gecko/toolkit/devtools/client/main.js

2979 lines
86 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { Ci, Cu, components } = require("chrome");
const Services = require("Services");
const DevToolsUtils = require("devtools/toolkit/DevToolsUtils");
const promise = Cu.import("resource://gre/modules/devtools/deprecated-sync-thenables.js", {}).Promise;
loader.lazyRequireGetter(this, "events", "sdk/event/core");
loader.lazyRequireGetter(this, "WebConsoleClient", "devtools/toolkit/webconsole/client", true);
loader.lazyRequireGetter(this, "DebuggerSocket", "devtools/toolkit/security/socket", true);
loader.lazyRequireGetter(this, "Authentication", "devtools/toolkit/security/auth");
const noop = () => {};
/**
* TODO: Get rid of this API in favor of EventTarget (bug 1042642)
*
* Add simple event notification to a prototype object. Any object that has
* some use for event notifications or the observer pattern in general can be
* augmented with the necessary facilities by passing its prototype to this
* function.
*
* @param aProto object
* The prototype object that will be modified.
*/
function eventSource(aProto) {
/**
* Add a listener to the event source for a given event.
*
* @param aName string
* The event to listen for.
* @param aListener function
* Called when the event is fired. If the same listener
* is added more than once, it will be called once per
* addListener call.
*/
aProto.addListener = function (aName, aListener) {
if (typeof aListener != "function") {
throw TypeError("Listeners must be functions.");
}
if (!this._listeners) {
this._listeners = {};
}
this._getListeners(aName).push(aListener);
};
/**
* Add a listener to the event source for a given event. The
* listener will be removed after it is called for the first time.
*
* @param aName string
* The event to listen for.
* @param aListener function
* Called when the event is fired.
*/
aProto.addOneTimeListener = function (aName, aListener) {
let l = (...args) => {
this.removeListener(aName, l);
aListener.apply(null, args);
};
this.addListener(aName, l);
};
/**
* Remove a listener from the event source previously added with
* addListener().
*
* @param aName string
* The event name used during addListener to add the listener.
* @param aListener function
* The callback to remove. If addListener was called multiple
* times, all instances will be removed.
*/
aProto.removeListener = function (aName, aListener) {
if (!this._listeners || !this._listeners[aName]) {
return;
}
this._listeners[aName] =
this._listeners[aName].filter(function (l) { return l != aListener });
};
/**
* Returns the listeners for the specified event name. If none are defined it
* initializes an empty list and returns that.
*
* @param aName string
* The event name.
*/
aProto._getListeners = function (aName) {
if (aName in this._listeners) {
return this._listeners[aName];
}
this._listeners[aName] = [];
return this._listeners[aName];
};
/**
* Notify listeners of an event.
*
* @param aName string
* The event to fire.
* @param arguments
* All arguments will be passed along to the listeners,
* including the name argument.
*/
aProto.emit = function () {
if (!this._listeners) {
return;
}
let name = arguments[0];
let listeners = this._getListeners(name).slice(0);
for (let listener of listeners) {
try {
listener.apply(null, arguments);
} catch (e) {
// Prevent a bad listener from interfering with the others.
DevToolsUtils.reportException("notify event '" + name + "'", e);
}
}
}
}
/**
* Set of protocol messages that affect thread state, and the
* state the actor is in after each message.
*/
const ThreadStateTypes = {
"paused": "paused",
"resumed": "attached",
"detached": "detached"
};
/**
* Set of protocol messages that are sent by the server without a prior request
* by the client.
*/
const UnsolicitedNotifications = {
"consoleAPICall": "consoleAPICall",
"eventNotification": "eventNotification",
"fileActivity": "fileActivity",
"lastPrivateContextExited": "lastPrivateContextExited",
"logMessage": "logMessage",
"networkEvent": "networkEvent",
"networkEventUpdate": "networkEventUpdate",
"newGlobal": "newGlobal",
"newScript": "newScript",
"tabDetached": "tabDetached",
"tabListChanged": "tabListChanged",
"reflowActivity": "reflowActivity",
"addonListChanged": "addonListChanged",
"tabNavigated": "tabNavigated",
"frameUpdate": "frameUpdate",
"pageError": "pageError",
"documentLoad": "documentLoad",
"enteredFrame": "enteredFrame",
"exitedFrame": "exitedFrame",
"appOpen": "appOpen",
"appClose": "appClose",
"appInstall": "appInstall",
"appUninstall": "appUninstall",
"evaluationResult": "evaluationResult",
};
/**
* Set of pause types that are sent by the server and not as an immediate
* response to a client request.
*/
const UnsolicitedPauses = {
"resumeLimit": "resumeLimit",
"debuggerStatement": "debuggerStatement",
"breakpoint": "breakpoint",
"DOMEvent": "DOMEvent",
"watchpoint": "watchpoint",
"exception": "exception"
};
/**
* Creates a client for the remote debugging protocol server. This client
* provides the means to communicate with the server and exchange the messages
* required by the protocol in a traditional JavaScript API.
*/
const DebuggerClient = exports.DebuggerClient = function (aTransport)
{
this._transport = aTransport;
this._transport.hooks = this;
// Map actor ID to client instance for each actor type.
this._clients = new Map();
this._pendingRequests = new Map();
this._activeRequests = new Map();
this._eventsEnabled = true;
this.traits = {};
this.request = this.request.bind(this);
this.localTransport = this._transport.onOutputStreamReady === undefined;
/*
* As the first thing on the connection, expect a greeting packet from
* the connection's root actor.
*/
this.mainRoot = null;
this.expectReply("root", (aPacket) => {
this.mainRoot = new RootClient(this, aPacket);
this.emit("connected", aPacket.applicationType, aPacket.traits);
});
}
/**
* A declarative helper for defining methods that send requests to the server.
*
* @param aPacketSkeleton
* The form of the packet to send. Can specify fields to be filled from
* the parameters by using the |args| function.
* @param telemetry
* The unique suffix of the telemetry histogram id.
* @param before
* The function to call before sending the packet. Is passed the packet,
* and the return value is used as the new packet. The |this| context is
* the instance of the client object we are defining a method for.
* @param after
* The function to call after the response is received. It is passed the
* response, and the return value is considered the new response that
* will be passed to the callback. The |this| context is the instance of
* the client object we are defining a method for.
*/
DebuggerClient.requester = function (aPacketSkeleton,
{ telemetry, before, after }) {
return DevToolsUtils.makeInfallible(function (...args) {
let histogram, startTime;
if (telemetry) {
let transportType = this._transport.onOutputStreamReady === undefined
? "LOCAL_"
: "REMOTE_";
let histogramId = "DEVTOOLS_DEBUGGER_RDP_"
+ transportType + telemetry + "_MS";
histogram = Services.telemetry.getHistogramById(histogramId);
startTime = +new Date;
}
let outgoingPacket = {
to: aPacketSkeleton.to || this.actor
};
let maxPosition = -1;
for (let k of Object.keys(aPacketSkeleton)) {
if (aPacketSkeleton[k] instanceof DebuggerClient.Argument) {
let { position } = aPacketSkeleton[k];
outgoingPacket[k] = aPacketSkeleton[k].getArgument(args);
maxPosition = Math.max(position, maxPosition);
} else {
outgoingPacket[k] = aPacketSkeleton[k];
}
}
if (before) {
outgoingPacket = before.call(this, outgoingPacket);
}
this.request(outgoingPacket, DevToolsUtils.makeInfallible((aResponse) => {
if (after) {
let { from } = aResponse;
aResponse = after.call(this, aResponse);
if (!aResponse.from) {
aResponse.from = from;
}
}
// The callback is always the last parameter.
let thisCallback = args[maxPosition + 1];
if (thisCallback) {
thisCallback(aResponse);
}
if (histogram) {
histogram.add(+new Date - startTime);
}
}, "DebuggerClient.requester request callback"));
}, "DebuggerClient.requester");
};
function args(aPos) {
return new DebuggerClient.Argument(aPos);
}
DebuggerClient.Argument = function (aPosition) {
this.position = aPosition;
};
DebuggerClient.Argument.prototype.getArgument = function (aParams) {
if (!(this.position in aParams)) {
throw new Error("Bad index into params: " + this.position);
}
return aParams[this.position];
};
// Expose these to save callers the trouble of importing DebuggerSocket
DebuggerClient.socketConnect = function(options) {
// Defined here instead of just copying the function to allow lazy-load
return DebuggerSocket.connect(options);
};
DevToolsUtils.defineLazyGetter(DebuggerClient, "Authenticators", () => {
return Authentication.Authenticators;
});
DevToolsUtils.defineLazyGetter(DebuggerClient, "AuthenticationResult", () => {
return Authentication.AuthenticationResult;
});
DebuggerClient.prototype = {
/**
* Connect to the server and start exchanging protocol messages.
*
* @param aOnConnected function
* If specified, will be called when the greeting packet is
* received from the debugging server.
*/
connect: function (aOnConnected) {
this.emit("connect");
// Also emit the event on the |DebuggerServer| object (not on
// the instance), so it's possible to track all instances.
events.emit(DebuggerClient, "connect", this);
this.addOneTimeListener("connected", (aName, aApplicationType, aTraits) => {
this.traits = aTraits;
if (aOnConnected) {
aOnConnected(aApplicationType, aTraits);
}
});
this._transport.ready();
},
/**
* Shut down communication with the debugging server.
*
* @param aOnClosed function
* If specified, will be called when the debugging connection
* has been closed.
*/
close: function (aOnClosed) {
// Disable detach event notifications, because event handlers will be in a
// cleared scope by the time they run.
this._eventsEnabled = false;
if (aOnClosed) {
this.addOneTimeListener('closed', function (aEvent) {
aOnClosed();
});
}
// Call each client's `detach` method by calling
// lastly registered ones first to give a chance
// to detach child clients first.
let clients = [...this._clients.values()];
this._clients.clear();
const detachClients = () => {
let client = clients.pop();
if (!client) {
// All clients detached.
this._transport.close();
this._transport = null;
this._activeRequests.clear();
this._activeRequests = null;
this._pendingRequests.clear();
this._pendingRequests = null;
return;
}
if (client.detach) {
client.detach(detachClients);
return;
}
detachClients();
};
detachClients();
},
/*
* This function exists only to preserve DebuggerClient's interface;
* new code should say 'client.mainRoot.listTabs()'.
*/
listTabs: function (aOnResponse) { return this.mainRoot.listTabs(aOnResponse); },
/*
* This function exists only to preserve DebuggerClient's interface;
* new code should say 'client.mainRoot.listAddons()'.
*/
listAddons: function (aOnResponse) { return this.mainRoot.listAddons(aOnResponse); },
getTab: function (aFilter) { return this.mainRoot.getTab(aFilter); },
/**
* Attach to a tab actor.
*
* @param string aTabActor
* The actor ID for the tab to attach.
* @param function aOnResponse
* Called with the response packet and a TabClient
* (which will be undefined on error).
*/
attachTab: function (aTabActor, aOnResponse = noop) {
if (this._clients.has(aTabActor)) {
let cachedTab = this._clients.get(aTabActor);
let cachedResponse = {
cacheDisabled: cachedTab.cacheDisabled,
javascriptEnabled: cachedTab.javascriptEnabled,
traits: cachedTab.traits,
};
DevToolsUtils.executeSoon(() => aOnResponse(cachedResponse, cachedTab));
return;
}
let packet = {
to: aTabActor,
type: "attach"
};
this.request(packet, (aResponse) => {
let tabClient;
if (!aResponse.error) {
tabClient = new TabClient(this, aResponse);
this.registerClient(tabClient);
}
aOnResponse(aResponse, tabClient);
});
},
attachWorker: function DC_attachWorker(aWorkerActor, aOnResponse = noop) {
let workerClient = this._clients.get(aWorkerActor);
if (workerClient !== undefined) {
DevToolsUtils.executeSoon(() => aOnResponse({
from: workerClient.actor,
type: "attached",
isFrozen: workerClient.isFrozen,
url: workerClient.url
}, workerClient));
return;
}
this.request({ to: aWorkerActor, type: "attach" }, (aResponse) => {
if (aResponse.error) {
aOnResponse(aResponse, null);
return;
}
let workerClient = new WorkerClient(this, aResponse);
this.registerClient(workerClient);
aOnResponse(aResponse, workerClient);
});
},
/**
* Attach to an addon actor.
*
* @param string aAddonActor
* The actor ID for the addon to attach.
* @param function aOnResponse
* Called with the response packet and a AddonClient
* (which will be undefined on error).
*/
attachAddon: function DC_attachAddon(aAddonActor, aOnResponse = noop) {
let packet = {
to: aAddonActor,
type: "attach"
};
this.request(packet, aResponse => {
let addonClient;
if (!aResponse.error) {
addonClient = new AddonClient(this, aAddonActor);
this.registerClient(addonClient);
this.activeAddon = addonClient;
}
aOnResponse(aResponse, addonClient);
});
},
/**
* Attach to a Web Console actor.
*
* @param string aConsoleActor
* The ID for the console actor to attach to.
* @param array aListeners
* The console listeners you want to start.
* @param function aOnResponse
* Called with the response packet and a WebConsoleClient
* instance (which will be undefined on error).
*/
attachConsole:
function (aConsoleActor, aListeners, aOnResponse = noop) {
let packet = {
to: aConsoleActor,
type: "startListeners",
listeners: aListeners,
};
this.request(packet, (aResponse) => {
let consoleClient;
if (!aResponse.error) {
if (this._clients.has(aConsoleActor)) {
consoleClient = this._clients.get(aConsoleActor);
} else {
consoleClient = new WebConsoleClient(this, aResponse);
this.registerClient(consoleClient);
}
}
aOnResponse(aResponse, consoleClient);
});
},
/**
* Attach to a global-scoped thread actor for chrome debugging.
*
* @param string aThreadActor
* The actor ID for the thread to attach.
* @param function aOnResponse
* Called with the response packet and a ThreadClient
* (which will be undefined on error).
* @param object aOptions
* Configuration options.
* - useSourceMaps: whether to use source maps or not.
*/
attachThread: function (aThreadActor, aOnResponse = noop, aOptions={}) {
if (this._clients.has(aThreadActor)) {
DevToolsUtils.executeSoon(() => aOnResponse({}, this._clients.get(aThreadActor)));
return;
}
let packet = {
to: aThreadActor,
type: "attach",
options: aOptions
};
this.request(packet, (aResponse) => {
if (!aResponse.error) {
var threadClient = new ThreadClient(this, aThreadActor);
this.registerClient(threadClient);
}
aOnResponse(aResponse, threadClient);
});
},
/**
* Attach to a trace actor.
*
* @param string aTraceActor
* The actor ID for the tracer to attach.
* @param function aOnResponse
* Called with the response packet and a TraceClient
* (which will be undefined on error).
*/
attachTracer: function (aTraceActor, aOnResponse = noop) {
if (this._clients.has(aTraceActor)) {
DevToolsUtils.executeSoon(() => aOnResponse({}, this._clients.get(aTraceActor)));
return;
}
let packet = {
to: aTraceActor,
type: "attach"
};
this.request(packet, (aResponse) => {
if (!aResponse.error) {
var traceClient = new TraceClient(this, aTraceActor);
this.registerClient(traceClient);
}
aOnResponse(aResponse, traceClient);
});
},
/**
* Fetch the ChromeActor for the main process or ChildProcessActor for a
* a given child process ID.
*
* @param number aId
* The ID for the process to attach (returned by `listProcesses`).
* Connected to the main process if omitted, or is 0.
*/
getProcess: function (aId) {
let packet = {
to: "root",
type: "getProcess"
}
if (typeof(aId) == "number") {
packet.id = aId;
}
return this.request(packet);
},
/**
* Release an object actor.
*
* @param string aActor
* The actor ID to send the request to.
* @param aOnResponse function
* If specified, will be called with the response packet when
* debugging server responds.
*/
release: DebuggerClient.requester({
to: args(0),
type: "release"
}, {
telemetry: "RELEASE"
}),
/**
* Send a request to the debugging server.
*
* @param aRequest object
* A JSON packet to send to the debugging server.
* @param aOnResponse function
* If specified, will be called with the JSON response packet when
* debugging server responds.
* @return Request
* This object emits a number of events to allow you to respond to
* different parts of the request lifecycle.
* It is also a Promise object, with a `then` method, that is resolved
* whenever a JSON or a Bulk response is received; and is rejected
* if the response is an error.
* Note: This return value can be ignored if you are using JSON alone,
* because the callback provided in |aOnResponse| will be bound to the
* "json-reply" event automatically.
*
* Events emitted:
* * json-reply: The server replied with a JSON packet, which is
* passed as event data.
* * bulk-reply: The server replied with bulk data, which you can read
* using the event data object containing:
* * actor: Name of actor that received the packet
* * type: Name of actor's method that was called on receipt
* * length: Size of the data to be read
* * stream: This input stream should only be used directly if you
* can ensure that you will read exactly |length| bytes
* and will not close the stream when reading is complete
* * done: If you use the stream directly (instead of |copyTo|
* below), you must signal completion by resolving /
* rejecting this deferred. If it's rejected, the
* transport will be closed. If an Error is supplied as a
* rejection value, it will be logged via |dumpn|. If you
* do use |copyTo|, resolving is taken care of for you
* when copying completes.
* * copyTo: A helper function for getting your data out of the
* stream that meets the stream handling requirements
* above, and has the following signature:
* @param output nsIAsyncOutputStream
* The stream to copy to.
* @return Promise
* The promise is resolved when copying completes or
* rejected if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
*/
request: function (aRequest, aOnResponse) {
if (!this.mainRoot) {
throw Error("Have not yet received a hello packet from the server.");
}
if (!aRequest.to) {
let type = aRequest.type || "";
throw Error("'" + type + "' request packet has no destination.");
}
let request = new Request(aRequest);
request.format = "json";
request.stack = components.stack;
if (aOnResponse) {
request.on("json-reply", aOnResponse);
}
this._sendOrQueueRequest(request);
// Implement a Promise like API on the returned object
// that resolves/rejects on request response
let deferred = promise.defer();
function listenerJson(resp) {
request.off("json-reply", listenerJson);
request.off("bulk-reply", listenerBulk);
if (resp.error) {
deferred.reject(resp);
} else {
deferred.resolve(resp);
}
}
function listenerBulk(resp) {
request.off("json-reply", listenerJson);
request.off("bulk-reply", listenerBulk);
deferred.resolve(resp);
}
request.on("json-reply", listenerJson);
request.on("bulk-reply", listenerBulk);
request.then = deferred.promise.then.bind(deferred.promise);
return request;
},
/**
* Transmit streaming data via a bulk request.
*
* This method initiates the bulk send process by queuing up the header data.
* The caller receives eventual access to a stream for writing.
*
* Since this opens up more options for how the server might respond (it could
* send back either JSON or bulk data), and the returned Request object emits
* events for different stages of the request process that you may want to
* react to.
*
* @param request Object
* This is modeled after the format of JSON packets above, but does not
* actually contain the data, but is instead just a routing header:
* * actor: Name of actor that will receive the packet
* * type: Name of actor's method that should be called on receipt
* * length: Size of the data to be sent
* @return Request
* This object emits a number of events to allow you to respond to
* different parts of the request lifecycle.
*
* Events emitted:
* * bulk-send-ready: Ready to send bulk data to the server, using the
* event data object containing:
* * stream: This output stream should only be used directly if
* you can ensure that you will write exactly |length|
* bytes and will not close the stream when writing is
* complete
* * done: If you use the stream directly (instead of |copyFrom|
* below), you must signal completion by resolving /
* rejecting this deferred. If it's rejected, the
* transport will be closed. If an Error is supplied as
* a rejection value, it will be logged via |dumpn|. If
* you do use |copyFrom|, resolving is taken care of for
* you when copying completes.
* * copyFrom: A helper function for getting your data onto the
* stream that meets the stream handling requirements
* above, and has the following signature:
* @param input nsIAsyncInputStream
* The stream to copy from.
* @return Promise
* The promise is resolved when copying completes or
* rejected if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
* * json-reply: The server replied with a JSON packet, which is
* passed as event data.
* * bulk-reply: The server replied with bulk data, which you can read
* using the event data object containing:
* * actor: Name of actor that received the packet
* * type: Name of actor's method that was called on receipt
* * length: Size of the data to be read
* * stream: This input stream should only be used directly if you
* can ensure that you will read exactly |length| bytes
* and will not close the stream when reading is complete
* * done: If you use the stream directly (instead of |copyTo|
* below), you must signal completion by resolving /
* rejecting this deferred. If it's rejected, the
* transport will be closed. If an Error is supplied as a
* rejection value, it will be logged via |dumpn|. If you
* do use |copyTo|, resolving is taken care of for you
* when copying completes.
* * copyTo: A helper function for getting your data out of the
* stream that meets the stream handling requirements
* above, and has the following signature:
* @param output nsIAsyncOutputStream
* The stream to copy to.
* @return Promise
* The promise is resolved when copying completes or
* rejected if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
*/
startBulkRequest: function(request) {
if (!this.traits.bulk) {
throw Error("Server doesn't support bulk transfers");
}
if (!this.mainRoot) {
throw Error("Have not yet received a hello packet from the server.");
}
if (!request.type) {
throw Error("Bulk packet is missing the required 'type' field.");
}
if (!request.actor) {
throw Error("'" + request.type + "' bulk packet has no destination.");
}
if (!request.length) {
throw Error("'" + request.type + "' bulk packet has no length.");
}
request = new Request(request);
request.format = "bulk";
this._sendOrQueueRequest(request);
return request;
},
/**
* If a new request can be sent immediately, do so. Otherwise, queue it.
*/
_sendOrQueueRequest(request) {
let actor = request.actor;
if (!this._activeRequests.has(actor)) {
this._sendRequest(request);
} else {
this._queueRequest(request);
}
},
/**
* Send a request.
* @throws Error if there is already an active request in flight for the same
* actor.
*/
_sendRequest(request) {
let actor = request.actor;
this.expectReply(actor, request);
if (request.format === "json") {
this._transport.send(request.request);
return false;
}
this._transport.startBulkSend(request.request).then((...args) => {
request.emit("bulk-send-ready", ...args);
});
},
/**
* Queue a request to be sent later. Queues are only drained when an in
* flight request to a given actor completes.
*/
_queueRequest(request) {
let actor = request.actor;
let queue = this._pendingRequests.get(actor) || [];
queue.push(request);
this._pendingRequests.set(actor, queue);
},
/**
* Attempt the next request to a given actor (if any).
*/
_attemptNextRequest(actor) {
if (this._activeRequests.has(actor)) {
return;
}
let queue = this._pendingRequests.get(actor);
if (!queue) {
return;
}
let request = queue.shift();
if (queue.length === 0) {
this._pendingRequests.delete(actor);
}
this._sendRequest(request);
},
/**
* Arrange to hand the next reply from |aActor| to the handler bound to
* |aRequest|.
*
* DebuggerClient.prototype.request / startBulkRequest usually takes care of
* establishing the handler for a given request, but in rare cases (well,
* greetings from new root actors, is the only case at the moment) we must be
* prepared for a "reply" that doesn't correspond to any request we sent.
*/
expectReply: function (aActor, aRequest) {
if (this._activeRequests.has(aActor)) {
throw Error("clashing handlers for next reply from " + uneval(aActor));
}
// If a handler is passed directly (as it is with the handler for the root
// actor greeting), create a dummy request to bind this to.
if (typeof aRequest === "function") {
let handler = aRequest;
aRequest = new Request();
aRequest.on("json-reply", handler);
}
this._activeRequests.set(aActor, aRequest);
},
// Transport hooks.
/**
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
*
* @param aPacket object
* The incoming packet.
*/
onPacket: function (aPacket) {
if (!aPacket.from) {
DevToolsUtils.reportException(
"onPacket",
new Error("Server did not specify an actor, dropping packet: " +
JSON.stringify(aPacket)));
return;
}
// If we have a registered Front for this actor, let it handle the packet
// and skip all the rest of this unpleasantness.
let front = this.getActor(aPacket.from);
if (front) {
front.onPacket(aPacket);
return;
}
if (this._clients.has(aPacket.from) && aPacket.type) {
let client = this._clients.get(aPacket.from);
let type = aPacket.type;
if (client.events.indexOf(type) != -1) {
client.emit(type, aPacket);
// we ignore the rest, as the client is expected to handle this packet.
return;
}
}
let activeRequest;
// See if we have a handler function waiting for a reply from this
// actor. (Don't count unsolicited notifications or pauses as
// replies.)
if (this._activeRequests.has(aPacket.from) &&
!(aPacket.type in UnsolicitedNotifications) &&
!(aPacket.type == ThreadStateTypes.paused &&
aPacket.why.type in UnsolicitedPauses)) {
activeRequest = this._activeRequests.get(aPacket.from);
this._activeRequests.delete(aPacket.from);
}
// If there is a subsequent request for the same actor, hand it off to the
// transport. Delivery of packets on the other end is always async, even
// in the local transport case.
this._attemptNextRequest(aPacket.from);
// Packets that indicate thread state changes get special treatment.
if (aPacket.type in ThreadStateTypes &&
this._clients.has(aPacket.from) &&
typeof this._clients.get(aPacket.from)._onThreadState == "function") {
this._clients.get(aPacket.from)._onThreadState(aPacket);
}
// TODO: Bug 1151156 - Remove once Gecko 40 is on b2g-stable.
if (!this.traits.noNeedToFakeResumptionOnNavigation) {
// On navigation the server resumes, so the client must resume as well.
// We achieve that by generating a fake resumption packet that triggers
// the client's thread state change listeners.
if (aPacket.type == UnsolicitedNotifications.tabNavigated &&
this._clients.has(aPacket.from) &&
this._clients.get(aPacket.from).thread) {
let thread = this._clients.get(aPacket.from).thread;
let resumption = { from: thread._actor, type: "resumed" };
thread._onThreadState(resumption);
}
}
// Only try to notify listeners on events, not responses to requests
// that lack a packet type.
if (aPacket.type) {
this.emit(aPacket.type, aPacket);
}
if (activeRequest) {
let emitReply = () => activeRequest.emit("json-reply", aPacket);
if (activeRequest.stack) {
Cu.callFunctionWithAsyncStack(emitReply, activeRequest.stack,
"DevTools RDP");
} else {
emitReply();
}
}
},
/**
* Called by the DebuggerTransport to dispatch incoming bulk packets as
* appropriate.
*
* @param packet object
* The incoming packet, which contains:
* * actor: Name of actor that will receive the packet
* * type: Name of actor's method that should be called on receipt
* * length: Size of the data to be read
* * stream: This input stream should only be used directly if you can
* ensure that you will read exactly |length| bytes and will
* not close the stream when reading is complete
* * done: If you use the stream directly (instead of |copyTo|
* below), you must signal completion by resolving /
* rejecting this deferred. If it's rejected, the transport
* will be closed. If an Error is supplied as a rejection
* value, it will be logged via |dumpn|. If you do use
* |copyTo|, resolving is taken care of for you when copying
* completes.
* * copyTo: A helper function for getting your data out of the stream
* that meets the stream handling requirements above, and has
* the following signature:
* @param output nsIAsyncOutputStream
* The stream to copy to.
* @return Promise
* The promise is resolved when copying completes or rejected
* if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
*/
onBulkPacket: function(packet) {
let { actor, type, length } = packet;
if (!actor) {
DevToolsUtils.reportException(
"onBulkPacket",
new Error("Server did not specify an actor, dropping bulk packet: " +
JSON.stringify(packet)));
return;
}
// See if we have a handler function waiting for a reply from this
// actor.
if (!this._activeRequests.has(actor)) {
return;
}
let activeRequest = this._activeRequests.get(actor);
this._activeRequests.delete(actor);
// If there is a subsequent request for the same actor, hand it off to the
// transport. Delivery of packets on the other end is always async, even
// in the local transport case.
this._attemptNextRequest(actor);
activeRequest.emit("bulk-reply", packet);
},
/**
* Called by DebuggerTransport when the underlying stream is closed.
*
* @param aStatus nsresult
* The status code that corresponds to the reason for closing
* the stream.
*/
onClosed: function (aStatus) {
this.emit("closed");
// The |_pools| array on the client-side currently is used only by
// protocol.js to store active fronts, mirroring the actor pools found in
// the server. So, read all usages of "pool" as "protocol.js front".
//
// In the normal case where we shutdown cleanly, the toolbox tells each tool
// to close, and they each call |destroy| on any fronts they were using.
// When |destroy| or |cleanup| is called on a protocol.js front, it also
// removes itself from the |_pools| array. Once the toolbox has shutdown,
// the connection is closed, and we reach here. All fronts (should have
// been) |destroy|ed, so |_pools| should empty.
//
// If the connection instead aborts unexpectedly, we may end up here with
// all fronts used during the life of the connection. So, we call |cleanup|
// on them clear their state, reject pending requests, and remove themselves
// from |_pools|. This saves the toolbox from hanging indefinitely, in case
// it waits for some server response before shutdown that will now never
// arrive.
for (let pool of this._pools) {
pool.cleanup();
}
},
registerClient: function (client) {
let actorID = client.actor;
if (!actorID) {
throw new Error("DebuggerServer.registerClient expects " +
"a client instance with an `actor` attribute.");
}
if (!Array.isArray(client.events)) {
throw new Error("DebuggerServer.registerClient expects " +
"a client instance with an `events` attribute " +
"that is an array.");
}
if (client.events.length > 0 && typeof(client.emit) != "function") {
throw new Error("DebuggerServer.registerClient expects " +
"a client instance with non-empty `events` array to" +
"have an `emit` function.");
}
if (this._clients.has(actorID)) {
throw new Error("DebuggerServer.registerClient already registered " +
"a client for this actor.");
}
this._clients.set(actorID, client);
},
unregisterClient: function (client) {
let actorID = client.actor;
if (!actorID) {
throw new Error("DebuggerServer.unregisterClient expects " +
"a Client instance with a `actor` attribute.");
}
this._clients.delete(actorID);
},
/**
* Actor lifetime management, echos the server's actor pools.
*/
__pools: null,
get _pools() {
if (this.__pools) {
return this.__pools;
}
this.__pools = new Set();
return this.__pools;
},
addActorPool: function (pool) {
this._pools.add(pool);
},
removeActorPool: function (pool) {
this._pools.delete(pool);
},
getActor: function (actorID) {
let pool = this.poolFor(actorID);
return pool ? pool.get(actorID) : null;
},
poolFor: function (actorID) {
for (let pool of this._pools) {
if (pool.has(actorID)) return pool;
}
return null;
},
/**
* Currently attached addon.
*/
activeAddon: null
}
eventSource(DebuggerClient.prototype);
function Request(request) {
this.request = request;
}
Request.prototype = {
on: function(type, listener) {
events.on(this, type, listener);
},
off: function(type, listener) {
events.off(this, type, listener);
},
once: function(type, listener) {
events.once(this, type, listener);
},
emit: function(type, ...args) {
events.emit(this, type, ...args);
},
get actor() { return this.request.to || this.request.actor; }
};
/**
* Creates a tab client for the remote debugging protocol server. This client
* is a front to the tab actor created in the server side, hiding the protocol
* details in a traditional JavaScript API.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aForm object
* The protocol form for this tab.
*/
function TabClient(aClient, aForm) {
this.client = aClient;
this._actor = aForm.from;
this._threadActor = aForm.threadActor;
this.javascriptEnabled = aForm.javascriptEnabled;
this.cacheDisabled = aForm.cacheDisabled;
this.thread = null;
this.request = this.client.request;
this.traits = aForm.traits || {};
this.events = ["workerListChanged"];
}
TabClient.prototype = {
get actor() { return this._actor },
get _transport() { return this.client._transport; },
/**
* Attach to a thread actor.
*
* @param object aOptions
* Configuration options.
* - useSourceMaps: whether to use source maps or not.
* @param function aOnResponse
* Called with the response packet and a ThreadClient
* (which will be undefined on error).
*/
attachThread: function(aOptions={}, aOnResponse = noop) {
if (this.thread) {
DevToolsUtils.executeSoon(() => aOnResponse({}, this.thread));
return;
}
let packet = {
to: this._threadActor,
type: "attach",
options: aOptions
};
this.request(packet, (aResponse) => {
if (!aResponse.error) {
this.thread = new ThreadClient(this, this._threadActor);
this.client.registerClient(this.thread);
}
aOnResponse(aResponse, this.thread);
});
},
/**
* Detach the client from the tab actor.
*
* @param function aOnResponse
* Called with the response packet.
*/
detach: DebuggerClient.requester({
type: "detach"
}, {
before: function (aPacket) {
if (this.thread) {
this.thread.detach();
}
return aPacket;
},
after: function (aResponse) {
this.client.unregisterClient(this);
return aResponse;
},
telemetry: "TABDETACH"
}),
/**
* Reload the page in this tab.
*
* @param [optional] object options
* An object with a `force` property indicating whether or not
* this reload should skip the cache
*/
reload: function(options = { force: false }) {
return this._reload(options);
},
_reload: DebuggerClient.requester({
type: "reload",
options: args(0)
}, {
telemetry: "RELOAD"
}),
/**
* Navigate to another URL.
*
* @param string url
* The URL to navigate to.
*/
navigateTo: DebuggerClient.requester({
type: "navigateTo",
url: args(0)
}, {
telemetry: "NAVIGATETO"
}),
/**
* Reconfigure the tab actor.
*
* @param object aOptions
* A dictionary object of the new options to use in the tab actor.
* @param function aOnResponse
* Called with the response packet.
*/
reconfigure: DebuggerClient.requester({
type: "reconfigure",
options: args(0)
}, {
telemetry: "RECONFIGURETAB"
}),
listWorkers: DebuggerClient.requester({
type: "listWorkers"
}, {
telemetry: "LISTWORKERS"
}),
attachWorker: function (aWorkerActor, aOnResponse) {
this.client.attachWorker(aWorkerActor, aOnResponse);
}
};
eventSource(TabClient.prototype);
function WorkerClient(aClient, aForm) {
this.client = aClient;
this._actor = aForm.from;
this._isClosed = false;
this._isFrozen = aForm.isFrozen;
this._url = aForm.url;
this._onClose = this._onClose.bind(this);
this._onFreeze = this._onFreeze.bind(this);
this._onThaw = this._onThaw.bind(this);
this.addListener("close", this._onClose);
this.addListener("freeze", this._onFreeze);
this.addListener("thaw", this._onThaw);
this.traits = {};
}
WorkerClient.prototype = {
get _transport() {
return this.client._transport;
},
get request() {
return this.client.request;
},
get actor() {
return this._actor;
},
get url() {
return this._url;
},
get isClosed() {
return this._isClosed;
},
get isFrozen() {
return this._isFrozen;
},
detach: DebuggerClient.requester({ type: "detach" }, {
after: function (aResponse) {
this.client.unregisterClient(this);
return aResponse;
},
telemetry: "WORKERDETACH"
}),
attachThread: function(aOptions = {}, aOnResponse = noop) {
if (this.thread) {
DevToolsUtils.executeSoon(() => aOnResponse({
type: "connected",
threadActor: this.thread._actor,
}, this.thread));
return;
}
this.request({
to: this._actor,
type: "connect",
options: aOptions,
}, (aResponse) => {
if (!aResponse.error) {
this.thread = new ThreadClient(this, aResponse.threadActor);
this.client.registerClient(this.thread);
}
aOnResponse(aResponse, this.thread);
});
},
_onClose: function () {
this.removeListener("close", this._onClose);
this.removeListener("freeze", this._onFreeze);
this.removeListener("thaw", this._onThaw);
this.client.unregisterClient(this);
this._closed = true;
},
_onFreeze: function () {
this._isFrozen = true;
},
_onThaw: function () {
this._isFrozen = false;
},
reconfigure: function () {
return Promise.resolve();
},
events: ["close", "freeze", "thaw"]
};
eventSource(WorkerClient.prototype);
function AddonClient(aClient, aActor) {
this._client = aClient;
this._actor = aActor;
this.request = this._client.request;
this.events = [];
}
AddonClient.prototype = {
get actor() { return this._actor; },
get _transport() { return this._client._transport; },
/**
* Detach the client from the addon actor.
*
* @param function aOnResponse
* Called with the response packet.
*/
detach: DebuggerClient.requester({
type: "detach"
}, {
after: function(aResponse) {
if (this._client.activeAddon === this) {
this._client.activeAddon = null
}
this._client.unregisterClient(this);
return aResponse;
},
telemetry: "ADDONDETACH"
})
};
/**
* A RootClient object represents a root actor on the server. Each
* DebuggerClient keeps a RootClient instance representing the root actor
* for the initial connection; DebuggerClient's 'listTabs' and
* 'listChildProcesses' methods forward to that root actor.
*
* @param aClient object
* The client connection to which this actor belongs.
* @param aGreeting string
* The greeting packet from the root actor we're to represent.
*
* Properties of a RootClient instance:
*
* @property actor string
* The name of this child's root actor.
* @property applicationType string
* The application type, as given in the root actor's greeting packet.
* @property traits object
* The traits object, as given in the root actor's greeting packet.
*/
function RootClient(aClient, aGreeting) {
this._client = aClient;
this.actor = aGreeting.from;
this.applicationType = aGreeting.applicationType;
this.traits = aGreeting.traits;
}
exports.RootClient = RootClient;
RootClient.prototype = {
constructor: RootClient,
/**
* List the open tabs.
*
* @param function aOnResponse
* Called with the response packet.
*/
listTabs: DebuggerClient.requester({ type: "listTabs" },
{ telemetry: "LISTTABS" }),
/**
* List the installed addons.
*
* @param function aOnResponse
* Called with the response packet.
*/
listAddons: DebuggerClient.requester({ type: "listAddons" },
{ telemetry: "LISTADDONS" }),
/**
* List the running processes.
*
* @param function aOnResponse
* Called with the response packet.
*/
listProcesses: DebuggerClient.requester({ type: "listProcesses" },
{ telemetry: "LISTPROCESSES" }),
/**
* Fetch the TabActor for the currently selected tab, or for a specific
* tab given as first parameter.
*
* @param [optional] object aFilter
* A dictionary object with following optional attributes:
* - outerWindowID: used to match tabs in parent process
* - tabId: used to match tabs in child processes
* - tab: a reference to xul:tab element
* If nothing is specified, returns the actor for the currently
* selected tab.
*/
getTab: function (aFilter) {
let packet = {
to: this.actor,
type: "getTab"
};
if (aFilter) {
if (typeof(aFilter.outerWindowID) == "number") {
packet.outerWindowID = aFilter.outerWindowID;
} else if (typeof(aFilter.tabId) == "number") {
packet.tabId = aFilter.tabId;
} else if ("tab" in aFilter) {
let browser = aFilter.tab.linkedBrowser;
if (browser.frameLoader.tabParent) {
// Tabs in child process
packet.tabId = browser.frameLoader.tabParent.tabId;
} else {
// Tabs in parent process
let windowUtils = browser.contentWindow
.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils);
packet.outerWindowID = windowUtils.outerWindowID;
}
} else {
// Throw if a filter object have been passed but without
// any clearly idenfified filter.
throw new Error("Unsupported argument given to getTab request");
}
}
return this.request(packet);
},
/**
* Description of protocol's actors and methods.
*
* @param function aOnResponse
* Called with the response packet.
*/
protocolDescription: DebuggerClient.requester({ type: "protocolDescription" },
{ telemetry: "PROTOCOLDESCRIPTION" }),
/*
* Methods constructed by DebuggerClient.requester require these forwards
* on their 'this'.
*/
get _transport() { return this._client._transport; },
get request() { return this._client.request; }
};
/**
* Creates a thread client for the remote debugging protocol server. This client
* is a front to the thread actor created in the server side, hiding the
* protocol details in a traditional JavaScript API.
*
* @param aClient DebuggerClient|TabClient
* The parent of the thread (tab for tab-scoped debuggers, DebuggerClient
* for chrome debuggers).
* @param aActor string
* The actor ID for this thread.
*/
function ThreadClient(aClient, aActor) {
this._parent = aClient;
this.client = aClient instanceof DebuggerClient ? aClient : aClient.client;
this._actor = aActor;
this._frameCache = [];
this._scriptCache = {};
this._pauseGrips = {};
this._threadGrips = {};
this.request = this.client.request;
}
ThreadClient.prototype = {
_state: "paused",
get state() { return this._state; },
get paused() { return this._state === "paused"; },
_pauseOnExceptions: false,
_ignoreCaughtExceptions: false,
_pauseOnDOMEvents: null,
_actor: null,
get actor() { return this._actor; },
get _transport() { return this.client._transport; },
_assertPaused: function (aCommand) {
if (!this.paused) {
throw Error(aCommand + " command sent while not paused. Currently " + this._state);
}
},
/**
* Resume a paused thread. If the optional aLimit parameter is present, then
* the thread will also pause when that limit is reached.
*
* @param [optional] object aLimit
* An object with a type property set to the appropriate limit (next,
* step, or finish) per the remote debugging protocol specification.
* Use null to specify no limit.
* @param function aOnResponse
* Called with the response packet.
*/
_doResume: DebuggerClient.requester({
type: "resume",
resumeLimit: args(0)
}, {
before: function (aPacket) {
this._assertPaused("resume");
// Put the client in a tentative "resuming" state so we can prevent
// further requests that should only be sent in the paused state.
this._state = "resuming";
if (this._pauseOnExceptions) {
aPacket.pauseOnExceptions = this._pauseOnExceptions;
}
if (this._ignoreCaughtExceptions) {
aPacket.ignoreCaughtExceptions = this._ignoreCaughtExceptions;
}
if (this._pauseOnDOMEvents) {
aPacket.pauseOnDOMEvents = this._pauseOnDOMEvents;
}
return aPacket;
},
after: function (aResponse) {
if (aResponse.error) {
// There was an error resuming, back to paused state.
this._state = "paused";
}
return aResponse;
},
telemetry: "RESUME"
}),
/**
* Reconfigure the thread actor.
*
* @param object aOptions
* A dictionary object of the new options to use in the thread actor.
* @param function aOnResponse
* Called with the response packet.
*/
reconfigure: DebuggerClient.requester({
type: "reconfigure",
options: args(0)
}, {
telemetry: "RECONFIGURETHREAD"
}),
/**
* Resume a paused thread.
*/
resume: function (aOnResponse) {
this._doResume(null, aOnResponse);
},
/**
* Resume then pause without stepping.
*
* @param function aOnResponse
* Called with the response packet.
*/
breakOnNext: function (aOnResponse) {
this._doResume({ type: "break" }, aOnResponse);
},
/**
* Step over a function call.
*
* @param function aOnResponse
* Called with the response packet.
*/
stepOver: function (aOnResponse) {
this._doResume({ type: "next" }, aOnResponse);
},
/**
* Step into a function call.
*
* @param function aOnResponse
* Called with the response packet.
*/
stepIn: function (aOnResponse) {
this._doResume({ type: "step" }, aOnResponse);
},
/**
* Step out of a function call.
*
* @param function aOnResponse
* Called with the response packet.
*/
stepOut: function (aOnResponse) {
this._doResume({ type: "finish" }, aOnResponse);
},
/**
* Interrupt a running thread.
*
* @param function aOnResponse
* Called with the response packet.
*/
interrupt: DebuggerClient.requester({
type: "interrupt"
}, {
telemetry: "INTERRUPT"
}),
/**
* Enable or disable pausing when an exception is thrown.
*
* @param boolean aFlag
* Enables pausing if true, disables otherwise.
* @param function aOnResponse
* Called with the response packet.
*/
pauseOnExceptions: function (aPauseOnExceptions,
aIgnoreCaughtExceptions,
aOnResponse = noop) {
this._pauseOnExceptions = aPauseOnExceptions;
this._ignoreCaughtExceptions = aIgnoreCaughtExceptions;
// If the debuggee is paused, we have to send the flag via a reconfigure
// request.
if (this.paused) {
this.reconfigure({
pauseOnExceptions: aPauseOnExceptions,
ignoreCaughtExceptions: aIgnoreCaughtExceptions
}, aOnResponse);
return;
}
// Otherwise send the flag using a standard resume request.
this.interrupt(aResponse => {
if (aResponse.error) {
// Can't continue if pausing failed.
aOnResponse(aResponse);
return;
}
this.resume(aOnResponse);
});
},
/**
* Enable pausing when the specified DOM events are triggered. Disabling
* pausing on an event can be realized by calling this method with the updated
* array of events that doesn't contain it.
*
* @param array|string events
* An array of strings, representing the DOM event types to pause on,
* or "*" to pause on all DOM events. Pass an empty array to
* completely disable pausing on DOM events.
* @param function onResponse
* Called with the response packet in a future turn of the event loop.
*/
pauseOnDOMEvents: function (events, onResponse = noop) {
this._pauseOnDOMEvents = events;
// If the debuggee is paused, the value of the array will be communicated in
// the next resumption. Otherwise we have to force a pause in order to send
// the array.
if (this.paused) {
DevToolsUtils.executeSoon(() => onResponse({}));
return;
}
this.interrupt(response => {
// Can't continue if pausing failed.
if (response.error) {
onResponse(response);
return;
}
this.resume(onResponse);
});
},
/**
* Send a clientEvaluate packet to the debuggee. Response
* will be a resume packet.
*
* @param string aFrame
* The actor ID of the frame where the evaluation should take place.
* @param string aExpression
* The expression that will be evaluated in the scope of the frame
* above.
* @param function aOnResponse
* Called with the response packet.
*/
eval: DebuggerClient.requester({
type: "clientEvaluate",
frame: args(0),
expression: args(1)
}, {
before: function (aPacket) {
this._assertPaused("eval");
// Put the client in a tentative "resuming" state so we can prevent
// further requests that should only be sent in the paused state.
this._state = "resuming";
return aPacket;
},
after: function (aResponse) {
if (aResponse.error) {
// There was an error resuming, back to paused state.
this._state = "paused";
}
return aResponse;
},
telemetry: "CLIENTEVALUATE"
}),
/**
* Detach from the thread actor.
*
* @param function aOnResponse
* Called with the response packet.
*/
detach: DebuggerClient.requester({
type: "detach"
}, {
after: function (aResponse) {
this.client.unregisterClient(this);
this._parent.thread = null;
return aResponse;
},
telemetry: "THREADDETACH"
}),
/**
* Release multiple thread-lifetime object actors. If any pause-lifetime
* actors are included in the request, a |notReleasable| error will return,
* but all the thread-lifetime ones will have been released.
*
* @param array actors
* An array with actor IDs to release.
*/
releaseMany: DebuggerClient.requester({
type: "releaseMany",
actors: args(0),
}, {
telemetry: "RELEASEMANY"
}),
/**
* Promote multiple pause-lifetime object actors to thread-lifetime ones.
*
* @param array actors
* An array with actor IDs to promote.
*/
threadGrips: DebuggerClient.requester({
type: "threadGrips",
actors: args(0)
}, {
telemetry: "THREADGRIPS"
}),
/**
* Return the event listeners defined on the page.
*
* @param aOnResponse Function
* Called with the thread's response.
*/
eventListeners: DebuggerClient.requester({
type: "eventListeners"
}, {
telemetry: "EVENTLISTENERS"
}),
/**
* Request the loaded sources for the current thread.
*
* @param aOnResponse Function
* Called with the thread's response.
*/
getSources: DebuggerClient.requester({
type: "sources"
}, {
telemetry: "SOURCES"
}),
/**
* Clear the thread's source script cache. A scriptscleared event
* will be sent.
*/
_clearScripts: function () {
if (Object.keys(this._scriptCache).length > 0) {
this._scriptCache = {}
this.emit("scriptscleared");
}
},
/**
* Request frames from the callstack for the current thread.
*
* @param aStart integer
* The number of the youngest stack frame to return (the youngest
* frame is 0).
* @param aCount integer
* The maximum number of frames to return, or null to return all
* frames.
* @param aOnResponse function
* Called with the thread's response.
*/
getFrames: DebuggerClient.requester({
type: "frames",
start: args(0),
count: args(1)
}, {
telemetry: "FRAMES"
}),
/**
* An array of cached frames. Clients can observe the framesadded and
* framescleared event to keep up to date on changes to this cache,
* and can fill it using the fillFrames method.
*/
get cachedFrames() { return this._frameCache; },
/**
* true if there are more stack frames available on the server.
*/
get moreFrames() {
return this.paused && (!this._frameCache || this._frameCache.length == 0
|| !this._frameCache[this._frameCache.length - 1].oldest);
},
/**
* Ensure that at least aTotal stack frames have been loaded in the
* ThreadClient's stack frame cache. A framesadded event will be
* sent when the stack frame cache is updated.
*
* @param aTotal number
* The minimum number of stack frames to be included.
* @param aCallback function
* Optional callback function called when frames have been loaded
* @returns true if a framesadded notification should be expected.
*/
fillFrames: function (aTotal, aCallback=noop) {
this._assertPaused("fillFrames");
if (this._frameCache.length >= aTotal) {
return false;
}
let numFrames = this._frameCache.length;
this.getFrames(numFrames, aTotal - numFrames, (aResponse) => {
if (aResponse.error) {
aCallback(aResponse);
return;
}
let threadGrips = DevToolsUtils.values(this._threadGrips);
for (let i in aResponse.frames) {
let frame = aResponse.frames[i];
if (!frame.where.source) {
// Older servers use urls instead, so we need to resolve
// them to source actors
for (let grip of threadGrips) {
if (grip instanceof SourceClient && grip.url === frame.url) {
frame.where.source = grip._form;
}
}
}
this._frameCache[frame.depth] = frame;
}
// If we got as many frames as we asked for, there might be more
// frames available.
this.emit("framesadded");
aCallback(aResponse);
});
return true;
},
/**
* Clear the thread's stack frame cache. A framescleared event
* will be sent.
*/
_clearFrames: function () {
if (this._frameCache.length > 0) {
this._frameCache = [];
this.emit("framescleared");
}
},
/**
* Return a ObjectClient object for the given object grip.
*
* @param aGrip object
* A pause-lifetime object grip returned by the protocol.
*/
pauseGrip: function (aGrip) {
if (aGrip.actor in this._pauseGrips) {
return this._pauseGrips[aGrip.actor];
}
let client = new ObjectClient(this.client, aGrip);
this._pauseGrips[aGrip.actor] = client;
return client;
},
/**
* Get or create a long string client, checking the grip client cache if it
* already exists.
*
* @param aGrip Object
* The long string grip returned by the protocol.
* @param aGripCacheName String
* The property name of the grip client cache to check for existing
* clients in.
*/
_longString: function (aGrip, aGripCacheName) {
if (aGrip.actor in this[aGripCacheName]) {
return this[aGripCacheName][aGrip.actor];
}
let client = new LongStringClient(this.client, aGrip);
this[aGripCacheName][aGrip.actor] = client;
return client;
},
/**
* Return an instance of LongStringClient for the given long string grip that
* is scoped to the current pause.
*
* @param aGrip Object
* The long string grip returned by the protocol.
*/
pauseLongString: function (aGrip) {
return this._longString(aGrip, "_pauseGrips");
},
/**
* Return an instance of LongStringClient for the given long string grip that
* is scoped to the thread lifetime.
*
* @param aGrip Object
* The long string grip returned by the protocol.
*/
threadLongString: function (aGrip) {
return this._longString(aGrip, "_threadGrips");
},
/**
* Clear and invalidate all the grip clients from the given cache.
*
* @param aGripCacheName
* The property name of the grip cache we want to clear.
*/
_clearObjectClients: function (aGripCacheName) {
for (let id in this[aGripCacheName]) {
this[aGripCacheName][id].valid = false;
}
this[aGripCacheName] = {};
},
/**
* Invalidate pause-lifetime grip clients and clear the list of current grip
* clients.
*/
_clearPauseGrips: function () {
this._clearObjectClients("_pauseGrips");
},
/**
* Invalidate thread-lifetime grip clients and clear the list of current grip
* clients.
*/
_clearThreadGrips: function () {
this._clearObjectClients("_threadGrips");
},
/**
* Handle thread state change by doing necessary cleanup and notifying all
* registered listeners.
*/
_onThreadState: function (aPacket) {
this._state = ThreadStateTypes[aPacket.type];
this._clearFrames();
this._clearPauseGrips();
aPacket.type === ThreadStateTypes.detached && this._clearThreadGrips();
this.client._eventsEnabled && this.emit(aPacket.type, aPacket);
},
/**
* Return an EnvironmentClient instance for the given environment actor form.
*/
environment: function (aForm) {
return new EnvironmentClient(this.client, aForm);
},
/**
* Return an instance of SourceClient for the given source actor form.
*/
source: function (aForm) {
if (aForm.actor in this._threadGrips) {
return this._threadGrips[aForm.actor];
}
return this._threadGrips[aForm.actor] = new SourceClient(this, aForm);
},
/**
* Request the prototype and own properties of mutlipleObjects.
*
* @param aOnResponse function
* Called with the request's response.
* @param actors [string]
* List of actor ID of the queried objects.
*/
getPrototypesAndProperties: DebuggerClient.requester({
type: "prototypesAndProperties",
actors: args(0)
}, {
telemetry: "PROTOTYPESANDPROPERTIES"
}),
events: ["newSource"]
};
eventSource(ThreadClient.prototype);
/**
* Creates a tracing profiler client for the remote debugging protocol
* server. This client is a front to the trace actor created on the
* server side, hiding the protocol details in a traditional
* JavaScript API.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aActor string
* The actor ID for this thread.
*/
function TraceClient(aClient, aActor) {
this._client = aClient;
this._actor = aActor;
this._activeTraces = new Set();
this._waitingPackets = new Map();
this._expectedPacket = 0;
this.request = this._client.request;
this.events = [];
}
TraceClient.prototype = {
get actor() { return this._actor; },
get tracing() { return this._activeTraces.size > 0; },
get _transport() { return this._client._transport; },
/**
* Detach from the trace actor.
*/
detach: DebuggerClient.requester({
type: "detach"
}, {
after: function (aResponse) {
this._client.unregisterClient(this);
return aResponse;
},
telemetry: "TRACERDETACH"
}),
/**
* Start a new trace.
*
* @param aTrace [string]
* An array of trace types to be recorded by the new trace.
*
* @param aName string
* The name of the new trace.
*
* @param aOnResponse function
* Called with the request's response.
*/
startTrace: DebuggerClient.requester({
type: "startTrace",
name: args(1),
trace: args(0)
}, {
after: function (aResponse) {
if (aResponse.error) {
return aResponse;
}
if (!this.tracing) {
this._waitingPackets.clear();
this._expectedPacket = 0;
}
this._activeTraces.add(aResponse.name);
return aResponse;
},
telemetry: "STARTTRACE"
}),
/**
* End a trace. If a name is provided, stop the named
* trace. Otherwise, stop the most recently started trace.
*
* @param aName string
* The name of the trace to stop.
*
* @param aOnResponse function
* Called with the request's response.
*/
stopTrace: DebuggerClient.requester({
type: "stopTrace",
name: args(0)
}, {
after: function (aResponse) {
if (aResponse.error) {
return aResponse;
}
this._activeTraces.delete(aResponse.name);
return aResponse;
},
telemetry: "STOPTRACE"
})
};
/**
* Grip clients are used to retrieve information about the relevant object.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aGrip object
* A pause-lifetime object grip returned by the protocol.
*/
function ObjectClient(aClient, aGrip)
{
this._grip = aGrip;
this._client = aClient;
this.request = this._client.request;
}
exports.ObjectClient = ObjectClient;
ObjectClient.prototype = {
get actor() { return this._grip.actor },
get _transport() { return this._client._transport; },
valid: true,
get isFrozen() {
return this._grip.frozen;
},
get isSealed() {
return this._grip.sealed;
},
get isExtensible() {
return this._grip.extensible;
},
getDefinitionSite: DebuggerClient.requester({
type: "definitionSite"
}, {
before: function (aPacket) {
if (this._grip.class != "Function") {
throw new Error("getDefinitionSite is only valid for function grips.");
}
return aPacket;
}
}),
/**
* Request the names of a function's formal parameters.
*
* @param aOnResponse function
* Called with an object of the form:
* { parameterNames:[<parameterName>, ...] }
* where each <parameterName> is the name of a parameter.
*/
getParameterNames: DebuggerClient.requester({
type: "parameterNames"
}, {
before: function (aPacket) {
if (this._grip["class"] !== "Function") {
throw new Error("getParameterNames is only valid for function grips.");
}
return aPacket;
},
telemetry: "PARAMETERNAMES"
}),
/**
* Request the names of the properties defined on the object and not its
* prototype.
*
* @param aOnResponse function Called with the request's response.
*/
getOwnPropertyNames: DebuggerClient.requester({
type: "ownPropertyNames"
}, {
telemetry: "OWNPROPERTYNAMES"
}),
/**
* Request the prototype and own properties of the object.
*
* @param aOnResponse function Called with the request's response.
*/
getPrototypeAndProperties: DebuggerClient.requester({
type: "prototypeAndProperties"
}, {
telemetry: "PROTOTYPEANDPROPERTIES"
}),
/**
* Request a PropertyIteratorClient instance to ease listing
* properties for this object.
*
* @param options Object
* A dictionary object with various boolean attributes:
* - ignoreSafeGetters Boolean
* If true, do not iterate over safe getters.
* - ignoreIndexedProperties Boolean
* If true, filters out Array items.
* e.g. properties names between `0` and `object.length`.
* - ignoreNonIndexedProperties Boolean
* If true, filters out items that aren't array items
* e.g. properties names that are not a number between `0`
* and `object.length`.
* - sort Boolean
* If true, the iterator will sort the properties by name
* before dispatching them.
* @param aOnResponse function Called with the client instance.
*/
enumProperties: DebuggerClient.requester({
type: "enumProperties",
options: args(0)
}, {
after: function(aResponse) {
if (aResponse.iterator) {
return { iterator: new PropertyIteratorClient(this._client, aResponse.iterator) };
}
return aResponse;
},
telemetry: "ENUMPROPERTIES"
}),
/**
* Request the property descriptor of the object's specified property.
*
* @param aName string The name of the requested property.
* @param aOnResponse function Called with the request's response.
*/
getProperty: DebuggerClient.requester({
type: "property",
name: args(0)
}, {
telemetry: "PROPERTY"
}),
/**
* Request the prototype of the object.
*
* @param aOnResponse function Called with the request's response.
*/
getPrototype: DebuggerClient.requester({
type: "prototype"
}, {
telemetry: "PROTOTYPE"
}),
/**
* Request the display string of the object.
*
* @param aOnResponse function Called with the request's response.
*/
getDisplayString: DebuggerClient.requester({
type: "displayString"
}, {
telemetry: "DISPLAYSTRING"
}),
/**
* Request the scope of the object.
*
* @param aOnResponse function Called with the request's response.
*/
getScope: DebuggerClient.requester({
type: "scope"
}, {
before: function (aPacket) {
if (this._grip.class !== "Function") {
throw new Error("scope is only valid for function grips.");
}
return aPacket;
},
telemetry: "SCOPE"
}),
/**
* Request the promises directly depending on the current promise.
*/
getDependentPromises: DebuggerClient.requester({
type: "dependentPromises"
}, {
before: function(aPacket) {
if (this._grip.class !== "Promise") {
throw new Error("getDependentPromises is only valid for promise " +
"grips.");
}
return aPacket;
}
}),
/**
* Request the stack to the promise's allocation point.
*/
getPromiseAllocationStack: DebuggerClient.requester({
type: "allocationStack"
}, {
before: function(aPacket) {
if (this._grip.class !== "Promise") {
throw new Error("getAllocationStack is only valid for promise grips.");
}
return aPacket;
}
}),
/**
* Request the stack to the promise's fulfillment point.
*/
getPromiseFulfillmentStack: DebuggerClient.requester({
type: "fulfillmentStack"
}, {
before: function(packet) {
if (this._grip.class !== "Promise") {
throw new Error("getPromiseFulfillmentStack is only valid for " +
"promise grips.");
}
return packet;
}
}),
/**
* Request the stack to the promise's rejection point.
*/
getPromiseRejectionStack: DebuggerClient.requester({
type: "rejectionStack"
}, {
before: function(packet) {
if (this._grip.class !== "Promise") {
throw new Error("getPromiseRejectionStack is only valid for " +
"promise grips.");
}
return packet;
}
})
};
/**
* A PropertyIteratorClient provides a way to access to property names and
* values of an object efficiently, slice by slice.
* Note that the properties can be sorted in the backend,
* this is controled while creating the PropertyIteratorClient
* from ObjectClient.enumProperties.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aGrip Object
* A PropertyIteratorActor grip returned by the protocol via
* TabActor.enumProperties request.
*/
function PropertyIteratorClient(aClient, aGrip) {
this._grip = aGrip;
this._client = aClient;
this.request = this._client.request;
}
PropertyIteratorClient.prototype = {
get actor() { return this._grip.actor; },
/**
* Get the total number of properties available in the iterator.
*/
get count() { return this._grip.count; },
/**
* Get one or more property names that correspond to the positions in the
* indexes parameter.
*
* @param indexes Array
* An array of property indexes.
* @param aCallback Function
* The function called when we receive the property names.
*/
names: DebuggerClient.requester({
type: "names",
indexes: args(0)
}, {}),
/**
* Get a set of following property value(s).
*
* @param start Number
* The index of the first property to fetch.
* @param count Number
* The number of properties to fetch.
* @param aCallback Function
* The function called when we receive the property values.
*/
slice: DebuggerClient.requester({
type: "slice",
start: args(0),
count: args(1)
}, {}),
/**
* Get all the property values.
*
* @param aCallback Function
* The function called when we receive the property values.
*/
all: DebuggerClient.requester({
type: "all"
}, {}),
};
/**
* A LongStringClient provides a way to access "very long" strings from the
* debugger server.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aGrip Object
* A pause-lifetime long string grip returned by the protocol.
*/
function LongStringClient(aClient, aGrip) {
this._grip = aGrip;
this._client = aClient;
this.request = this._client.request;
}
exports.LongStringClient = LongStringClient;
LongStringClient.prototype = {
get actor() { return this._grip.actor; },
get length() { return this._grip.length; },
get initial() { return this._grip.initial; },
get _transport() { return this._client._transport; },
valid: true,
/**
* Get the substring of this LongString from aStart to aEnd.
*
* @param aStart Number
* The starting index.
* @param aEnd Number
* The ending index.
* @param aCallback Function
* The function called when we receive the substring.
*/
substring: DebuggerClient.requester({
type: "substring",
start: args(0),
end: args(1)
}, {
telemetry: "SUBSTRING"
}),
};
/**
* A SourceClient provides a way to access the source text of a script.
*
* @param aClient ThreadClient
* The thread client parent.
* @param aForm Object
* The form sent across the remote debugging protocol.
*/
function SourceClient(aClient, aForm) {
this._form = aForm;
this._isBlackBoxed = aForm.isBlackBoxed;
this._isPrettyPrinted = aForm.isPrettyPrinted;
this._activeThread = aClient;
this._client = aClient.client;
}
SourceClient.prototype = {
get _transport() {
return this._client._transport;
},
get isBlackBoxed() {
return this._isBlackBoxed;
},
get isPrettyPrinted() {
return this._isPrettyPrinted;
},
get actor() {
return this._form.actor;
},
get request() {
return this._client.request;
},
get url() {
return this._form.url;
},
/**
* Black box this SourceClient's source.
*
* @param aCallback Function
* The callback function called when we receive the response from the server.
*/
blackBox: DebuggerClient.requester({
type: "blackbox"
}, {
telemetry: "BLACKBOX",
after: function (aResponse) {
if (!aResponse.error) {
this._isBlackBoxed = true;
if (this._activeThread) {
this._activeThread.emit("blackboxchange", this);
}
}
return aResponse;
}
}),
/**
* Un-black box this SourceClient's source.
*
* @param aCallback Function
* The callback function called when we receive the response from the server.
*/
unblackBox: DebuggerClient.requester({
type: "unblackbox"
}, {
telemetry: "UNBLACKBOX",
after: function (aResponse) {
if (!aResponse.error) {
this._isBlackBoxed = false;
if (this._activeThread) {
this._activeThread.emit("blackboxchange", this);
}
}
return aResponse;
}
}),
/**
* Get Executable Lines from a source
*
* @param aCallback Function
* The callback function called when we receive the response from the server.
*/
getExecutableLines: function(cb){
let packet = {
to: this._form.actor,
type: "getExecutableLines"
};
this._client.request(packet, res => {
cb(res.lines);
});
},
/**
* Get a long string grip for this SourceClient's source.
*/
source: function (aCallback) {
let packet = {
to: this._form.actor,
type: "source"
};
this._client.request(packet, aResponse => {
this._onSourceResponse(aResponse, aCallback)
});
},
/**
* Pretty print this source's text.
*/
prettyPrint: function (aIndent, aCallback) {
const packet = {
to: this._form.actor,
type: "prettyPrint",
indent: aIndent
};
this._client.request(packet, aResponse => {
if (!aResponse.error) {
this._isPrettyPrinted = true;
this._activeThread._clearFrames();
this._activeThread.emit("prettyprintchange", this);
}
this._onSourceResponse(aResponse, aCallback);
});
},
/**
* Stop pretty printing this source's text.
*/
disablePrettyPrint: function (aCallback) {
const packet = {
to: this._form.actor,
type: "disablePrettyPrint"
};
this._client.request(packet, aResponse => {
if (!aResponse.error) {
this._isPrettyPrinted = false;
this._activeThread._clearFrames();
this._activeThread.emit("prettyprintchange", this);
}
this._onSourceResponse(aResponse, aCallback);
});
},
_onSourceResponse: function (aResponse, aCallback) {
if (aResponse.error) {
aCallback(aResponse);
return;
}
if (typeof aResponse.source === "string") {
aCallback(aResponse);
return;
}
let { contentType, source } = aResponse;
let longString = this._activeThread.threadLongString(source);
longString.substring(0, longString.length, function (aResponse) {
if (aResponse.error) {
aCallback(aResponse);
return;
}
aCallback({
source: aResponse.substring,
contentType: contentType
});
});
},
/**
* Request to set a breakpoint in the specified location.
*
* @param object aLocation
* The location and condition of the breakpoint in
* the form of { line[, column, condition] }.
* @param function aOnResponse
* Called with the thread's response.
*/
setBreakpoint: function ({ line, column, condition }, aOnResponse = noop) {
// A helper function that sets the breakpoint.
let doSetBreakpoint = aCallback => {
let root = this._client.mainRoot;
let location = {
line: line,
column: column
};
let packet = {
to: this.actor,
type: "setBreakpoint",
location: location,
condition: condition
};
// Backwards compatibility: send the breakpoint request to the
// thread if the server doesn't support Debugger.Source actors.
if (!root.traits.debuggerSourceActors) {
packet.to = this._activeThread.actor;
packet.location.url = this.url;
}
this._client.request(packet, aResponse => {
// Ignoring errors, since the user may be setting a breakpoint in a
// dead script that will reappear on a page reload.
let bpClient;
if (aResponse.actor) {
bpClient = new BreakpointClient(
this._client,
this,
aResponse.actor,
location,
root.traits.conditionalBreakpoints ? condition : undefined
);
}
aOnResponse(aResponse, bpClient);
if (aCallback) {
aCallback();
}
});
};
// If the debuggee is paused, just set the breakpoint.
if (this._activeThread.paused) {
doSetBreakpoint();
return;
}
// Otherwise, force a pause in order to set the breakpoint.
this._activeThread.interrupt(aResponse => {
if (aResponse.error) {
// Can't set the breakpoint if pausing failed.
aOnResponse(aResponse);
return;
}
const { type, why } = aResponse;
const cleanUp = type == "paused" && why.type == "interrupted"
? () => this._activeThread.resume()
: noop;
doSetBreakpoint(cleanUp);
})
}
};
/**
* Breakpoint clients are used to remove breakpoints that are no longer used.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aSourceClient SourceClient
* The source where this breakpoint exists
* @param aActor string
* The actor ID for this breakpoint.
* @param aLocation object
* The location of the breakpoint. This is an object with two properties:
* url and line.
* @param aCondition string
* The conditional expression of the breakpoint
*/
function BreakpointClient(aClient, aSourceClient, aActor, aLocation, aCondition) {
this._client = aClient;
this._actor = aActor;
this.location = aLocation;
this.location.actor = aSourceClient.actor;
this.location.url = aSourceClient.url;
this.source = aSourceClient;
this.request = this._client.request;
// The condition property should only exist if it's a truthy value
if (aCondition) {
this.condition = aCondition;
}
}
BreakpointClient.prototype = {
_actor: null,
get actor() { return this._actor; },
get _transport() { return this._client._transport; },
/**
* Remove the breakpoint from the server.
*/
remove: DebuggerClient.requester({
type: "delete"
}, {
telemetry: "DELETE"
}),
/**
* Determines if this breakpoint has a condition
*/
hasCondition: function() {
let root = this._client.mainRoot;
// XXX bug 990137: We will remove support for client-side handling of
// conditional breakpoints
if (root.traits.conditionalBreakpoints) {
return "condition" in this;
} else {
return "conditionalExpression" in this;
}
},
/**
* Get the condition of this breakpoint. Currently we have to
* support locally emulated conditional breakpoints until the
* debugger servers are updated (see bug 990137). We used a
* different property when moving it server-side to ensure that we
* are testing the right code.
*/
getCondition: function() {
let root = this._client.mainRoot;
if (root.traits.conditionalBreakpoints) {
return this.condition;
} else {
return this.conditionalExpression;
}
},
/**
* Set the condition of this breakpoint
*/
setCondition: function(gThreadClient, aCondition) {
let root = this._client.mainRoot;
let deferred = promise.defer();
if (root.traits.conditionalBreakpoints) {
let info = {
line: this.location.line,
column: this.location.column,
condition: aCondition
};
// Remove the current breakpoint and add a new one with the
// condition.
this.remove(aResponse => {
if (aResponse && aResponse.error) {
deferred.reject(aResponse);
return;
}
this.source.setBreakpoint(info, (aResponse, aNewBreakpoint) => {
if (aResponse && aResponse.error) {
deferred.reject(aResponse);
} else {
deferred.resolve(aNewBreakpoint);
}
});
});
} else {
// The property shouldn't even exist if the condition is blank
if (aCondition === "") {
delete this.conditionalExpression;
}
else {
this.conditionalExpression = aCondition;
}
deferred.resolve(this);
}
return deferred.promise;
}
};
eventSource(BreakpointClient.prototype);
/**
* Environment clients are used to manipulate the lexical environment actors.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aForm Object
* The form sent across the remote debugging protocol.
*/
function EnvironmentClient(aClient, aForm) {
this._client = aClient;
this._form = aForm;
this.request = this._client.request;
}
exports.EnvironmentClient = EnvironmentClient;
EnvironmentClient.prototype = {
get actor() {
return this._form.actor;
},
get _transport() { return this._client._transport; },
/**
* Fetches the bindings introduced by this lexical environment.
*/
getBindings: DebuggerClient.requester({
type: "bindings"
}, {
telemetry: "BINDINGS"
}),
/**
* Changes the value of the identifier whose name is name (a string) to that
* represented by value (a grip).
*/
assign: DebuggerClient.requester({
type: "assign",
name: args(0),
value: args(1)
}, {
telemetry: "ASSIGN"
})
};
eventSource(EnvironmentClient.prototype);