gecko/content/media/nsAudioStream.h
Ehsan Akhgari 0fd9123eac Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00

126 lines
4.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(nsAudioStream_h_)
#define nsAudioStream_h_
#include "nscore.h"
#include "nsISupportsImpl.h"
#include "nsIThread.h"
#include "nsAutoPtr.h"
#ifdef MOZ_SAMPLE_TYPE_S16LE
#define MOZ_AUDIO_DATA_FORMAT (nsAudioStream::FORMAT_S16_LE)
typedef short SampleType;
#else
#define MOZ_AUDIO_DATA_FORMAT (nsAudioStream::FORMAT_FLOAT32)
typedef float SampleType;
#endif
// Access to a single instance of this class must be synchronized by
// callers, or made from a single thread. One exception is that access to
// GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels,Format}
// is thread-safe without external synchronization.
class nsAudioStream : public nsISupports
{
public:
enum SampleFormat
{
FORMAT_U8,
FORMAT_S16_LE,
FORMAT_FLOAT32
};
nsAudioStream()
: mRate(0),
mChannels(0)
{}
virtual ~nsAudioStream();
// Initialize Audio Library. Some Audio backends require initializing the
// library before using it.
static void InitLibrary();
// Shutdown Audio Library. Some Audio backends require shutting down the
// library after using it.
static void ShutdownLibrary();
// Thread that is shared between audio streams.
// This may return null in the child process
nsIThread *GetThread();
// AllocateStream will return either a local stream or a remoted stream
// depending on where you call it from. If you call this from a child process,
// you may receive an implementation which forwards to a compositing process.
static nsAudioStream* AllocateStream();
// Initialize the audio stream. aNumChannels is the number of audio
// channels (1 for mono, 2 for stereo, etc) and aRate is the sample rate
// (22050Hz, 44100Hz, etc).
// Unsafe to call with a monitor held due to synchronous event execution
// on the main thread, which may attempt to acquire any held monitor.
virtual nsresult Init(int32_t aNumChannels, int32_t aRate) = 0;
// Closes the stream. All future use of the stream is an error.
// Unsafe to call with a monitor held due to synchronous event execution
// on the main thread, which may attempt to acquire any held monitor.
virtual void Shutdown() = 0;
// Write audio data to the audio hardware. aBuf is an array of frames in
// the format specified by mFormat of length aCount. If aFrames is larger
// than the result of Available(), the write will block until sufficient
// buffer space is available.
virtual nsresult Write(const void* aBuf, uint32_t aFrames) = 0;
// Return the number of audio frames that can be written without blocking.
virtual uint32_t Available() = 0;
// Set the current volume of the audio playback. This is a value from
// 0 (meaning muted) to 1 (meaning full volume). Thread-safe.
virtual void SetVolume(double aVolume) = 0;
// Block until buffered audio data has been consumed.
// Unsafe to call with a monitor held due to synchronous event execution
// on the main thread, which may attempt to acquire any held monitor.
virtual void Drain() = 0;
// Pause audio playback
virtual void Pause() = 0;
// Resume audio playback
virtual void Resume() = 0;
// Return the position in microseconds of the audio frame being played by
// the audio hardware. Thread-safe.
virtual int64_t GetPosition() = 0;
// Return the position, measured in audio frames played since the stream
// was opened, of the audio hardware. Thread-safe.
virtual int64_t GetPositionInFrames() = 0;
// Returns true when the audio stream is paused.
virtual bool IsPaused() = 0;
// Returns the minimum number of audio frames which must be written before
// you can be sure that something will be played.
// Unsafe to call with a monitor held due to synchronous event execution
// on the main thread, which may attempt to acquire any held monitor.
virtual int32_t GetMinWriteSize() = 0;
int GetRate() { return mRate; }
int GetChannels() { return mChannels; }
SampleFormat GetFormat() { return MOZ_AUDIO_DATA_FORMAT; }
protected:
nsCOMPtr<nsIThread> mAudioPlaybackThread;
int mRate;
int mChannels;
SampleFormat mFormat;
};
#endif