gecko/js/src/jsgcchunk.h

67 lines
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=4 sw=4 et tw=99 ft=cpp:
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla SpiderMonkey JavaScript 1.9.1 code, released
* June 30, 2009.
*
* The Initial Developer of the Original Code is
* The Mozilla Foundation
*
* Contributor(s):
* Igor Bukanov <igor@mir2.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef jsgchunk_h__
#define jsgchunk_h__
#include "jsprvtd.h"
#include "jspubtd.h"
#include "jsutil.h"
namespace js {
#if defined(WINCE) && !defined(MOZ_MEMORY_WINCE6)
const size_t GC_CHUNK_SHIFT = 21;
#else
const size_t GC_CHUNK_SHIFT = 20;
#endif
const size_t GC_CHUNK_SIZE = size_t(1) << GC_CHUNK_SHIFT;
const size_t GC_CHUNK_MASK = GC_CHUNK_SIZE - 1;
void *
AllocGCChunk();
void
FreeGCChunk(void *p);
}
#endif /* jsgchunk_h__ */