gecko/content/media/webaudio/MediaBufferDecoder.h

94 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MediaBufferDecoder_h_
#define MediaBufferDecoder_h_
#include "nsWrapperCache.h"
#include "nsCOMPtr.h"
#include "nsAutoPtr.h"
#include "nsIThreadPool.h"
#include "nsString.h"
#include "nsTArray.h"
#include "mozilla/dom/TypedArray.h"
#include <utility>
namespace mozilla {
class MediaDecoderReader;
namespace dom {
class AudioBuffer;
class AudioContext;
class DecodeErrorCallback;
class DecodeSuccessCallback;
}
struct WebAudioDecodeJob
{
WebAudioDecodeJob(const nsACString& aContentType,
const dom::ArrayBuffer& aBuffer,
dom::AudioContext* aContext,
dom::DecodeSuccessCallback* aSuccessCallback,
dom::DecodeErrorCallback* aFailureCallback);
~WebAudioDecodeJob();
enum ErrorCode {
NoError,
UnknownContent,
UnknownError,
InvalidContent,
NoAudio
};
typedef void (WebAudioDecodeJob::*ResultFn)(ErrorCode);
typedef std::pair<void*, float*> ChannelBuffer;
void OnSuccess(ErrorCode /* ignored */);
void OnFailure(ErrorCode aErrorCode);
bool AllocateBuffer();
bool FinalizeBufferData();
nsCString mContentType;
uint8_t* mBuffer;
uint32_t mLength;
uint32_t mChannels;
uint32_t mSourceSampleRate;
uint32_t mFrames;
uint32_t mResampledFrames; // The number of frames in the resampled buffer
nsRefPtr<dom::AudioContext> mContext;
nsRefPtr<dom::DecodeSuccessCallback> mSuccessCallback;
nsRefPtr<dom::DecodeErrorCallback> mFailureCallback; // can be null
nsRefPtr<dom::AudioBuffer> mOutput;
FallibleTArray<ChannelBuffer> mChannelBuffers;
};
/**
* This class is used to decode media buffers on a dedicated threadpool.
*
* This class manages the resources that it uses internally (such as the
* thread-pool) and provides a clean external interface.
*/
class MediaBufferDecoder
{
public:
void AsyncDecodeMedia(const char* aContentType, uint8_t* aBuffer,
uint32_t aLength, WebAudioDecodeJob& aDecodeJob);
void Shutdown();
private:
bool EnsureThreadPoolInitialized();
private:
nsCOMPtr<nsIThreadPool> mThreadPool;
};
}
#endif