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83 lines
1.5 KiB
C++
83 lines
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GLCONTEXT_TYPES_H_
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#define GLCONTEXT_TYPES_H_
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#include "GLTypes.h"
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namespace mozilla {
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namespace gl {
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class GLContext;
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typedef uintptr_t SharedTextureHandle;
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enum SharedTextureShareType {
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SameProcess = 0,
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CrossProcess
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};
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enum SharedTextureBufferType {
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TextureID
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#ifdef MOZ_WIDGET_ANDROID
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, SurfaceTexture
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#endif
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#ifdef XP_MACOSX
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, IOSurface
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#endif
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};
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enum ContextFlags {
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ContextFlagsNone = 0x0,
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ContextFlagsGlobal = 0x1,
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ContextFlagsMesaLLVMPipe = 0x2
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};
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enum GLContextType {
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ContextTypeUnknown,
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ContextTypeWGL,
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ContextTypeCGL,
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ContextTypeGLX,
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ContextTypeEGL
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};
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struct GLFormats
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{
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// Constructs a zeroed object:
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GLFormats();
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GLenum color_texInternalFormat;
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GLenum color_texFormat;
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GLenum color_texType;
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GLenum color_rbFormat;
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GLenum depthStencil;
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GLenum depth;
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GLenum stencil;
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GLsizei samples;
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};
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struct PixelBufferFormat
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{
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// Constructs a zeroed object:
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PixelBufferFormat();
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int red, green, blue;
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int alpha;
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int depth, stencil;
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int samples;
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int ColorBits() const { return red + green + blue; }
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};
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} /* namespace gl */
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} /* namespace mozilla */
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#endif /* GLCONTEXT_TYPES_H_ */
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