gecko/gfx/layers/ipc/ShadowLayers.cpp
Bas Schouten 341383c413 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

764 lines
24 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <set>
#include <vector>
#include "gfxSharedImageSurface.h"
#include "gfxPlatform.h"
#include "AutoOpenSurface.h"
#include "mozilla/ipc/SharedMemorySysV.h"
#include "mozilla/layers/PLayerChild.h"
#include "mozilla/layers/PLayersChild.h"
#include "mozilla/layers/PLayersParent.h"
#include "mozilla/layers/TextureChild.h"
#include "mozilla/layers/LayerTransaction.h"
#include "mozilla/layers/LayersSurfaces.h"
#include "ShadowLayers.h"
#include "ShadowLayerChild.h"
#include "gfxipc/ShadowLayerUtils.h"
#include "RenderTrace.h"
#include "GeckoProfiler.h"
#include "nsXULAppAPI.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/ImageClient.h"
#include "mozilla/layers/CanvasClient.h"
#include "mozilla/layers/ContentClient.h"
#include "ISurfaceAllocator.h"
using namespace mozilla::ipc;
using namespace mozilla::gl;
using namespace mozilla::dom;
namespace mozilla {
namespace layers {
typedef nsTArray<SurfaceDescriptor> BufferArray;
typedef std::vector<Edit> EditVector;
typedef std::set<ShadowableLayer*> ShadowableLayerSet;
class Transaction
{
public:
Transaction()
: mTargetRotation(ROTATION_0)
, mSwapRequired(false)
, mOpen(false)
, mRotationChanged(false)
{}
void Begin(const nsIntRect& aTargetBounds, ScreenRotation aRotation,
const nsIntRect& aClientBounds, ScreenOrientation aOrientation)
{
mOpen = true;
mTargetBounds = aTargetBounds;
if (aRotation != mTargetRotation) {
// the first time this is called, mRotationChanged will be false if
// aRotation is 0, but we should be OK because for the first transaction
// we should only compose if it is non-empty. See the caller(s) of
// RotationChanged.
mRotationChanged = true;
}
mTargetRotation = aRotation;
mClientBounds = aClientBounds;
mTargetOrientation = aOrientation;
}
void AddEdit(const Edit& aEdit)
{
NS_ABORT_IF_FALSE(!Finished(), "forgot BeginTransaction?");
mCset.push_back(aEdit);
}
void AddEdit(const CompositableOperation& aEdit)
{
AddEdit(Edit(aEdit));
}
void AddPaint(const Edit& aPaint)
{
AddNoSwapPaint(aPaint);
mSwapRequired = true;
}
void AddPaint(const CompositableOperation& aPaint)
{
AddNoSwapPaint(Edit(aPaint));
mSwapRequired = true;
}
void AddNoSwapPaint(const Edit& aPaint)
{
NS_ABORT_IF_FALSE(!Finished(), "forgot BeginTransaction?");
mPaints.push_back(aPaint);
}
void AddNoSwapPaint(const CompositableOperation& aPaint)
{
NS_ABORT_IF_FALSE(!Finished(), "forgot BeginTransaction?");
mPaints.push_back(Edit(aPaint));
}
void AddMutant(ShadowableLayer* aLayer)
{
NS_ABORT_IF_FALSE(!Finished(), "forgot BeginTransaction?");
mMutants.insert(aLayer);
}
void AddBufferToDestroy(gfxSharedImageSurface* aBuffer)
{
return AddBufferToDestroy(aBuffer->GetShmem());
}
void AddBufferToDestroy(const SurfaceDescriptor& aBuffer)
{
NS_ABORT_IF_FALSE(!Finished(), "forgot BeginTransaction?");
mDyingBuffers.AppendElement(aBuffer);
}
void End()
{
mCset.clear();
mPaints.clear();
mDyingBuffers.Clear();
mMutants.clear();
mOpen = false;
mSwapRequired = false;
mRotationChanged = false;
}
bool Empty() const {
return mCset.empty() && mPaints.empty() && mMutants.empty();
}
bool RotationChanged() const {
return mRotationChanged;
}
bool Finished() const { return !mOpen && Empty(); }
EditVector mCset;
EditVector mPaints;
BufferArray mDyingBuffers;
ShadowableLayerSet mMutants;
nsIntRect mTargetBounds;
ScreenRotation mTargetRotation;
nsIntRect mClientBounds;
ScreenOrientation mTargetOrientation;
bool mSwapRequired;
private:
bool mOpen;
bool mRotationChanged;
// disabled
Transaction(const Transaction&);
Transaction& operator=(const Transaction&);
};
struct AutoTxnEnd {
AutoTxnEnd(Transaction* aTxn) : mTxn(aTxn) {}
~AutoTxnEnd() { mTxn->End(); }
Transaction* mTxn;
};
void
CompositableForwarder::IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier)
{
mMaxTextureSize = aIdentifier.mMaxTextureSize;
mCompositorBackend = aIdentifier.mParentBackend;
}
ShadowLayerForwarder::ShadowLayerForwarder()
: mShadowManager(NULL)
, mIsFirstPaint(false)
{
mTxn = new Transaction();
}
ShadowLayerForwarder::~ShadowLayerForwarder()
{
NS_ABORT_IF_FALSE(mTxn->Finished(), "unfinished transaction?");
delete mTxn;
}
void
ShadowLayerForwarder::BeginTransaction(const nsIntRect& aTargetBounds,
ScreenRotation aRotation,
const nsIntRect& aClientBounds,
ScreenOrientation aOrientation)
{
NS_ABORT_IF_FALSE(HasShadowManager(), "no manager to forward to");
NS_ABORT_IF_FALSE(mTxn->Finished(), "uncommitted txn?");
mTxn->Begin(aTargetBounds, aRotation, aClientBounds, aOrientation);
}
static PLayerChild*
Shadow(ShadowableLayer* aLayer)
{
return aLayer->GetShadow();
}
template<typename OpCreateT>
static void
CreatedLayer(Transaction* aTxn, ShadowableLayer* aLayer)
{
aTxn->AddEdit(OpCreateT(NULL, Shadow(aLayer)));
}
void
ShadowLayerForwarder::CreatedThebesLayer(ShadowableLayer* aThebes)
{
CreatedLayer<OpCreateThebesLayer>(mTxn, aThebes);
}
void
ShadowLayerForwarder::CreatedContainerLayer(ShadowableLayer* aContainer)
{
CreatedLayer<OpCreateContainerLayer>(mTxn, aContainer);
}
void
ShadowLayerForwarder::CreatedImageLayer(ShadowableLayer* aImage)
{
CreatedLayer<OpCreateImageLayer>(mTxn, aImage);
}
void
ShadowLayerForwarder::CreatedColorLayer(ShadowableLayer* aColor)
{
CreatedLayer<OpCreateColorLayer>(mTxn, aColor);
}
void
ShadowLayerForwarder::CreatedCanvasLayer(ShadowableLayer* aCanvas)
{
CreatedLayer<OpCreateCanvasLayer>(mTxn, aCanvas);
}
void
ShadowLayerForwarder::CreatedRefLayer(ShadowableLayer* aRef)
{
CreatedLayer<OpCreateRefLayer>(mTxn, aRef);
}
void
ShadowLayerForwarder::DestroyedThebesBuffer(const SurfaceDescriptor& aBackBufferToDestroy)
{
mTxn->AddBufferToDestroy(aBackBufferToDestroy);
}
void
ShadowLayerForwarder::Mutated(ShadowableLayer* aMutant)
{
mTxn->AddMutant(aMutant);
}
void
ShadowLayerForwarder::SetRoot(ShadowableLayer* aRoot)
{
mTxn->AddEdit(OpSetRoot(NULL, Shadow(aRoot)));
}
void
ShadowLayerForwarder::InsertAfter(ShadowableLayer* aContainer,
ShadowableLayer* aChild,
ShadowableLayer* aAfter)
{
if (aAfter)
mTxn->AddEdit(OpInsertAfter(NULL, Shadow(aContainer),
NULL, Shadow(aChild),
NULL, Shadow(aAfter)));
else
mTxn->AddEdit(OpAppendChild(NULL, Shadow(aContainer),
NULL, Shadow(aChild)));
}
void
ShadowLayerForwarder::RemoveChild(ShadowableLayer* aContainer,
ShadowableLayer* aChild)
{
MOZ_LAYERS_LOG(("[LayersForwarder] OpRemoveChild container=%p child=%p\n",
aContainer->AsLayer(), aChild->AsLayer()));
mTxn->AddEdit(OpRemoveChild(NULL, Shadow(aContainer),
NULL, Shadow(aChild)));
}
void
ShadowLayerForwarder::RepositionChild(ShadowableLayer* aContainer,
ShadowableLayer* aChild,
ShadowableLayer* aAfter)
{
if (aAfter) {
MOZ_LAYERS_LOG(("[LayersForwarder] OpRepositionChild container=%p child=%p after=%p",
aContainer->AsLayer(), aChild->AsLayer(), aAfter->AsLayer()));
mTxn->AddEdit(OpRepositionChild(NULL, Shadow(aContainer),
NULL, Shadow(aChild),
NULL, Shadow(aAfter)));
} else {
MOZ_LAYERS_LOG(("[LayersForwarder] OpRaiseToTopChild container=%p child=%p",
aContainer->AsLayer(), aChild->AsLayer()));
mTxn->AddEdit(OpRaiseToTopChild(NULL, Shadow(aContainer),
NULL, Shadow(aChild)));
}
}
void
ShadowLayerForwarder::PaintedTiledLayerBuffer(ShadowableLayer* aLayer,
BasicTiledLayerBuffer* aTiledLayerBuffer)
{
if (XRE_GetProcessType() != GeckoProcessType_Default)
NS_RUNTIMEABORT("PaintedTiledLayerBuffer must be made IPC safe (not share pointers)");
mTxn->AddNoSwapPaint(OpPaintTiledLayerBuffer(NULL, Shadow(aLayer),
uintptr_t(aTiledLayerBuffer)));
}
void
ShadowLayerForwarder::UpdateTexture(TextureClient* aTexture,
const SurfaceDescriptor& aImage)
{
MOZ_ASSERT(aImage.type() != SurfaceDescriptor::T__None);
MOZ_ASSERT(aImage.type() != SurfaceDescriptor::Tnull_t);
MOZ_ASSERT(aTexture);
MOZ_ASSERT(aTexture->GetIPDLActor());
mTxn->AddPaint(OpPaintTexture(nullptr, aTexture->GetIPDLActor(), aImage));
}
void
ShadowLayerForwarder::UpdateTextureRegion(CompositableClient* aCompositable,
const ThebesBufferData& aThebesBufferData,
const nsIntRegion& aUpdatedRegion)
{
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aCompositable->GetIPDLActor());
mTxn->AddPaint(OpPaintTextureRegion(nullptr, aCompositable->GetIPDLActor(),
aThebesBufferData,
aUpdatedRegion));
}
void
ShadowLayerForwarder::UpdatePictureRect(CompositableClient* aCompositable,
const nsIntRect& aRect)
{
mTxn->AddNoSwapPaint(OpUpdatePictureRect(nullptr, aCompositable->GetIPDLActor(), aRect));
}
bool
ShadowLayerForwarder::EndTransaction(InfallibleTArray<EditReply>* aReplies)
{
PROFILER_LABEL("ShadowLayerForwarder", "EndTranscation");
RenderTraceScope rendertrace("Foward Transaction", "000091");
NS_ABORT_IF_FALSE(HasShadowManager(), "no manager to forward to");
NS_ABORT_IF_FALSE(!mTxn->Finished(), "forgot BeginTransaction?");
AutoTxnEnd _(mTxn);
if (mTxn->Empty() && !mTxn->RotationChanged()) {
MOZ_LAYERS_LOG(("[LayersForwarder] 0-length cset (?) and no rotation event, skipping Update()"));
return true;
}
MOZ_LAYERS_LOG(("[LayersForwarder] destroying buffers..."));
for (uint32_t i = 0; i < mTxn->mDyingBuffers.Length(); ++i) {
DestroySharedSurface(&mTxn->mDyingBuffers[i]);
}
MOZ_LAYERS_LOG(("[LayersForwarder] building transaction..."));
// We purposely add attribute-change ops to the final changeset
// before we add paint ops. This allows layers to record the
// attribute changes before new pixels arrive, which can be useful
// for setting up back/front buffers.
RenderTraceScope rendertrace2("Foward Transaction", "000092");
for (ShadowableLayerSet::const_iterator it = mTxn->mMutants.begin();
it != mTxn->mMutants.end(); ++it) {
ShadowableLayer* shadow = *it;
Layer* mutant = shadow->AsLayer();
NS_ABORT_IF_FALSE(!!mutant, "unshadowable layer?");
LayerAttributes attrs;
CommonLayerAttributes& common = attrs.common();
common.visibleRegion() = mutant->GetVisibleRegion();
common.postXScale() = mutant->GetPostXScale();
common.postYScale() = mutant->GetPostYScale();
common.transform() = mutant->GetBaseTransform();
common.contentFlags() = mutant->GetContentFlags();
common.opacity() = mutant->GetOpacity();
common.useClipRect() = !!mutant->GetClipRect();
common.clipRect() = (common.useClipRect() ?
*mutant->GetClipRect() : nsIntRect());
common.isFixedPosition() = mutant->GetIsFixedPosition();
common.fixedPositionAnchor() = mutant->GetFixedPositionAnchor();
if (Layer* maskLayer = mutant->GetMaskLayer()) {
common.maskLayerChild() = Shadow(maskLayer->AsShadowableLayer());
} else {
common.maskLayerChild() = NULL;
}
common.maskLayerParent() = NULL;
common.animations() = mutant->GetAnimations();
attrs.specific() = null_t();
mutant->FillSpecificAttributes(attrs.specific());
MOZ_LAYERS_LOG(("[LayersForwarder] OpSetLayerAttributes(%p)\n", mutant));
mTxn->AddEdit(OpSetLayerAttributes(NULL, Shadow(shadow), attrs));
}
AutoInfallibleTArray<Edit, 10> cset;
size_t nCsets = mTxn->mCset.size() + mTxn->mPaints.size();
NS_ABORT_IF_FALSE(nCsets > 0, "should have bailed by now");
cset.SetCapacity(nCsets);
if (!mTxn->mCset.empty()) {
cset.AppendElements(&mTxn->mCset.front(), mTxn->mCset.size());
}
// Paints after non-paint ops, including attribute changes. See
// above.
if (!mTxn->mPaints.empty()) {
cset.AppendElements(&mTxn->mPaints.front(), mTxn->mPaints.size());
}
TargetConfig targetConfig(mTxn->mTargetBounds, mTxn->mTargetRotation, mTxn->mClientBounds, mTxn->mTargetOrientation);
MOZ_LAYERS_LOG(("[LayersForwarder] syncing before send..."));
PlatformSyncBeforeUpdate();
if (mTxn->mSwapRequired) {
MOZ_LAYERS_LOG(("[LayersForwarder] sending transaction..."));
RenderTraceScope rendertrace3("Forward Transaction", "000093");
if (!mShadowManager->SendUpdate(cset, targetConfig, mIsFirstPaint,
aReplies)) {
MOZ_LAYERS_LOG(("[LayersForwarder] WARNING: sending transaction failed!"));
return false;
}
} else {
// If we don't require a swap we can call SendUpdateNoSwap which
// assumes that aReplies is empty (DEBUG assertion)
MOZ_LAYERS_LOG(("[LayersForwarder] sending no swap transaction..."));
RenderTraceScope rendertrace3("Forward NoSwap Transaction", "000093");
if (!mShadowManager->SendUpdateNoSwap(cset, targetConfig, mIsFirstPaint)) {
MOZ_LAYERS_LOG(("[LayersForwarder] WARNING: sending transaction failed!"));
return false;
}
}
mIsFirstPaint = false;
MOZ_LAYERS_LOG(("[LayersForwarder] ... done"));
return true;
}
bool
ShadowLayerForwarder::AllocShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem)
{
return mShadowManager->AllocShmem(aSize, aType, aShmem);
}
bool
ShadowLayerForwarder::AllocUnsafeShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem)
{
return mShadowManager->AllocUnsafeShmem(aSize, aType, aShmem);
}
void
ShadowLayerForwarder::DeallocShmem(ipc::Shmem& aShmem)
{
mShadowManager->DeallocShmem(aShmem);
}
/*static*/ already_AddRefed<gfxASurface>
ShadowLayerForwarder::OpenDescriptor(OpenMode aMode,
const SurfaceDescriptor& aSurface)
{
nsRefPtr<gfxASurface> surf = PlatformOpenDescriptor(aMode, aSurface);
if (surf) {
return surf.forget();
}
switch (aSurface.type()) {
case SurfaceDescriptor::TShmem: {
surf = gfxSharedImageSurface::Open(aSurface.get_Shmem());
return surf.forget();
} case SurfaceDescriptor::TRGBImage: {
const RGBImage& rgb = aSurface.get_RGBImage();
gfxASurface::gfxImageFormat rgbFormat
= static_cast<gfxASurface::gfxImageFormat>(rgb.rgbFormat());
uint32_t stride = gfxASurface::BytesPerPixel(rgbFormat) * rgb.picture().width;
nsIntSize size(rgb.picture().width, rgb.picture().height);
surf = new gfxImageSurface(rgb.data().get<uint8_t>(),
size,
stride,
rgbFormat);
return surf.forget();
}
default:
NS_ERROR("unexpected SurfaceDescriptor type!");
return nullptr;
}
}
/*static*/ gfxContentType
ShadowLayerForwarder::GetDescriptorSurfaceContentType(
const SurfaceDescriptor& aDescriptor, OpenMode aMode,
gfxASurface** aSurface)
{
gfxContentType content;
if (PlatformGetDescriptorSurfaceContentType(aDescriptor, aMode,
&content, aSurface)) {
return content;
}
nsRefPtr<gfxASurface> surface = OpenDescriptor(aMode, aDescriptor);
content = surface->GetContentType();
*aSurface = surface.forget().get();
return content;
}
/*static*/ gfxIntSize
ShadowLayerForwarder::GetDescriptorSurfaceSize(
const SurfaceDescriptor& aDescriptor, OpenMode aMode,
gfxASurface** aSurface)
{
gfxIntSize size;
if (PlatformGetDescriptorSurfaceSize(aDescriptor, aMode, &size, aSurface)) {
return size;
}
nsRefPtr<gfxASurface> surface = OpenDescriptor(aMode, aDescriptor);
size = surface->GetSize();
*aSurface = surface.forget().get();
return size;
}
/*static*/ void
ShadowLayerForwarder::CloseDescriptor(const SurfaceDescriptor& aDescriptor)
{
PlatformCloseDescriptor(aDescriptor);
// There's no "close" needed for Shmem surfaces.
}
TemporaryRef<ImageClient>
ShadowLayerForwarder::CreateImageClientFor(const CompositableType& aCompositableType,
ShadowableLayer* aLayer,
TextureFlags aFlags)
{
RefPtr<ImageClient> client = ImageClient::CreateImageClient(GetCompositorBackendType(),
aCompositableType,
this, aFlags);
if (aCompositableType == BUFFER_BRIDGE) {
static_cast<ImageClientBridge*>(client.get())->SetLayer(aLayer);
}
return client.forget();
}
TemporaryRef<CanvasClient>
ShadowLayerForwarder::CreateCanvasClientFor(const CompositableType& aCompositableType,
ShadowableLayer* aLayer,
TextureFlags aFlags)
{
RefPtr<CanvasClient> client = CanvasClient::CreateCanvasClient(GetCompositorBackendType(),
aCompositableType,
this, aFlags);
return client.forget();
}
TemporaryRef<ContentClient>
ShadowLayerForwarder::CreateContentClientFor(ShadowableLayer* aLayer)
{
RefPtr<ContentClient> client = ContentClient::CreateContentClient(GetCompositorBackendType(),
this);
return client.forget();
}
PLayerChild*
ShadowLayerForwarder::ConstructShadowFor(ShadowableLayer* aLayer)
{
NS_ABORT_IF_FALSE(HasShadowManager(), "no manager to forward to");
return mShadowManager->SendPLayerConstructor(new ShadowLayerChild(aLayer));
}
#if !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
/*static*/ already_AddRefed<gfxASurface>
ShadowLayerForwarder::PlatformOpenDescriptor(OpenMode,
const SurfaceDescriptor&)
{
return nullptr;
}
/*static*/ bool
ShadowLayerForwarder::PlatformCloseDescriptor(const SurfaceDescriptor&)
{
return false;
}
/*static*/ bool
ShadowLayerForwarder::PlatformGetDescriptorSurfaceContentType(
const SurfaceDescriptor&,
OpenMode,
gfxContentType*,
gfxASurface**)
{
return false;
}
/*static*/ bool
ShadowLayerForwarder::PlatformGetDescriptorSurfaceSize(
const SurfaceDescriptor&,
OpenMode,
gfxIntSize*,
gfxASurface**)
{
return false;
}
bool
ShadowLayerForwarder::PlatformDestroySharedSurface(SurfaceDescriptor*)
{
return false;
}
/*static*/ void
ShadowLayerForwarder::PlatformSyncBeforeUpdate()
{
}
bool
ISurfaceAllocator::PlatformDestroySharedSurface(SurfaceDescriptor*)
{
return false;
}
/*static*/ already_AddRefed<TextureImage>
ShadowLayerManager::OpenDescriptorForDirectTexturing(GLContext*,
const SurfaceDescriptor&,
GLenum)
{
return nullptr;
}
/*static*/ bool
ShadowLayerManager::SupportsDirectTexturing()
{
return false;
}
/*static*/ void
ShadowLayerManager::PlatformSyncBeforeReplyUpdate()
{
}
#endif // !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
AutoOpenSurface::AutoOpenSurface(OpenMode aMode,
const SurfaceDescriptor& aDescriptor)
: mDescriptor(aDescriptor)
, mMode(aMode)
{
MOZ_ASSERT(IsSurfaceDescriptorValid(mDescriptor));
}
AutoOpenSurface::~AutoOpenSurface()
{
if (mSurface) {
mSurface = nullptr;
ShadowLayerForwarder::CloseDescriptor(mDescriptor);
}
}
gfxContentType
AutoOpenSurface::ContentType()
{
if (mSurface) {
return mSurface->GetContentType();
}
return ShadowLayerForwarder::GetDescriptorSurfaceContentType(
mDescriptor, mMode, getter_AddRefs(mSurface));
}
gfxIntSize
AutoOpenSurface::Size()
{
if (mSurface) {
return mSurface->GetSize();
}
return ShadowLayerForwarder::GetDescriptorSurfaceSize(
mDescriptor, mMode, getter_AddRefs(mSurface));
}
gfxASurface*
AutoOpenSurface::Get()
{
if (!mSurface) {
mSurface = ShadowLayerForwarder::OpenDescriptor(mMode, mDescriptor);
}
return mSurface.get();
}
gfxImageSurface*
AutoOpenSurface::GetAsImage()
{
if (!mSurfaceAsImage) {
mSurfaceAsImage = Get()->GetAsImageSurface();
}
return mSurfaceAsImage.get();
}
void
ShadowLayerForwarder::Connect(CompositableClient* aCompositable)
{
#ifdef GFX_COMPOSITOR_LOGGING
printf("ShadowLayerForwarder::Connect(Compositable)\n");
#endif
MOZ_ASSERT(aCompositable);
CompositableChild* child = static_cast<CompositableChild*>(
mShadowManager->SendPCompositableConstructor(aCompositable->GetType()));
MOZ_ASSERT(child);
aCompositable->SetIPDLActor(child);
child->SetClient(aCompositable);
}
void
ShadowLayerForwarder::CreatedSingleBuffer(CompositableClient* aCompositable,
TextureClient* aBuffer)
{
MOZ_ASSERT(aBuffer->LockSurfaceDescriptor()->type() != SurfaceDescriptor::T__None &&
aBuffer->LockSurfaceDescriptor()->type() != SurfaceDescriptor::Tnull_t);
mTxn->AddEdit(OpCreatedSingleBuffer(nullptr, aCompositable->GetIPDLActor(),
nullptr, aBuffer->GetIPDLActor(),
*aBuffer->LockSurfaceDescriptor()));
}
void
ShadowLayerForwarder::CreatedDoubleBuffer(CompositableClient* aCompositable,
TextureClient* aFront,
TextureClient* aBack)
{
MOZ_ASSERT(aFront->LockSurfaceDescriptor()->type() != SurfaceDescriptor::T__None &&
aBack->LockSurfaceDescriptor()->type() != SurfaceDescriptor::T__None &&
aFront->LockSurfaceDescriptor()->type() != SurfaceDescriptor::Tnull_t &&
aBack->LockSurfaceDescriptor()->type() != SurfaceDescriptor::Tnull_t);
mTxn->AddEdit(OpCreatedDoubleBuffer(nullptr, aCompositable->GetIPDLActor(),
nullptr, aFront->GetIPDLActor(),
*aFront->LockSurfaceDescriptor(),
nullptr, aBack->GetIPDLActor(),
*aBack->LockSurfaceDescriptor()));
}
void
ShadowLayerForwarder::DestroyThebesBuffer(CompositableClient* aCompositable)
{
mTxn->AddEdit(OpDestroyThebesBuffer(nullptr, aCompositable->GetIPDLActor()));
}
void ShadowLayerForwarder::Attach(CompositableClient* aCompositable,
ShadowableLayer* aLayer)
{
MOZ_ASSERT(aLayer);
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aCompositable->GetIPDLActor());
mTxn->AddEdit(OpAttachCompositable(nullptr, Shadow(aLayer),
nullptr, aCompositable->GetIPDLActor()));
}
void ShadowLayerForwarder::AttachAsyncCompositable(uint64_t aCompositableID,
ShadowableLayer* aLayer)
{
MOZ_ASSERT(aLayer);
MOZ_ASSERT(aCompositableID != 0); // zero is always an invalid compositable id.
mTxn->AddEdit(OpAttachAsyncCompositable(nullptr, Shadow(aLayer),
aCompositableID));
}
} // namespace layers
} // namespace mozilla