gecko/content/canvas/test/webgl/conformance/buffer-preserve-test.html
Benoit Jacob a392b3f339 Bug 636913 - fix buffer-preserve-test.html so it works in the mochitest - r=joedrew
This was filed upstream at:
http://www.khronos.org/bugzilla/show_bug.cgi?id=472

This just moves around the canvas in the html so it's visible, so it actually gets composited. Otherwise the test fails.
2011-05-20 15:53:53 -04:00

87 lines
2.3 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<title>WebGL required buffer clear behaviour test</title>
<link rel="stylesheet" href="../resources/js-test-style.css"/>
<script src="../resources/js-test-pre.js"></script>
<script src="resources/webgl-test.js"> </script>
<script src="resources/webgl-test-utils.js"> </script>
<style type="text/css">
body {
height: 3000px;
}
</style>
<script type="text/javascript">
var iter = 0;
var gl;
var wtu = WebGLTestUtils;
function checkPixel(gl, x, y, c) {
var buf = new Uint8Array(4);
gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
return buf[0] == c[0] &&
buf[1] == c[1] &&
buf[2] == c[2] &&
buf[3] == c[3];
}
function timer() {
if (iter == 0) {
// some random hacky stuff to make sure that we get a compositing step
window.scrollBy(0, 10);
window.scrollBy(0, -10);
iter++;
setTimeout(timer, 500);
} else if (iter == 1) {
// scissor was set earlier
gl.clearColor(0, 0, 1, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
wtu.checkCanvasRect(gl, 0, 10, 10, 10, [0, 0, 255, 255], "cleared corner should be blue, stencil should be preserved");
wtu.checkCanvasRect(gl, 0, 0, 10, 10, [0, 0, 0, 0], "remainder of buffer should be cleared");
finishTest();
}
}
function go() {
description("This test ensures WebGL implementations correctly clear the drawing buffer on composite if preserveDrawingBuffer is false.");
debug("");
gl = create3DContext(document.getElementById("c"));
if (!gl) {
finishTest();
return;
}
shouldBeTrue('gl.getContextAttributes().preserveDrawingBuffer == false');
gl.clearColor(1, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
// enable scissor here, before compositing, to make sure it's correctly
// ignored and restored
gl.scissor(0, 10, 10, 10);
gl.enable(gl.SCISSOR_TEST);
setTimeout(timer, 500);
}
window.addEventListener("load", go, false);
successfullyParsed = true;
</script>
</head>
<body>
<!-- Important to put the canvas at the top so that it's always visible even in the test suite runner.
Otherwise it just doesn't get composited in Firefox. -->
<canvas width="20" height="20" style="border: 1px solid blue;" id="c"></canvas>
<div id="description"></div>
<div id="console"></div>
</body>
</html>