mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
19d0bbb775
This patch adds support for Xing and VBRI headers to MP3FrameParser so that we can calculate the exact duration of an MP3 file if these headers are present. It is also now more robust against large ID3 tags and discontinuities in input.
534 lines
16 KiB
C++
534 lines
16 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AppleMP3Reader.h"
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#include "nsISeekableStream.h"
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#include "MediaDecoder.h"
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// Number of bytes we will read and pass to the audio parser in each
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// |DecodeAudioData| call.
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#define AUDIO_READ_BYTES 4096
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// Maximum number of audio frames we will accept from the audio decoder in one
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// go.
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#define MAX_AUDIO_FRAMES 4096
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namespace mozilla {
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#ifdef PR_LOGGING
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extern PRLogModuleInfo* gMediaDecoderLog;
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#define LOGE(...) PR_LOG(gMediaDecoderLog, PR_LOG_ERROR, (__VA_ARGS__))
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#define LOGW(...) PR_LOG(gMediaDecoderLog, PR_LOG_WARNING, (__VA_ARGS__))
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#define LOGD(...) PR_LOG(gMediaDecoderLog, PR_LOG_DEBUG, (__VA_ARGS__))
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#else
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#define LOGE(...)
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#define LOGW(...)
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#define LOGD(...)
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#endif
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#define PROPERTY_ID_FORMAT "%c%c%c%c"
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#define PROPERTY_ID_PRINT(x) ((x) >> 24), \
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((x) >> 16) & 0xff, \
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((x) >> 8) & 0xff, \
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(x) & 0xff
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AppleMP3Reader::AppleMP3Reader(AbstractMediaDecoder *aDecoder)
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: MediaDecoderReader(aDecoder)
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, mStreamReady(false)
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, mAudioFramesPerCompressedPacket(0)
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, mCurrentAudioFrame(0)
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, mAudioChannels(0)
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, mAudioSampleRate(0)
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, mAudioFileStream(nullptr)
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, mAudioConverter(nullptr)
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, mMP3FrameParser(mDecoder->GetResource()->GetLength())
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{
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MOZ_ASSERT(NS_IsMainThread(), "Should be on main thread");
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}
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AppleMP3Reader::~AppleMP3Reader()
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{
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MOZ_ASSERT(NS_IsMainThread(), "Should be on main thread");
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}
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/*
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* The Apple audio decoding APIs are very callback-happy. When the parser has
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* some metadata, it will call back to here.
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*/
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static void _AudioMetadataCallback(void *aThis,
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AudioFileStreamID aFileStream,
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AudioFileStreamPropertyID aPropertyID,
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UInt32 *aFlags)
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{
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((AppleMP3Reader*)aThis)->AudioMetadataCallback(aFileStream, aPropertyID,
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aFlags);
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}
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/*
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* Similar to above, this is called when the parser has enough data to parse
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* one or more samples.
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*/
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static void _AudioSampleCallback(void *aThis,
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UInt32 aNumBytes, UInt32 aNumPackets,
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const void *aData,
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AudioStreamPacketDescription *aPackets)
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{
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((AppleMP3Reader*)aThis)->AudioSampleCallback(aNumBytes, aNumPackets,
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aData, aPackets);
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}
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/*
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* If we're not at end of stream, read |aNumBytes| from the media resource,
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* put it in |aData|, and return true.
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* Otherwise, put as much data as is left into |aData|, set |aNumBytes| to the
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* amount of data we have left, and return false.
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*/
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nsresult
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AppleMP3Reader::Read(uint32_t *aNumBytes, char *aData)
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{
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MediaResource *resource = mDecoder->GetResource();
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// Loop until we have all the data asked for, or we've reached EOS
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uint32_t totalBytes = 0;
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uint32_t numBytes;
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do {
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uint32_t bytesWanted = *aNumBytes - totalBytes;
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nsresult rv = resource->Read(aData + totalBytes, bytesWanted, &numBytes);
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totalBytes += numBytes;
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if (NS_FAILED(rv)) {
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*aNumBytes = 0;
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return NS_ERROR_FAILURE;
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}
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} while(totalBytes < *aNumBytes && numBytes);
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*aNumBytes = totalBytes;
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// We will have read some data in the last iteration iff we filled the buffer.
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// XXX Maybe return a better value than NS_ERROR_FAILURE?
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return numBytes ? NS_OK : NS_ERROR_FAILURE;
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}
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nsresult
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AppleMP3Reader::Init(MediaDecoderReader* aCloneDonor)
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{
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AudioFileTypeID fileType = kAudioFileMP3Type;
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OSStatus rv = AudioFileStreamOpen(this,
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_AudioMetadataCallback,
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_AudioSampleCallback,
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fileType,
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&mAudioFileStream);
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if (rv) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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struct PassthroughUserData {
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AppleMP3Reader *mReader;
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UInt32 mNumPackets;
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UInt32 mDataSize;
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const void *mData;
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AudioStreamPacketDescription *mPacketDesc;
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bool mDone;
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};
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// Error value we pass through the decoder to signal that nothing has gone wrong
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// during decoding, but more data is needed.
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const UInt32 kNeedMoreData = 'MOAR';
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/*
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* This function is called from |AudioConverterFillComplexBuffer|, which is
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* called from |AudioSampleCallback| below, which in turn is called by
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* |AudioFileStreamParseBytes|, which is called by |DecodeAudioData|.
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*
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* Mercifully, this is all synchronous.
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*
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* This callback is run when the AudioConverter (decoder) wants more MP3 packets
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* to decode.
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*/
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/* static */ OSStatus
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AppleMP3Reader::PassthroughInputDataCallback(AudioConverterRef aAudioConverter,
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UInt32 *aNumDataPackets /* in/out */,
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AudioBufferList *aData /* in/out */,
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AudioStreamPacketDescription **aPacketDesc,
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void *aUserData)
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{
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PassthroughUserData *userData = (PassthroughUserData *)aUserData;
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if (userData->mDone) {
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// We make sure this callback is run _once_, with all the data we received
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// from |AudioFileStreamParseBytes|. When we return an error, the decoder
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// simply passes the return value on to the calling method,
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// |AudioSampleCallback|; and flushes all of the audio frames it had
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// buffered. It does not change the decoder's state.
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LOGD("requested too much data; returning\n");
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*aNumDataPackets = 0;
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return kNeedMoreData;
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}
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userData->mDone = true;
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LOGD("AudioConverter wants %u packets of audio data\n", *aNumDataPackets);
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*aNumDataPackets = userData->mNumPackets;
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*aPacketDesc = userData->mPacketDesc;
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aData->mBuffers[0].mNumberChannels = userData->mReader->mAudioChannels;
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aData->mBuffers[0].mDataByteSize = userData->mDataSize;
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aData->mBuffers[0].mData = const_cast<void *>(userData->mData);
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return 0;
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}
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/*
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* This callback is called when |AudioFileStreamParseBytes| has enough data to
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* extract one or more MP3 packets.
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*/
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void
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AppleMP3Reader::AudioSampleCallback(UInt32 aNumBytes,
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UInt32 aNumPackets,
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const void *aData,
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AudioStreamPacketDescription *aPackets)
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{
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LOGD("got %u bytes, %u packets\n", aNumBytes, aNumPackets);
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// 1 frame per packet * num channels * 32-bit float
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uint32_t decodedSize = MAX_AUDIO_FRAMES * mAudioChannels * 4;
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// descriptions for _decompressed_ audio packets. ignored.
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nsAutoArrayPtr<AudioStreamPacketDescription>
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packets(new AudioStreamPacketDescription[MAX_AUDIO_FRAMES]);
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// This API insists on having MP3 packets spoon-fed to it from a callback.
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// This structure exists only to pass our state and the result of the parser
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// on to the callback above.
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PassthroughUserData userData = { this, aNumPackets, aNumBytes, aData, aPackets, false };
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do {
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// Decompressed audio buffer
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nsAutoArrayPtr<uint8_t> decoded(new uint8_t[decodedSize]);
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AudioBufferList decBuffer;
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decBuffer.mNumberBuffers = 1;
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decBuffer.mBuffers[0].mNumberChannels = mAudioChannels;
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decBuffer.mBuffers[0].mDataByteSize = decodedSize;
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decBuffer.mBuffers[0].mData = decoded.get();
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// in: the max number of packets we can handle from the decoder.
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// out: the number of packets the decoder is actually returning.
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UInt32 numFrames = MAX_AUDIO_FRAMES;
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OSStatus rv = AudioConverterFillComplexBuffer(mAudioConverter,
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PassthroughInputDataCallback,
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&userData,
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&numFrames /* in/out */,
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&decBuffer,
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packets.get());
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if (rv && rv != kNeedMoreData) {
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LOGE("Error decoding audio stream: %x\n", rv);
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break;
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}
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int64_t time = FramesToUsecs(mCurrentAudioFrame, mAudioSampleRate).value();
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int64_t duration = FramesToUsecs(numFrames, mAudioSampleRate).value();
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LOGD("pushed audio at time %lfs; duration %lfs\n",
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(double)time / USECS_PER_S, (double)duration / USECS_PER_S);
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AudioData *audio = new AudioData(mDecoder->GetResource()->Tell(),
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time, duration, numFrames,
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reinterpret_cast<AudioDataValue *>(decoded.forget()),
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mAudioChannels);
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mAudioQueue.Push(audio);
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mCurrentAudioFrame += numFrames;
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if (rv == kNeedMoreData) {
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// No error; we just need more data.
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LOGD("FillComplexBuffer out of data\n");
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break;
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}
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} while (true);
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}
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bool
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AppleMP3Reader::DecodeAudioData()
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{
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MOZ_ASSERT(mDecoder->OnDecodeThread(), "Should be on decode thread");
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// Read AUDIO_READ_BYTES if we can
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char bytes[AUDIO_READ_BYTES];
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uint32_t numBytes = AUDIO_READ_BYTES;
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nsresult readrv = Read(&numBytes, bytes);
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// This function calls |AudioSampleCallback| above, synchronously, when it
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// finds compressed MP3 frame.
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OSStatus rv = AudioFileStreamParseBytes(mAudioFileStream,
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numBytes,
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bytes,
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0 /* flags */);
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if (NS_FAILED(readrv)) {
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mAudioQueue.Finish();
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return false;
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}
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// DataUnavailable just means there wasn't enough data to demux anything.
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// We should have more to push into the demuxer next time we're called.
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if (rv && rv != kAudioFileStreamError_DataUnavailable) {
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LOGE("AudioFileStreamParseBytes returned unknown error %x", rv);
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return false;
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}
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return true;
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}
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bool
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AppleMP3Reader::DecodeVideoFrame(bool &aKeyframeSkip,
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int64_t aTimeThreshold)
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{
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MOZ_ASSERT(mDecoder->OnDecodeThread(), "Should be on decode thread");
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return false;
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}
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bool
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AppleMP3Reader::HasAudio()
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{
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MOZ_ASSERT(mDecoder->OnDecodeThread(), "Should be on decode thread");
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return mStreamReady;
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}
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bool
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AppleMP3Reader::HasVideo()
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{
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MOZ_ASSERT(mDecoder->OnDecodeThread(), "Should be on decode thread");
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return false;
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}
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/*
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* Query the MP3 parser for a piece of metadata.
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*/
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static nsresult
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GetProperty(AudioFileStreamID aAudioFileStream,
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AudioFileStreamPropertyID aPropertyID, void *aData)
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{
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UInt32 size;
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Boolean writeable;
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OSStatus rv = AudioFileStreamGetPropertyInfo(aAudioFileStream, aPropertyID,
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&size, &writeable);
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if (rv) {
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LOGW("Couldn't get property " PROPERTY_ID_FORMAT "\n",
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PROPERTY_ID_PRINT(aPropertyID));
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return NS_ERROR_FAILURE;
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}
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rv = AudioFileStreamGetProperty(aAudioFileStream, aPropertyID,
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&size, aData);
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return NS_OK;
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}
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nsresult
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AppleMP3Reader::ReadMetadata(MediaInfo* aInfo,
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MetadataTags** aTags)
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{
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MOZ_ASSERT(mDecoder->OnDecodeThread(), "Should be on decode thread");
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*aTags = nullptr;
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/*
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* Feed bytes into the parser until we have all the metadata we need to
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* set up the decoder. When the parser has enough data, it will
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* synchronously call back to |AudioMetadataCallback| below.
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*/
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OSStatus rv;
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nsresult readrv;
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uint32_t offset = 0;
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do {
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char bytes[AUDIO_READ_BYTES];
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uint32_t numBytes = AUDIO_READ_BYTES;
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readrv = Read(&numBytes, bytes);
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rv = AudioFileStreamParseBytes(mAudioFileStream,
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numBytes,
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bytes,
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0 /* flags */);
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mMP3FrameParser.Parse(bytes, numBytes, offset);
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offset += numBytes;
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// We have to do our decoder setup from the callback. When it's done it will
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// set mStreamReady.
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} while (!mStreamReady && !rv && NS_SUCCEEDED(readrv));
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if (rv) {
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LOGE("Error decoding audio stream metadata\n");
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return NS_ERROR_FAILURE;
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}
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if (!mAudioConverter) {
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LOGE("Failed to setup the AudioToolbox audio decoder\n");
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return NS_ERROR_FAILURE;
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}
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if (!mMP3FrameParser.IsMP3()) {
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LOGE("Frame parser failed to parse MP3 stream\n");
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return NS_ERROR_FAILURE;
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}
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aInfo->mAudio.mRate = mAudioSampleRate;
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aInfo->mAudio.mChannels = mAudioChannels;
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aInfo->mAudio.mHasAudio = mStreamReady;
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{
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ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
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mDuration = mMP3FrameParser.GetDuration();
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mDecoder->SetMediaDuration(mDuration);
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}
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return NS_OK;
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}
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void
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AppleMP3Reader::AudioMetadataCallback(AudioFileStreamID aFileStream,
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AudioFileStreamPropertyID aPropertyID,
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UInt32 *aFlags)
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{
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if (aPropertyID == kAudioFileStreamProperty_ReadyToProducePackets) {
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/*
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* The parser is ready to send us packets of MP3 audio.
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*
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* We need to set the decoder up here, because if
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* |AudioFileStreamParseBytes| has enough audio data, then it will call
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* |AudioSampleCallback| before we get back to |ReadMetadata|.
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*/
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SetupDecoder();
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mStreamReady = true;
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}
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}
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void
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AppleMP3Reader::SetupDecoder()
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{
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// Get input format description from demuxer
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AudioStreamBasicDescription inputFormat, outputFormat;
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GetProperty(mAudioFileStream, kAudioFileStreamProperty_DataFormat, &inputFormat);
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memset(&outputFormat, 0, sizeof(outputFormat));
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// Set output format
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#if defined(MOZ_SAMPLE_TYPE_FLOAT32)
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outputFormat.mBitsPerChannel = 32;
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outputFormat.mFormatFlags =
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kLinearPCMFormatFlagIsFloat |
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0;
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#else
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#error Unknown audio sample type
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#endif
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mAudioSampleRate = outputFormat.mSampleRate = inputFormat.mSampleRate;
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mAudioChannels
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= outputFormat.mChannelsPerFrame = inputFormat.mChannelsPerFrame;
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mAudioFramesPerCompressedPacket = inputFormat.mFramesPerPacket;
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outputFormat.mFormatID = kAudioFormatLinearPCM;
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// Set up the decoder so it gives us one sample per frame; this way, it will
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// pass us all the samples it has in one go. Also makes it much easier to
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// deinterlace.
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outputFormat.mFramesPerPacket = 1;
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outputFormat.mBytesPerPacket = outputFormat.mBytesPerFrame
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= outputFormat.mChannelsPerFrame * outputFormat.mBitsPerChannel / 8;
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OSStatus rv = AudioConverterNew(&inputFormat,
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&outputFormat,
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&mAudioConverter);
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if (rv) {
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LOGE("Error constructing audio format converter: %x\n", rv);
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mAudioConverter = nullptr;
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return;
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}
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}
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nsresult
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AppleMP3Reader::Seek(int64_t aTime,
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int64_t aStartTime,
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int64_t aEndTime,
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int64_t aCurrentTime)
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{
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MOZ_ASSERT(mDecoder->OnDecodeThread(), "Should be on decode thread");
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NS_ASSERTION(aStartTime < aEndTime,
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"Seeking should happen over a positive range");
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// Find the exact frame/packet that contains |aTime|.
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mCurrentAudioFrame = aTime * mAudioSampleRate / USECS_PER_S;
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SInt64 packet = mCurrentAudioFrame / mAudioFramesPerCompressedPacket;
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// |AudioFileStreamSeek| will pass back through |byteOffset| the byte offset
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// into the stream it expects next time it reads.
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SInt64 byteOffset;
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UInt32 flags = 0;
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OSStatus rv = AudioFileStreamSeek(mAudioFileStream,
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packet,
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&byteOffset,
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&flags);
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if (rv) {
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LOGE("Couldn't seek demuxer. Error code %x\n", rv);
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return NS_ERROR_FAILURE;
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}
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LOGD("computed byte offset = %lld; estimated = %s\n",
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byteOffset,
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(flags & kAudioFileStreamSeekFlag_OffsetIsEstimated) ? "YES" : "NO");
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mDecoder->GetResource()->Seek(nsISeekableStream::NS_SEEK_SET, byteOffset);
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ResetDecode();
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return NS_OK;
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}
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void
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AppleMP3Reader::NotifyDataArrived(const char* aBuffer,
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uint32_t aLength,
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int64_t aOffset)
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (!mMP3FrameParser.NeedsData()) {
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return;
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}
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mMP3FrameParser.Parse(aBuffer, aLength, aOffset);
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uint64_t duration = mMP3FrameParser.GetDuration();
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if (duration != mDuration) {
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LOGD("Updating media duration to %lluus\n", duration);
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mDuration = duration;
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ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
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mDecoder->UpdateEstimatedMediaDuration(duration);
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}
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}
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} // namespace mozilla
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