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234 lines
7.8 KiB
Plaintext
234 lines
7.8 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:set ts=2 sts=2 sw=2 et cin:
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2008
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Josh Aas <josh@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsPluginUtilsOSX.h"
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#import <Cocoa/Cocoa.h>
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#import <QuartzCore/QuartzCore.h>
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#include "nsObjCExceptions.h"
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#ifndef __LP64__
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void NS_NPAPI_CarbonWindowFrame(WindowRef aWindow, nsRect& outRect)
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{
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if (!aWindow)
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return;
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Rect windowRect;
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::GetWindowBounds(aWindow, kWindowStructureRgn, &windowRect);
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outRect.x = windowRect.left;
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outRect.y = windowRect.top;
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outRect.width = windowRect.right - windowRect.left;
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outRect.height = windowRect.bottom - windowRect.top;
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}
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#endif
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void NS_NPAPI_CocoaWindowFrame(void* aWindow, nsRect& outRect)
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{
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NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
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if (!aWindow)
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return;
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NSWindow* window = (NSWindow*)aWindow;
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float menubarScreenHeight;
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NSArray* allScreens = [NSScreen screens];
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if ([allScreens count])
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menubarScreenHeight = [[allScreens objectAtIndex:0] frame].size.height;
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else
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return; // If there are no screens, there's not much we can say.
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NSRect frame = [window frame];
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outRect.x = (nscoord)frame.origin.x;
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outRect.y = (nscoord)(menubarScreenHeight - (frame.origin.y + frame.size.height));
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outRect.width = (nscoord)frame.size.width;
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outRect.height = (nscoord)frame.size.height;
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NS_OBJC_END_TRY_ABORT_BLOCK;
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}
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PRBool NS_NPAPI_CocoaWindowIsMain(void* aWindow)
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{
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NS_OBJC_BEGIN_TRY_ABORT_BLOCK_RETURN;
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if (!aWindow)
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return PR_TRUE;
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NSWindow* window = (NSWindow*)aWindow;
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return (PRBool)[window isMainWindow];
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NS_OBJC_END_TRY_ABORT_BLOCK_RETURN(PR_TRUE);
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}
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NPError NS_NPAPI_ShowCocoaContextMenu(void* menu, nsIWidget* widget, NPCocoaEvent* event)
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{
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if (!menu || !widget || !event)
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return NPERR_GENERIC_ERROR;
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NSMenu* cocoaMenu = (NSMenu*)menu;
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NSView* cocoaView = (NSView*)widget->GetNativeData(NS_NATIVE_WIDGET);
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NSEventType cocoaEventType = NSRightMouseDown;
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unsigned int cocoaModifierFlags = 0;
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double x = 0.0; // Coordinates for the context menu in plugin terms, top-left origin.
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double y = 0.0;
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NPCocoaEventType eventType = event->type;
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if (eventType == NPCocoaEventMouseDown ||
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eventType == NPCocoaEventMouseUp ||
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eventType == NPCocoaEventMouseMoved ||
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eventType == NPCocoaEventMouseEntered ||
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eventType == NPCocoaEventMouseExited ||
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eventType == NPCocoaEventMouseDragged) {
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cocoaEventType = (NSEventType)event->data.mouse.buttonNumber;
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cocoaModifierFlags = event->data.mouse.modifierFlags;
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x = event->data.mouse.pluginX;
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y = event->data.mouse.pluginY;
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if ((x < 0.0) || (y < 0.0))
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return NPERR_GENERIC_ERROR;
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}
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// Flip the coords to bottom-left origin.
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NSRect viewFrame = [cocoaView frame];
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double shiftedX = x;
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double shiftedY = viewFrame.size.height - y;
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// Shift to window coords.
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shiftedX += viewFrame.origin.x;
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shiftedY += [cocoaView convertPoint:NSMakePoint(0,0) toView:nil].y - viewFrame.size.height;
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// Create an NSEvent we can use to show the context menu. Only the location
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// is important here so just simulate a right mouse down. The coordinates
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// must be in top-level window terms.
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NSEvent* cocoaEvent = [NSEvent mouseEventWithType:cocoaEventType
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location:NSMakePoint(shiftedX, shiftedY)
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modifierFlags:cocoaModifierFlags
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timestamp:0
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windowNumber:[[cocoaView window] windowNumber]
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context:nil
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eventNumber:0
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clickCount:1
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pressure:0.0];
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[NSMenu popUpContextMenu:cocoaMenu withEvent:cocoaEvent forView:cocoaView];
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return NPERR_NO_ERROR;
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}
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NPBool NS_NPAPI_ConvertPointCocoa(void* inView,
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double sourceX, double sourceY, NPCoordinateSpace sourceSpace,
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double *destX, double *destY, NPCoordinateSpace destSpace)
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{
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NS_ASSERTION(inView, "Must have a native view to convert coordinates.");
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// Caller has to want a result.
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if (!destX && !destY)
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return PR_FALSE;
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if (sourceSpace == destSpace) {
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if (destX)
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*destX = sourceX;
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if (destY)
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*destY = sourceY;
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return PR_TRUE;
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}
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NSView* view = (NSView*)inView;
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NSWindow* window = [view window];
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NSPoint sourcePoint = NSMakePoint(sourceX, sourceY);
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// Convert to screen space.
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NSPoint screenPoint;
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switch (sourceSpace) {
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case NPCoordinateSpacePlugin:
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screenPoint = [view convertPoint:sourcePoint toView:nil];
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screenPoint = [window convertBaseToScreen:screenPoint];
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break;
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case NPCoordinateSpaceWindow:
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screenPoint = [window convertBaseToScreen:sourcePoint];
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break;
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case NPCoordinateSpaceFlippedWindow:
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sourcePoint.y = [window frame].size.height - sourcePoint.y;
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screenPoint = [window convertBaseToScreen:sourcePoint];
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break;
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case NPCoordinateSpaceScreen:
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screenPoint = sourcePoint;
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break;
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case NPCoordinateSpaceFlippedScreen:
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sourcePoint.y = [[[NSScreen screens] objectAtIndex:0] frame].size.height - sourcePoint.y;
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screenPoint = sourcePoint;
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break;
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default:
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return PR_FALSE;
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}
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// Convert from screen to dest space.
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NSPoint destPoint;
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switch (destSpace) {
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case NPCoordinateSpacePlugin:
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destPoint = [window convertScreenToBase:screenPoint];
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destPoint = [view convertPoint:destPoint fromView:nil];
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break;
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case NPCoordinateSpaceWindow:
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destPoint = [window convertScreenToBase:screenPoint];
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break;
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case NPCoordinateSpaceFlippedWindow:
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destPoint = [window convertScreenToBase:screenPoint];
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destPoint.y = [window frame].size.height - destPoint.y;
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break;
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case NPCoordinateSpaceScreen:
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destPoint = screenPoint;
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break;
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case NPCoordinateSpaceFlippedScreen:
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destPoint = screenPoint;
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destPoint.y = [[[NSScreen screens] objectAtIndex:0] frame].size.height - destPoint.y;
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break;
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default:
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return PR_FALSE;
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}
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if (destX)
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*destX = destPoint.x;
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if (destY)
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*destY = destPoint.y;
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return PR_TRUE;
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}
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