gecko/toolkit/mozapps/update/updater/progressui_win.cpp

383 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Google Inc.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Darin Fisher <darin@meer.net>
* Masayuki Nakano <masayuki@d-toybox.com>
* Robert Strong <robert.bugzilla@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include <stdio.h>
#include <windows.h>
#include <commctrl.h>
#include <process.h>
#include <io.h>
#ifdef WINCE_WINDOWS_MOBILE
#include <aygshell.h>
#endif
#include "resource.h"
#include "progressui.h"
#include "readstrings.h"
#include "errors.h"
#ifdef WINCE
#include "updater_wince.h"
#endif
#define TIMER_ID 1
#define TIMER_INTERVAL 100
#define RESIZE_WINDOW(hwnd, extrax, extray) \
{ \
RECT windowSize; \
GetWindowRect(hwnd, &windowSize); \
SetWindowPos(hwnd, 0, 0, 0, windowSize.right - windowSize.left + extrax, \
windowSize.bottom - windowSize.top + extray, \
SWP_NOMOVE | SWP_NOZORDER); \
}
#define MOVE_WINDOW(hwnd, dx, dy) \
{ \
RECT rc; \
POINT pt; \
GetWindowRect(hwnd, &rc); \
pt.x = rc.left; \
pt.y = rc.top; \
ScreenToClient(GetParent(hwnd), &pt); \
SetWindowPos(hwnd, 0, pt.x + dx, pt.y + dy, 0, 0, \
SWP_NOSIZE | SWP_NOZORDER); \
}
static float sProgress; // between 0 and 100
static BOOL sQuit = FALSE;
static BOOL
GetStringsFile(WCHAR filename[MAX_PATH])
{
if (!GetModuleFileNameW(NULL, filename, MAX_PATH))
return FALSE;
WCHAR *dot = wcsrchr(filename, '.');
if (!dot || wcsicmp(dot + 1, L"exe"))
return FALSE;
wcscpy(dot + 1, L"ini");
return TRUE;
}
static void
UpdateDialog(HWND hDlg)
{
int pos = int(sProgress + 0.5f);
HWND hWndPro = GetDlgItem(hDlg, IDC_PROGRESS);
SendMessage(hWndPro, PBM_SETPOS, pos, 0L);
}
// The code in this function is from MSDN:
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/dialogboxes/usingdialogboxes.asp
static void
CenterDialog(HWND hDlg)
{
RECT rc, rcOwner, rcDlg;
// Get the owner window and dialog box rectangles.
HWND desktop = GetDesktopWindow();
GetWindowRect(desktop, &rcOwner);
GetWindowRect(hDlg, &rcDlg);
CopyRect(&rc, &rcOwner);
// Offset the owner and dialog box rectangles so that
// right and bottom values represent the width and
// height, and then offset the owner again to discard
// space taken up by the dialog box.
OffsetRect(&rcDlg, -rcDlg.left, -rcDlg.top);
OffsetRect(&rc, -rc.left, -rc.top);
OffsetRect(&rc, -rcDlg.right, -rcDlg.bottom);
// The new position is the sum of half the remaining
// space and the owner's original position.
SetWindowPos(hDlg,
HWND_TOP,
rcOwner.left + (rc.right / 2),
rcOwner.top + (rc.bottom / 2),
0, 0, // ignores size arguments
SWP_NOSIZE);
}
static void
InitDialog(HWND hDlg)
{
WCHAR filename[MAX_PATH];
if (!GetStringsFile(filename))
return;
StringTable uiStrings;
if (ReadStrings(filename, &uiStrings) != OK)
return;
WCHAR szwTitle[MAX_TEXT_LEN];
WCHAR szwInfo[MAX_TEXT_LEN];
MultiByteToWideChar(CP_UTF8, 0, uiStrings.title, -1, szwTitle,
sizeof(szwTitle)/sizeof(szwTitle[0]));
MultiByteToWideChar(CP_UTF8, 0, uiStrings.info, -1, szwInfo,
sizeof(szwInfo)/sizeof(szwInfo[0]));
SetWindowTextW(hDlg, szwTitle);
SetWindowTextW(GetDlgItem(hDlg, IDC_INFO), szwInfo);
// Set dialog icon
HICON hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_DIALOG));
if (hIcon)
SendMessage(hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon);
HWND hWndPro = GetDlgItem(hDlg, IDC_PROGRESS);
SendMessage(hWndPro, PBM_SETRANGE, 0, MAKELPARAM(0, 100));
// Resize the dialog to fit all of the text if necessary.
RECT infoSize, textSize;
HWND hWndInfo = GetDlgItem(hDlg, IDC_INFO);
// Get the control's font for calculating the new size for the control
HDC hDCInfo = GetDC(hWndInfo);
HFONT hInfoFont, hOldFont;
hInfoFont = (HFONT)SendMessage(hWndInfo, WM_GETFONT, 0, 0);
if (hInfoFont)
hOldFont = (HFONT)SelectObject(hDCInfo, hInfoFont);
// There are three scenarios that need to be handled differently
// 1. Windows Mobile where dialog should be full screen.
// 2. Windows CE where the dialog might wrap.
// 3. Windows where the dialog should never wrap. The Windows CE and Windows
// scenarios could be combined but then we would have to calculate the
// extra border space added by the Aero theme which just adds complexity.
#ifdef WINCE
#ifdef WINCE_WINDOWS_MOBILE
RECT rcDlgInner1, rcDlgInner2, rcInfoOuter1, rcInfoOuter2;
// The dialog's client rectangle and the window rectangle for the text before
// making the dialog full screen are needed to calculate the change in border
// sizes.
GetClientRect(hDlg, &rcDlgInner1);
GetWindowRect(hWndInfo, &rcInfoOuter1);
// Make the dialog fullscreen
SHINITDLGINFO shidi;
shidi.dwMask = SHIDIM_FLAGS;
shidi.dwFlags = SHIDIF_SIZEDLGFULLSCREEN;
shidi.hDlg = hDlg;
SHInitDialog(&shidi);
if (!SHInitDialog(&shidi))
return;
// Hide the OK button
SHDoneButton(hDlg, SHDB_HIDE);
GetClientRect(hDlg, &rcDlgInner2);
GetWindowRect(hWndInfo, &rcInfoOuter2);
textSize.left = 0;
// Calculate the maximum possible width for the text by adding to the
// existing text rectangle's window width the change in the dialog rectangle's
// client width and the change in the text rectangle's window left position
// after the dialog has been made full screen.
textSize.right = (rcInfoOuter2.right - rcInfoOuter2.left) + \
(rcDlgInner2.right - rcDlgInner1.right) + \
(rcInfoOuter1.left - rcInfoOuter2.left);
#else
RECT rcWorkArea, rcInfoOuter1;
GetWindowRect(hWndInfo, &rcInfoOuter1);
SystemParametersInfo(SPI_GETWORKAREA, NULL, &rcWorkArea, NULL);
textSize.left = 0;
// Calculate the maximum possible width for the text by subtracting from the
// existing working area's width the text rectangle's margin.
textSize.right = (rcWorkArea.right - rcWorkArea.left) - \
(rcInfoOuter1.left + rcInfoOuter1.right);
#endif
// Measure the space needed for the text allowing multiple lines if necessary.
// DT_CALCRECT means nothing is drawn.
if (DrawText(hDCInfo, szwInfo, -1, &textSize,
DT_CALCRECT | DT_NOCLIP | DT_WORDBREAK)) {
GetClientRect(hWndInfo, &infoSize);
SIZE extra;
// Calculate the additional space needed for the text by subtracting from
// the rectangle returned by DrawText the existing client rectangle's width
// and height.
extra.cx = (textSize.right - textSize.left) - \
(infoSize.right - infoSize.left);
extra.cy = (textSize.bottom - textSize.top) - \
(infoSize.bottom - infoSize.top);
// XXX rstrong - add 2 pixels to the width to prevent the text from wrapping
// due to Windows CE and Windows Mobile adding an extra pixel to the
// beginning and the end of the text. Though I have found no good reason for
// this it has been consistent with multiple font sizes.
extra.cx += 2;
RESIZE_WINDOW(hWndInfo, extra.cx, extra.cy);
RESIZE_WINDOW(hWndPro, extra.cx, 0);
#ifdef WINCE_WINDOWS_MOBILE
// Move the controls 1 pixel to the left on Windows Mobile to compensate for
// the 2 extra pixels added to the controls above. This isn't needed on
// Windows CE for reasons of the unknown variety.
MOVE_WINDOW(hWndInfo, -1, 0);
MOVE_WINDOW(hWndPro, -1, extra.cy);
#else
RESIZE_WINDOW(hDlg, extra.cx, extra.cy);
MOVE_WINDOW(hWndPro, 0, extra.cy);
#endif
}
#else
// Measure the space needed for the text on a single line. DT_CALCRECT means
// nothing is drawn.
if (DrawText(hDCInfo, szwInfo, -1, &textSize,
DT_CALCRECT | DT_NOCLIP | DT_SINGLELINE)) {
GetClientRect(hWndInfo, &infoSize);
SIZE extra;
// Calculate the additional space needed for the text by subtracting from
// the rectangle returned by DrawText the existing client rectangle's width
// and height.
extra.cx = (textSize.right - textSize.left) - \
(infoSize.right - infoSize.left);
extra.cy = (textSize.bottom - textSize.top) - \
(infoSize.bottom - infoSize.top);
if (extra.cx < 0)
extra.cx = 0;
if (extra.cy < 0)
extra.cy = 0;
if ((extra.cx > 0) || (extra.cy > 0)) {
RESIZE_WINDOW(hDlg, extra.cx, extra.cy);
RESIZE_WINDOW(hWndInfo, extra.cx, extra.cy);
RESIZE_WINDOW(hWndPro, extra.cx, 0);
MOVE_WINDOW(hWndPro, 0, extra.cy);
}
}
#endif
if (hOldFont)
SelectObject(hDCInfo, hOldFont);
ReleaseDC(hWndInfo, hDCInfo);
// On Windows Mobile the dialog is full screen so don't center it.
#ifndef WINCE_WINDOWS_MOBILE
CenterDialog(hDlg); // make dialog appear in the center of the screen
#endif
SetTimer(hDlg, TIMER_ID, TIMER_INTERVAL, NULL);
}
// Message handler for about box.
static LRESULT CALLBACK
DialogProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
InitDialog(hDlg);
return TRUE;
case WM_TIMER:
if (sQuit) {
EndDialog(hDlg, 0);
} else {
UpdateDialog(hDlg);
}
return TRUE;
case WM_COMMAND:
return TRUE;
}
return FALSE;
}
int
InitProgressUI(int *argc, NS_tchar ***argv)
{
return 0;
}
int
ShowProgressUI()
{
// Only show the Progress UI if the process is taking significant time. We
// measure significant time as sProgress being more than 60 out of 100.
Sleep(500);
if (sQuit || sProgress > 60.0f)
return 0;
// If we do not have updater.ini, then we should not bother showing UI.
WCHAR filename[MAX_PATH];
if (!GetStringsFile(filename))
return -1;
if (_waccess(filename, 04))
return -1;
// If the updater.ini doesn't have the required strings, then we should not
// bother showing UI.
StringTable uiStrings;
if (ReadStrings(filename, &uiStrings) != OK)
return -1;
INITCOMMONCONTROLSEX icc = {
sizeof(INITCOMMONCONTROLSEX),
ICC_PROGRESS_CLASS
};
InitCommonControlsEx(&icc);
DialogBox(GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_DIALOG), NULL,
(DLGPROC) DialogProc);
return 0;
}
void
QuitProgressUI()
{
sQuit = TRUE;
}
void
UpdateProgressUI(float progress)
{
sProgress = progress; // 32-bit writes are atomic
}