mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
184 lines
5.5 KiB
C++
184 lines
5.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is Mozilla Corporation code.
|
|
*
|
|
* The Initial Developer of the Original Code is Mozilla Foundation.
|
|
* Portions created by the Initial Developer are Copyright (C) 2009
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Bas Schouten <bschouten@mozilla.org>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
#ifndef GFX_IMAGELAYERD3D9_H
|
|
#define GFX_IMAGELAYERD3D9_H
|
|
|
|
#include "LayerManagerD3D9.h"
|
|
#include "ImageLayers.h"
|
|
#include "yuv_convert.h"
|
|
#include "mozilla/Mutex.h"
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
class THEBES_API ImageContainerD3D9 : public ImageContainer
|
|
{
|
|
public:
|
|
ImageContainerD3D9(IDirect3DDevice9 *aDevice);
|
|
virtual ~ImageContainerD3D9() {}
|
|
|
|
virtual already_AddRefed<Image> CreateImage(const Image::Format* aFormats,
|
|
PRUint32 aNumFormats);
|
|
|
|
virtual void SetCurrentImage(Image* aImage);
|
|
|
|
virtual already_AddRefed<Image> GetCurrentImage();
|
|
|
|
virtual already_AddRefed<gfxASurface> GetCurrentAsSurface(gfxIntSize* aSize);
|
|
|
|
virtual gfxIntSize GetCurrentSize();
|
|
|
|
virtual PRBool SetLayerManager(LayerManager *aManager);
|
|
|
|
virtual LayerManager::LayersBackend GetBackendType() { return LayerManager::LAYERS_D3D9; }
|
|
|
|
IDirect3DDevice9 *device() { return mDevice; }
|
|
void SetDevice(IDirect3DDevice9 *aDevice) { mDevice = aDevice; }
|
|
|
|
private:
|
|
typedef mozilla::Mutex Mutex;
|
|
|
|
nsRefPtr<Image> mActiveImage;
|
|
|
|
nsRefPtr<IDirect3DDevice9> mDevice;
|
|
|
|
Mutex mActiveImageLock;
|
|
};
|
|
|
|
class THEBES_API ImageLayerD3D9 : public ImageLayer,
|
|
public LayerD3D9
|
|
{
|
|
public:
|
|
ImageLayerD3D9(LayerManagerD3D9 *aManager)
|
|
: ImageLayer(aManager, NULL)
|
|
, LayerD3D9(aManager)
|
|
{
|
|
mImplData = static_cast<LayerD3D9*>(this);
|
|
}
|
|
|
|
// LayerD3D9 Implementation
|
|
virtual Layer* GetLayer();
|
|
|
|
virtual void RenderLayer();
|
|
};
|
|
|
|
class THEBES_API ImageD3D9
|
|
{
|
|
public:
|
|
virtual already_AddRefed<gfxASurface> GetAsSurface() = 0;
|
|
};
|
|
|
|
class THEBES_API PlanarYCbCrImageD3D9 : public PlanarYCbCrImage,
|
|
public ImageD3D9
|
|
{
|
|
public:
|
|
PlanarYCbCrImageD3D9();
|
|
~PlanarYCbCrImageD3D9() {}
|
|
|
|
virtual void SetData(const Data &aData);
|
|
|
|
/*
|
|
* Upload the data from out mData into our textures. For now we use this to
|
|
* make sure the textures are created and filled on the main thread.
|
|
*/
|
|
void AllocateTextures(IDirect3DDevice9 *aDevice);
|
|
/*
|
|
* XXX
|
|
* Free the textures, we call this from the main thread when we're done
|
|
* drawing this frame. We cannot free this from the constructor since it may
|
|
* be destroyed off the main-thread and might not be able to properly clean
|
|
* up its textures
|
|
*/
|
|
void FreeTextures();
|
|
PRBool HasData() { return mHasData; }
|
|
|
|
virtual already_AddRefed<gfxASurface> GetAsSurface();
|
|
|
|
nsAutoArrayPtr<PRUint8> mBuffer;
|
|
LayerManagerD3D9 *mManager;
|
|
Data mData;
|
|
gfxIntSize mSize;
|
|
nsRefPtr<IDirect3DTexture9> mYTexture;
|
|
nsRefPtr<IDirect3DTexture9> mCrTexture;
|
|
nsRefPtr<IDirect3DTexture9> mCbTexture;
|
|
PRPackedBool mHasData;
|
|
gfx::YUVType mType;
|
|
};
|
|
|
|
|
|
class THEBES_API CairoImageD3D9 : public CairoImage,
|
|
public ImageD3D9
|
|
{
|
|
public:
|
|
CairoImageD3D9(IDirect3DDevice9 *aDevice)
|
|
: CairoImage(static_cast<ImageD3D9*>(this))
|
|
, mDevice(aDevice)
|
|
{ }
|
|
~CairoImageD3D9();
|
|
|
|
virtual void SetData(const Data &aData);
|
|
|
|
virtual already_AddRefed<gfxASurface> GetAsSurface();
|
|
|
|
IDirect3DDevice9 *device() { return mDevice; }
|
|
void SetDevice(IDirect3DDevice9 *aDevice);
|
|
|
|
/**
|
|
* Uploading a texture may fail if the screen is locked. If this happens,
|
|
* we need to save the backing surface and retry when we are asked to paint.
|
|
*/
|
|
virtual IDirect3DTexture9* GetOrCreateTexture();
|
|
const gfxIntSize& GetSize() { return mSize; }
|
|
|
|
bool HasAlpha() {
|
|
return mCachedSurface->GetContentType() ==
|
|
gfxASurface::CONTENT_COLOR_ALPHA;
|
|
}
|
|
|
|
private:
|
|
gfxIntSize mSize;
|
|
nsRefPtr<gfxASurface> mCachedSurface;
|
|
nsRefPtr<IDirect3DDevice9> mDevice;
|
|
nsRefPtr<IDirect3DTexture9> mTexture;
|
|
LayerManagerD3D9 *mManager;
|
|
};
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|
|
#endif /* GFX_IMAGELAYERD3D9_H */
|