gecko/dom/canvas/WebGLSampler.h
Dan Glastonbury 729760f4fe Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.

--HG--
extra : source : 547e328ef878882bce8df3fc1b1e28926d910f1d
2014-11-17 12:21:04 +10:00

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1.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL2SAMPLER_H_
#define WEBGL2SAMPLER_H_
#include "WebGLBindableName.h"
#include "WebGLObjectModel.h"
#include "nsWrapperCache.h"
#include "mozilla/LinkedList.h"
namespace mozilla {
class WebGLSampler MOZ_FINAL
: public nsWrapperCache
, public WebGLBindableName<GLenum>
, public WebGLRefCountedObject<WebGLSampler>
, public LinkedListElement<WebGLSampler>
, public WebGLContextBoundObject
{
friend class WebGLContext2;
public:
explicit WebGLSampler(WebGLContext* aContext);
void Delete();
WebGLContext* GetParentObject() const;
virtual JSObject* WrapObject(JSContext* cx) MOZ_OVERRIDE;
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSampler)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSampler)
private:
~WebGLSampler();
};
} // namespace mozilla
#endif // !WEBGL2SAMPLER_H_