gecko/dom/canvas/WebGLVertexArrayObject.h

43 lines
1.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_WebGLVertexArrayObject_h
#define mozilla_dom_WebGLVertexArrayObject_h
#include "WebGLVertexArrayGL.h"
namespace mozilla {
namespace dom {
/**
* This class implements the DOM bindings for WebGL 2 VAO.
*
* This exists to so the object returned from gl.createVertexArray()
* is an instance of WebGLVertexArrayObject (to match the WebGL 2
* spec.)
*/
class WebGLVertexArrayObject final
: public WebGLVertexArrayGL
{
public:
static WebGLVertexArray* Create(WebGLContext* webgl);
virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
private:
explicit WebGLVertexArrayObject(WebGLContext* webgl)
: WebGLVertexArrayGL(webgl)
{ }
~WebGLVertexArrayObject() {
DeleteOnce();
}
};
} // namespace dom
} // namespace mozilla
#endif // !mozilla_dom_WebGLVertexArrayObject_h