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3a93b5a4c5
This reduces the paint rate on things like runfield so that we only paint at the rate that we're invalidating. We do so by not requesting render in endTransaction It looks like endTransaction is only called by endDrawing on the gecko thread and only on VirtualLayers. We don't need the extra requestRender call because we've already done the rendering. |
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.. | ||
app | ||
base | ||
branding | ||
chrome | ||
components | ||
config/mozconfigs | ||
installer | ||
locales | ||
modules | ||
sync | ||
themes/core | ||
build.mk | ||
confvars.sh | ||
LICENSE | ||
Makefile.in | ||
makefiles.sh |