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When there is a long delay between calls to RequestRefresh(), for example because an animated image has been scrolled off the screen, the current animation frame time can be significantly behind the current time, requiring a huge number of composites to catch up. This patch makes us skip those intermediate composites, jumping to the closest multiple of the image's loop time. --HG-- extra : rebase_source : 3e9ef5bd3ad3f1e9d95def99e6bb546474a583c9 |
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