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https://gitlab.winehq.org/wine/wine-gecko.git
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157 lines
4.6 KiB
C++
157 lines
4.6 KiB
C++
/*
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* Copyright (C) 2011 Apple Inc. All rights reserved.
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* Copyright (C) 2011 Mozilla Corporation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef WEBGL_VALIDATE_STRINGS_H_
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#define WEBGL_VALIDATE_STRINGS_H_
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#include "nsString.h"
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#include "nsTArray.h"
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namespace mozilla {
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class WebGLContext;
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// The following code was taken from the WebKit WebGL implementation,
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// which can be found here:
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// http://trac.webkit.org/browser/trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp?rev=93625#L121
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// Note that some modifications were done to adapt it to Mozilla.
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/****** BEGIN CODE TAKEN FROM WEBKIT ******/
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// Strips comments from shader text. This allows non-ASCII characters
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// to be used in comments without potentially breaking OpenGL
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// implementations not expecting characters outside the GLSL ES set.
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class StripComments {
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public:
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explicit StripComments(const nsAString& str)
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: m_parseState(BeginningOfLine)
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, m_end(str.EndReading())
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, m_current(str.BeginReading())
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, m_position(0)
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{
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m_result.SetLength(str.Length());
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parse();
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}
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const nsTArray<char16_t>& result()
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{
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return m_result;
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}
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size_t length()
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{
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return m_position;
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}
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private:
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bool hasMoreCharacters()
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{
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return (m_current < m_end);
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}
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void parse()
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{
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while (hasMoreCharacters()) {
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process(current());
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// process() might advance the position.
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if (hasMoreCharacters())
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advance();
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}
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}
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void process(char16_t);
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bool peek(char16_t& character)
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{
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if (m_current + 1 >= m_end)
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return false;
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character = *(m_current + 1);
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return true;
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}
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char16_t current()
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{
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//ASSERT(m_position < m_length);
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return *m_current;
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}
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void advance()
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{
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++m_current;
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}
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bool isNewline(char16_t character)
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{
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// Don't attempt to canonicalize newline related characters.
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return (character == '\n' || character == '\r');
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}
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void emit(char16_t character)
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{
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m_result[m_position++] = character;
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}
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enum ParseState {
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// Have not seen an ASCII non-whitespace character yet on
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// this line. Possible that we might see a preprocessor
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// directive.
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BeginningOfLine,
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// Have seen at least one ASCII non-whitespace character
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// on this line.
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MiddleOfLine,
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// Handling a preprocessor directive. Passes through all
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// characters up to the end of the line. Disables comment
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// processing.
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InPreprocessorDirective,
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// Handling a single-line comment. The comment text is
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// replaced with a single space.
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InSingleLineComment,
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// Handling a multi-line comment. Newlines are passed
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// through to preserve line numbers.
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InMultiLineComment
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};
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ParseState m_parseState;
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const char16_t* m_end;
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const char16_t* m_current;
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size_t m_position;
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nsTArray<char16_t> m_result;
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};
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/****** END CODE TAKEN FROM WEBKIT ******/
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bool ValidateGLSLString(const nsAString& string, WebGLContext* webgl,
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const char* funcName);
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bool ValidateGLSLVariableName(const nsAString& name, WebGLContext* webgl,
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const char* funcName);
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} // namespace mozilla
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#endif // WEBGL_VALIDATE_STRINGS_H_
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