mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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550 lines
18 KiB
C++
550 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is the Mozilla SVG project.
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*
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* The Initial Developer of the Original Code is IBM Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2005
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef NS_SVGUTILS_H
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#define NS_SVGUTILS_H
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// include math.h to pick up definition of M_SQRT1_2 if the platform defines it
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "nscore.h"
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#include "nsCOMPtr.h"
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#include "nsRect.h"
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#include "gfxContext.h"
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#include "nsIRenderingContext.h"
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#include "gfxRect.h"
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#include "gfxMatrix.h"
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#include "nsSVGMatrix.h"
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class nsIDocument;
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class nsPresContext;
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class nsIContent;
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class nsStyleContext;
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class nsStyleCoord;
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class nsFrameList;
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class nsIFrame;
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struct nsStyleSVGPaint;
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class nsIDOMSVGElement;
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class nsIDOMSVGLength;
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class nsIURI;
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class nsSVGOuterSVGFrame;
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class nsIPresShell;
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class nsSVGPreserveAspectRatio;
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class nsIAtom;
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class nsSVGLength2;
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class nsSVGElement;
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class nsSVGSVGElement;
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class nsAttrValue;
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class gfxContext;
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class gfxASurface;
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class gfxPattern;
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class gfxImageSurface;
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struct gfxSize;
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struct gfxIntSize;
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struct nsStyleFont;
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class nsSVGEnum;
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class nsISVGChildFrame;
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class nsSVGGeometryFrame;
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class nsSVGDisplayContainerFrame;
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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// SVG Frame state bits
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#define NS_STATE_IS_OUTER_SVG 0x00100000
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#define NS_STATE_SVG_DIRTY 0x00200000
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/* are we the child of a non-display container? */
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#define NS_STATE_SVG_NONDISPLAY_CHILD 0x00400000
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#define NS_STATE_SVG_PROPAGATE_TRANSFORM 0x00800000
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// nsSVGGlyphFrame uses this when the frame is within a non-dynamic PresContext.
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#define NS_STATE_SVG_PRINTING 0x01000000
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/**
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* Byte offsets of channels in a native packed gfxColor or cairo image surface.
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*/
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#ifdef IS_BIG_ENDIAN
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#define GFX_ARGB32_OFFSET_A 0
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#define GFX_ARGB32_OFFSET_R 1
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#define GFX_ARGB32_OFFSET_G 2
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#define GFX_ARGB32_OFFSET_B 3
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#else
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#define GFX_ARGB32_OFFSET_A 3
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#define GFX_ARGB32_OFFSET_R 2
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#define GFX_ARGB32_OFFSET_G 1
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#define GFX_ARGB32_OFFSET_B 0
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#endif
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// maximum dimension of an offscreen surface - choose so that
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// the surface size doesn't overflow a 32-bit signed int using
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// 4 bytes per pixel; in line with gfxASurface::CheckSurfaceSize
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#define NS_SVG_OFFSCREEN_MAX_DIMENSION 16384
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/*
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* Checks the svg enable preference and if a renderer could
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* successfully be created. Declared as a function instead of a
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* nsSVGUtil method so that files that can't pull in nsSVGUtils.h (due
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* to cairo.h usage) can still query this information.
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*/
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PRBool NS_SVGEnabled();
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#ifdef MOZ_SMIL
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/*
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* Checks the smil enabled preference. Declared as a function to match
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* NS_SVGEnabled().
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*/
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PRBool NS_SMILEnabled();
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#endif // MOZ_SMIL
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// GRRR WINDOWS HATE HATE HATE
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#undef CLIP_MASK
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class nsSVGRenderState
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{
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public:
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enum RenderMode { NORMAL, CLIP, CLIP_MASK };
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/**
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* Render SVG to a legacy rendering context
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*/
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nsSVGRenderState(nsIRenderingContext *aContext);
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/**
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* Render SVG to a temporary surface
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*/
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nsSVGRenderState(gfxASurface *aSurface);
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nsIRenderingContext *GetRenderingContext(nsIFrame *aFrame);
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gfxContext *GetGfxContext() { return mGfxContext; }
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void SetRenderMode(RenderMode aMode) { mRenderMode = aMode; }
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RenderMode GetRenderMode() { return mRenderMode; }
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private:
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RenderMode mRenderMode;
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nsCOMPtr<nsIRenderingContext> mRenderingContext;
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nsRefPtr<gfxContext> mGfxContext;
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};
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class nsAutoSVGRenderMode
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{
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public:
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nsAutoSVGRenderMode(nsSVGRenderState *aState,
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nsSVGRenderState::RenderMode aMode) : mState(aState) {
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mOriginalMode = aState->GetRenderMode();
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aState->SetRenderMode(aMode);
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}
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~nsAutoSVGRenderMode() { mState->SetRenderMode(mOriginalMode); }
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private:
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nsSVGRenderState *mState;
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nsSVGRenderState::RenderMode mOriginalMode;
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};
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#define NS_ISVGFILTERPROPERTY_IID \
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{ 0x9744ee20, 0x1bcf, 0x4c62, \
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{ 0x86, 0x7d, 0xd3, 0x7a, 0x91, 0x60, 0x3e, 0xef } }
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class nsISVGFilterProperty : public nsISupports
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{
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public:
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NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISVGFILTERPROPERTY_IID)
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virtual void Invalidate() = 0;
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(nsISVGFilterProperty, NS_ISVGFILTERPROPERTY_IID)
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class nsSVGUtils
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{
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public:
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/*
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* Get the parent element of an nsIContent
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*/
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static nsIContent *GetParentElement(nsIContent *aContent);
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/*
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* Get a font-size (em) of an nsIContent
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*/
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static float GetFontSize(nsIContent *aContent);
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static float GetFontSize(nsIFrame *aFrame);
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static float GetFontSize(nsStyleContext *aStyleContext);
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/*
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* Get an x-height of of an nsIContent
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*/
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static float GetFontXHeight(nsIContent *aContent);
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static float GetFontXHeight(nsIFrame *aFrame);
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static float GetFontXHeight(nsStyleContext *aStyleContext);
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/*
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* Converts image data from premultipled to unpremultiplied alpha
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*/
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static void UnPremultiplyImageDataAlpha(PRUint8 *data,
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PRInt32 stride,
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const nsIntRect &rect);
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/*
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* Converts image data from unpremultipled to premultiplied alpha
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*/
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static void PremultiplyImageDataAlpha(PRUint8 *data,
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PRInt32 stride,
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const nsIntRect &rect);
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/*
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* Converts image data from premultiplied sRGB to Linear RGB
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*/
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static void ConvertImageDataToLinearRGB(PRUint8 *data,
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PRInt32 stride,
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const nsIntRect &rect);
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/*
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* Converts image data from LinearRGB to premultiplied sRGB
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*/
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static void ConvertImageDataFromLinearRGB(PRUint8 *data,
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PRInt32 stride,
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const nsIntRect &rect);
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/*
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* Report a localized error message to the error console.
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*/
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static nsresult ReportToConsole(nsIDocument* doc,
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const char* aWarning,
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const PRUnichar **aParams,
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PRUint32 aParamsLength);
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/*
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* Converts a nsStyleCoord into a userspace value. Handles units
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* Factor (straight userspace), Coord (dimensioned), and Percent (of
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* the current SVG viewport)
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*/
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static float CoordToFloat(nsPresContext *aPresContext,
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nsSVGElement *aContent,
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const nsStyleCoord &aCoord);
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static gfxMatrix GetCTM(nsSVGElement *aElement, PRBool aScreenCTM);
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/**
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* Check if this is one of the SVG elements that SVG 1.1 Full says
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* establishes a viewport: svg, symbol, image or foreignObject.
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*/
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static PRBool EstablishesViewport(nsIContent *aContent);
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static already_AddRefed<nsIDOMSVGElement>
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GetNearestViewportElement(nsIContent *aContent);
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static already_AddRefed<nsIDOMSVGElement>
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GetFarthestViewportElement(nsIContent *aContent);
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/**
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* Gets the nearest nsSVGInnerSVGFrame or nsSVGOuterSVGFrame frame. aFrame
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* must be an SVG frame. If aFrame is of type nsGkAtoms::svgOuterSVGFrame,
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* returns nsnull.
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*/
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static nsSVGDisplayContainerFrame* GetNearestSVGViewport(nsIFrame *aFrame);
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/**
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* Figures out the worst case invalidation area for a frame, taking
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* filters into account.
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* Note that the caller is responsible for making sure that any cached
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* covered regions in the frame tree rooted at aFrame are up to date.
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* @param aRect the area in app units that needs to be invalidated in aFrame
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* @return the rect in app units that should be invalidated, taking
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* filters into account. Will return aRect when no filters are present.
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*/
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static nsRect FindFilterInvalidation(nsIFrame *aFrame, const nsRect& aRect);
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/**
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* Invalidates the area covered by the frame
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*/
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static void InvalidateCoveredRegion(nsIFrame *aFrame);
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/*
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* Update the area covered by the frame
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*/
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static void UpdateGraphic(nsISVGChildFrame *aSVGFrame);
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/*
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* Update the filter invalidation region for ancestor frames, if relevant.
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*/
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static void NotifyAncestorsOfFilterRegionChange(nsIFrame *aFrame);
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/* enum for specifying coordinate direction for ObjectSpace/UserSpace */
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enum ctxDirection { X, Y, XY };
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/**
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* Computes sqrt((aWidth^2 + aHeight^2)/2);
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*/
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static double ComputeNormalizedHypotenuse(double aWidth, double aHeight);
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/* Computes the input length in terms of object space coordinates.
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Input: rect - bounding box
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length - length to be converted
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*/
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static float ObjectSpace(const gfxRect &aRect, const nsSVGLength2 *aLength);
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/* Computes the input length in terms of user space coordinates.
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Input: content - object to be used for determining user space
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Input: length - length to be converted
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*/
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static float UserSpace(nsSVGElement *aSVGElement, const nsSVGLength2 *aLength);
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/* Computes the input length in terms of user space coordinates.
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Input: aFrame - object to be used for determining user space
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length - length to be converted
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*/
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static float UserSpace(nsIFrame *aFrame, const nsSVGLength2 *aLength);
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/* Returns the angle halfway between the two specified angles */
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static float
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AngleBisect(float a1, float a2);
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/* Find the outermost SVG frame of the passed frame */
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static nsSVGOuterSVGFrame *
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GetOuterSVGFrame(nsIFrame *aFrame);
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/**
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* Get the covered region for a frame. Return null if it's not an SVG frame.
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* @param aRect gets a rectangle in app units
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* @return the outer SVG frame which aRect is relative to
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*/
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static nsIFrame*
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GetOuterSVGFrameAndCoveredRegion(nsIFrame* aFrame, nsRect* aRect);
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/* Generate a viewbox to viewport tranformation matrix */
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static gfxMatrix
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GetViewBoxTransform(float aViewportWidth, float aViewportHeight,
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float aViewboxX, float aViewboxY,
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float aViewboxWidth, float aViewboxHeight,
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const nsSVGPreserveAspectRatio &aPreserveAspectRatio,
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PRBool aIgnoreAlign = PR_FALSE);
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/* Paint SVG frame with SVG effects - aDirtyRect is the area being
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* redrawn, in device pixel coordinates relative to the outer svg */
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static void
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PaintFrameWithEffects(nsSVGRenderState *aContext,
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const nsIntRect *aDirtyRect,
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nsIFrame *aFrame);
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/* Hit testing - check if point hits the clipPath of indicated
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* frame. Returns true if no clipPath set. */
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static PRBool
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HitTestClip(nsIFrame *aFrame, const nsPoint &aPoint);
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/* Hit testing - check if point hits any children of frame. */
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static nsIFrame *
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HitTestChildren(nsIFrame *aFrame, const nsPoint &aPoint);
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/*
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* Returns the CanvasTM of the indicated frame, whether it's a
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* child SVG frame, container SVG frame, or a regular frame.
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* For regular frames, we just return an identity matrix.
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*/
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static gfxMatrix GetCanvasTM(nsIFrame* aFrame);
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/*
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* Tells child frames that something that might affect them has changed
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*/
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static void
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NotifyChildrenOfSVGChange(nsIFrame *aFrame, PRUint32 aFlags);
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/*
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* Get frame's covered region by walking the children and doing union.
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*/
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static nsRect
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GetCoveredRegion(const nsFrameList &aFrames);
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/*
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* Convert a rect from device pixel units to app pixel units by inflation.
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*/
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static nsRect
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ToAppPixelRect(nsPresContext *aPresContext,
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double xmin, double ymin, double xmax, double ymax);
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static nsRect
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ToAppPixelRect(nsPresContext *aPresContext, const gfxRect& rect);
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/*
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* Convert a surface size to an integer for use by thebes
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* possibly making it smaller in the process so the surface does not
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* use excessive memory.
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* @param aSize the desired surface size
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* @param aResultOverflows true if the desired surface size is too big
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* @return the surface size to use
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*/
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static gfxIntSize
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ConvertToSurfaceSize(const gfxSize& aSize, PRBool *aResultOverflows);
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/*
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* Get a pointer to a surface that can be used to create thebes
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* contexts for various measurement purposes.
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*/
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static gfxASurface *
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GetThebesComputationalSurface();
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/*
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* Convert a nsIDOMSVGMatrix to a gfxMatrix.
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*/
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static gfxMatrix
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ConvertSVGMatrixToThebes(nsIDOMSVGMatrix *aMatrix);
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/*
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* Hit test a given rectangle/matrix.
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*/
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static PRBool
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HitTestRect(const gfxMatrix &aMatrix,
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float aRX, float aRY, float aRWidth, float aRHeight,
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float aX, float aY);
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/**
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* Get the clip rect for the given frame, taking into account the CSS 'clip'
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* property. See:
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* http://www.w3.org/TR/SVG11/masking.html#OverflowAndClipProperties
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* The arguments for aX, aY, aWidth and aHeight should be the dimensions of
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* the viewport established by aFrame.
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*/
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static gfxRect
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GetClipRectForFrame(nsIFrame *aFrame,
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float aX, float aY, float aWidth, float aHeight);
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static void CompositeSurfaceMatrix(gfxContext *aContext,
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gfxASurface *aSurface,
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const gfxMatrix &aCTM, float aOpacity);
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static void CompositePatternMatrix(gfxContext *aContext,
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gfxPattern *aPattern,
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const gfxMatrix &aCTM, float aWidth, float aHeight, float aOpacity);
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static void SetClipRect(gfxContext *aContext,
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const gfxMatrix &aCTM,
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const gfxRect &aRect);
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/**
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* If aIn can be represented exactly using an nsIntRect (i.e. integer-aligned edges and
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* coordinates in the PRInt32 range) then we set aOut to that rectangle, otherwise
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* return failure.
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*/
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static nsresult GfxRectToIntRect(const gfxRect& aIn, nsIntRect* aOut);
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/**
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* Restricts aRect to pixels that intersect aGfxRect.
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*/
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static void ClipToGfxRect(nsIntRect* aRect, const gfxRect& aGfxRect);
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/* Using group opacity instead of fill or stroke opacity on a
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* geometry object seems to be a common authoring mistake. If we're
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* not applying filters and not both stroking and filling, we can
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* generate the same result without going through the overhead of a
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* push/pop group. */
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static PRBool
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CanOptimizeOpacity(nsIFrame *aFrame);
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/* Calculate the maximum expansion of a matrix */
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static float
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MaxExpansion(const gfxMatrix &aMatrix);
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/**
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* Take the CTM to userspace for an element, and adjust it to a CTM to its
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* object bounding box space if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX.
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* (I.e. so that [0,0] is at the top left of its bbox, and [1,1] is at the
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* bottom right of its bbox).
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*
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* If the bbox is empty, this will return a singular matrix.
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*/
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static gfxMatrix
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AdjustMatrixForUnits(const gfxMatrix &aMatrix,
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nsSVGEnum *aUnits,
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nsIFrame *aFrame);
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/**
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* Get bounding-box for aFrame. Matrix propagation is disabled so the
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* bounding box is computed in terms of aFrame's own user space.
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*/
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static gfxRect GetBBox(nsIFrame *aFrame);
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/**
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* Compute a rectangle in userSpaceOnUse or objectBoundingBoxUnits.
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* @param aXYWH pointer to 4 consecutive nsSVGLength2 objects containing
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* the x, y, width and height values in that order
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* @param aBBox the bounding box of the object the rect is relative to;
|
|
* may be null if aUnits is not SVG_UNIT_TYPE_OBJECTBOUNDINGBOX
|
|
* @param aFrame the object in which to interpret user-space units;
|
|
* may be null if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX
|
|
*/
|
|
static gfxRect
|
|
GetRelativeRect(PRUint16 aUnits, const nsSVGLength2 *aXYWH,
|
|
const gfxRect &aBBox, nsIFrame *aFrame);
|
|
|
|
/**
|
|
* Find the first frame, starting with aStartFrame and going up its
|
|
* parent chain, that is not an svgAFrame.
|
|
*/
|
|
static nsIFrame* GetFirstNonAAncestorFrame(nsIFrame* aStartFrame);
|
|
|
|
#ifdef DEBUG
|
|
static void
|
|
WritePPM(const char *fname, gfxImageSurface *aSurface);
|
|
#endif
|
|
|
|
/**
|
|
* Compute the maximum possible device space stroke extents of a path given
|
|
* the path's device space path extents, its stroke style and its ctm.
|
|
*
|
|
* This is a workaround for the lack of suitable cairo API for getting the
|
|
* tight device space stroke extents of a path. This basically gives us the
|
|
* tightest extents that we can guarantee fully enclose the inked stroke
|
|
* without doing the calculations for the actual tight extents. We exploit
|
|
* the fact that cairo does have an API for getting the tight device space
|
|
* fill/path extents.
|
|
*
|
|
* This should die once bug 478152 is fixed.
|
|
*/
|
|
static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
|
|
nsSVGGeometryFrame* aFrame);
|
|
|
|
/**
|
|
* Returns true if aContent is an SVG <svg> element that is the child of
|
|
* another non-foreignObject SVG element.
|
|
*/
|
|
static PRBool IsInnerSVG(nsIContent* aContent);
|
|
|
|
private:
|
|
/* Computational (nil) surfaces */
|
|
static gfxASurface *mThebesComputationalSurface;
|
|
};
|
|
|
|
#endif
|