the test
lastPaintCount = p.getPaintCount();
setTimeout(function() {
var newCount = p.getPaintCount();
if (newCount == lastPaintCount) {
doTest();
} else {
checkPaintCountStabilized();
}
}, 1000);
}
</script>
<div id="verbose">
</div>
</body>
</html>