gecko/dom/canvas/WebGLSampler.h
Ehsan Akhgari e102dad79d Bug 1071571 - Fix more bad implicit constructors in DOM; r=baku
--HG--
extra : rebase_source : 76a5802984faf0b63d9b86ab325428a397b0d27d
2014-09-23 22:01:09 -04:00

47 lines
1.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL2SAMPLER_H_
#define WEBGL2SAMPLER_H_
#include "WebGLBindableName.h"
#include "WebGLObjectModel.h"
#include "nsWrapperCache.h"
#include "mozilla/LinkedList.h"
namespace mozilla {
class WebGLSampler MOZ_FINAL
: public WebGLBindableName<GLenum>
, public nsWrapperCache
, public WebGLRefCountedObject<WebGLSampler>
, public LinkedListElement<WebGLSampler>
, public WebGLContextBoundObject
{
friend class WebGLContext2;
public:
explicit WebGLSampler(WebGLContext* aContext);
void Delete();
WebGLContext* GetParentObject() const;
virtual JSObject* WrapObject(JSContext* cx) MOZ_OVERRIDE;
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSampler)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSampler)
private:
~WebGLSampler();
};
} // namespace mozilla
#endif // !WEBGL2SAMPLER_H_