mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
519 lines
16 KiB
C++
519 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/PLayersParent.h"
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#include "BasicLayersImpl.h"
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#include "SharedTextureImage.h"
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#include "gfxUtils.h"
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#include "gfxSharedImageSurface.h"
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#include "mozilla/layers/ImageContainerChild.h"
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#ifdef MOZ_X11
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#include "gfxXlibSurface.h"
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#endif
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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class BasicImageLayer : public ImageLayer, public BasicImplData {
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public:
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BasicImageLayer(BasicLayerManager* aLayerManager) :
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ImageLayer(aLayerManager, static_cast<BasicImplData*>(this)),
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mSize(-1, -1)
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{
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MOZ_COUNT_CTOR(BasicImageLayer);
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}
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virtual ~BasicImageLayer()
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{
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MOZ_COUNT_DTOR(BasicImageLayer);
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}
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virtual void SetVisibleRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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ImageLayer::SetVisibleRegion(aRegion);
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}
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virtual void Paint(gfxContext* aContext, Layer* aMaskLayer);
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static void PaintContext(gfxPattern* aPattern,
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const nsIntRegion& aVisible,
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float aOpacity,
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gfxContext* aContext,
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Layer* aMaskLayer);
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virtual bool GetAsSurface(gfxASurface** aSurface,
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SurfaceDescriptor* aDescriptor);
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protected:
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BasicLayerManager* BasicManager()
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{
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return static_cast<BasicLayerManager*>(mManager);
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}
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// only paints the image if aContext is non-null
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already_AddRefed<gfxPattern>
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GetAndPaintCurrentImage(gfxContext* aContext,
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float aOpacity,
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Layer* aMaskLayer);
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gfxIntSize mSize;
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};
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void
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BasicImageLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
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{
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if (IsHidden())
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return;
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nsRefPtr<gfxPattern> dontcare =
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GetAndPaintCurrentImage(aContext, GetEffectiveOpacity(), aMaskLayer);
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}
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already_AddRefed<gfxPattern>
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BasicImageLayer::GetAndPaintCurrentImage(gfxContext* aContext,
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float aOpacity,
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Layer* aMaskLayer)
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{
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if (!mContainer)
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return nullptr;
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mContainer->SetImageFactory(mManager->IsCompositingCheap() ? nullptr : BasicManager()->GetImageFactory());
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nsRefPtr<gfxASurface> surface;
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AutoLockImage autoLock(mContainer, getter_AddRefs(surface));
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Image *image = autoLock.GetImage();
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gfxIntSize size = mSize = autoLock.GetSize();
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if (!surface || surface->CairoStatus()) {
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return nullptr;
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}
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nsRefPtr<gfxPattern> pat = new gfxPattern(surface);
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if (!pat) {
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return nullptr;
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}
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pat->SetFilter(mFilter);
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// The visible region can extend outside the image, so just draw
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// within the image bounds.
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if (aContext) {
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AutoSetOperator setOperator(aContext, GetOperator());
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PaintContext(pat,
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nsIntRegion(nsIntRect(0, 0, size.width, size.height)),
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aOpacity, aContext, aMaskLayer);
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GetContainer()->NotifyPaintedImage(image);
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}
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return pat.forget();
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}
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/*static*/ void
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BasicImageLayer::PaintContext(gfxPattern* aPattern,
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const nsIntRegion& aVisible,
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float aOpacity,
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gfxContext* aContext,
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Layer* aMaskLayer)
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{
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// Set PAD mode so that when the video is being scaled, we do not sample
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// outside the bounds of the video image.
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gfxPattern::GraphicsExtend extend = gfxPattern::EXTEND_PAD;
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#ifdef MOZ_X11
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// PAD is slow with cairo and old X11 servers, so prefer speed over
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// correctness and use NONE.
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if (aContext->IsCairo()) {
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nsRefPtr<gfxASurface> target = aContext->CurrentSurface();
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if (target->GetType() == gfxASurface::SurfaceTypeXlib &&
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static_cast<gfxXlibSurface*>(target.get())->IsPadSlow()) {
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extend = gfxPattern::EXTEND_NONE;
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}
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}
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#endif
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aContext->NewPath();
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// No need to snap here; our transform has already taken care of it.
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// XXX true for arbitrary regions? Don't care yet though
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gfxUtils::PathFromRegion(aContext, aVisible);
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aPattern->SetExtend(extend);
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aContext->SetPattern(aPattern);
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FillWithMask(aContext, aOpacity, aMaskLayer);
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// Reset extend mode for callers that need to reuse the pattern
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aPattern->SetExtend(extend);
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}
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bool
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BasicImageLayer::GetAsSurface(gfxASurface** aSurface,
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SurfaceDescriptor* aDescriptor)
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{
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if (!mContainer) {
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return false;
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}
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gfxIntSize dontCare;
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nsRefPtr<gfxASurface> surface = mContainer->GetCurrentAsSurface(&dontCare);
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*aSurface = surface.forget().get();
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return true;
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}
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class BasicShadowableImageLayer : public BasicImageLayer,
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public BasicShadowableLayer
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{
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public:
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BasicShadowableImageLayer(BasicShadowLayerManager* aManager) :
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BasicImageLayer(aManager),
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mBufferIsOpaque(false),
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mLastPaintedImageSerial(0)
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{
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MOZ_COUNT_CTOR(BasicShadowableImageLayer);
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}
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virtual ~BasicShadowableImageLayer()
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{
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DestroyBackBuffer();
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MOZ_COUNT_DTOR(BasicShadowableImageLayer);
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}
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virtual void Paint(gfxContext* aContext, Layer* aMaskLayer);
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virtual void ClearCachedResources() MOZ_OVERRIDE
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{
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DestroyBackBuffer();
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}
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virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
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{
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aAttrs = ImageLayerAttributes(mFilter, mForceSingleTile);
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}
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virtual Layer* AsLayer() { return this; }
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virtual ShadowableLayer* AsShadowableLayer() { return this; }
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virtual void SetBackBuffer(const SurfaceDescriptor& aBuffer)
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{
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mBackBuffer = aBuffer;
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}
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virtual void SetBackBufferYUVImage(const SurfaceDescriptor& aYBuffer,
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const SurfaceDescriptor& aUBuffer,
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const SurfaceDescriptor& aVBuffer)
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{
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mBackBufferY = aYBuffer;
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mBackBufferU = aUBuffer;
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mBackBufferV = aVBuffer;
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}
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virtual void Disconnect()
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{
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mBackBufferY = SurfaceDescriptor();
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mBackBufferU = SurfaceDescriptor();
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mBackBufferV = SurfaceDescriptor();
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mBackBuffer = SurfaceDescriptor();
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BasicShadowableLayer::Disconnect();
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}
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void DestroyBackBuffer()
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{
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if (IsSurfaceDescriptorValid(mBackBuffer)) {
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BasicManager()->ShadowLayerForwarder::DestroySharedSurface(&mBackBuffer);
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}
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if (IsSurfaceDescriptorValid(mBackBufferY)) {
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BasicManager()->ShadowLayerForwarder::DestroySharedSurface(&mBackBufferY);
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BasicManager()->ShadowLayerForwarder::DestroySharedSurface(&mBackBufferU);
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BasicManager()->ShadowLayerForwarder::DestroySharedSurface(&mBackBufferV);
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}
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}
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private:
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BasicShadowLayerManager* BasicManager()
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{
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return static_cast<BasicShadowLayerManager*>(mManager);
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}
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// For YUV Images these are the 3 planes (Y, Cb and Cr),
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// for RGB images only mBackSurface is used.
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SurfaceDescriptor mBackBuffer;
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bool mBufferIsOpaque;
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SurfaceDescriptor mBackBufferY;
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SurfaceDescriptor mBackBufferU;
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SurfaceDescriptor mBackBufferV;
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gfxIntSize mCbCrSize;
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int32_t mLastPaintedImageSerial;
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};
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void
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BasicShadowableImageLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
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{
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if (!HasShadow()) {
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BasicImageLayer::Paint(aContext, aMaskLayer);
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return;
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}
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if (!mContainer) {
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return;
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}
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if (mContainer->IsAsync()) {
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uint32_t containerID = mContainer->GetAsyncContainerID();
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BasicManager()->PaintedImage(BasicManager()->Hold(this),
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SharedImageID(containerID));
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return;
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}
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nsRefPtr<gfxASurface> surface;
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AutoLockImage autoLock(mContainer, getter_AddRefs(surface));
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Image *image = autoLock.GetImage();
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if (!image) {
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return;
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}
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if (aMaskLayer) {
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static_cast<BasicImplData*>(aMaskLayer->ImplData())
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->Paint(aContext, nullptr);
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}
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if (image->GetFormat() == SHARED_TEXTURE &&
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BasicManager()->GetParentBackendType() == mozilla::layers::LAYERS_OPENGL) {
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SharedTextureImage *sharedImage = static_cast<SharedTextureImage*>(image);
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const SharedTextureImage::Data *data = sharedImage->GetData();
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SharedTextureDescriptor texture(data->mShareType, data->mHandle, data->mSize, data->mInverted);
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SurfaceDescriptor descriptor(texture);
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BasicManager()->PaintedImage(BasicManager()->Hold(this), descriptor);
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return;
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}
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if (image->GetFormat() == PLANAR_YCBCR && BasicManager()->IsCompositingCheap()) {
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PlanarYCbCrImage *YCbCrImage = static_cast<PlanarYCbCrImage*>(image);
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const PlanarYCbCrImage::Data *data = YCbCrImage->GetData();
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NS_ASSERTION(data, "Must be able to retrieve yuv data from image!");
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if (mSize != data->mYSize || mCbCrSize != data->mCbCrSize || !IsSurfaceDescriptorValid(mBackBufferY)) {
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DestroyBackBuffer();
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mSize = data->mYSize;
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mCbCrSize = data->mCbCrSize;
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// We either allocate all three planes or none.
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if (!BasicManager()->AllocBufferWithCaps(mSize,
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gfxASurface::CONTENT_ALPHA,
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MAP_AS_IMAGE_SURFACE,
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&mBackBufferY) ||
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!BasicManager()->AllocBufferWithCaps(mCbCrSize,
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gfxASurface::CONTENT_ALPHA,
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MAP_AS_IMAGE_SURFACE,
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&mBackBufferU) ||
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!BasicManager()->AllocBufferWithCaps(mCbCrSize,
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gfxASurface::CONTENT_ALPHA,
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MAP_AS_IMAGE_SURFACE,
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&mBackBufferV)) {
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NS_RUNTIMEABORT("creating ImageLayer 'front buffer' failed!");
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}
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}
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AutoOpenSurface dyas(OPEN_READ_WRITE, mBackBufferY);
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gfxImageSurface* dy = dyas.GetAsImage();
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for (int i = 0; i < data->mYSize.height; i++) {
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memcpy(dy->Data() + i * dy->Stride(),
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data->mYChannel + i * data->mYStride,
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data->mYSize.width);
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}
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AutoOpenSurface duas(OPEN_READ_WRITE, mBackBufferU);
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gfxImageSurface* du = duas.GetAsImage();
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AutoOpenSurface dvas(OPEN_READ_WRITE, mBackBufferV);
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gfxImageSurface* dv = dvas.GetAsImage();
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for (int i = 0; i < data->mCbCrSize.height; i++) {
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memcpy(du->Data() + i * du->Stride(),
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data->mCbChannel + i * data->mCbCrStride,
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data->mCbCrSize.width);
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memcpy(dv->Data() + i * dv->Stride(),
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data->mCrChannel + i * data->mCbCrStride,
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data->mCbCrSize.width);
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}
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YUVImage yuv(mBackBufferY, mBackBufferU, mBackBufferV,
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data->GetPictureRect());
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BasicManager()->PaintedImage(BasicManager()->Hold(this),
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yuv);
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return;
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}
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gfxIntSize oldSize = mSize;
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nsRefPtr<gfxPattern> pat = GetAndPaintCurrentImage
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(aContext, GetEffectiveOpacity(), nullptr);
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if (!pat)
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return;
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bool isOpaque = (GetContentFlags() & CONTENT_OPAQUE);
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if (oldSize != mSize ||
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!IsSurfaceDescriptorValid(mBackBuffer) ||
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isOpaque != mBufferIsOpaque) {
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DestroyBackBuffer();
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mBufferIsOpaque = isOpaque;
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gfxASurface::gfxContentType type = gfxASurface::CONTENT_COLOR_ALPHA;
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if (surface) {
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type = surface->GetContentType();
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}
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if (type != gfxASurface::CONTENT_ALPHA &&
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isOpaque) {
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type = gfxASurface::CONTENT_COLOR;
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}
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if (!BasicManager()->AllocBuffer(mSize, type, &mBackBuffer))
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NS_RUNTIMEABORT("creating ImageLayer 'front buffer' failed!");
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} else if (mLastPaintedImageSerial == image->GetSerial()) {
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return;
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}
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AutoOpenSurface backSurface(OPEN_READ_WRITE, mBackBuffer);
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nsRefPtr<gfxContext> tmpCtx = new gfxContext(backSurface.Get());
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tmpCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
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PaintContext(pat,
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nsIntRegion(nsIntRect(0, 0, mSize.width, mSize.height)),
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1.0, tmpCtx, nullptr);
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BasicManager()->PaintedImage(BasicManager()->Hold(this),
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mBackBuffer);
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mLastPaintedImageSerial = image->GetSerial();
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}
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class BasicShadowImageLayer : public ShadowImageLayer, public BasicImplData {
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public:
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BasicShadowImageLayer(BasicShadowLayerManager* aLayerManager) :
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ShadowImageLayer(aLayerManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicShadowImageLayer);
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}
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virtual ~BasicShadowImageLayer()
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{
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MOZ_COUNT_DTOR(BasicShadowImageLayer);
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}
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virtual void Disconnect()
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{
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DestroyFrontBuffer();
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ShadowImageLayer::Disconnect();
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}
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virtual void Swap(const SharedImage& aNewFront,
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SharedImage* aNewBack);
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virtual void DestroyFrontBuffer()
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{
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if (mAllocator && IsSurfaceDescriptorValid(mFrontBuffer)) {
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mAllocator->DestroySharedSurface(&mFrontBuffer);
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}
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}
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virtual void Paint(gfxContext* aContext, Layer* aMaskLayer);
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virtual bool GetAsSurface(gfxASurface** aSurface,
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SurfaceDescriptor* aDescriptor);
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protected:
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BasicShadowLayerManager* BasicManager()
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{
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return static_cast<BasicShadowLayerManager*>(mManager);
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}
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SurfaceDescriptor mFrontBuffer;
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gfxIntSize mSize;
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};
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void
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BasicShadowImageLayer::Swap(const SharedImage& aNewFront,
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SharedImage* aNewBack)
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{
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AutoOpenSurface autoSurface(OPEN_READ_ONLY, aNewFront);
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// Destroy mFrontBuffer if size different or image type is different
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bool surfaceConfigChanged = autoSurface.Size() != mSize;
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if (IsSurfaceDescriptorValid(mFrontBuffer)) {
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AutoOpenSurface autoFront(OPEN_READ_ONLY, mFrontBuffer);
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surfaceConfigChanged = surfaceConfigChanged ||
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autoSurface.ContentType() != autoFront.ContentType();
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}
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if (surfaceConfigChanged) {
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DestroyFrontBuffer();
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mSize = autoSurface.Size();
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}
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// If mFrontBuffer
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if (IsSurfaceDescriptorValid(mFrontBuffer)) {
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*aNewBack = mFrontBuffer;
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} else {
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*aNewBack = null_t();
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}
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mFrontBuffer = aNewFront;
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}
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void
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BasicShadowImageLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
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{
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if (!IsSurfaceDescriptorValid(mFrontBuffer)) {
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return;
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}
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AutoOpenSurface autoSurface(OPEN_READ_ONLY, mFrontBuffer);
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nsRefPtr<gfxPattern> pat = new gfxPattern(autoSurface.Get());
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pat->SetFilter(mFilter);
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// The visible region can extend outside the image, so just draw
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// within the image bounds.
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AutoSetOperator setOperator(aContext, GetOperator());
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BasicImageLayer::PaintContext(pat,
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nsIntRegion(nsIntRect(0, 0, mSize.width, mSize.height)),
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GetEffectiveOpacity(), aContext,
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aMaskLayer);
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}
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bool
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BasicShadowImageLayer::GetAsSurface(gfxASurface** aSurface,
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SurfaceDescriptor* aDescriptor)
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{
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if (!IsSurfaceDescriptorValid(mFrontBuffer)) {
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return false;
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}
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*aDescriptor = mFrontBuffer;
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return true;
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}
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already_AddRefed<ImageLayer>
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BasicLayerManager::CreateImageLayer()
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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nsRefPtr<ImageLayer> layer = new BasicImageLayer(this);
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return layer.forget();
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}
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already_AddRefed<ImageLayer>
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BasicShadowLayerManager::CreateImageLayer()
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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nsRefPtr<BasicShadowableImageLayer> layer =
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new BasicShadowableImageLayer(this);
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MAYBE_CREATE_SHADOW(Image);
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return layer.forget();
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}
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already_AddRefed<ShadowImageLayer>
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BasicShadowLayerManager::CreateShadowImageLayer()
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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nsRefPtr<ShadowImageLayer> layer = new BasicShadowImageLayer(this);
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return layer.forget();
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}
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}
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}
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