gecko/gfx/layers/d3d9/TextureD3D9.h
Benoit Jacob a7d77dbf30 Bug 987311 - 2/6 - Make TextureFlags a typed enum, auto regex changes - r=nical
find gfx/layers -type f | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)TEXTURE_\(USE_NEAREST_FILTER\|NEEDS_Y_FLIP\|DISALLOW_BIGIMAGE\|ALLOW_REPEAT\|NEW_TILE\|COMPONENT_ALPHA\|RB_SWAPPED\|FRONT\|ON_WHITE\|ON_BLACK\|TILE\|RECYCLE\|COPY_PREVIOUS\|DEALLOCATE_CLIENT\|IMMUTABLE\|IMMEDIATE_UPLOAD\|DOUBLE_BUFFERED\|ALLOC_FALLBACK\)\($\|[^A-Za-z0-9_]\)/\1TextureFlags::\2\3/g'
find gfx/layers -type f | xargs sed -i 's/TEXTURE_FLAGS_DEFAULT/TextureFlags::DEFAULT/g'
2014-04-25 22:34:05 -04:00

478 lines
13 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURED3D9_H
#define MOZILLA_GFX_TEXTURED3D9_H
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/GfxMessageUtils.h"
#include "gfxWindowsPlatform.h"
#include "d3d9.h"
#include <vector>
#include "DeviceManagerD3D9.h"
namespace mozilla {
namespace gfxs {
class DrawTarget;
}
}
namespace mozilla {
namespace layers {
class CompositorD3D9;
class TextureSourceD3D9
{
friend class DeviceManagerD3D9;
public:
TextureSourceD3D9()
: mPreviousHost(nullptr)
, mNextHost(nullptr)
, mCreatingDeviceManager(nullptr)
{}
virtual ~TextureSourceD3D9();
virtual IDirect3DTexture9* GetD3D9Texture() { return mTexture; }
StereoMode GetStereoMode() const { return mStereoMode; };
// Release all texture memory resources held by the texture host.
virtual void ReleaseTextureResources()
{
mTexture = nullptr;
}
protected:
virtual gfx::IntSize GetSize() const { return mSize; }
void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
// Helper methods for creating and copying textures.
TemporaryRef<IDirect3DTexture9> InitTextures(
DeviceManagerD3D9* aDeviceManager,
const gfx::IntSize &aSize,
_D3DFORMAT aFormat,
RefPtr<IDirect3DSurface9>& aSurface,
D3DLOCKED_RECT& aLockedRect);
TemporaryRef<IDirect3DTexture9> DataToTexture(
DeviceManagerD3D9* aDeviceManager,
unsigned char *aData,
int aStride,
const gfx::IntSize &aSize,
_D3DFORMAT aFormat,
uint32_t aBPP);
// aTexture should be in SYSTEMMEM, returns a texture in the default
// pool (that is, in video memory).
TemporaryRef<IDirect3DTexture9> TextureToTexture(
DeviceManagerD3D9* aDeviceManager,
IDirect3DTexture9* aTexture,
const gfx::IntSize& aSize,
_D3DFORMAT aFormat);
TemporaryRef<IDirect3DTexture9> SurfaceToTexture(
DeviceManagerD3D9* aDeviceManager,
gfxWindowsSurface* aSurface,
const gfx::IntSize& aSize,
_D3DFORMAT aFormat);
gfx::IntSize mSize;
// Linked list of all objects holding d3d9 textures.
TextureSourceD3D9* mPreviousHost;
TextureSourceD3D9* mNextHost;
// The device manager that created our textures.
DeviceManagerD3D9* mCreatingDeviceManager;
StereoMode mStereoMode;
RefPtr<IDirect3DTexture9> mTexture;
};
/**
* A TextureSource that implements the DataTextureSource interface.
* it can be used without a TextureHost and is able to upload texture data
* from a gfx::DataSourceSurface.
*/
class DataTextureSourceD3D9 : public DataTextureSource
, public TextureSourceD3D9
, public BigImageIterator
{
public:
DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
CompositorD3D9* aCompositor,
TextureFlags aFlags = TextureFlags::DEFAULT,
StereoMode aStereoMode = StereoMode::MONO);
DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
CompositorD3D9* aCompositor,
IDirect3DTexture9* aTexture,
TextureFlags aFlags = TextureFlags::DEFAULT);
virtual ~DataTextureSourceD3D9();
// DataTextureSource
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE;
// TextureSource
virtual TextureSourceD3D9* AsSourceD3D9() MOZ_OVERRIDE { return this; }
virtual IDirect3DTexture9* GetD3D9Texture() MOZ_OVERRIDE;
virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; }
virtual void DeallocateDeviceData() MOZ_OVERRIDE { mTexture = nullptr; }
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
// BigImageIterator
virtual BigImageIterator* AsBigImageIterator() MOZ_OVERRIDE { return mIsTiled ? this : nullptr; }
virtual size_t GetTileCount() MOZ_OVERRIDE { return mTileTextures.size(); }
virtual bool NextTile() MOZ_OVERRIDE { return (++mCurrentTile < mTileTextures.size()); }
virtual nsIntRect GetTileRect() MOZ_OVERRIDE;
virtual void EndBigImageIteration() MOZ_OVERRIDE { mIterating = false; }
virtual void BeginBigImageIteration() MOZ_OVERRIDE
{
mIterating = true;
mCurrentTile = 0;
}
/**
* Copy the content of aTexture using the GPU.
*/
bool UpdateFromTexture(IDirect3DTexture9* aTexture, const nsIntRegion* aRegion);
// To use with DIBTextureHostD3D9
bool Update(gfxWindowsSurface* aSurface);
protected:
gfx::IntRect GetTileRect(uint32_t aTileIndex) const;
void Reset();
std::vector< RefPtr<IDirect3DTexture9> > mTileTextures;
RefPtr<CompositorD3D9> mCompositor;
gfx::SurfaceFormat mFormat;
uint32_t mCurrentTile;
TextureFlags mFlags;
bool mIsTiled;
bool mIterating;
};
/**
* Can only be drawn into through Cairo and need a D3D9 context on the client side.
* The corresponding TextureHost is TextureHostD3D9.
*/
class CairoTextureClientD3D9 : public TextureClient
{
public:
CairoTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags);
virtual ~CairoTextureClientD3D9();
// TextureClient
virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mTexture; }
virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; }
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
virtual gfx::IntSize GetSize() const { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const { return mFormat; }
virtual TextureClientData* DropTextureData() MOZ_OVERRIDE;
virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; }
virtual TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() MOZ_OVERRIDE;
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;
virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
private:
RefPtr<IDirect3DTexture9> mTexture;
nsRefPtr<IDirect3DSurface9> mD3D9Surface;
RefPtr<gfx::DrawTarget> mDrawTarget;
nsRefPtr<gfxASurface> mSurface;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
bool mIsLocked;
bool mNeedsClear;
bool mLockRect;
};
/**
* Can only be drawn into through Cairo.
* Prefer CairoTextureClientD3D9 when possible.
* The coresponding TextureHost is DIBTextureHostD3D9.
*/
class DIBTextureClientD3D9 : public TextureClient
{
public:
DIBTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags);
virtual ~DIBTextureClientD3D9();
// TextureClient
virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mSurface; }
virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; }
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
virtual gfx::IntSize GetSize() const { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const { return mFormat; }
virtual TextureClientData* DropTextureData() MOZ_OVERRIDE;
virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; }
virtual TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() MOZ_OVERRIDE;
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;
virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
protected:
nsRefPtr<gfxWindowsSurface> mSurface;
RefPtr<gfx::DrawTarget> mDrawTarget;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
bool mIsLocked;
};
/**
* Wraps a D3D9 texture, shared with the compositor though DXGI.
* At the moment it is only used with D3D11 compositing, and the corresponding
* TextureHost is DXGITextureHostD3D11.
*/
class SharedTextureClientD3D9 : public TextureClient
{
public:
SharedTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags);
virtual ~SharedTextureClientD3D9();
// TextureClient
virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mTexture; }
virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; }
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
void InitWith(IDirect3DTexture9* aTexture, HANDLE aSharedHandle, D3DSURFACE_DESC aDesc)
{
MOZ_ASSERT(!mTexture);
mTexture = aTexture;
mHandle = aSharedHandle;
mDesc = aDesc;
}
virtual gfx::IntSize GetSize() const
{
return gfx::IntSize(mDesc.Width, mDesc.Height);
}
virtual TextureClientData* DropTextureData() MOZ_OVERRIDE;
virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
private:
RefPtr<IDirect3DTexture9> mTexture;
gfx::SurfaceFormat mFormat;
HANDLE mHandle;
D3DSURFACE_DESC mDesc;
bool mIsLocked;
};
class TextureHostD3D9 : public TextureHost
{
public:
TextureHostD3D9(TextureFlags aFlags,
const SurfaceDescriptorD3D9& aDescriptor);
virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE;
virtual void DeallocateDeviceData() MOZ_OVERRIDE;
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual void Updated(const nsIntRegion* aRegion) MOZ_OVERRIDE;
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
{
return nullptr;
}
virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
protected:
TextureHostD3D9(TextureFlags aFlags);
IDirect3DDevice9* GetDevice();
RefPtr<DataTextureSourceD3D9> mTextureSource;
RefPtr<IDirect3DTexture9> mTexture;
RefPtr<CompositorD3D9> mCompositor;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
bool mIsLocked;
};
class DIBTextureHostD3D9 : public TextureHost
{
public:
DIBTextureHostD3D9(TextureFlags aFlags,
const SurfaceDescriptorDIB& aDescriptor);
virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE;
virtual void DeallocateDeviceData() MOZ_OVERRIDE;
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual void Updated(const nsIntRegion* aRegion = nullptr);
virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
{
return nullptr; // TODO: cf bug 872568
}
protected:
nsRefPtr<gfxWindowsSurface> mSurface;
RefPtr<DataTextureSourceD3D9> mTextureSource;
RefPtr<CompositorD3D9> mCompositor;
gfx::SurfaceFormat mFormat;
gfx::IntSize mSize;
bool mIsLocked;
};
class DXGITextureHostD3D9 : public TextureHost
{
public:
DXGITextureHostD3D9(TextureFlags aFlags,
const SurfaceDescriptorD3D10& aDescriptor);
virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE;
virtual void DeallocateDeviceData() MOZ_OVERRIDE;
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
{
return nullptr; // TODO: cf bug 872568
}
protected:
RefPtr<DataTextureSourceD3D9> mTextureSource;
RefPtr<CompositorD3D9> mCompositor;
WindowsHandle mHandle;
gfx::SurfaceFormat mFormat;
gfx::IntSize mSize;
bool mIsLocked;
};
class CompositingRenderTargetD3D9 : public CompositingRenderTarget,
public TextureSourceD3D9
{
public:
CompositingRenderTargetD3D9(IDirect3DTexture9* aTexture,
SurfaceInitMode aInit,
const gfx::IntRect& aRect);
// use for rendering to the main window, cannot be rendered as a texture
CompositingRenderTargetD3D9(IDirect3DSurface9* aSurface,
SurfaceInitMode aInit,
const gfx::IntRect& aRect);
virtual ~CompositingRenderTargetD3D9();
virtual TextureSourceD3D9* AsSourceD3D9() MOZ_OVERRIDE
{
MOZ_ASSERT(mTexture,
"No texture, can't be indirectly rendered. Is this the screen backbuffer?");
return this;
}
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
void BindRenderTarget(IDirect3DDevice9* aDevice);
IDirect3DSurface9* GetD3D9Surface() const { return mSurface; }
private:
friend class CompositorD3D9;
nsRefPtr<IDirect3DSurface9> mSurface;
SurfaceInitMode mInitMode;
bool mInitialized;
};
}
}
#endif /* MOZILLA_GFX_TEXTURED3D9_H */