gecko/gfx/layers/d3d9/CompositorD3D9.h
Blair McBride 3b0373f215 Backed out 9 changesets (bug 987311, bug 989027, bug 989144). r=sheriff
Backed out changeset 046c061d91c2 (bug 989144)
Backed out changeset 3f1b41adeaef (bug 987311)
Backed out changeset 8d5a171564bd (bug 987311)
Backed out changeset dcc0d016de7a (bug 987311)
Backed out changeset 27f338fbc835 (bug 989027)
Backed out changeset 4a67f5144ea4 (bug 989027)
Backed out changeset 62ba0a377450 (bug 987311)
Backed out changeset 6a2542a5c865 (bug 987311)
Backed out changeset 1dfd9a457f34 (bug 987311)
2014-04-27 19:45:08 +12:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_COMPOSITORD3D9_H
#define MOZILLA_GFX_COMPOSITORD3D9_H
#include "mozilla/gfx/2D.h"
#include "gfx2DGlue.h"
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/TextureD3D9.h"
#include "DeviceManagerD3D9.h"
class nsWidget;
namespace mozilla {
namespace layers {
class CompositorD3D9 : public Compositor
{
public:
CompositorD3D9(PCompositorParent* aParent, nsIWidget *aWidget);
~CompositorD3D9();
virtual bool Initialize() MOZ_OVERRIDE;
virtual void Destroy() MOZ_OVERRIDE {}
virtual TextureFactoryIdentifier
GetTextureFactoryIdentifier() MOZ_OVERRIDE;
virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) MOZ_OVERRIDE;
virtual int32_t GetMaxTextureSize() const MOZ_FINAL;
virtual void SetTargetContext(gfx::DrawTarget *aTarget) MOZ_OVERRIDE
{
mTarget = aTarget;
}
virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE {}
virtual TemporaryRef<CompositingRenderTarget>
CreateRenderTarget(const gfx::IntRect &aRect,
SurfaceInitMode aInit) MOZ_OVERRIDE;
virtual TemporaryRef<CompositingRenderTarget>
CreateRenderTargetFromSource(const gfx::IntRect &aRect,
const CompositingRenderTarget *aSource,
const gfx::IntPoint &aSourcePoint) MOZ_OVERRIDE;
virtual void SetRenderTarget(CompositingRenderTarget *aSurface);
virtual CompositingRenderTarget* GetCurrentRenderTarget() const MOZ_OVERRIDE
{
return mCurrentRT;
}
virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE {}
virtual void ClearRect(const gfx::Rect& aRect) MOZ_OVERRIDE;
virtual void DrawQuad(const gfx::Rect &aRect,
const gfx::Rect &aClipRect,
const EffectChain &aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE;
virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
const gfx::Rect *aClipRectIn,
const gfx::Matrix& aTransform,
const gfx::Rect& aRenderBounds,
gfx::Rect *aClipRectOut = nullptr,
gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE;
virtual void EndFrame() MOZ_OVERRIDE;
virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) MOZ_OVERRIDE {}
virtual void AbortFrame() MOZ_OVERRIDE {}
virtual void PrepareViewport(const gfx::IntSize& aSize,
const gfx::Matrix& aWorldTransform) MOZ_OVERRIDE;
virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE{ return true; }
#ifdef MOZ_DUMP_PAINTING
virtual const char* Name() const MOZ_OVERRIDE { return "Direct3D9"; }
#endif
virtual LayersBackend GetBackendType() const MOZ_OVERRIDE {
return LayersBackend::LAYERS_D3D9;
}
virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; }
IDirect3DDevice9* device() const
{
return mDeviceManager
? mDeviceManager->device()
: nullptr;
}
/**
* Returns true if the Compositor is ready to go.
* D3D9 devices can be awkward and there is a bunch of logic around
* resetting/recreating devices and swap chains. That is handled by this method.
* If we don't have a device and swap chain ready for rendering, we will return
* false and if necessary destroy the device and/or swap chain. We will also
* schedule another composite so we get another go at rendering, thus we shouldn't
* miss a composite due to re-creating a device.
*/
virtual bool Ready() MOZ_OVERRIDE;
/**
* Declare an offset to use when rendering layers. This will be ignored when
* rendering to a target instead of the screen.
*/
virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE
{
if (aOffset.x || aOffset.y) {
NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D9.");
}
// If the offset is 0, 0 that's okay.
}
virtual TemporaryRef<DataTextureSource>
CreateDataTextureSource(TextureFlags aFlags = 0) MOZ_OVERRIDE;
private:
// ensure mSize is up to date with respect to mWidget
void EnsureSize();
void SetSamplerForFilter(gfx::Filter aFilter);
void PaintToTarget();
void SetMask(const EffectChain &aEffectChain, uint32_t aMaskTexture);
/**
* Ensure we have a swap chain and it is ready for rendering.
* Requires mDeviceManger to be non-null.
* Returns true if we have a working swap chain; false otherwise.
* If we cannot create or validate the swap chain due to a bad device manager,
* then the device will be destroyed and set mDeviceManager to null. We will
* schedule another composite if it is a good idea to try again or we need to
* recreate the device.
*/
bool EnsureSwapChain();
/**
* DeviceManagerD3D9 keeps a count of the number of times its device is
* reset or recreated. We keep a parallel count (mDeviceResetCount). It
* is possible that we miss a reset if it is 'caused' by another
* compositor (for another window). In which case we need to invalidate
* everything and render it all. This method checks the reset counts
* match and if not invalidates everything (a long comment on that in
* the cpp file).
*/
void CheckResetCount();
void ReportFailure(const nsACString &aMsg, HRESULT aCode);
virtual gfx::IntSize GetWidgetSize() const MOZ_OVERRIDE
{
return gfx::ToIntSize(mSize);
}
/* Device manager instance for this compositor */
nsRefPtr<DeviceManagerD3D9> mDeviceManager;
/* Swap chain associated with this compositor */
nsRefPtr<SwapChainD3D9> mSwapChain;
/* Widget associated with this layer manager */
nsIWidget *mWidget;
/*
* Context target, nullptr when drawing directly to our swap chain.
*/
RefPtr<gfx::DrawTarget> mTarget;
RefPtr<CompositingRenderTargetD3D9> mDefaultRT;
RefPtr<CompositingRenderTargetD3D9> mCurrentRT;
nsIntSize mSize;
uint32_t mDeviceResetCount;
};
}
}
#endif