gecko/content/media/nsMediaDecoder.h

551 lines
21 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla code.
*
* The Initial Developer of the Original Code is the Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2007
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Chris Double <chris.double@double.co.nz>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#if !defined(nsMediaDecoder_h_)
#define nsMediaDecoder_h_
#include "mozilla/XPCOM.h"
#include "nsIPrincipal.h"
#include "nsSize.h"
#include "prlog.h"
#include "gfxContext.h"
#include "gfxRect.h"
#include "nsITimer.h"
#include "ImageLayers.h"
#include "mozilla/ReentrantMonitor.h"
#include "mozilla/Mutex.h"
#include "nsIMemoryReporter.h"
class nsHTMLMediaElement;
class nsMediaStream;
class nsIStreamListener;
class nsTimeRanges;
// The size to use for audio data frames in MozAudioAvailable events.
// This value is per channel, and is chosen to give ~43 fps of events,
// for example, 44100 with 2 channels, 2*1024 = 2048.
static const PRUint32 FRAMEBUFFER_LENGTH_PER_CHANNEL = 1024;
// The total size of the framebuffer used for MozAudioAvailable events
// has to be within the following range.
static const PRUint32 FRAMEBUFFER_LENGTH_MIN = 512;
static const PRUint32 FRAMEBUFFER_LENGTH_MAX = 16384;
// All methods of nsMediaDecoder must be called from the main thread only
// with the exception of GetImageContainer, SetVideoData and GetStatistics,
// which can be called from any thread.
class nsMediaDecoder : public nsIObserver
{
public:
typedef mozilla::TimeStamp TimeStamp;
typedef mozilla::TimeDuration TimeDuration;
typedef mozilla::layers::ImageContainer ImageContainer;
typedef mozilla::layers::Image Image;
typedef mozilla::ReentrantMonitor ReentrantMonitor;
typedef mozilla::Mutex Mutex;
nsMediaDecoder();
virtual ~nsMediaDecoder();
// Create a new decoder of the same type as this one.
virtual nsMediaDecoder* Clone() = 0;
// Perform any initialization required for the decoder.
// Return true on successful initialisation, false
// on failure.
virtual bool Init(nsHTMLMediaElement* aElement);
// Get the current nsMediaStream being used. Its URI will be returned
// by currentSrc. Returns what was passed to Load(), if Load() has been called.
virtual nsMediaStream* GetStream() = 0;
// Return the principal of the current URI being played or downloaded.
virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal() = 0;
// Return the time position in the video stream being
// played measured in seconds.
virtual double GetCurrentTime() = 0;
// Seek to the time position in (seconds) from the start of the video.
virtual nsresult Seek(double aTime) = 0;
// Called by the element when the playback rate has been changed.
// Adjust the speed of the playback, optionally with pitch correction,
// when this is called.
virtual nsresult PlaybackRateChanged() = 0;
// Return the duration of the video in seconds.
virtual double GetDuration() = 0;
// A media stream is assumed to be infinite if the metadata doesn't
// contain the duration, and range requests are not supported, and
// no headers give a hint of a possible duration (Content-Length,
// Content-Duration, and variants), and we cannot seek in the media
// stream to determine the duration.
//
// When the media stream ends, we can know the duration, thus the stream is
// no longer considered to be infinite.
virtual void SetInfinite(bool aInfinite) = 0;
// Return true if the stream is infinite (see SetInfinite).
virtual bool IsInfinite() = 0;
// Pause video playback.
virtual void Pause() = 0;
// Set the audio volume. It should be a value from 0 to 1.0.
virtual void SetVolume(double aVolume) = 0;
// Start playback of a video. 'Load' must have previously been
// called.
virtual nsresult Play() = 0;
// Start downloading the media. Decode the downloaded data up to the
// point of the first frame of data.
// aStream is the media stream to use. Ownership of aStream passes to
// the decoder, even if Load returns an error.
// This is called at most once per decoder, after Init().
virtual nsresult Load(nsMediaStream* aStream,
nsIStreamListener **aListener,
nsMediaDecoder* aCloneDonor) = 0;
// Called when the video file has completed downloading.
virtual void ResourceLoaded() = 0;
// Called if the media file encounters a network error.
virtual void NetworkError() = 0;
// Call from any thread safely. Return true if we are currently
// seeking in the media resource.
virtual bool IsSeeking() const = 0;
// Return true if the decoder has reached the end of playback.
// Call in the main thread only.
virtual bool IsEnded() const = 0;
// Called when a "MozAudioAvailable" event listener is added. This enables
// the decoder to only dispatch "MozAudioAvailable" events when a
// handler exists, reducing overhead. Called on the main thread.
virtual void NotifyAudioAvailableListener() = 0;
struct Statistics {
// Estimate of the current playback rate (bytes/second).
double mPlaybackRate;
// Estimate of the current download rate (bytes/second). This
// ignores time that the channel was paused by Gecko.
double mDownloadRate;
// Total length of media stream in bytes; -1 if not known
PRInt64 mTotalBytes;
// Current position of the download, in bytes. This is the offset of
// the first uncached byte after the decoder position.
PRInt64 mDownloadPosition;
// Current position of decoding, in bytes (how much of the stream
// has been consumed)
PRInt64 mDecoderPosition;
// Current position of playback, in bytes
PRInt64 mPlaybackPosition;
// If false, then mDownloadRate cannot be considered a reliable
// estimate (probably because the download has only been running
// a short time).
bool mDownloadRateReliable;
// If false, then mPlaybackRate cannot be considered a reliable
// estimate (probably because playback has only been running
// a short time).
bool mPlaybackRateReliable;
};
// Frame decoding/painting related performance counters.
// Threadsafe.
class FrameStatistics {
public:
FrameStatistics() :
mReentrantMonitor("nsMediaDecoder::FrameStats"),
mParsedFrames(0),
mDecodedFrames(0),
mPresentedFrames(0) {}
// Returns number of frames which have been parsed from the media.
// Can be called on any thread.
PRUint32 GetParsedFrames() {
mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return mParsedFrames;
}
// Returns the number of parsed frames which have been decoded.
// Can be called on any thread.
PRUint32 GetDecodedFrames() {
mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return mDecodedFrames;
}
// Returns the number of decoded frames which have been sent to the rendering
// pipeline for painting ("presented").
// Can be called on any thread.
PRUint32 GetPresentedFrames() {
mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return mPresentedFrames;
}
// Increments the parsed and decoded frame counters by the passed in counts.
// Can be called on any thread.
void NotifyDecodedFrames(PRUint32 aParsed, PRUint32 aDecoded) {
if (aParsed == 0 && aDecoded == 0)
return;
mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
mParsedFrames += aParsed;
mDecodedFrames += aDecoded;
}
// Increments the presented frame counters.
// Can be called on any thread.
void NotifyPresentedFrame() {
mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
++mPresentedFrames;
}
private:
// ReentrantMonitor to protect access of playback statistics.
ReentrantMonitor mReentrantMonitor;
// Number of frames parsed and demuxed from media.
// Access protected by mStatsReentrantMonitor.
PRUint32 mParsedFrames;
// Number of parsed frames which were actually decoded.
// Access protected by mStatsReentrantMonitor.
PRUint32 mDecodedFrames;
// Number of decoded frames which were actually sent down the rendering
// pipeline to be painted ("presented"). Access protected by mStatsReentrantMonitor.
PRUint32 mPresentedFrames;
};
// Stack based class to assist in notifying the frame statistics of
// parsed and decoded frames. Use inside video demux & decode functions
// to ensure all parsed and decoded frames are reported on all return paths.
class AutoNotifyDecoded {
public:
AutoNotifyDecoded(nsMediaDecoder* aDecoder, PRUint32& aParsed, PRUint32& aDecoded)
: mDecoder(aDecoder), mParsed(aParsed), mDecoded(aDecoded) {}
~AutoNotifyDecoded() {
mDecoder->GetFrameStatistics().NotifyDecodedFrames(mParsed, mDecoded);
}
private:
nsMediaDecoder* mDecoder;
PRUint32& mParsed;
PRUint32& mDecoded;
};
// Time in seconds by which the last painted video frame was late by.
// E.g. if the last painted frame should have been painted at time t,
// but was actually painted at t+n, this returns n in seconds. Threadsafe.
double GetFrameDelay();
// Return statistics. This is used for progress events and other things.
// This can be called from any thread. It's only a snapshot of the
// current state, since other threads might be changing the state
// at any time.
virtual Statistics GetStatistics() = 0;
// Return the frame decode/paint related statistics.
FrameStatistics& GetFrameStatistics() { return mFrameStats; }
// Set the duration of the media resource in units of seconds.
// This is called via a channel listener if it can pick up the duration
// from a content header. Must be called from the main thread only.
virtual void SetDuration(double aDuration) = 0;
// Set a flag indicating whether seeking is supported
virtual void SetSeekable(bool aSeekable) = 0;
// Return true if seeking is supported.
virtual bool IsSeekable() = 0;
// Return the time ranges that can be seeked into.
virtual nsresult GetSeekable(nsTimeRanges* aSeekable) = 0;
// Set the end time of the media resource. When playback reaches
// this point the media pauses. aTime is in seconds.
virtual void SetEndTime(double aTime) = 0;
// Invalidate the frame.
virtual void Invalidate();
// Fire progress events if needed according to the time and byte
// constraints outlined in the specification. aTimer is true
// if the method is called as a result of the progress timer rather
// than the result of downloaded data.
virtual void Progress(bool aTimer);
// Fire timeupdate events if needed according to the time constraints
// outlined in the specification.
virtual void FireTimeUpdate();
// Called by nsMediaStream when the "cache suspended" status changes.
// If nsMediaStream::IsSuspendedByCache returns true, then the decoder
// should stop buffering or otherwise waiting for download progress and
// start consuming data, if possible, because the cache is full.
virtual void NotifySuspendedStatusChanged() = 0;
// Called by nsMediaStream when some data has been received.
// Call on the main thread only.
virtual void NotifyBytesDownloaded() = 0;
// Called by nsChannelToPipeListener or nsMediaStream when the
// download has ended. Called on the main thread only. aStatus is
// the result from OnStopRequest.
virtual void NotifyDownloadEnded(nsresult aStatus) = 0;
// Called as data arrives on the stream and is read into the cache. Called
// on the main thread only.
virtual void NotifyDataArrived(const char* aBuffer, PRUint32 aLength, PRUint32 aOffset) = 0;
// Cleanup internal data structures. Must be called on the main
// thread by the owning object before that object disposes of this object.
virtual void Shutdown();
// Suspend any media downloads that are in progress. Called by the
// media element when it is sent to the bfcache, or when we need
// to throttle the download. Call on the main thread only. This can
// be called multiple times, there's an internal "suspend count".
virtual void Suspend() = 0;
// Resume any media downloads that have been suspended. Called by the
// media element when it is restored from the bfcache, or when we need
// to stop throttling the download. Call on the main thread only.
// The download will only actually resume once as many Resume calls
// have been made as Suspend calls. When aForceBuffering is true,
// we force the decoder to go into buffering state before resuming
// playback.
virtual void Resume(bool aForceBuffering) = 0;
// Returns a weak reference to the media element we're decoding for,
// if it's available.
nsHTMLMediaElement* GetMediaElement();
// Returns the current size of the framebuffer used in
// MozAudioAvailable events.
PRUint32 GetFrameBufferLength() { return mFrameBufferLength; };
// Sets the length of the framebuffer used in MozAudioAvailable events.
// The new size must be between 512 and 16384.
virtual nsresult RequestFrameBufferLength(PRUint32 aLength);
// Moves any existing channel loads into the background, so that they don't
// block the load event. This is called when we stop delaying the load
// event. Any new loads initiated (for example to seek) will also be in the
// background. Implementations of this must call MoveLoadsToBackground() on
// their nsMediaStream.
virtual void MoveLoadsToBackground()=0;
// Gets the image container for the media element. Will return null if
// the element is not a video element. This can be called from any
// thread; ImageContainers can be used from any thread.
ImageContainer* GetImageContainer() { return mImageContainer; }
// Set the video width, height, pixel aspect ratio, current image and
// target paint time of the next video frame to be displayed.
// Ownership of the image is transferred to the layers subsystem.
void SetVideoData(const gfxIntSize& aSize,
Image* aImage,
TimeStamp aTarget);
// Constructs the time ranges representing what segments of the media
// are buffered and playable.
virtual nsresult GetBuffered(nsTimeRanges* aBuffered) = 0;
// Returns true if we can play the entire media through without stopping
// to buffer, given the current download and playback rates.
bool CanPlayThrough();
// Returns the size, in bytes, of the heap memory used by the currently
// queued decoded video and audio data.
virtual PRInt64 VideoQueueMemoryInUse() = 0;
virtual PRInt64 AudioQueueMemoryInUse() = 0;
protected:
// Start timer to update download progress information.
nsresult StartProgress();
// Stop progress information timer.
nsresult StopProgress();
// Ensures our media stream has been pinned.
void PinForSeek();
// Ensures our media stream has been unpinned.
void UnpinForSeek();
// Timer used for updating progress events
nsCOMPtr<nsITimer> mProgressTimer;
// This should only ever be accessed from the main thread.
// It is set in Init and cleared in Shutdown when the element goes away.
// The decoder does not add a reference the element.
nsHTMLMediaElement* mElement;
PRInt32 mRGBWidth;
PRInt32 mRGBHeight;
// Counters related to decode and presentation of frames.
FrameStatistics mFrameStats;
// The time at which the current video frame should have been painted.
// Access protected by mVideoUpdateLock.
TimeStamp mPaintTarget;
// The delay between the last video frame being presented and it being
// painted. This is time elapsed after mPaintTarget until the most recently
// painted frame appeared on screen. Access protected by mVideoUpdateLock.
TimeDuration mPaintDelay;
nsRefPtr<ImageContainer> mImageContainer;
// Time that the last progress event was fired. Read/Write from the
// main thread only.
TimeStamp mProgressTime;
// Time that data was last read from the media resource. Used for
// computing if the download has stalled and to rate limit progress events
// when data is arriving slower than PROGRESS_MS. A value of null indicates
// that a stall event has already fired and not to fire another one until
// more data is received. Read/Write from the main thread only.
TimeStamp mDataTime;
// Lock around the video RGB, width and size data. This
// is used in the decoder backend threads and the main thread
// to ensure that repainting the video does not use these
// values while they are out of sync (width changed but
// not height yet, etc).
// Backends that are updating the height, width or writing
// to the RGB buffer must obtain this lock first to ensure that
// the video element does not use video data or sizes that are
// in the midst of being changed.
Mutex mVideoUpdateLock;
// The framebuffer size to use for audioavailable events.
PRUint32 mFrameBufferLength;
// True when our media stream has been pinned. We pin the stream
// while seeking.
bool mPinnedForSeek;
// Set to true when the video width, height or pixel aspect ratio is
// changed by SetVideoData(). The next call to Invalidate() will recalculate
// and update the intrinsic size on the element, request a frame reflow and
// then reset this flag.
bool mSizeChanged;
// Set to true in SetVideoData() if the new image has a different size
// than the current image. The image size is also affected by transforms
// so this can be true even if mSizeChanged is false, for example when
// zooming. The next call to Invalidate() will call nsIFrame::Invalidate
// when this flag is set, rather than just InvalidateLayer, and then reset
// this flag.
bool mImageContainerSizeChanged;
// True if the decoder is being shutdown. At this point all events that
// are currently queued need to return immediately to prevent javascript
// being run that operates on the element and decoder during shutdown.
// Read/Write from the main thread only.
bool mShuttingDown;
};
namespace mozilla {
class MediaMemoryReporter
{
MediaMemoryReporter();
~MediaMemoryReporter();
static MediaMemoryReporter* sUniqueInstance;
static MediaMemoryReporter* UniqueInstance() {
if (!sUniqueInstance) {
sUniqueInstance = new MediaMemoryReporter;
}
return sUniqueInstance;
}
typedef nsTArray<nsMediaDecoder*> DecodersArray;
static DecodersArray& Decoders() {
return UniqueInstance()->mDecoders;
}
DecodersArray mDecoders;
nsCOMPtr<nsIMemoryReporter> mMediaDecodedVideoMemory;
nsCOMPtr<nsIMemoryReporter> mMediaDecodedAudioMemory;
public:
static void AddMediaDecoder(nsMediaDecoder* aDecoder) {
Decoders().AppendElement(aDecoder);
}
static void RemoveMediaDecoder(nsMediaDecoder* aDecoder) {
DecodersArray& decoders = Decoders();
decoders.RemoveElement(aDecoder);
if (decoders.IsEmpty()) {
delete sUniqueInstance;
sUniqueInstance = nsnull;
}
}
static PRInt64 GetDecodedVideoMemory() {
DecodersArray& decoders = Decoders();
PRInt64 result = 0;
for (size_t i = 0; i < decoders.Length(); ++i) {
result += decoders[i]->VideoQueueMemoryInUse();
}
return result;
}
static PRInt64 GetDecodedAudioMemory() {
DecodersArray& decoders = Decoders();
PRInt64 result = 0;
for (size_t i = 0; i < decoders.Length(); ++i) {
result += decoders[i]->AudioQueueMemoryInUse();
}
return result;
}
};
} //namespace mozilla
#endif