mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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b3b70b10d6
--HG-- extra : rebase_source : c6588d7381fc468068eb7e393f52afafb9586253
204 lines
6.8 KiB
C++
204 lines
6.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CONTENTHOST_H
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#define GFX_CONTENTHOST_H
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#include "ThebesLayerBuffer.h"
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#include "CompositableHost.h"
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namespace mozilla {
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namespace layers {
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class ThebesBuffer;
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class OptionalThebesBuffer;
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struct TexturedEffect;
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/**
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* ContentHosts are used for compositing Thebes layers, always matched by a
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* ContentClient of the same type.
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*
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* ContentHosts support only UpdateThebes(), not Update().
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*/
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class ContentHost : public CompositableHost
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{
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public:
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// Subclasses should implement this method if they support being used as a
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// tiling.
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virtual TiledLayerComposer* AsTiledLayerComposer() { return nullptr; }
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virtual void UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack) = 0;
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#ifdef MOZ_DUMP_PAINTING
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virtual already_AddRefed<gfxImageSurface> Dump() { return nullptr; }
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#endif
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protected:
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ContentHost(const TextureInfo& aTextureInfo, Compositor* aCompositor)
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: CompositableHost(aTextureInfo, aCompositor)
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{}
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};
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/**
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* Base class for non-tiled ContentHosts.
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*
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* Ownership of the SurfaceDescriptor and the resources it represents is passed
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* from the ContentClient to the ContentHost when the TextureClient/Hosts are
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* created, that is recevied here by SetTextureHosts which assigns one or two
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* texture hosts (for single and double buffering) to the ContentHost.
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*
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* It is the responsibility of the ContentHost to destroy its resources when
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* they are recreated or the ContentHost dies.
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*/
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class ContentHostBase : public ContentHost
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{
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public:
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typedef ThebesLayerBuffer::ContentType ContentType;
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typedef ThebesLayerBuffer::PaintState PaintState;
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ContentHostBase(const TextureInfo& aTextureInfo, Compositor* aCompositor);
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~ContentHostBase();
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virtual void Composite(EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Point& aOffset,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion* aVisibleRegion = nullptr,
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TiledLayerProperties* aLayerProperties = nullptr);
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virtual PaintState BeginPaint(ContentType, uint32_t)
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{
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NS_RUNTIMEABORT("shouldn't BeginPaint for a shadow layer");
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return PaintState();
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}
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virtual LayerRenderState GetRenderState() MOZ_OVERRIDE
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{
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LayerRenderState result = mTextureHost->GetRenderState();
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result.mFlags = (mBufferRotation != nsIntPoint()) ?
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LAYER_RENDER_STATE_BUFFER_ROTATION : 0;
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return result;
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}
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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#ifdef MOZ_DUMP_PAINTING
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virtual already_AddRefed<gfxImageSurface> Dump()
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{
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return mTextureHost->Dump();
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}
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#endif
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virtual TextureHost* GetTextureHost() MOZ_OVERRIDE;
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void SetPaintWillResample(bool aResample) { mPaintWillResample = aResample; }
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// The client has destroyed its texture clients and we should destroy our
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// texture hosts and SurfaceDescriptors. Note that we don't immediately
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// destroy our front buffer so that we can continue to composite.
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virtual void DestroyTextures() = 0;
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protected:
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virtual nsIntPoint GetOriginOffset()
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{
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return mBufferRect.TopLeft() - mBufferRotation;
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}
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bool PaintWillResample() { return mPaintWillResample; }
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// Destroy the front buffer's texture host. This should only happen when
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// we have a new front buffer to use or the ContentHost is going to die.
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void DestroyFrontHost();
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nsIntRect mBufferRect;
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nsIntPoint mBufferRotation;
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RefPtr<TextureHost> mTextureHost;
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RefPtr<TextureHost> mTextureHostOnWhite;
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// When we set a new front buffer TextureHost, we don't want to stomp on
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// the old one which might still be used for compositing. So we store it
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// here and move it to mTextureHost once we do the first buffer swap.
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RefPtr<TextureHost> mNewFrontHost;
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bool mPaintWillResample;
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bool mInitialised;
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};
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/**
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* Double buffering is implemented by swapping the front and back TextureHosts.
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*/
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class ContentHostDoubleBuffered : public ContentHostBase
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{
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public:
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ContentHostDoubleBuffered(const TextureInfo& aTextureInfo,
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Compositor* aCompositor)
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: ContentHostBase(aTextureInfo, aCompositor)
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{}
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~ContentHostDoubleBuffered();
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virtual CompositableType GetType() { return BUFFER_CONTENT_DIRECT; }
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virtual void UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack);
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virtual bool EnsureTextureHost(TextureIdentifier aTextureId,
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const SurfaceDescriptor& aSurface,
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ISurfaceAllocator* aAllocator,
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const TextureInfo& aTextureInfo) MOZ_OVERRIDE;
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virtual void DestroyTextures() MOZ_OVERRIDE;
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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#endif
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protected:
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nsIntRegion mValidRegionForNextBackBuffer;
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// Texture host for the back buffer. We never read or write this buffer. We
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// only swap it with the front buffer (mTextureHost) when we are told by the
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// content thread.
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RefPtr<TextureHost> mBackHost;
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};
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/**
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* Single buffered, therefore we must synchronously upload the image from the
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* TextureHost in the layers transaction (i.e., in UpdateThebes).
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*/
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class ContentHostSingleBuffered : public ContentHostBase
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{
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public:
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ContentHostSingleBuffered(const TextureInfo& aTextureInfo,
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Compositor* aCompositor)
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: ContentHostBase(aTextureInfo, aCompositor)
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{}
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virtual ~ContentHostSingleBuffered();
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virtual CompositableType GetType() { return BUFFER_CONTENT; }
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virtual void UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack);
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virtual bool EnsureTextureHost(TextureIdentifier aTextureId,
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const SurfaceDescriptor& aSurface,
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ISurfaceAllocator* aAllocator,
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const TextureInfo& aTextureInfo) MOZ_OVERRIDE;
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virtual void DestroyTextures() MOZ_OVERRIDE;
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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#endif
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};
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}
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}
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#endif
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