mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
362 lines
12 KiB
C++
362 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is Mozilla Corporation code.
|
|
*
|
|
* The Initial Developer of the Original Code is Mozilla Foundation.
|
|
* Portions created by the Initial Developer are Copyright (C) 2009
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Bas Schouten <bschouten@mozilla.com>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
#include "ContainerLayerD3D9.h"
|
|
#include "gfxUtils.h"
|
|
#include "nsRect.h"
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
ContainerLayerD3D9::ContainerLayerD3D9(LayerManagerD3D9 *aManager)
|
|
: ContainerLayer(aManager, NULL)
|
|
, LayerD3D9(aManager)
|
|
{
|
|
mImplData = static_cast<LayerD3D9*>(this);
|
|
}
|
|
|
|
ContainerLayerD3D9::~ContainerLayerD3D9()
|
|
{
|
|
while (mFirstChild) {
|
|
RemoveChild(mFirstChild);
|
|
}
|
|
}
|
|
|
|
void
|
|
ContainerLayerD3D9::InsertAfter(Layer* aChild, Layer* aAfter)
|
|
{
|
|
aChild->SetParent(this);
|
|
if (!aAfter) {
|
|
Layer *oldFirstChild = GetFirstChild();
|
|
mFirstChild = aChild;
|
|
aChild->SetNextSibling(oldFirstChild);
|
|
aChild->SetPrevSibling(nsnull);
|
|
if (oldFirstChild) {
|
|
oldFirstChild->SetPrevSibling(aChild);
|
|
} else {
|
|
mLastChild = aChild;
|
|
}
|
|
NS_ADDREF(aChild);
|
|
return;
|
|
}
|
|
for (Layer *child = GetFirstChild();
|
|
child; child = child->GetNextSibling()) {
|
|
if (aAfter == child) {
|
|
Layer *oldNextSibling = child->GetNextSibling();
|
|
child->SetNextSibling(aChild);
|
|
aChild->SetNextSibling(oldNextSibling);
|
|
if (oldNextSibling) {
|
|
oldNextSibling->SetPrevSibling(aChild);
|
|
} else {
|
|
mLastChild = aChild;
|
|
}
|
|
aChild->SetPrevSibling(child);
|
|
NS_ADDREF(aChild);
|
|
return;
|
|
}
|
|
}
|
|
NS_WARNING("Failed to find aAfter layer!");
|
|
}
|
|
|
|
void
|
|
ContainerLayerD3D9::RemoveChild(Layer *aChild)
|
|
{
|
|
if (GetFirstChild() == aChild) {
|
|
mFirstChild = GetFirstChild()->GetNextSibling();
|
|
if (mFirstChild) {
|
|
mFirstChild->SetPrevSibling(nsnull);
|
|
} else {
|
|
mLastChild = nsnull;
|
|
}
|
|
aChild->SetNextSibling(nsnull);
|
|
aChild->SetPrevSibling(nsnull);
|
|
aChild->SetParent(nsnull);
|
|
NS_RELEASE(aChild);
|
|
return;
|
|
}
|
|
Layer *lastChild = nsnull;
|
|
for (Layer *child = GetFirstChild(); child;
|
|
child = child->GetNextSibling()) {
|
|
if (child == aChild) {
|
|
// We're sure this is not our first child. So lastChild != NULL.
|
|
lastChild->SetNextSibling(child->GetNextSibling());
|
|
if (child->GetNextSibling()) {
|
|
child->GetNextSibling()->SetPrevSibling(lastChild);
|
|
} else {
|
|
mLastChild = lastChild;
|
|
}
|
|
child->SetNextSibling(nsnull);
|
|
child->SetPrevSibling(nsnull);
|
|
child->SetParent(nsnull);
|
|
NS_RELEASE(aChild);
|
|
return;
|
|
}
|
|
lastChild = child;
|
|
}
|
|
}
|
|
|
|
Layer*
|
|
ContainerLayerD3D9::GetLayer()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
LayerD3D9*
|
|
ContainerLayerD3D9::GetFirstChildD3D9()
|
|
{
|
|
if (!mFirstChild) {
|
|
return nsnull;
|
|
}
|
|
return static_cast<LayerD3D9*>(mFirstChild->ImplData());
|
|
}
|
|
|
|
static inline LayerD3D9*
|
|
GetNextSiblingD3D9(LayerD3D9* aLayer)
|
|
{
|
|
Layer* layer = aLayer->GetLayer()->GetNextSibling();
|
|
return layer ? static_cast<LayerD3D9*>(layer->
|
|
ImplData())
|
|
: nsnull;
|
|
}
|
|
|
|
static PRBool
|
|
HasOpaqueAncestorLayer(Layer* aLayer)
|
|
{
|
|
for (Layer* l = aLayer->GetParent(); l; l = l->GetParent()) {
|
|
if (l->GetContentFlags() & Layer::CONTENT_OPAQUE)
|
|
return PR_TRUE;
|
|
}
|
|
return PR_FALSE;
|
|
}
|
|
|
|
void
|
|
ContainerLayerD3D9::RenderLayer()
|
|
{
|
|
nsRefPtr<IDirect3DSurface9> previousRenderTarget;
|
|
nsRefPtr<IDirect3DTexture9> renderTexture;
|
|
float previousRenderTargetOffset[4];
|
|
RECT containerClipRect;
|
|
float renderTargetOffset[] = { 0, 0, 0, 0 };
|
|
float oldViewMatrix[4][4];
|
|
|
|
device()->GetScissorRect(&containerClipRect);
|
|
|
|
nsIntRect visibleRect = mVisibleRegion.GetBounds();
|
|
PRBool useIntermediate = UseIntermediateSurface();
|
|
|
|
mSupportsComponentAlphaChildren = PR_FALSE;
|
|
gfxMatrix contTransform;
|
|
if (useIntermediate) {
|
|
device()->GetRenderTarget(0, getter_AddRefs(previousRenderTarget));
|
|
device()->CreateTexture(visibleRect.width, visibleRect.height, 1,
|
|
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
|
|
D3DPOOL_DEFAULT, getter_AddRefs(renderTexture),
|
|
NULL);
|
|
nsRefPtr<IDirect3DSurface9> renderSurface;
|
|
renderTexture->GetSurfaceLevel(0, getter_AddRefs(renderSurface));
|
|
device()->SetRenderTarget(0, renderSurface);
|
|
|
|
if (mVisibleRegion.GetNumRects() == 1 && (GetContentFlags() & CONTENT_OPAQUE)) {
|
|
// don't need a background, we're going to paint all opaque stuff
|
|
mSupportsComponentAlphaChildren = PR_TRUE;
|
|
} else {
|
|
const gfx3DMatrix& transform3D = GetEffectiveTransform();
|
|
gfxMatrix transform;
|
|
// If we have an opaque ancestor layer, then we can be sure that
|
|
// all the pixels we draw into are either opaque already or will be
|
|
// covered by something opaque. Otherwise copying up the background is
|
|
// not safe.
|
|
HRESULT hr = E_FAIL;
|
|
if (HasOpaqueAncestorLayer(this) &&
|
|
transform3D.Is2D(&transform) && !transform.HasNonIntegerTranslation()) {
|
|
// Copy background up from below
|
|
RECT dest = { 0, 0, visibleRect.width, visibleRect.height };
|
|
RECT src = dest;
|
|
::OffsetRect(&src,
|
|
visibleRect.x + PRInt32(transform.x0),
|
|
visibleRect.y + PRInt32(transform.y0));
|
|
hr = device()->
|
|
StretchRect(previousRenderTarget, &src, renderSurface, &dest, D3DTEXF_NONE);
|
|
}
|
|
if (hr == S_OK) {
|
|
mSupportsComponentAlphaChildren = PR_TRUE;
|
|
} else {
|
|
device()->Clear(0, 0, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 0), 0, 0);
|
|
}
|
|
}
|
|
|
|
device()->GetVertexShaderConstantF(CBvRenderTargetOffset, previousRenderTargetOffset, 1);
|
|
renderTargetOffset[0] = (float)visibleRect.x;
|
|
renderTargetOffset[1] = (float)visibleRect.y;
|
|
device()->SetVertexShaderConstantF(CBvRenderTargetOffset, renderTargetOffset, 1);
|
|
|
|
gfx3DMatrix viewMatrix;
|
|
/*
|
|
* Matrix to transform to viewport space ( <-1.0, 1.0> topleft,
|
|
* <1.0, -1.0> bottomright)
|
|
*/
|
|
viewMatrix._11 = 2.0f / visibleRect.width;
|
|
viewMatrix._22 = -2.0f / visibleRect.height;
|
|
viewMatrix._41 = -1.0f;
|
|
viewMatrix._42 = 1.0f;
|
|
|
|
device()->GetVertexShaderConstantF(CBmProjection, &oldViewMatrix[0][0], 4);
|
|
device()->SetVertexShaderConstantF(CBmProjection, &viewMatrix._11, 4);
|
|
} else {
|
|
#ifdef DEBUG
|
|
PRBool is2d =
|
|
#endif
|
|
GetEffectiveTransform().Is2D(&contTransform);
|
|
NS_ASSERTION(is2d, "Transform must be 2D");
|
|
mSupportsComponentAlphaChildren = (GetContentFlags() & CONTENT_OPAQUE) ||
|
|
(mParent && mParent->SupportsComponentAlphaChildren());
|
|
}
|
|
|
|
/*
|
|
* Render this container's contents.
|
|
*/
|
|
for (LayerD3D9* layerToRender = GetFirstChildD3D9();
|
|
layerToRender != nsnull;
|
|
layerToRender = GetNextSiblingD3D9(layerToRender)) {
|
|
|
|
const nsIntRect* clipRect = layerToRender->GetLayer()->GetClipRect();
|
|
if ((clipRect && clipRect->IsEmpty()) ||
|
|
layerToRender->GetLayer()->GetEffectiveVisibleRegion().IsEmpty()) {
|
|
continue;
|
|
}
|
|
|
|
if (clipRect || useIntermediate) {
|
|
RECT r;
|
|
if (clipRect) {
|
|
r.left = (LONG)(clipRect->x - renderTargetOffset[0]);
|
|
r.top = (LONG)(clipRect->y - renderTargetOffset[1]);
|
|
r.right = (LONG)(clipRect->x - renderTargetOffset[0] + clipRect->width);
|
|
r.bottom = (LONG)(clipRect->y - renderTargetOffset[1] + clipRect->height);
|
|
} else {
|
|
r.left = 0;
|
|
r.top = 0;
|
|
r.right = visibleRect.width;
|
|
r.bottom = visibleRect.height;
|
|
}
|
|
|
|
nsRefPtr<IDirect3DSurface9> renderSurface;
|
|
device()->GetRenderTarget(0, getter_AddRefs(renderSurface));
|
|
|
|
D3DSURFACE_DESC desc;
|
|
renderSurface->GetDesc(&desc);
|
|
|
|
if (!useIntermediate) {
|
|
// Transform clip rect
|
|
if (clipRect) {
|
|
gfxRect cliprect(r.left, r.top, r.right - r.left, r.bottom - r.top);
|
|
gfxRect trScissor = contTransform.TransformBounds(cliprect);
|
|
trScissor.Round();
|
|
nsIntRect trIntScissor;
|
|
if (gfxUtils::GfxRectToIntRect(trScissor, &trIntScissor)) {
|
|
r.left = trIntScissor.x;
|
|
r.top = trIntScissor.y;
|
|
r.right = trIntScissor.XMost();
|
|
r.bottom = trIntScissor.YMost();
|
|
} else {
|
|
r.left = 0;
|
|
r.top = 0;
|
|
r.right = visibleRect.width;
|
|
r.bottom = visibleRect.height;
|
|
clipRect = nsnull;
|
|
}
|
|
}
|
|
// Intersect with current clip rect.
|
|
r.left = NS_MAX<PRInt32>(containerClipRect.left, r.left);
|
|
r.right = NS_MIN<PRInt32>(containerClipRect.right, r.right);
|
|
r.top = NS_MAX<PRInt32>(containerClipRect.top, r.top);
|
|
r.bottom = NS_MIN<PRInt32>(containerClipRect.bottom, r.bottom);
|
|
} else {
|
|
// > 0 is implied during the intersection when useIntermediate == true;
|
|
r.left = NS_MAX<LONG>(0, r.left);
|
|
r.top = NS_MAX<LONG>(0, r.top);
|
|
}
|
|
r.bottom = NS_MIN<LONG>(r.bottom, desc.Height);
|
|
r.right = NS_MIN<LONG>(r.right, desc.Width);
|
|
|
|
device()->SetScissorRect(&r);
|
|
}
|
|
|
|
layerToRender->RenderLayer();
|
|
|
|
if (clipRect && !useIntermediate) {
|
|
// In this situation we've set a new scissor rect and we will continue
|
|
// to render directly to our container. We need to restore its scissor.
|
|
// Not setting this when useIntermediate is true is an optimization since
|
|
// we'll get a new one set anyway.
|
|
device()->SetScissorRect(&containerClipRect);
|
|
}
|
|
}
|
|
|
|
if (useIntermediate) {
|
|
device()->SetRenderTarget(0, previousRenderTarget);
|
|
device()->SetVertexShaderConstantF(CBvRenderTargetOffset, previousRenderTargetOffset, 1);
|
|
device()->SetVertexShaderConstantF(CBmProjection, &oldViewMatrix[0][0], 4);
|
|
|
|
device()->SetVertexShaderConstantF(CBvLayerQuad,
|
|
ShaderConstantRect(visibleRect.x,
|
|
visibleRect.y,
|
|
visibleRect.width,
|
|
visibleRect.height),
|
|
1);
|
|
|
|
SetShaderTransformAndOpacity();
|
|
|
|
mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER);
|
|
|
|
device()->SetScissorRect(&containerClipRect);
|
|
device()->SetTexture(0, renderTexture);
|
|
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
|
}
|
|
}
|
|
|
|
void
|
|
ContainerLayerD3D9::LayerManagerDestroyed()
|
|
{
|
|
while (mFirstChild) {
|
|
GetFirstChildD3D9()->LayerManagerDestroyed();
|
|
RemoveChild(mFirstChild);
|
|
}
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|