gecko/accessible/tests/mochitest/states.js

185 lines
5.8 KiB
JavaScript

////////////////////////////////////////////////////////////////////////////////
// Helper functions for accessible states testing.
//
// requires:
// common.js
//
////////////////////////////////////////////////////////////////////////////////
/**
* Tests the states and extra states of the given accessible.
* Also tests for unwanted states and extra states.
* In addition, the function performs a few plausibility checks derived from the
* sstates and extra states passed in.
*
* @param aAccOrElmOrID The accessible, DOM element or ID to be tested.
* @param aState The state bits that are wanted.
* @param aExtraState The extra state bits that are wanted.
* @param aAbsentState State bits that are not wanted.
* @param aAbsentExtraState Extra state bits that are not wanted.
*/
function testStates(aAccOrElmOrID, aState, aExtraState, aAbsentState,
aAbsentExtraState)
{
var [state, extraState] = getStates(aAccOrElmOrID);
var id = prettyName(aAccOrElmOrID);
// Primary test.
isState(state & aState, aState, false,
"wrong state bits for " + id + "!");
if (aExtraState)
isState(extraState & aExtraState, aExtraState, true,
"wrong extra state bits for " + id + "!");
if (aAbsentState)
isState(state & aAbsentState, 0, false,
"state bits should not be present in ID " + id + "!");
if (aAbsentExtraState)
isState(extraState & aAbsentExtraState, 0, true,
"extraState bits should not be present in ID " + id + "!");
// Additional test.
// readonly/editable
if (state & STATE_READONLY)
isState(extraState & EXT_STATE_EDITABLE, 0, true,
"Read-only " + id + " cannot be editable!");
if (extraState & EXT_STATE_EDITABLE)
isState(state & STATE_READONLY, 0, true,
"Editable " + id + " cannot be readonly!");
// multiline/singleline
if (extraState & EXT_STATE_MULTI_LINE)
isState(extraState & EXT_STATE_SINGLE_LINE, 0, true,
"Multiline " + id + " cannot be singleline!");
if (extraState & EXT_STATE_SINGLE_LINE)
isState(extraState & EXT_STATE_MULTI_LINE, 0, true,
"Singleline " + id + " cannot be multiline!");
// expanded/collapsed/expandable
if (state & STATE_COLLAPSED || state & STATE_EXPANDED)
isState(extraState & EXT_STATE_EXPANDABLE, EXT_STATE_EXPANDABLE, true,
"Collapsed or expanded " + id + " should be expandable!");
if (state & STATE_COLLAPSED)
isState(state & STATE_EXPANDED, 0, false,
"Collapsed " + id + " cannot be expanded!");
if (state & STATE_EXPANDED)
isState(state & STATE_COLLAPSED, 0, false,
"Expanded " + id + " cannot be collapsed!");
// checked/mixed/checkable
if (state & STATE_CHECKED || state & STATE_MIXED)
isState(state & STATE_CHECKABLE, STATE_CHECKABLE, false,
"Checked or mixed element must be checkable!");
if (state & STATE_CHECKED)
isState(state & STATE_MIXED, 0, false,
"Checked element cannot be state mixed!");
if (state & STATE_MIXED)
isState(state & STATE_CHECKED, 0, false,
"Mixed element cannot be state checked!");
// selected/selectable
if (state & STATE_SELECTED) {
isState(state & STATE_SELECTABLE, STATE_SELECTABLE, false,
"Selected element should be selectable!");
}
// unavailable
if ((state & STATE_UNAVAILABLE)
&& (getRole(aAccOrElmOrID) != ROLE_GROUPING))
isState(state & STATE_FOCUSABLE, STATE_FOCUSABLE, false,
"Disabled " + id + " must be focusable!");
}
/**
* Tests an acessible and its sub tree for the passed in state bits.
* Used to make sure that states are propagated to descendants, for example the
* STATE_UNAVAILABLE from a container to its children.
*
* @param aAccOrElmOrID The accessible, DOM element or ID to be tested.
* @param aState The state bits that are wanted.
* @param aExtraState The extra state bits that are wanted.
* @param aAbsentState State bits that are not wanted.
*/
function testStatesInSubtree(aAccOrElmOrID, aState, aExtraState, aAbsentState)
{
// test accessible and its subtree for propagated states.
var acc = getAccessible(aAccOrElmOrID);
if (!acc)
return;
if (getRole(acc) != ROLE_TEXT_LEAF)
// Right now, text leafs don't get tested because the states are not being
// propagated.
testStates(acc, aState, aExtraState, aAbsentState);
// Iterate over its children to see if the state got propagated.
var children = null;
try {
children = acc.children;
} catch(e) {}
ok(children, "Could not get children for " + aAccOrElmOrID +"!");
if (children) {
for (var i = 0; i < children.length; i++) {
var childAcc = children.queryElementAt(i, nsIAccessible);
testStatesInSubtree(childAcc, aState, aExtraState, aAbsentState);
}
}
}
function getStringStates(aAccOrElmOrID)
{
var [state, extraState] = getStates(aAccOrElmOrID);
return statesToString(state, extraState);
}
function getStates(aAccOrElmOrID)
{
var acc = getAccessible(aAccOrElmOrID);
if (!acc)
return [0, 0];
var state = {}, extraState = {};
acc.getState(state, extraState);
return [state.value, extraState.value];
}
////////////////////////////////////////////////////////////////////////////////
// Private implementation details
/**
* Analogy of SimpleTest.is function used to compare states.
*/
function isState(aState1, aState2, aIsExtraStates, aMsg)
{
if (aState1 == aState2) {
ok(true, aMsg);
return;
}
var got = "0";
if (aState1) {
got = statesToString(aIsExtraStates ? 0 : aState1,
aIsExtraStates ? aState1 : 0);
}
var expected = "0";
if (aState2) {
expected = statesToString(aIsExtraStates ? 0 : aState2,
aIsExtraStates ? aState2 : 0);
}
ok(false, aMsg + "got '" + got + "', expected '" + expected + "'");
}