mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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164 lines
5.3 KiB
Plaintext
164 lines
5.3 KiB
Plaintext
/* vim:set ts=4 sw=4 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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#include "nsINetAddr.idl"
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interface nsIUDPServerSocketListener;
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interface nsIUDPMessage;
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interface nsISocketTransport;
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interface nsIOutputStream;
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%{ C++
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#include "mozilla/net/DNS.h"
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%}
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native NetAddr(mozilla::net::NetAddr);
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[ptr] native NetAddrPtr(mozilla::net::NetAddr);
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/**
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* nsIUDPServerSocket
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*
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* An interface to a server socket that can accept incoming connections.
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*/
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[scriptable, uuid(c2a38bd0-024b-4ae8-bcb2-20d766b54389)]
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interface nsIUDPServerSocket : nsISupports
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{
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/**
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* init
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*
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* This method initializes a server socket.
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*
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* @param aPort
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* The port of the server socket. Pass -1 to indicate no preference,
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* and a port will be selected automatically.
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* @param aLoopbackOnly
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* If true, the server socket will only respond to connections on the
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* local loopback interface. Otherwise, it will accept connections
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* from any interface. To specify a particular network interface,
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* use initWithAddress.
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*/
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void init(in long aPort, in boolean aLoopbackOnly);
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/**
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* initWithAddress
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*
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* This method initializes a server socket, and binds it to a particular
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* local address (and hence a particular local network interface).
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*
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* @param aAddr
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* The address to which this server socket should be bound.
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*/
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[noscript] void initWithAddress([const] in NetAddrPtr aAddr);
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/**
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* close
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*
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* This method closes a server socket. This does not affect already
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* connected client sockets (i.e., the nsISocketTransport instances
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* created from this server socket). This will cause the onStopListening
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* event to asynchronously fire with a status of NS_BINDING_ABORTED.
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*/
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void close();
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/**
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* asyncListen
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*
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* This method puts the server socket in the listening state. It will
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* asynchronously listen for and accept client connections. The listener
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* will be notified once for each client connection that is accepted. The
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* listener's onSocketAccepted method will be called on the same thread
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* that called asyncListen (the calling thread must have a nsIEventTarget).
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*
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* The listener will be passed a reference to an already connected socket
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* transport (nsISocketTransport). See below for more details.
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*
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* @param aListener
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* The listener to be notified when client connections are accepted.
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*/
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void asyncListen(in nsIUDPServerSocketListener aListener);
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/**
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* Returns the port of this server socket.
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*/
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readonly attribute long port;
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/**
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* Returns the address to which this server socket is bound. Since a
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* server socket may be bound to multiple network devices, this address
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* may not necessarily be specific to a single network device. In the
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* case of an IP socket, the IP address field would be zerod out to
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* indicate a server socket bound to all network devices. Therefore,
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* this method cannot be used to determine the IP address of the local
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* system. See nsIDNSService::myHostName if this is what you need.
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*/
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[noscript] NetAddr getAddress();
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};
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/**
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* nsIUDPServerSocketListener
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*
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* This interface is notified whenever a server socket accepts a new connection.
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* The transport is in the connected state, and read/write streams can be opened
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* using the normal nsITransport API. The address of the client can be found by
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* calling the nsISocketTransport::GetAddress method or by inspecting
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* nsISocketTransport::GetHost, which returns a string representation of the
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* client's IP address (NOTE: this may be an IPv4 or IPv6 string literal).
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*/
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[scriptable, uuid(0500a336-29b2-4df1-9103-911f8ee0a569)]
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interface nsIUDPServerSocketListener : nsISupports
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{
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/**
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* onPacketReceived
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*
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* This method is called when a client sends an UDP packet.
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*
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* @param aServ
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* The server socket.
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* @param aMessage
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* The message.
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*/
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void onPacketReceived(in nsIUDPServerSocket aServ,
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in nsIUDPMessage aMessage);
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/**
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* onStopListening
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*
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* This method is called when the listening socket stops for some reason.
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* The server socket is effectively dead after this notification.
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*
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* @param aServ
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* The server socket.
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* @param aStatus
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* The reason why the server socket stopped listening. If the
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* server socket was manually closed, then this value will be
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* NS_BINDING_ABORTED.
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*/
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void onStopListening(in nsIUDPServerSocket aServ, in nsresult aStatus);
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};
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/**
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* nsIUDPMessage
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*
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* This interface is used to encapsulate an incomming UDP message
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*/
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[scriptable, uuid(1587698a-60b6-4a8d-9df9-708cd793e24b)]
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interface nsIUDPMessage : nsISupports
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{
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/**
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* Address of the source of the message
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*/
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readonly attribute nsINetAddr fromAddr;
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/**
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* Data of the message
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*/
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readonly attribute ACString data;
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/**
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* Stream to send a response
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*/
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readonly attribute nsIOutputStream outputStream;
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};
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