mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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116 lines
4.3 KiB
HTML
116 lines
4.3 KiB
HTML
<!--
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Copyright (C) 2009 Apple Computer, Inc. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-->
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<html>
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<head>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"></script>
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<script src="resources/webgl-test-utils.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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var wtu = WebGLTestUtils;
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description("Tests calling WebGL APIs with wrong argument types");
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var context = wtu.create3DContext();
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var program = wtu.loadStandardProgram(context);
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var shader = wtu.loadStandardVertexShader(context);
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var shouldGenerateGLError = wtu.shouldGenerateGLError;
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assertMsg(program != null, "Program Compiled");
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assertMsg(shader != null, "Shader Compiled");
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var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
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assertMsg(loc != null, "getUniformLocation succeeded");
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var arguments = [
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{ value: "foo",
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throws: true },
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{ value: 0,
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throws: true },
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{ value: null,
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throws: false },
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{ value: undefined,
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throws: false }
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];
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var argument;
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function shouldBeEmptyString(command) {
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shouldBe(command, "''");
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}
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for (var i = 0; i < arguments.length; ++i) {
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var func, func2, func3;
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if (arguments[i].throws) {
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func = shouldThrow;
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func2 = shouldThrow;
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func3 = shouldThrow;
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} else {
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func = shouldBeUndefined;
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func2 = shouldBeNull;
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func3 = shouldBeEmptyString;
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}
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argument = arguments[i].value;
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func("context.compileShader(argument)");
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func("context.linkProgram(argument)");
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func("context.attachShader(program, argument)");
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func("context.attachShader(argument, shader)");
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func("context.detachShader(program, argument)");
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func("context.detachShader(argument, shader)");
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func("context.useProgram(argument)");
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func("context.shaderSource(argument, 'foo')");
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func("context.bindAttribLocation(argument, 0, 'foo')");
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func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
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func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
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func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
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func("context.bindTexture(context.TEXTURE_2D, argument)");
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func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)");
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func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)");
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func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
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func("context.uniform2iv(argument, new Int32Array([0, 0]))");
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func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))");
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func2("context.getProgramParameter(argument, 0)");
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func2("context.getShaderParameter(argument, 0)");
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func2("context.getUniform(argument, loc)");
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func2("context.getUniform(program, argument)");
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func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
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func3("context.getProgramInfoLog(argument)");
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func3("context.getShaderInfoLog(argument)");
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func3("context.getShaderSource(argument)");
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}
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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