mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
621 lines
20 KiB
JavaScript
621 lines
20 KiB
JavaScript
/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Debugger UI code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Foundation
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Dave Camp <dcamp@mozilla.com> (original author)
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* Panos Astithas <past@mozilla.com>
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* Victor Porof <vporof@mozilla.com>
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* Mihai Sucan <mihai.sucan@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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"use strict";
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cu = Components.utils;
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Cu.import("resource://gre/modules/NetUtil.jsm");
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Cu.import("resource://gre/modules/Services.jsm");
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Cu.import("resource://gre/modules/devtools/dbg-server.jsm");
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Cu.import("resource://gre/modules/devtools/dbg-client.jsm");
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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Cu.import("resource:///modules/source-editor.jsm");
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let EXPORTED_SYMBOLS = ["DebuggerUI"];
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/**
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* Creates a pane that will host the debugger UI.
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*/
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function DebuggerPane(aTab) {
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this._tab = aTab;
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this._close = this.close.bind(this);
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this._debugTab = this.debugTab.bind(this);
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this.breakpoints = {};
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}
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DebuggerPane.prototype = {
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/**
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* Skip editor breakpoint change events.
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*
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* This property tells the source editor event handler to skip handling of
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* the BREAKPOINT_CHANGE events. This is used when the debugger adds/removes
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* breakpoints from the editor. Typically, the BREAKPOINT_CHANGE event handler
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* adds/removes events from the debugger, but when breakpoints are added from
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* the public debugger API, we need to do things in reverse.
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*
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* This implementation relies on the fact that the source editor fires the
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* BREAKPOINT_CHANGE events synchronously.
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*
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* @private
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* @type boolean
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*/
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_skipEditorBreakpointChange: false,
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/**
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* The list of breakpoints in the debugger as tracked by the current
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* DebuggerPane instance. This an object where the values are BreakpointActor
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* objects received from the client, while the keys are actor names, for
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* example "conn0.breakpoint3".
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*
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* @type object
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*/
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breakpoints: null,
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/**
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* Creates and initializes the widgets contained in the debugger UI.
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*/
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create: function DP_create(gBrowser) {
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this._tab._scriptDebugger = this;
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this._nbox = gBrowser.getNotificationBox(this._tab.linkedBrowser);
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this._splitter = gBrowser.parentNode.ownerDocument.createElement("splitter");
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this._splitter.setAttribute("class", "hud-splitter");
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this.frame = gBrowser.parentNode.ownerDocument.createElement("iframe");
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this.frame.height = DebuggerUIPreferences.height;
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this._nbox.appendChild(this._splitter);
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this._nbox.appendChild(this.frame);
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let self = this;
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this.frame.addEventListener("DOMContentLoaded", function initPane(aEvent) {
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if (aEvent.target != self.frame.contentDocument) {
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return;
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}
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self.frame.removeEventListener("DOMContentLoaded", initPane, true);
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// Initialize the source editor.
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self.frame.contentWindow.editor = self.editor = new SourceEditor();
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self.frame.contentWindow.updateEditorBreakpoints =
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self._updateEditorBreakpoints.bind(self);
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let config = {
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mode: SourceEditor.MODES.JAVASCRIPT,
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showLineNumbers: true,
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readOnly: true,
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showAnnotationRuler: true,
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showOverviewRuler: true,
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};
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let editorPlaceholder = self.frame.contentDocument.getElementById("editor");
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self.editor.init(editorPlaceholder, config, self._onEditorLoad.bind(self));
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}, true);
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this.frame.addEventListener("DebuggerClose", this._close, true);
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this.frame.setAttribute("src", "chrome://browser/content/debugger.xul");
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},
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/**
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* The load event handler for the source editor. This method does post-load
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* editor initialization.
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*/
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_onEditorLoad: function DP__onEditorLoad() {
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this.editor.addEventListener(SourceEditor.EVENTS.BREAKPOINT_CHANGE,
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this._onEditorBreakpointChange.bind(this));
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// Connect to the debugger server.
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this.connect();
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},
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/**
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* Event handler for breakpoint changes that happen in the editor. This
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* function syncs the breakpoint changes in the editor to those in the
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* debugger.
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*
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* @private
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* @param object aEvent
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* The SourceEditor.EVENTS.BREAKPOINT_CHANGE event object.
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*/
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_onEditorBreakpointChange: function DP__onEditorBreakpointChange(aEvent) {
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if (this._skipEditorBreakpointChange) {
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return;
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}
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aEvent.added.forEach(this._onEditorBreakpointAdd, this);
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aEvent.removed.forEach(this._onEditorBreakpointRemove, this);
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},
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/**
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* Retrieve the URL of the selected script in the debugger view.
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*
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* @private
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* @return string
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* The URL of the selected script.
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*/
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_selectedScript: function DP__selectedScript() {
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return this.debuggerWindow ?
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this.debuggerWindow.DebuggerView.Scripts.selected : null;
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},
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/**
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* Event handler for new breakpoints that come from the editor.
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*
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* @private
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* @param object aBreakpoint
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* The breakpoint object coming from the editor.
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*/
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_onEditorBreakpointAdd: function DP__onEditorBreakpointAdd(aBreakpoint) {
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let location = {
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url: this._selectedScript(),
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line: aBreakpoint.line + 1,
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};
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if (location.url) {
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let callback = function (aClient, aError) {
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if (aError) {
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this._skipEditorBreakpointChange = true;
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let result = this.editor.removeBreakpoint(aBreakpoint.line);
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this._skipEditorBreakpointChange = false;
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}
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}.bind(this);
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this.addBreakpoint(location, callback, true);
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}
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},
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/**
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* Event handler for breakpoints that are removed from the editor.
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*
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* @private
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* @param object aBreakpoint
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* The breakpoint object that was removed from the editor.
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*/
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_onEditorBreakpointRemove: function DP__onEditorBreakpointRemove(aBreakpoint) {
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let url = this._selectedScript();
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let line = aBreakpoint.line + 1;
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if (!url) {
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return;
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}
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let breakpoint = this.getBreakpoint(url, line);
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if (breakpoint) {
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this.removeBreakpoint(breakpoint, null, true);
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}
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},
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/**
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* Update the breakpoints in the editor view. This function takes the list of
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* breakpoints in the debugger and adds them back into the editor view. This
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* is invoked when the selected script is changed.
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*
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* @private
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*/
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_updateEditorBreakpoints: function DP__updateEditorBreakpoints()
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{
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let url = this._selectedScript();
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if (!url) {
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return;
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}
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this._skipEditorBreakpointChange = true;
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for each (let breakpoint in this.breakpoints) {
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if (breakpoint.location.url == url) {
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this.editor.addBreakpoint(breakpoint.location.line - 1);
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}
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}
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this._skipEditorBreakpointChange = false;
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},
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/**
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* Add a breakpoint.
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*
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* @param object aLocation
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* The location where you want the breakpoint. This object must have
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* two properties:
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* - url - the URL of the script.
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* - line - the line number (starting from 1).
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* @param function [aCallback]
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* Optional function to invoke once the breakpoint is added. The
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* callback is invoked with two arguments:
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* - aBreakpointClient - the BreakpointActor client object, if the
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* breakpoint has been added successfully.
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* - aResponseError - if there was any error.
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* @param boolean [aNoEditorUpdate=false]
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* Tells if you want to skip editor updates. Typically the editor is
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* updated to visually indicate that a breakpoint has been added.
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*/
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addBreakpoint:
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function DP_addBreakpoint(aLocation, aCallback, aNoEditorUpdate) {
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let breakpoint = this.getBreakpoint(aLocation.url, aLocation.line);
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if (breakpoint) {
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aCallback && aCallback(breakpoint);
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return;
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}
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this.activeThread.setBreakpoint(aLocation, function(aResponse, aBpClient) {
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if (!aResponse.error) {
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this.breakpoints[aBpClient.actor] = aBpClient;
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if (!aNoEditorUpdate) {
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let url = this._selectedScript();
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if (url == aLocation.url) {
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this._skipEditorBreakpointChange = true;
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this.editor.addBreakpoint(aLocation.line - 1);
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this._skipEditorBreakpointChange = false;
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}
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}
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}
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aCallback && aCallback(aBpClient, aResponse.error);
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}.bind(this));
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},
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/**
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* Remove a breakpoint.
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*
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* @param object aBreakpoint
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* The breakpoint you want to remove.
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* @param function [aCallback]
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* Optional function to invoke once the breakpoint is removed. The
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* callback is invoked with one argument: the breakpoint location
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* object which holds the url and line properties.
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* @param boolean [aNoEditorUpdate=false]
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* Tells if you want to skip editor updates. Typically the editor is
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* updated to visually indicate that a breakpoint has been removed.
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*/
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removeBreakpoint:
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function DP_removeBreakpoint(aBreakpoint, aCallback, aNoEditorUpdate) {
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if (!(aBreakpoint.actor in this.breakpoints)) {
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aCallback && aCallback(aBreakpoint.location);
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return;
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}
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aBreakpoint.remove(function() {
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delete this.breakpoints[aBreakpoint.actor];
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if (!aNoEditorUpdate) {
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let url = this._selectedScript();
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if (url == aBreakpoint.location.url) {
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this._skipEditorBreakpointChange = true;
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this.editor.removeBreakpoint(aBreakpoint.location.line - 1);
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this._skipEditorBreakpointChange = false;
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}
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}
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aCallback && aCallback(aBreakpoint.location);
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}.bind(this));
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},
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/**
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* Get the breakpoint object at the given location.
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*
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* @param string aUrl
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* The URL of where the breakpoint is.
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* @param number aLine
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* The line number where the breakpoint is.
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* @return object
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* The BreakpointActor object.
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*/
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getBreakpoint: function DP_getBreakpoint(aUrl, aLine) {
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for each (let breakpoint in this.breakpoints) {
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if (breakpoint.location.url == aUrl && breakpoint.location.line == aLine) {
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return breakpoint;
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}
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}
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return null;
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},
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/**
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* Closes the debugger UI removing child nodes and event listeners.
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*/
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close: function DP_close() {
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for each (let breakpoint in this.breakpoints) {
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this.removeBreakpoint(breakpoint);
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}
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if (this._tab) {
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this._tab._scriptDebugger = null;
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this._tab = null;
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}
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if (this.frame) {
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DebuggerUIPreferences.height = this.frame.height;
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this.frame.removeEventListener("unload", this._close, true);
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this.frame.removeEventListener("DebuggerClose", this._close, true);
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if (this.frame.parentNode) {
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this.frame.parentNode.removeChild(this.frame);
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}
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this.frame = null;
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}
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if (this._nbox) {
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this._nbox.removeChild(this._splitter);
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this._nbox = null;
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}
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this._splitter = null;
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if (this._client) {
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this._client.removeListener("newScript", this.onNewScript);
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this._client.removeListener("tabDetached", this._close);
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this._client.removeListener("tabNavigated", this._debugTab);
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this._client.close();
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this._client = null;
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}
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},
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/**
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* Initializes a debugger client and connects it to the debugger server,
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* wiring event handlers as necessary.
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*/
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connect: function DP_connect() {
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this.frame.addEventListener("unload", this._close, true);
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let transport = DebuggerServer.connectPipe();
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this._client = new DebuggerClient(transport);
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// Store the new script handler locally, so when it's time to remove it we
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// don't need to go through the iframe, since it might be cleared.
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this.onNewScript = this.debuggerWindow.SourceScripts.onNewScript;
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let self = this;
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this._client.addListener("tabNavigated", this._debugTab);
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this._client.addListener("tabDetached", this._close);
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this._client.addListener("newScript", this.onNewScript);
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this._client.connect(function(aType, aTraits) {
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self._client.listTabs(function(aResponse) {
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let tab = aResponse.tabs[aResponse.selected];
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self.debuggerWindow.startDebuggingTab(self._client, tab);
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if (self.onConnected) {
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self.onConnected(self);
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}
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});
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});
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},
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/**
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* Starts debugging the current tab. This function is called on each location
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* change in this tab.
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*/
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debugTab: function DP_debugTab(aNotification, aPacket) {
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let self = this;
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this._client.activeThread.detach(function() {
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self._client.activeTab.detach(function() {
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self._client.listTabs(function(aResponse) {
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let tab = aResponse.tabs[aResponse.selected];
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self.debuggerWindow.startDebuggingTab(self._client, tab);
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if (self.onConnected) {
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self.onConnected(self);
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}
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});
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});
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});
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},
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|
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get debuggerWindow() {
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return this.frame ? this.frame.contentWindow : null;
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},
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get debuggerClient() {
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return this._client;
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},
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get activeThread() {
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try {
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return this.debuggerWindow.ThreadState.activeThread;
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} catch(ex) {
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return undefined;
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}
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}
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};
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function DebuggerUI(aWindow) {
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this.aWindow = aWindow;
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aWindow.addEventListener("Debugger:LoadSource", this._onLoadSource.bind(this));
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}
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DebuggerUI.prototype = {
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/**
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* Starts the debugger or stops it, if it is already started.
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*/
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toggleDebugger: function DebuggerUI_toggleDebugger() {
|
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if (!DebuggerServer.initialized) {
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DebuggerServer.init();
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DebuggerServer.addBrowserActors();
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}
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|
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let gBrowser = this.aWindow.gBrowser;
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let tab = gBrowser.selectedTab;
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if (tab._scriptDebugger) {
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// If the debugger is already open, just close it.
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tab._scriptDebugger.close();
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return tab._scriptDebugger;
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}
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let pane = new DebuggerPane(tab);
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pane.create(gBrowser);
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return pane;
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},
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getDebugger: function DebuggerUI_getDebugger(aTab) {
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return aTab._scriptDebugger;
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},
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|
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get preferences() {
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return DebuggerUIPreferences;
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},
|
|
|
|
/**
|
|
* Handles notifications to load a source script from the cache or from a
|
|
* local file.
|
|
* XXX: it may be better to use nsITraceableChannel to get to the sources
|
|
* without relying on caching when we can (not for eval, etc.):
|
|
* http://www.softwareishard.com/blog/firebug/nsitraceablechannel-intercept-http-traffic/
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|
*/
|
|
_onLoadSource: function DebuggerUI__onLoadSource(aEvent) {
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let gBrowser = this.aWindow.gBrowser;
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let url = aEvent.detail.url;
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let showOptions = aEvent.detail.options;
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let scheme = Services.io.extractScheme(url);
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switch (scheme) {
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case "file":
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case "chrome":
|
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case "resource":
|
|
try {
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|
NetUtil.asyncFetch(url, function onFetch(aStream, aStatus) {
|
|
if (!Components.isSuccessCode(aStatus)) {
|
|
return this.logError(url, aStatus);
|
|
}
|
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let source = NetUtil.readInputStreamToString(aStream, aStream.available());
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|
aStream.close();
|
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this._onSourceLoaded(url, source, showOptions);
|
|
}.bind(this));
|
|
} catch (ex) {
|
|
return this.logError(url, ex.name);
|
|
}
|
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break;
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default:
|
|
let channel = Services.io.newChannel(url, null, null);
|
|
let chunks = [];
|
|
let streamListener = { // nsIStreamListener inherits nsIRequestObserver
|
|
onStartRequest: function (aRequest, aContext, aStatusCode) {
|
|
if (!Components.isSuccessCode(aStatusCode)) {
|
|
return this.logError(url, aStatusCode);
|
|
}
|
|
}.bind(this),
|
|
onDataAvailable: function (aRequest, aContext, aStream, aOffset, aCount) {
|
|
chunks.push(NetUtil.readInputStreamToString(aStream, aCount));
|
|
},
|
|
onStopRequest: function (aRequest, aContext, aStatusCode) {
|
|
if (!Components.isSuccessCode(aStatusCode)) {
|
|
return this.logError(url, aStatusCode);
|
|
}
|
|
|
|
this._onSourceLoaded(url, chunks.join(""), channel.contentType,
|
|
showOptions);
|
|
}.bind(this)
|
|
};
|
|
|
|
channel.loadFlags = channel.LOAD_FROM_CACHE;
|
|
channel.asyncOpen(streamListener, null);
|
|
break;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Log an error message in the error console when a script fails to load.
|
|
*
|
|
* @param string aUrl
|
|
* The URL of the source script.
|
|
* @param string aStatus
|
|
* The failure status code.
|
|
*/
|
|
logError: function DebuggerUI_logError(aUrl, aStatus) {
|
|
let view = this.getDebugger(gBrowser.selectedTab).DebuggerView;
|
|
Components.utils.reportError(view.getFormatStr("loadingError", [ aUrl, aStatus ]));
|
|
},
|
|
|
|
/**
|
|
* Called when source has been loaded.
|
|
*
|
|
* @private
|
|
* @param string aSourceUrl
|
|
* The URL of the source script.
|
|
* @param string aSourceText
|
|
* The text of the source script.
|
|
* @param string aContentType
|
|
* The content type of the source script.
|
|
* @param object [aOptions]
|
|
* Additional options for showing the script (optional). Supported
|
|
* options:
|
|
* - targetLine: place the editor at the given line number.
|
|
*/
|
|
_onSourceLoaded: function DebuggerUI__onSourceLoaded(aSourceUrl,
|
|
aSourceText,
|
|
aContentType,
|
|
aOptions) {
|
|
let dbg = this.getDebugger(this.aWindow.gBrowser.selectedTab);
|
|
let doc = dbg.frame.contentDocument;
|
|
let scripts = doc.getElementById("scripts");
|
|
let elt = scripts.getElementsByAttribute("value", aSourceUrl)[0];
|
|
let script = elt.getUserData("sourceScript");
|
|
script.loaded = true;
|
|
script.text = aSourceText;
|
|
script.contentType = aContentType;
|
|
elt.setUserData("sourceScript", script, null);
|
|
|
|
dbg.debuggerWindow.SourceScripts._onShowScript(script, aOptions);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Various debugger UI preferences (currently just the pane height).
|
|
*/
|
|
let DebuggerUIPreferences = {
|
|
|
|
_height: -1,
|
|
|
|
/**
|
|
* Gets the preferred height of the debugger pane.
|
|
*
|
|
* @return number
|
|
* The preferred height.
|
|
*/
|
|
get height() {
|
|
if (this._height < 0) {
|
|
this._height = Services.prefs.getIntPref("devtools.debugger.ui.height");
|
|
}
|
|
return this._height;
|
|
},
|
|
|
|
/**
|
|
* Sets the preferred height of the debugger pane.
|
|
*
|
|
* @param number value
|
|
* The new height.
|
|
*/
|
|
set height(value) {
|
|
Services.prefs.setIntPref("devtools.debugger.ui.height", value);
|
|
this._height = value;
|
|
}
|
|
};
|