mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
578 lines
20 KiB
XML
578 lines
20 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE bindings PUBLIC "-//MOZILLA//DTD XBL V1.0//EN" "http://www.mozilla.org/xbl">
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<bindings
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xmlns="http://www.mozilla.org/xbl"
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xmlns:xbl="http://www.mozilla.org/xbl"
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xmlns:html="http://www.w3.org/1999/xhtml"
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xmlns:xul="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
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<binding id="deckbrowser">
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<content>
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<xul:deck flex="1">
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<xul:stack anonid="cstack" flex="1" style="overflow: hidden;">
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<html:canvas anonid="ccanvas"
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moz-opaque="true"
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style="-moz-stack-sizing: ignore;"/>
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</xul:stack>
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<xul:browser anonid="browser"
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class="deckbrowser-browser"
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type="content-primary"
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xbl:inherits="contextmenu,autocompletepopup"
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style="overflow: hidden; visibility: hidden;"/>
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</xul:deck>
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</content>
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<implementation>
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<constructor>
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this._zoomLevel = 1;
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// panning
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this._stack.addEventListener("mousedown", this.stackEventHandler, true);
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// need mouseup handled on the window to catch mouseups on e.g. the toolbar
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window.addEventListener("mouseup", this.stackEventHandler, true);
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this._stack.addEventListener("mousemove", this.stackEventHandler, true);
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// zoom
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// FIXME: dblclicks don't work on the device
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// this._stack.addEventListener("dblclick", this.stackEventHandler, true);
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this._stack.addEventListener("DOMMouseScroll", this.stackEventHandler, true);
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this._dragStartTimeout = -1;
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</constructor>
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<field name="dragData">
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({
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dragging: false,
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dragX: 0,
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dragY: 0,
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sX: 0,
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sY: 0,
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pageX: 0,
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pageY: 0,
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oldPageX: 0,
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oldPageY: 0
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})
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</field>
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<field name="_stack">
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document.getAnonymousElementByAttribute(this, "anonid", "cstack");
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</field>
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<field name="_canvas">
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document.getAnonymousElementByAttribute(this, "anonid", "ccanvas");
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</field>
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<property name="browser" readonly="true">
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<getter>
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return document.getAnonymousElementByAttribute(this, "anonid", "browser");
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</getter>
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</property>
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<method name="updateCanvasState">
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<parameter name="aNewDoc"/>
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<body><![CDATA[
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if (aNewDoc)
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this._updateViewState();
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if (this._updateTimeout)
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clearTimeout(this._updateTimeout);
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var self = this;
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this._updateTimeout = setTimeout(function () {
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if (!self.dragData.dragging)
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self._browserToCanvas();
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}, 100);
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]]></body>
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</method>
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<method name="_updateViewState">
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<body><![CDATA[
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// Reset the pan data.
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this.dragData.pageX = 0;
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this.dragData.pageY = 0;
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this._zoomed = false;
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// Adjust the zoomLevel to fit the page contents in our window
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// width
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var [contentWidth, ] = this._contentAreaDimensions;
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var canvasRect = this._canvas.getBoundingClientRect();
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var canvasWidth = canvasRect.right - canvasRect.left;
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this._zoomLevel = canvasWidth / contentWidth;
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]]></body>
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</method>
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<method name="_browserToCanvas">
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<body><![CDATA[
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// FIXME: canvas needs to know it's actual width/height
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var rect = this._canvas.getBoundingClientRect();
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var w = rect.right - rect.left;
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var h = rect.bottom - rect.top;
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this._canvas.width = w;
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this._canvas.height = h;
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var ctx = this._canvas.getContext("2d");
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ctx.clearRect(0,0,w,h);
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ctx.save();
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ctx.scale(this._zoomLevel, this._zoomLevel);
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ctx.drawWindow(this.browser.contentWindow,
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this.dragData.pageX, this.dragData.pageY,
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w / this._zoomLevel, h / this._zoomLevel,
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"white");
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ctx.restore();
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]]></body>
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</method>
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<method name="_updateCanvasPosition">
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<body><![CDATA[
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this._canvas.style.marginLeft = this.dragData.dragX + "px";
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this._canvas.style.marginRight = -this.dragData.dragX + "px";
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this._canvas.style.marginTop = this.dragData.dragY + "px";
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this._canvas.style.marginBottom = -this.dragData.dragY + "px";
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// Force a sync redraw
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window.QueryInterface(Components.interfaces.nsIInterfaceRequestor)
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.getInterface(Components.interfaces.nsIDOMWindowUtils)
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.redraw();
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]]></body>
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</method>
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<property name="zoomLevel" readonly="true" onget="return this._zoomLevel;"/>
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<method name="zoom">
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<parameter name="aDirection"/>
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<body><![CDATA[
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if (aDirection >= 0)
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this._zoomLevel -= 0.05; // 1/20
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else
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this._zoomLevel += 0.05;
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const min = 0.2;
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const max = 2.0;
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if (this._zoomLevel < min)
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this._zoomLevel = min;
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if (this._zoomLevel > max)
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this._zoomLevel = max;
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this._browserToCanvas();
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]]></body>
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</method>
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/**
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* Retrieve the content element for a given point (relative to the top
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* left corner of the browser window).
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*/
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<method name="elementFromPoint">
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<parameter name="aX"/>
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<parameter name="aY"/>
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<body><![CDATA[
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var cdoc = this.browser.contentDocument;
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// Need to adjust for the toolbar height, etc.
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var browserTop = this.browser.getBoundingClientRect().top;
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// Scroll the browser so that elementFromPoint works properly
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var [pageOffsetX, pageOffsetY] = this._scrollAndGetOffset();
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var element = cdoc.elementFromPoint((aX / this._zoomLevel) + pageOffsetX,
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(aY / this._zoomLevel) + pageOffsetY - browserTop);
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// Reset scroll state
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this.browser.contentWindow.scrollTo(0, 0);
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return element;
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]]></body>
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</method>
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<method name="zoomToElement">
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<parameter name="aElement"/>
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<body><![CDATA[
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const margin = 0;
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// scale to the element's width
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var elRect = this._getPagePosition(aElement);
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this._zoomLevel = Math.max((this.browser.boxObject.width) / (elRect.width + (2 * margin)),
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2);
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// pan to the element
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this._panTo(Math.max(elRect.x - margin, 0),
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Math.max(0, elRect.y - margin));
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]]></body>
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</method>
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<method name="_getPagePosition">
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<parameter name="aElement"/>
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<body><![CDATA[
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var r = aElement.getBoundingClientRect();
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var retVal = {
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width: r.right - r.left,
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height: r.bottom - r.top,
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x: r.left,
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y: r.top
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};
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return retVal;
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]]></body>
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</method>
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<method name="_scrollAndGetOffset">
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<parameter name="aX"/>
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<parameter name="aY"/>
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<body><![CDATA[
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var cwin = this.browser.contentWindow;
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cwin.scrollTo(this.dragData.pageX, this.dragData.pageY);
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// Might not have been able to scroll all the way if we're zoomed in,
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// the caller might need to account for that difference.
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var pageOffsetX = this.dragData.pageX - cwin.scrollX;
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var pageOffsetY = this.dragData.pageY - cwin.scrollY;
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return [pageOffsetX, pageOffsetY];
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]]></body>
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</method>
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<method name="_redispatchMouseEvent">
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<parameter name="aEvent"/>
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<parameter name="aType"/>
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<body><![CDATA[
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if (!(aEvent instanceof MouseEvent)) {
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Components.utils.reportError("_redispatchMouseEvent called with a non-mouse event");
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return;
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}
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// Scroll the browser so that the event is targeted properly
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var [pageOffsetX, pageOffsetY] = this._scrollAndGetOffset();
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// Need to adjust for the toolbar height, etc.
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var browserTop = this.browser.getBoundingClientRect().top;
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var clickOffsetX = aEvent.clientX / this._zoomLevel;
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var clickOffsetY = (aEvent.clientY - browserTop) / this._zoomLevel;
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var cwin = this.browser.contentWindow;
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var cwu = cwin.QueryInterface(Components.interfaces.nsIInterfaceRequestor)
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.getInterface(Components.interfaces.nsIDOMWindowUtils);
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cwu.sendMouseEvent(aType || aEvent.type,
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pageOffsetX + clickOffsetX,
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pageOffsetY + clickOffsetY,
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aEvent.button || 0,
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aEvent.detail || 1,
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0);
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// Reset scroll state
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cwin.scrollTo(0, 0);
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]]></body>
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</method>
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<property name="_contentAreaDimensions" readonly="true">
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<getter>
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var cdoc = this.browser.contentDocument;
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// These might not exist yet
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var body = cdoc.body || {};
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var html = cdoc.documentElement || {};
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var w = Math.max(body.scrollWidth, html.scrollWidth);
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var h = Math.max(body.scrollHeight, html.scrollHeight);
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if (isNaN(w) || isNaN(h))
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throw "Can't get content width/height";
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return [w, h];
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</getter>
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</property>
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<property name="_effectiveCanvasDimensions" readonly="true">
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<getter><![CDATA[
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return [this._canvas.width / this._zoomLevel,
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this._canvas.height / this._zoomLevel];
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]]></getter>
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</property>
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<field name="_fireOverpan">
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0
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</field>
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/**
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* Given a set of page coordinates, constrain them such that they
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* fit within the rect defined by [0,0] and [x,y], where x and y are
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* the maximum values that can be used for the canvas' .top and .left
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* such that it is still within the scrollable area of the page, taking
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* into account the current zoomLevel.
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*/
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<method name="_constrainPanCoords">
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<parameter name="aX"/>
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<parameter name="aY"/>
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<body><![CDATA[
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const OVERPAN_LIMIT = 30;
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const OVERPAN_LEFT = 1;
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const OVERPAN_RIGHT = 2;
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const OVERPAN_TOP = 3;
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const OVERPAN_BOTTOM = 4;
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var origX = aX;
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var origY = aY;
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var [contentAreaWidth, contentAreaHeight] = this._contentAreaDimensions;
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var [canvasW, canvasH] = this._effectiveCanvasDimensions;
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var offscreenWidth = contentAreaWidth - canvasW;
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if (offscreenWidth <= 0) {
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// Content is narrower than viewport, no need to pan horizontally
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aX = 0;
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// Check for an overpan
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if (origX < -OVERPAN_LIMIT)
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this._fireOverpan = OVERPAN_LEFT;
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else if (origX > OVERPAN_LIMIT)
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this._fireOverpan = OVERPAN_RIGHT;
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} else {
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var newPageX = Math.min(this.dragData.pageX + aX, offscreenWidth);
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newPageX = Math.max(newPageX, 0);
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aX = newPageX - this.dragData.pageX;
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// Check for an overpan
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if (origX < -OVERPAN_LIMIT && aX <= 0 && newPageX == 0)
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this._fireOverpan = OVERPAN_LEFT;
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else if (origX > OVERPAN_LIMIT && aX >= 0 && (offscreenWidth - newPageX) == 0)
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this._fireOverpan = OVERPAN_RIGHT;
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}
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var offscreenHeight = contentAreaHeight - canvasH;
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if (offscreenHeight <= 0) {
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// Content is shorter than viewport, no need to pan vertically
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aY = 0;
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// Check for an overpan
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if (origY < -OVERPAN_LIMIT)
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this._fireOverpan = OVERPAN_TOP;
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else if (origY > OVERPAN_LIMIT)
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this._fireOverpan = OVERPAN_BOTTOM;
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} else {
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// min of 0, max of contentAreaHeight - canvasHeight
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var newPageY = Math.min(this.dragData.pageY + aY, offscreenHeight);
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newPageY = Math.max(newPageY, 0);
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aY = newPageY - this.dragData.pageY;
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// Check for an overpan
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if (origY < -OVERPAN_LIMIT && aY <= 0 && newPageY == 0)
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this._fireOverpan = OVERPAN_TOP;
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else if (origY > OVERPAN_LIMIT && aY >= 0 && (offscreenHeight - newPageY) == 0)
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this._fireOverpan = OVERPAN_BOTTOM;
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}
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return [aX, aY];
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]]></body>
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</method>
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<method name="_moveCanvas">
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<parameter name="aDx"/>
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<parameter name="aDy"/>
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<body><![CDATA[
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// constrain offsets to the actual scrollWidth/scrollHeight
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var [x, y] = this._constrainPanCoords(aDx, aDy);
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// Canvas needs to move up for content to scroll down
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this.dragData.dragX = -x;
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this.dragData.dragY = -y;
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this._updateCanvasPosition();
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]]></body>
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</method>
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<!-- Pans directly to a given X/Y (in page coordinates) -->
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<method name="_panTo">
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<parameter name="aX"/>
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<parameter name="aY"/>
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<body><![CDATA[
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var [deltaX, deltaY] = this._constrainPanCoords(aX - this.dragData.pageX,
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aY - this.dragData.pageY);
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this.dragData.pageX += deltaX;
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this.dragData.pageY += deltaY;
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this._browserToCanvas();
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]]></body>
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</method>
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<method name="_dragStartTimer">
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<body><![CDATA[
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this.dragData.lastMouseEvent = Date.now() - 10;
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this.dragData.dragging = true;
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this._dragStartTimeout = -1;
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]]></body>
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</method>
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<method name="_endPan">
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<body><![CDATA[
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// dragX/dragY are garanteed to be within the correct bounds, so just
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// update pageX/pageY directly.
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this.dragData.pageX -= this.dragData.dragX / this._zoomLevel;
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this.dragData.pageY -= this.dragData.dragY / this._zoomLevel;
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// relocate the canvas to 0x0 in the window
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this.dragData.dragX = 0;
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this.dragData.dragY = 0;
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// update canvas position and draw the canvas at the new location
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this._browserToCanvas();
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this._updateCanvasPosition();
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this.dragData.dragging = false;
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// Do we need to fire a content overpan event
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if (this._fireOverpan > 0) {
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var event = document.createEvent("UIEvents");
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event.initUIEvent("overpan", true, false, window, this._fireOverpan);
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this.dispatchEvent(event);
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}
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this._fireOverpan = 0;
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]]></body>
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</method>
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<field name="stackEventHandler">
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<![CDATA[
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({
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deckbrowser: this,
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handleEvent: function seh_handleEvent(aEvent) {
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if (!aEvent.type in this) {
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Components.reportError("MouseController called with unknown event type " + aEvent.type + "\n");
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return;
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}
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this[aEvent.type](aEvent);
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},
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mousedown: function seh_mousedown(aEvent) {
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if (aEvent.button != 0)
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return;
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// cancel any pending canvas updates, since we're going to update again
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if (this._updateTimeout)
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clearTimeout(this._updateTimeout);
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var zoomLevel = this.deckbrowser._zoomLevel;
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var dragData = this.deckbrowser.dragData;
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// The start of the current portion drag
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dragData.sX = aEvent.screenX;
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dragData.sY = aEvent.screenY;
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// The total delta between current mouse position and sX/sY
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dragData.dragX = 0;
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dragData.dragY = 0;
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//this.deckbrowser._updateCanvasPosition();
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var self = this.deckbrowser;
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this.deckbrowser._dragStartTimeout = setTimeout(function () {
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self._dragStartTimer();
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}, 200);
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this._lastMouseDown = aEvent;
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},
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mouseup: function seh_mouseup(aEvent) {
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if (aEvent.button == 0 && this.deckbrowser.dragData.dragging) {
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this.deckbrowser._endPan();
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} else if (aEvent.originalTarget == this.deckbrowser._canvas) {
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// Mouseup on canvas that isn't releasing from a drag
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// cancel scrollStart timer
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clearTimeout(this.deckbrowser._dragStartTimeout);
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this.deckbrowser._dragStartTimeout = -1;
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// send mousedown & mouseup
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this.deckbrowser._redispatchMouseEvent(this._lastMouseDown);
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this._lastMouseDown = null;
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this.deckbrowser._redispatchMouseEvent(aEvent);
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// FIXME: dblclick events don't fire on the n810, check to see if
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// we should treat this as a double-click
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if (this._lastMouseUp &&
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(aEvent.timeStamp - this._lastMouseUp.timeStamp) < 400 &&
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Math.abs(aEvent.clientX - this._lastMouseUp.clientX) < 30 &&
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Math.abs(aEvent.clientY - this._lastMouseUp.clientY) < 30) {
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this.dblclick(aEvent);
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return;
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}
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this._lastMouseUp = aEvent;
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}
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},
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mousemove: function seh_mousemove(aEvent) {
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if (!this.deckbrowser.dragData.dragging) {
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// If we've moved more than N pixels lets go ahead and assume we're dragging
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// and not wait for the timeout to complete.
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if (this.deckbrowser._dragStartTimeout != -1 &&
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(Math.abs(this.deckbrowser.dragData.sX - aEvent.screenX) > 10 ||
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Math.abs(this.deckbrowser.dragData.sY - aEvent.screenY) > 10)) {
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clearTimeout(this.deckbrowser._dragStartTimeout);
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this.deckbrowser._dragStartTimer();
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} else {
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return false;
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}
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}
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var dx = this.deckbrowser.dragData.sX - aEvent.screenX;
|
|
var dy = this.deckbrowser.dragData.sY - aEvent.screenY;
|
|
|
|
// Filter out noise in big panning operations which are
|
|
// almost certainly intended to be on-axis horizontal or
|
|
// vertical pans.
|
|
if (Math.abs(dx) > 40 || Math.abs(dy) > 40) {
|
|
if (Math.abs(dx/dy) < 0.3) // dx is a lot less than dy, probably a vertical drag
|
|
dx = 0;
|
|
else if (Math.abs(dy/dx) < 0.3) // probably a horizontal drag
|
|
dy = 0;
|
|
}
|
|
|
|
this.deckbrowser._moveCanvas(dx, dy);
|
|
|
|
if (Date.now() - this.deckbrowser.dragData.lastMouseEvent < 75) { // FIXME: make this a constant
|
|
//dump("dropping event\n");
|
|
return false;
|
|
}
|
|
|
|
this.deckbrowser.dragData.lastMouseEvent = Date.now();
|
|
|
|
aEvent.preventDefault();
|
|
return true;
|
|
},
|
|
|
|
DOMMouseScroll: function seh_DOMMouseScroll(aEvent) {
|
|
this.deckbrowser.zoom(aEvent.detail);
|
|
},
|
|
|
|
dblclick: function seh_dblclick(aEvent) {
|
|
var target = aEvent.originalTarget;
|
|
var dragData = this.deckbrowser.dragData;
|
|
|
|
if (this.deckbrowser._zoomed) {
|
|
// reset zoom, pan state
|
|
this.deckbrowser._zoomLevel = this._oldZoomLevel;
|
|
[dragData.pageX, dragData.pageY] = [dragData.oldPageX, dragData.oldPageY];
|
|
|
|
this.deckbrowser._browserToCanvas();
|
|
this.deckbrowser._zoomed = false;
|
|
} else {
|
|
// Remember pageX/pageY
|
|
[dragData.oldPageX, dragData.oldPageY] = [dragData.pageX, dragData.pageY];
|
|
this._oldZoomLevel = this.deckbrowser._zoomLevel;
|
|
|
|
var element = this.deckbrowser.elementFromPoint(aEvent.clientX, aEvent.clientY);
|
|
this.deckbrowser.zoomToElement(element);
|
|
this.deckbrowser._zoomed = true;
|
|
}
|
|
}
|
|
});
|
|
]]>
|
|
</field>
|
|
</implementation>
|
|
</binding>
|
|
|
|
</bindings>
|