gecko/browser/devtools/webaudioeditor/test/browser_webaudio-actor-destroy-node.js

42 lines
1.2 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Test `destroy-node` event on WebAudioActor.
*/
function spawnTest () {
let [target, debuggee, front] = yield initBackend(DESTROY_NODES_URL);
let waitUntilDestroyed = getN(front, "destroy-node", 10);
let [_, _, created] = yield Promise.all([
front.setup({ reload: true }),
once(front, "start-context"),
// Should create 1 destination node and 10 disposable buffer nodes
getN(front, "create-node", 13)
]);
// Force CC so we can ensure it's run to clear out dead AudioNodes
forceCC();
let destroyed = yield waitUntilDestroyed;
let destroyedTypes = yield Promise.all(destroyed.map(actor => actor.getType()));
destroyedTypes.forEach((type, i) => {
ok(type, "AudioBufferSourceNode", "Only buffer nodes are destroyed");
ok(actorIsInList(created, destroyed[i]),
"`destroy-node` called only on AudioNodes in current document.");
});
yield removeTab(target.tab);
finish();
}
function actorIsInList (list, actor) {
for (let i = 0; i < list.length; i++) {
if (list[i].actorID === actor.actorID)
return list[i];
}
return null;
}