gecko/services/sync/tests/unit/test_enginemanager.js
Gregory Szorc 7ece058f3d Bug 785225 - Part 9: Refactor engines to not use singletons; r=rnewman
Engines now maintain a reference to the service they belong to. This
allows them to obtain references to other engine instances belonging to
that service and that service only.

Stores and trackers now maintain a reference to the engine they belong
to.

Engine managers now maintain a reference back to a service.

The clients singleton has been removed. It now exists as an instance
variable on Service. Parts of ClientsEngine do behave as singletons
(e.g. commands). This will be addressed in future refactoring.
2012-08-29 14:43:41 -07:00

88 lines
2.7 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
Cu.import("resource://services-sync/engines.js");
Cu.import("resource://services-sync/service.js");
function run_test() {
_("We start out with a clean slate");
let manager = new EngineManager(Service);
let engines = manager.getAll();
do_check_eq(engines.length, 0);
do_check_eq(manager.get('dummy'), undefined);
_("Register an engine");
function DummyEngine() {}
DummyEngine.prototype.name = "dummy";
manager.register(DummyEngine);
let dummy = manager.get('dummy');
do_check_true(dummy instanceof DummyEngine);
engines = manager.getAll();
do_check_eq(engines.length, 1);
do_check_eq(engines[0], dummy);
_("Register an already registered engine is ignored");
manager.register(DummyEngine);
do_check_eq(manager.get('dummy'), dummy);
_("Register multiple engines in one go");
function PetrolEngine() {}
PetrolEngine.prototype.name = "petrol";
function DieselEngine() {}
DieselEngine.prototype.name = "diesel";
manager.register([PetrolEngine, DieselEngine]);
let petrol = manager.get('petrol');
let diesel = manager.get('diesel');
do_check_true(petrol instanceof PetrolEngine);
do_check_true(diesel instanceof DieselEngine);
engines = manager.getAll();
do_check_eq(engines.length, 3);
do_check_neq(engines.indexOf(petrol), -1);
do_check_neq(engines.indexOf(diesel), -1);
_("Retrieve multiple engines in one go");
engines = manager.get(["dummy", "diesel"]);
do_check_eq(engines.length, 2);
do_check_neq(engines.indexOf(dummy), -1);
do_check_neq(engines.indexOf(diesel), -1);
_("getEnabled() only returns enabled engines");
engines = manager.getEnabled();
do_check_eq(engines.length, 0);
petrol.enabled = true;
engines = manager.getEnabled();
do_check_eq(engines.length, 1);
do_check_eq(engines[0], petrol);
dummy.enabled = true;
diesel.enabled = true;
engines = manager.getEnabled();
do_check_eq(engines.length, 3);
_("Unregister an engine by name");
manager.unregister('dummy');
do_check_eq(manager.get('dummy'), undefined);
engines = manager.getAll();
do_check_eq(engines.length, 2);
do_check_eq(engines.indexOf(dummy), -1);
_("Unregister an engine by value");
// manager.unregister() checks for instanceof Engine, so let's make one:
function ActualEngine() {}
ActualEngine.prototype = {__proto__: Engine.prototype,
name: 'actual'};
manager.register(ActualEngine);
let actual = manager.get('actual');
do_check_true(actual instanceof ActualEngine);
do_check_true(actual instanceof Engine);
manager.unregister(actual);
do_check_eq(manager.get('actual'), undefined);
}