mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
900 lines
28 KiB
C++
900 lines
28 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CompositorD3D11.h"
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#include "TextureD3D11.h"
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#include "CompositorD3D11Shaders.h"
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#include "gfxWindowsPlatform.h"
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#include "nsIWidget.h"
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#include "mozilla/layers/ImageHost.h"
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#include "mozilla/layers/ContentHost.h"
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#include "mozilla/layers/Effects.h"
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#include "nsWindowsHelpers.h"
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#ifdef MOZ_METRO
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#include <DXGI1_2.h>
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#endif
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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struct Vertex
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{
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float position[2];
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};
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// {1E4D7BEB-D8EC-4A0B-BF0A-63E6DE129425}
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static const GUID sDeviceAttachmentsD3D11 =
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{ 0x1e4d7beb, 0xd8ec, 0x4a0b, { 0xbf, 0xa, 0x63, 0xe6, 0xde, 0x12, 0x94, 0x25 } };
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// {88041664-C835-4AA8-ACB8-7EC832357ED8}
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static const GUID sLayerManagerCount =
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{ 0x88041664, 0xc835, 0x4aa8, { 0xac, 0xb8, 0x7e, 0xc8, 0x32, 0x35, 0x7e, 0xd8 } };
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const FLOAT sBlendFactor[] = { 0, 0, 0, 0 };
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struct DeviceAttachmentsD3D11
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{
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RefPtr<ID3D11InputLayout> mInputLayout;
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RefPtr<ID3D11Buffer> mVertexBuffer;
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RefPtr<ID3D11VertexShader> mVSQuadShader[3];
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RefPtr<ID3D11PixelShader> mSolidColorShader[2];
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RefPtr<ID3D11PixelShader> mRGBAShader[3];
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RefPtr<ID3D11PixelShader> mRGBShader[2];
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RefPtr<ID3D11PixelShader> mYCbCrShader[2];
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RefPtr<ID3D11PixelShader> mComponentAlphaShader[2];
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RefPtr<ID3D11Buffer> mPSConstantBuffer;
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RefPtr<ID3D11Buffer> mVSConstantBuffer;
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RefPtr<ID3D11RasterizerState> mRasterizerState;
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RefPtr<ID3D11SamplerState> mLinearSamplerState;
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RefPtr<ID3D11SamplerState> mPointSamplerState;
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RefPtr<ID3D11BlendState> mPremulBlendState;
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RefPtr<ID3D11BlendState> mNonPremulBlendState;
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RefPtr<ID3D11BlendState> mComponentBlendState;
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};
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CompositorD3D11::CompositorD3D11(nsIWidget* aWidget)
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: mWidget(aWidget)
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, mAttachments(nullptr)
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{
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sBackend = LAYERS_D3D11;
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}
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CompositorD3D11::~CompositorD3D11()
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{
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if (mDevice) {
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int referenceCount = 0;
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UINT size = sizeof(referenceCount);
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HRESULT hr = mDevice->GetPrivateData(sLayerManagerCount, &size, &referenceCount);
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NS_ASSERTION(SUCCEEDED(hr), "Reference count not found on device.");
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referenceCount--;
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mDevice->SetPrivateData(sLayerManagerCount,
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sizeof(referenceCount),
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&referenceCount);
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if (!referenceCount) {
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DeviceAttachmentsD3D11 *attachments;
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size = sizeof(attachments);
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mDevice->GetPrivateData(sDeviceAttachmentsD3D11, &size, &attachments);
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// No LayerManagers left for this device. Clear out interfaces stored
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// which hold a reference to the device.
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mDevice->SetPrivateData(sDeviceAttachmentsD3D11, 0, nullptr);
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delete attachments;
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}
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}
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}
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bool
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CompositorD3D11::Initialize()
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{
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HRESULT hr;
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mDevice = gfxWindowsPlatform::GetPlatform()->GetD3D11Device();
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if (!mDevice) {
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return false;
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}
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mDevice->GetImmediateContext(byRef(mContext));
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if (!mContext) {
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return false;
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}
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memset(&mVSConstants, 0, sizeof(VertexShaderConstants));
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int referenceCount = 0;
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UINT size = sizeof(referenceCount);
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// If this isn't there yet it'll fail, count will remain 0, which is correct.
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mDevice->GetPrivateData(sLayerManagerCount, &size, &referenceCount);
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referenceCount++;
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mDevice->SetPrivateData(sLayerManagerCount,
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sizeof(referenceCount),
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&referenceCount);
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size = sizeof(DeviceAttachmentsD3D11*);
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if (FAILED(mDevice->GetPrivateData(sDeviceAttachmentsD3D11,
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&size,
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&mAttachments))) {
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mAttachments = new DeviceAttachmentsD3D11;
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mDevice->SetPrivateData(sDeviceAttachmentsD3D11,
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sizeof(mAttachments),
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&mAttachments);
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D3D11_INPUT_ELEMENT_DESC layout[] =
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{
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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};
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hr = mDevice->CreateInputLayout(layout,
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sizeof(layout) / sizeof(D3D11_INPUT_ELEMENT_DESC),
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LayerQuadVS,
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sizeof(LayerQuadVS),
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byRef(mAttachments->mInputLayout));
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if (FAILED(hr)) {
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return false;
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}
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Vertex vertices[] = { {0.0, 0.0}, {1.0, 0.0}, {0.0, 1.0}, {1.0, 1.0} };
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CD3D11_BUFFER_DESC bufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER);
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D3D11_SUBRESOURCE_DATA data;
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data.pSysMem = (void*)vertices;
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hr = mDevice->CreateBuffer(&bufferDesc, &data, byRef(mAttachments->mVertexBuffer));
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if (FAILED(hr)) {
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return false;
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}
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if (!CreateShaders()) {
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return false;
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}
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CD3D11_BUFFER_DESC cBufferDesc(sizeof(VertexShaderConstants),
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D3D11_BIND_CONSTANT_BUFFER,
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D3D11_USAGE_DYNAMIC,
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D3D11_CPU_ACCESS_WRITE);
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hr = mDevice->CreateBuffer(&cBufferDesc, nullptr, byRef(mAttachments->mVSConstantBuffer));
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if (FAILED(hr)) {
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return false;
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}
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cBufferDesc.ByteWidth = sizeof(PixelShaderConstants);
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hr = mDevice->CreateBuffer(&cBufferDesc, nullptr, byRef(mAttachments->mPSConstantBuffer));
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if (FAILED(hr)) {
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return false;
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}
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CD3D11_RASTERIZER_DESC rastDesc(D3D11_DEFAULT);
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rastDesc.CullMode = D3D11_CULL_NONE;
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rastDesc.ScissorEnable = TRUE;
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hr = mDevice->CreateRasterizerState(&rastDesc, byRef(mAttachments->mRasterizerState));
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if (FAILED(hr)) {
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return false;
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}
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CD3D11_SAMPLER_DESC samplerDesc(D3D11_DEFAULT);
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samplerDesc.AddressU = samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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hr = mDevice->CreateSamplerState(&samplerDesc, byRef(mAttachments->mLinearSamplerState));
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if (FAILED(hr)) {
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return false;
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}
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samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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hr = mDevice->CreateSamplerState(&samplerDesc, byRef(mAttachments->mPointSamplerState));
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if (FAILED(hr)) {
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return false;
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}
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CD3D11_BLEND_DESC blendDesc(D3D11_DEFAULT);
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D3D11_RENDER_TARGET_BLEND_DESC rtBlendPremul = {
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TRUE,
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D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD,
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D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD,
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D3D11_COLOR_WRITE_ENABLE_ALL
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};
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blendDesc.RenderTarget[0] = rtBlendPremul;
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hr = mDevice->CreateBlendState(&blendDesc, byRef(mAttachments->mPremulBlendState));
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if (FAILED(hr)) {
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return false;
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}
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D3D11_RENDER_TARGET_BLEND_DESC rtBlendNonPremul = {
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TRUE,
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D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD,
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D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD,
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D3D11_COLOR_WRITE_ENABLE_ALL
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};
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blendDesc.RenderTarget[0] = rtBlendNonPremul;
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hr = mDevice->CreateBlendState(&blendDesc, byRef(mAttachments->mNonPremulBlendState));
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if (FAILED(hr)) {
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return false;
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}
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D3D11_RENDER_TARGET_BLEND_DESC rtBlendComponent = {
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TRUE,
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D3D11_BLEND_ONE,
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D3D11_BLEND_INV_SRC1_COLOR,
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D3D11_BLEND_OP_ADD,
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D3D11_BLEND_ONE,
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D3D11_BLEND_INV_SRC_ALPHA,
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D3D11_BLEND_OP_ADD,
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D3D11_COLOR_WRITE_ENABLE_ALL
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};
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blendDesc.RenderTarget[0] = rtBlendComponent;
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hr = mDevice->CreateBlendState(&blendDesc, byRef(mAttachments->mComponentBlendState));
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if (FAILED(hr)) {
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return false;
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}
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}
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nsRefPtr<IDXGIDevice> dxgiDevice;
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nsRefPtr<IDXGIAdapter> dxgiAdapter;
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mDevice->QueryInterface(dxgiDevice.StartAssignment());
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dxgiDevice->GetAdapter(getter_AddRefs(dxgiAdapter));
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#ifdef MOZ_METRO
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if (IsRunningInWindowsMetro()) {
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nsRefPtr<IDXGIFactory2> dxgiFactory;
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dxgiAdapter->GetParent(IID_PPV_ARGS(dxgiFactory.StartAssignment()));
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nsIntRect rect;
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mWidget->GetClientBounds(rect);
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DXGI_SWAP_CHAIN_DESC1 swapDesc = { 0 };
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// Automatically detect the width and the height from the winrt CoreWindow
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swapDesc.Width = rect.width;
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swapDesc.Height = rect.height;
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// This is the most common swapchain format
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swapDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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swapDesc.Stereo = false;
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// Don't use multi-sampling
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swapDesc.SampleDesc.Count = 1;
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swapDesc.SampleDesc.Quality = 0;
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swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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// Use double buffering to enable flip
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swapDesc.BufferCount = 2;
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swapDesc.Scaling = DXGI_SCALING_STRETCH;
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// All Metro style apps must use this SwapEffect
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swapDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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swapDesc.Flags = 0;
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/**
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* Create a swap chain, this swap chain will contain the backbuffer for
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* the window we draw to. The front buffer is the full screen front
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* buffer.
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*/
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nsRefPtr<IDXGISwapChain1> swapChain1;
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hr = dxgiFactory->CreateSwapChainForCoreWindow(
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dxgiDevice, (IUnknown *)mWidget->GetNativeData(NS_NATIVE_ICOREWINDOW),
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&swapDesc, nullptr, getter_AddRefs(swapChain1));
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if (FAILED(hr)) {
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return false;
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}
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mSwapChain = swapChain1;
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} else
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#endif
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{
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nsRefPtr<IDXGIFactory> dxgiFactory;
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dxgiAdapter->GetParent(IID_PPV_ARGS(dxgiFactory.StartAssignment()));
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DXGI_SWAP_CHAIN_DESC swapDesc;
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::ZeroMemory(&swapDesc, sizeof(swapDesc));
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swapDesc.BufferDesc.Width = 0;
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swapDesc.BufferDesc.Height = 0;
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swapDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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swapDesc.BufferDesc.RefreshRate.Numerator = 60;
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swapDesc.BufferDesc.RefreshRate.Denominator = 1;
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swapDesc.SampleDesc.Count = 1;
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swapDesc.SampleDesc.Quality = 0;
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swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swapDesc.BufferCount = 1;
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swapDesc.OutputWindow = (HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW);
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swapDesc.Windowed = TRUE;
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// We don't really need this flag, however it seems on some NVidia hardware
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// smaller area windows do not present properly without this flag. This flag
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// should have no negative consequences by itself. See bug 613790. This flag
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// is broken on optimus devices. As a temporary solution we don't set it
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// there, the only way of reliably detecting we're on optimus is looking for
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// the DLL. See Bug 623807.
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if (gfxWindowsPlatform::IsOptimus()) {
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swapDesc.Flags = 0;
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} else {
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swapDesc.Flags = DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE;
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}
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/**
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* Create a swap chain, this swap chain will contain the backbuffer for
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* the window we draw to. The front buffer is the full screen front
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* buffer.
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*/
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hr = dxgiFactory->CreateSwapChain(dxgiDevice, &swapDesc, byRef(mSwapChain));
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if (FAILED(hr)) {
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return false;
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}
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// We need this because we don't want DXGI to respond to Alt+Enter.
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dxgiFactory->MakeWindowAssociation(swapDesc.OutputWindow,
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DXGI_MWA_NO_WINDOW_CHANGES);
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}
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return true;
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}
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TextureFactoryIdentifier
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CompositorD3D11::GetTextureFactoryIdentifier()
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{
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TextureFactoryIdentifier ident;
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ident.mMaxTextureSize = GetMaxTextureSize();
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ident.mParentProcessId = XRE_GetProcessType();
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ident.mParentBackend = LAYERS_D3D11;
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return ident;
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}
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bool
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CompositorD3D11::CanUseCanvasLayerForSize(const gfxIntSize& aSize)
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{
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int32_t maxTextureSize = GetMaxTextureSize();
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if (aSize.width > maxTextureSize || aSize.height > maxTextureSize) {
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return false;
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}
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return true;
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}
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int32_t
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CompositorD3D11::GetMaxTextureSize() const
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{
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return GetMaxTextureSizeForFeatureLevel(mFeatureLevel);
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}
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TemporaryRef<CompositingRenderTarget>
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CompositorD3D11::CreateRenderTarget(const gfx::IntRect& aRect,
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SurfaceInitMode aInit)
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{
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CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aRect.width, aRect.height, 1, 1,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
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RefPtr<ID3D11Texture2D> texture;
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mDevice->CreateTexture2D(&desc, nullptr, byRef(texture));
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RefPtr<CompositingRenderTargetD3D11> rt = new CompositingRenderTargetD3D11(texture);
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rt->SetSize(IntSize(aRect.width, aRect.height));
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if (aInit == INIT_MODE_CLEAR) {
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FLOAT clear[] = { 0, 0, 0, 0 };
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mContext->ClearRenderTargetView(rt->mRTView, clear);
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}
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return rt;
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}
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TemporaryRef<CompositingRenderTarget>
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CompositorD3D11::CreateRenderTargetFromSource(const gfx::IntRect &aRect,
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const CompositingRenderTarget* aSource)
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{
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CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM,
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aRect.width, aRect.height, 1, 1,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
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RefPtr<ID3D11Texture2D> texture;
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mDevice->CreateTexture2D(&desc, nullptr, byRef(texture));
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if (aSource) {
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const CompositingRenderTargetD3D11* sourceD3D11 =
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static_cast<const CompositingRenderTargetD3D11*>(aSource);
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D3D11_BOX srcBox;
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srcBox.left = aRect.x;
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srcBox.top = aRect.y;
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srcBox.front = 0;
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srcBox.right = aRect.XMost();
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srcBox.bottom = aRect.YMost();
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srcBox.back = 0;
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const IntSize& srcSize = sourceD3D11->GetSize();
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if (srcBox.right <= srcSize.width &&
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srcBox.bottom <= srcSize.height) {
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mContext->CopySubresourceRegion(texture, 0,
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0, 0, 0,
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sourceD3D11->GetD3D11Texture(), 0,
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&srcBox);
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} else {
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NS_WARNING("Could not copy render target - source rect out of bounds");
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}
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}
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RefPtr<CompositingRenderTargetD3D11> rt =
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new CompositingRenderTargetD3D11(texture);
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rt->SetSize(IntSize(aRect.width, aRect.height));
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return rt;
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}
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void
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CompositorD3D11::SetRenderTarget(CompositingRenderTarget* aRenderTarget)
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{
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MOZ_ASSERT(aRenderTarget);
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CompositingRenderTargetD3D11* newRT =
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static_cast<CompositingRenderTargetD3D11*>(aRenderTarget);
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ID3D11RenderTargetView* view = newRT->mRTView;
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mCurrentRT = newRT;
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mContext->OMSetRenderTargets(1, &view, nullptr);
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PrepareViewport(newRT->GetSize(), gfxMatrix());
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}
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void
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CompositorD3D11::SetPSForEffect(Effect* aEffect, MaskType aMaskType)
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{
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switch (aEffect->mType) {
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case EFFECT_SOLID_COLOR:
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mContext->PSSetShader(mAttachments->mSolidColorShader[aMaskType], nullptr, 0);
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return;
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case EFFECT_BGRA:
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case EFFECT_RENDER_TARGET:
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mContext->PSSetShader(mAttachments->mRGBAShader[aMaskType], nullptr, 0);
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return;
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case EFFECT_BGRX:
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mContext->PSSetShader(mAttachments->mRGBShader[aMaskType], nullptr, 0);
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return;
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case EFFECT_YCBCR:
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mContext->PSSetShader(mAttachments->mYCbCrShader[aMaskType], nullptr, 0);
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return;
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case EFFECT_COMPONENT_ALPHA:
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mContext->PSSetShader(mAttachments->mComponentAlphaShader[aMaskType], nullptr, 0);
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return;
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default:
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NS_WARNING("No shader to load");
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return;
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}
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}
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void
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CompositorD3D11::DrawQuad(const gfx::Rect& aRect,
|
|
const gfx::Rect& aClipRect,
|
|
const EffectChain& aEffectChain,
|
|
gfx::Float aOpacity,
|
|
const gfx::Matrix4x4& aTransform,
|
|
const gfx::Point& aOffset)
|
|
{
|
|
MOZ_ASSERT(mCurrentRT, "No render target");
|
|
memcpy(&mVSConstants.layerTransform, &aTransform._11, 64);
|
|
mVSConstants.renderTargetOffset[0] = aOffset.x;
|
|
mVSConstants.renderTargetOffset[1] = aOffset.y;
|
|
mVSConstants.layerQuad = aRect;
|
|
|
|
mPSConstants.layerOpacity[0] = aOpacity;
|
|
|
|
bool restoreBlendMode = false;
|
|
|
|
MaskType maskType = MaskNone;
|
|
|
|
if (aEffectChain.mSecondaryEffects[EFFECT_MASK]) {
|
|
if (aTransform.Is2D()) {
|
|
maskType = Mask2d;
|
|
} else {
|
|
MOZ_ASSERT(aEffectChain.mPrimaryEffect->mType == EFFECT_BGRA);
|
|
maskType = Mask3d;
|
|
}
|
|
|
|
EffectMask* maskEffect =
|
|
static_cast<EffectMask*>(aEffectChain.mSecondaryEffects[EFFECT_MASK].get());
|
|
TextureSourceD3D11* source = maskEffect->mMaskTexture->AsSourceD3D11();
|
|
|
|
RefPtr<ID3D11ShaderResourceView> view;
|
|
mDevice->CreateShaderResourceView(source->GetD3D11Texture(), nullptr, byRef(view));
|
|
|
|
ID3D11ShaderResourceView* srView = view;
|
|
mContext->PSSetShaderResources(3, 1, &srView);
|
|
|
|
const gfx::Matrix4x4& maskTransform = maskEffect->mMaskTransform;
|
|
NS_ASSERTION(maskTransform.Is2D(), "How did we end up with a 3D transform here?!");
|
|
Rect bounds = Rect(Point(), Size(maskEffect->mSize));
|
|
|
|
mVSConstants.maskQuad = maskTransform.As2D().TransformBounds(bounds);
|
|
}
|
|
|
|
|
|
D3D11_RECT scissor;
|
|
scissor.left = aClipRect.x;
|
|
scissor.right = aClipRect.XMost();
|
|
scissor.top = aClipRect.y;
|
|
scissor.bottom = aClipRect.YMost();
|
|
mContext->RSSetScissorRects(1, &scissor);
|
|
mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
mContext->VSSetShader(mAttachments->mVSQuadShader[maskType], nullptr, 0);
|
|
|
|
SetPSForEffect(aEffectChain.mPrimaryEffect, maskType);
|
|
|
|
switch (aEffectChain.mPrimaryEffect->mType) {
|
|
case EFFECT_SOLID_COLOR: {
|
|
Color color =
|
|
static_cast<EffectSolidColor*>(aEffectChain.mPrimaryEffect.get())->mColor;
|
|
mPSConstants.layerColor[0] = color.r * color.a * aOpacity;
|
|
mPSConstants.layerColor[1] = color.g * color.a * aOpacity;
|
|
mPSConstants.layerColor[2] = color.b * color.a * aOpacity;
|
|
mPSConstants.layerColor[3] = color.a * aOpacity;
|
|
}
|
|
break;
|
|
case EFFECT_BGRX:
|
|
case EFFECT_BGRA:
|
|
case EFFECT_RENDER_TARGET:
|
|
{
|
|
TexturedEffect* texturedEffect =
|
|
static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get());
|
|
|
|
mVSConstants.textureCoords = texturedEffect->mTextureCoords;
|
|
|
|
TextureSourceD3D11* source = texturedEffect->mTexture->AsSourceD3D11();
|
|
|
|
RefPtr<ID3D11ShaderResourceView> view;
|
|
mDevice->CreateShaderResourceView(source->GetD3D11Texture(), nullptr, byRef(view));
|
|
|
|
ID3D11ShaderResourceView* srView = view;
|
|
mContext->PSSetShaderResources(0, 1, &srView);
|
|
|
|
if (!texturedEffect->mPremultiplied) {
|
|
mContext->OMSetBlendState(mAttachments->mNonPremulBlendState, sBlendFactor, 0xFFFFFFFF);
|
|
restoreBlendMode = true;
|
|
}
|
|
|
|
SetSamplerForFilter(texturedEffect->mFilter);
|
|
}
|
|
break;
|
|
case EFFECT_YCBCR: {
|
|
EffectYCbCr* ycbcrEffect =
|
|
static_cast<EffectYCbCr*>(aEffectChain.mPrimaryEffect.get());
|
|
|
|
SetSamplerForFilter(FILTER_LINEAR);
|
|
|
|
mVSConstants.textureCoords = ycbcrEffect->mTextureCoords;
|
|
|
|
TextureSourceD3D11* source = ycbcrEffect->mTexture->AsSourceD3D11();
|
|
TextureSourceD3D11::YCbCrTextures textures = source->GetYCbCrTextures();
|
|
|
|
RefPtr<ID3D11ShaderResourceView> views[3];
|
|
mDevice->CreateShaderResourceView(textures.mY, nullptr, byRef(views[0]));
|
|
mDevice->CreateShaderResourceView(textures.mCb, nullptr, byRef(views[1]));
|
|
mDevice->CreateShaderResourceView(textures.mCr, nullptr, byRef(views[2]));
|
|
|
|
ID3D11ShaderResourceView* srViews[3] = { views[0], views[1], views[2] };
|
|
mContext->PSSetShaderResources(0, 3, srViews);
|
|
}
|
|
break;
|
|
case EFFECT_COMPONENT_ALPHA:
|
|
{
|
|
MOZ_ASSERT(gfxPlatform::ComponentAlphaEnabled());
|
|
EffectComponentAlpha* effectComponentAlpha =
|
|
static_cast<EffectComponentAlpha*>(aEffectChain.mPrimaryEffect.get());
|
|
TextureSourceD3D11* sourceOnWhite = effectComponentAlpha->mOnWhite->AsSourceD3D11();
|
|
TextureSourceD3D11* sourceOnBlack = effectComponentAlpha->mOnBlack->AsSourceD3D11();
|
|
SetSamplerForFilter(effectComponentAlpha->mFilter);
|
|
|
|
mVSConstants.textureCoords = effectComponentAlpha->mTextureCoords;
|
|
RefPtr<ID3D11ShaderResourceView> views[2];
|
|
mDevice->CreateShaderResourceView(sourceOnBlack->GetD3D11Texture(), nullptr, byRef(views[0]));
|
|
mDevice->CreateShaderResourceView(sourceOnWhite->GetD3D11Texture(), nullptr, byRef(views[1]));
|
|
|
|
ID3D11ShaderResourceView* srViews[2] = { views[0], views[1] };
|
|
mContext->PSSetShaderResources(0, 2, srViews);
|
|
|
|
mContext->OMSetBlendState(mAttachments->mComponentBlendState, sBlendFactor, 0xFFFFFFFF);
|
|
restoreBlendMode = true;
|
|
}
|
|
break;
|
|
default:
|
|
NS_WARNING("Unknown shader type");
|
|
return;
|
|
}
|
|
UpdateConstantBuffers();
|
|
|
|
mContext->Draw(4, 0);
|
|
if (restoreBlendMode) {
|
|
mContext->OMSetBlendState(mAttachments->mPremulBlendState, sBlendFactor, 0xFFFFFFFF);
|
|
}
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::BeginFrame(const Rect* aClipRectIn,
|
|
const gfxMatrix& aTransform,
|
|
const Rect& aRenderBounds,
|
|
Rect* aClipRectOut,
|
|
Rect* aRenderBoundsOut)
|
|
{
|
|
UpdateRenderTarget();
|
|
|
|
// Failed to create a render target.
|
|
if (!mDefaultRT ||
|
|
mSize.width == 0 || mSize.height == 0) {
|
|
*aRenderBoundsOut = Rect();
|
|
return;
|
|
}
|
|
|
|
mContext->IASetInputLayout(mAttachments->mInputLayout);
|
|
|
|
ID3D11Buffer* buffer = mAttachments->mVertexBuffer;
|
|
UINT size = sizeof(Vertex);
|
|
UINT offset = 0;
|
|
mContext->IASetVertexBuffers(0, 1, &buffer, &size, &offset);
|
|
|
|
if (aClipRectOut) {
|
|
*aClipRectOut = Rect(0, 0, mSize.width, mSize.height);
|
|
}
|
|
if (aRenderBoundsOut) {
|
|
*aRenderBoundsOut = Rect(0, 0, mSize.width, mSize.height);
|
|
}
|
|
|
|
D3D11_RECT scissor;
|
|
if (aClipRectIn) {
|
|
scissor.left = aClipRectIn->x;
|
|
scissor.right = aClipRectIn->XMost();
|
|
scissor.top = aClipRectIn->y;
|
|
scissor.bottom = aClipRectIn->YMost();
|
|
} else {
|
|
scissor.left = scissor.top = 0;
|
|
scissor.right = mSize.width;
|
|
scissor.bottom = mSize.height;
|
|
}
|
|
mContext->RSSetScissorRects(1, &scissor);
|
|
|
|
FLOAT black[] = { 0, 0, 0, 0 };
|
|
mContext->ClearRenderTargetView(mDefaultRT->mRTView, black);
|
|
|
|
mContext->OMSetBlendState(mAttachments->mPremulBlendState, sBlendFactor, 0xFFFFFFFF);
|
|
mContext->RSSetState(mAttachments->mRasterizerState);
|
|
|
|
SetRenderTarget(mDefaultRT);
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::EndFrame()
|
|
{
|
|
mContext->Flush();
|
|
|
|
nsIntSize oldSize = mSize;
|
|
EnsureSize();
|
|
if (oldSize == mSize) {
|
|
mSwapChain->Present(0, 0);
|
|
|
|
if (mTarget) {
|
|
PaintToTarget();
|
|
}
|
|
}
|
|
|
|
mCurrentRT = nullptr;
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::PrepareViewport(const gfx::IntSize& aSize,
|
|
const gfxMatrix& aWorldTransform)
|
|
{
|
|
D3D11_VIEWPORT viewport;
|
|
viewport.MaxDepth = 1.0f;
|
|
viewport.MinDepth = 0;
|
|
viewport.Width = aSize.width;
|
|
viewport.Height = aSize.height;
|
|
viewport.TopLeftX = 0;
|
|
viewport.TopLeftY = 0;
|
|
|
|
mContext->RSSetViewports(1, &viewport);
|
|
|
|
gfxMatrix viewMatrix;
|
|
viewMatrix.Translate(-gfxPoint(1.0, -1.0));
|
|
viewMatrix.Scale(2.0f / float(aSize.width), 2.0f / float(aSize.height));
|
|
viewMatrix.Scale(1.0f, -1.0f);
|
|
|
|
viewMatrix = aWorldTransform * viewMatrix;
|
|
|
|
gfx3DMatrix projection = gfx3DMatrix::From2D(viewMatrix);
|
|
projection._33 = 0.0f;
|
|
|
|
memcpy(&mVSConstants.projection, &projection, sizeof(mVSConstants.projection));
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::EnsureSize()
|
|
{
|
|
nsIntRect rect;
|
|
mWidget->GetClientBounds(rect);
|
|
|
|
mSize = rect.Size();
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::VerifyBufferSize()
|
|
{
|
|
DXGI_SWAP_CHAIN_DESC swapDesc;
|
|
mSwapChain->GetDesc(&swapDesc);
|
|
|
|
if ((swapDesc.BufferDesc.Width == mSize.width &&
|
|
swapDesc.BufferDesc.Height == mSize.height) ||
|
|
mSize.width == 0 || mSize.height == 0) {
|
|
return;
|
|
}
|
|
|
|
mDefaultRT = nullptr;
|
|
|
|
if (gfxWindowsPlatform::IsOptimus()) {
|
|
mSwapChain->ResizeBuffers(1, mSize.width, mSize.height,
|
|
DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
0);
|
|
#ifdef MOZ_METRO
|
|
} else if (IsRunningInWindowsMetro()) {
|
|
mSwapChain->ResizeBuffers(2, mSize.width, mSize.height,
|
|
DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
0);
|
|
#endif
|
|
} else {
|
|
mSwapChain->ResizeBuffers(1, mSize.width, mSize.height,
|
|
DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE);
|
|
}
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::UpdateRenderTarget()
|
|
{
|
|
EnsureSize();
|
|
VerifyBufferSize();
|
|
|
|
if (mDefaultRT) {
|
|
return;
|
|
}
|
|
|
|
HRESULT hr;
|
|
|
|
nsRefPtr<ID3D11Texture2D> backBuf;
|
|
|
|
hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)backBuf.StartAssignment());
|
|
if (FAILED(hr)) {
|
|
return;
|
|
}
|
|
|
|
mDefaultRT = new CompositingRenderTargetD3D11(backBuf);
|
|
mDefaultRT->SetSize(mSize);
|
|
}
|
|
|
|
bool
|
|
CompositorD3D11::CreateShaders()
|
|
{
|
|
HRESULT hr;
|
|
|
|
hr = mDevice->CreateVertexShader(LayerQuadVS,
|
|
sizeof(LayerQuadVS),
|
|
nullptr,
|
|
byRef(mAttachments->mVSQuadShader[MaskNone]));
|
|
if (FAILED(hr)) {
|
|
return false;
|
|
}
|
|
|
|
hr = mDevice->CreateVertexShader(LayerQuadMaskVS,
|
|
sizeof(LayerQuadMaskVS),
|
|
nullptr,
|
|
byRef(mAttachments->mVSQuadShader[Mask2d]));
|
|
if (FAILED(hr)) {
|
|
return false;
|
|
}
|
|
|
|
hr = mDevice->CreateVertexShader(LayerQuadMask3DVS,
|
|
sizeof(LayerQuadMask3DVS),
|
|
nullptr,
|
|
byRef(mAttachments->mVSQuadShader[Mask3d]));
|
|
if (FAILED(hr)) {
|
|
return false;
|
|
}
|
|
|
|
#define LOAD_PIXEL_SHADER(x) hr = mDevice->CreatePixelShader(x, sizeof(x), nullptr, byRef(mAttachments->m##x[MaskNone])); \
|
|
if (FAILED(hr)) { \
|
|
return false; \
|
|
} \
|
|
hr = mDevice->CreatePixelShader(x##Mask, sizeof(x##Mask), nullptr, byRef(mAttachments->m##x[Mask2d])); \
|
|
if (FAILED(hr)) { \
|
|
return false; \
|
|
}
|
|
|
|
LOAD_PIXEL_SHADER(SolidColorShader);
|
|
LOAD_PIXEL_SHADER(RGBShader);
|
|
LOAD_PIXEL_SHADER(RGBAShader);
|
|
LOAD_PIXEL_SHADER(YCbCrShader);
|
|
LOAD_PIXEL_SHADER(ComponentAlphaShader);
|
|
|
|
#undef LOAD_PIXEL_SHADER
|
|
|
|
hr = mDevice->CreatePixelShader(RGBAShaderMask3D,
|
|
sizeof(RGBAShaderMask3D),
|
|
nullptr,
|
|
byRef(mAttachments->mRGBAShader[Mask3d]));
|
|
if (FAILED(hr)) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::UpdateConstantBuffers()
|
|
{
|
|
D3D11_MAPPED_SUBRESOURCE resource;
|
|
mContext->Map(mAttachments->mVSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
|
|
*(VertexShaderConstants*)resource.pData = mVSConstants;
|
|
mContext->Unmap(mAttachments->mVSConstantBuffer, 0);
|
|
mContext->Map(mAttachments->mPSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
|
|
*(PixelShaderConstants*)resource.pData = mPSConstants;
|
|
mContext->Unmap(mAttachments->mPSConstantBuffer, 0);
|
|
|
|
ID3D11Buffer *buffer = mAttachments->mVSConstantBuffer;
|
|
|
|
mContext->VSSetConstantBuffers(0, 1, &buffer);
|
|
|
|
buffer = mAttachments->mPSConstantBuffer;
|
|
mContext->PSSetConstantBuffers(0, 1, &buffer);
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::SetSamplerForFilter(Filter aFilter)
|
|
{
|
|
ID3D11SamplerState *sampler;
|
|
switch (aFilter) {
|
|
case FILTER_LINEAR:
|
|
sampler = mAttachments->mLinearSamplerState;
|
|
break;
|
|
case FILTER_POINT:
|
|
sampler = mAttachments->mPointSamplerState;
|
|
break;
|
|
}
|
|
|
|
mContext->PSSetSamplers(0, 1, &sampler);
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::PaintToTarget()
|
|
{
|
|
nsRefPtr<ID3D11Texture2D> backBuf;
|
|
|
|
mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)backBuf.StartAssignment());
|
|
|
|
D3D11_TEXTURE2D_DESC bbDesc;
|
|
backBuf->GetDesc(&bbDesc);
|
|
|
|
CD3D11_TEXTURE2D_DESC softDesc(bbDesc.Format, bbDesc.Width, bbDesc.Height);
|
|
softDesc.MipLevels = 1;
|
|
softDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
softDesc.Usage = D3D11_USAGE_STAGING;
|
|
softDesc.BindFlags = 0;
|
|
|
|
nsRefPtr<ID3D11Texture2D> readTexture;
|
|
|
|
HRESULT hr = mDevice->CreateTexture2D(&softDesc, nullptr, getter_AddRefs(readTexture));
|
|
mContext->CopyResource(readTexture, backBuf);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
mContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &map);
|
|
|
|
nsRefPtr<gfxImageSurface> tmpSurface =
|
|
new gfxImageSurface((unsigned char*)map.pData,
|
|
gfxIntSize(bbDesc.Width, bbDesc.Height),
|
|
map.RowPitch,
|
|
gfxASurface::ImageFormatARGB32);
|
|
|
|
mTarget->SetSource(tmpSurface);
|
|
mTarget->SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
mTarget->Paint();
|
|
|
|
mContext->Unmap(readTexture, 0);
|
|
}
|
|
|
|
}
|
|
}
|