mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
c948872318
--HG-- extra : rebase_source : 1f6f179f44db87f55ebfe5d855192adfad7d1b74
520 lines
16 KiB
C++
520 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/ArrayUtils.h"
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#include "mozilla/BackgroundHangMonitor.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/Move.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/Telemetry.h"
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#include "mozilla/ThreadHangStats.h"
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#include "mozilla/ThreadLocal.h"
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#ifdef MOZ_NUWA_PROCESS
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#include "ipc/Nuwa.h"
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#endif
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#include "prinrval.h"
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#include "prthread.h"
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#include "ThreadStackHelper.h"
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#include <algorithm>
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namespace mozilla {
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/**
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* BackgroundHangManager is the global object that
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* manages all instances of BackgroundHangThread.
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*/
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class BackgroundHangManager
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{
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private:
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// Background hang monitor thread function
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static void MonitorThread(void* aData)
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{
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PR_SetCurrentThreadName("BgHangManager");
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#ifdef MOZ_NUWA_PROCESS
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if (IsNuwaProcess()) {
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NS_ASSERTION(NuwaMarkCurrentThread,
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"NuwaMarkCurrentThread is undefined!");
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NuwaMarkCurrentThread(nullptr, nullptr);
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}
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#endif
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/* We do not hold a reference to BackgroundHangManager here
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because the monitor thread only exists as long as the
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BackgroundHangManager instance exists. We stop the monitor
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thread in the BackgroundHangManager destructor, and we can
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only get to the destructor if we don't hold a reference here. */
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static_cast<BackgroundHangManager*>(aData)->RunMonitorThread();
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}
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// Hang monitor thread
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PRThread* mHangMonitorThread;
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// Stop hang monitoring
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bool mShutdown;
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BackgroundHangManager(const BackgroundHangManager&);
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BackgroundHangManager& operator=(const BackgroundHangManager&);
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void RunMonitorThread();
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(BackgroundHangManager)
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static StaticRefPtr<BackgroundHangManager> sInstance;
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// Lock for access to members of this class
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Monitor mLock;
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// Current time as seen by hang monitors
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PRIntervalTime mIntervalNow;
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// List of BackgroundHangThread instances associated with each thread
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LinkedList<BackgroundHangThread> mHangThreads;
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void Shutdown()
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{
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MonitorAutoLock autoLock(mLock);
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mShutdown = true;
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autoLock.Notify();
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}
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void Wakeup()
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{
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// PR_CreateThread could have failed earlier
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if (mHangMonitorThread) {
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// Use PR_Interrupt to avoid potentially taking a lock
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PR_Interrupt(mHangMonitorThread);
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}
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}
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BackgroundHangManager();
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~BackgroundHangManager();
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};
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/**
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* BackgroundHangThread is a per-thread object that is used
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* by all instances of BackgroundHangMonitor to monitor hangs.
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*/
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class BackgroundHangThread : public LinkedListElement<BackgroundHangThread>
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{
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private:
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static ThreadLocal<BackgroundHangThread*> sTlsKey;
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BackgroundHangThread(const BackgroundHangThread&);
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BackgroundHangThread& operator=(const BackgroundHangThread&);
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~BackgroundHangThread();
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/* Keep a reference to the manager, so we can keep going even
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after BackgroundHangManager::Shutdown is called. */
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const RefPtr<BackgroundHangManager> mManager;
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// Unique thread ID for identification
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const PRThread* mThreadID;
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public:
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NS_INLINE_DECL_REFCOUNTING(BackgroundHangThread)
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static BackgroundHangThread* FindThread();
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static void Startup()
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{
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/* We can tolerate init() failing. */
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(void)!sTlsKey.init();
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}
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// Hang timeout in ticks
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const PRIntervalTime mTimeout;
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// PermaHang timeout in ticks
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const PRIntervalTime mMaxTimeout;
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// Time at last activity
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PRIntervalTime mInterval;
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// Time when a hang started
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PRIntervalTime mHangStart;
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// Is the thread in a hang
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bool mHanging;
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// Is the thread in a waiting state
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bool mWaiting;
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// Platform-specific helper to get hang stacks
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ThreadStackHelper mStackHelper;
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// Stack of current hang
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Telemetry::HangHistogram::Stack mHangStack;
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// Statistics for telemetry
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Telemetry::ThreadHangStats mStats;
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BackgroundHangThread(const char* aName,
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uint32_t aTimeoutMs,
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uint32_t aMaxTimeoutMs);
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// Report a hang; aManager->mLock IS locked
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void ReportHang(PRIntervalTime aHangTime);
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// Report a permanent hang; aManager->mLock IS locked
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void ReportPermaHang();
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// Called by BackgroundHangMonitor::NotifyActivity
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void NotifyActivity();
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// Called by BackgroundHangMonitor::NotifyWait
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void NotifyWait()
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{
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NotifyActivity();
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mWaiting = true;
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}
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};
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StaticRefPtr<BackgroundHangManager> BackgroundHangManager::sInstance;
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ThreadLocal<BackgroundHangThread*> BackgroundHangThread::sTlsKey;
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BackgroundHangManager::BackgroundHangManager()
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: mShutdown(false)
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, mLock("BackgroundHangManager")
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, mIntervalNow(0)
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{
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// Lock so we don't race against the new monitor thread
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MonitorAutoLock autoLock(mLock);
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mHangMonitorThread = PR_CreateThread(
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PR_USER_THREAD, MonitorThread, this,
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PR_PRIORITY_LOW, PR_GLOBAL_THREAD, PR_JOINABLE_THREAD, 0);
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MOZ_ASSERT(mHangMonitorThread, "Failed to create monitor thread");
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}
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BackgroundHangManager::~BackgroundHangManager()
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{
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MOZ_ASSERT(mShutdown, "Destruction without Shutdown call");
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MOZ_ASSERT(mHangThreads.isEmpty(), "Destruction with outstanding monitors");
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MOZ_ASSERT(mHangMonitorThread, "No monitor thread");
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// PR_CreateThread could have failed above due to resource limitation
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if (mHangMonitorThread) {
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// The monitor thread can only live as long as the instance lives
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PR_JoinThread(mHangMonitorThread);
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}
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}
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void
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BackgroundHangManager::RunMonitorThread()
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{
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// Keep us locked except when waiting
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MonitorAutoLock autoLock(mLock);
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/* mIntervalNow is updated at various intervals determined by waitTime.
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However, if an update latency is too long (due to CPU scheduling, system
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sleep, etc.), we don't update mIntervalNow at all. This is done so that
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long latencies in our timing are not detected as hangs. systemTime is
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used to track PR_IntervalNow() and determine our latency. */
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PRIntervalTime systemTime = PR_IntervalNow();
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// Default values for the first iteration of thread loop
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PRIntervalTime waitTime = PR_INTERVAL_NO_WAIT;
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PRIntervalTime recheckTimeout = PR_INTERVAL_NO_WAIT;
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while (!mShutdown) {
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PR_ClearInterrupt();
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nsresult rv = autoLock.Wait(waitTime);
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PRIntervalTime newTime = PR_IntervalNow();
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PRIntervalTime systemInterval = newTime - systemTime;
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systemTime = newTime;
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/* waitTime is a quarter of the shortest timeout value; If our timing
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latency is low enough (less than half the shortest timeout value),
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we can update mIntervalNow. */
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if (MOZ_LIKELY(waitTime != PR_INTERVAL_NO_TIMEOUT &&
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systemInterval < 2 * waitTime)) {
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mIntervalNow += systemInterval;
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}
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/* If it's before the next recheck timeout, and our wait did not
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get interrupted (either through Notify or PR_Interrupt), we can
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keep the current waitTime and skip iterating through hang monitors. */
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if (MOZ_LIKELY(systemInterval < recheckTimeout &&
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systemInterval >= waitTime &&
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rv == NS_OK)) {
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recheckTimeout -= systemInterval;
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continue;
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}
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/* We are in one of the following scenarios,
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- Hang or permahang recheck timeout
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- Thread added/removed
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- Thread wait or hang ended
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In all cases, we want to go through our list of hang
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monitors and update waitTime and recheckTimeout. */
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waitTime = PR_INTERVAL_NO_TIMEOUT;
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recheckTimeout = PR_INTERVAL_NO_TIMEOUT;
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// Locally hold mIntervalNow
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PRIntervalTime intervalNow = mIntervalNow;
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// iterate through hang monitors
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for (BackgroundHangThread* currentThread = mHangThreads.getFirst();
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currentThread; currentThread = currentThread->getNext()) {
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if (currentThread->mWaiting) {
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// Thread is waiting, not hanging
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continue;
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}
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PRIntervalTime interval = currentThread->mInterval;
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PRIntervalTime hangTime = intervalNow - interval;
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if (MOZ_UNLIKELY(hangTime >= currentThread->mMaxTimeout)) {
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// A permahang started
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// Skip subsequent iterations and tolerate a race on mWaiting here
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currentThread->mWaiting = true;
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currentThread->mHanging = false;
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currentThread->ReportPermaHang();
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continue;
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}
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if (MOZ_LIKELY(!currentThread->mHanging)) {
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if (MOZ_UNLIKELY(hangTime >= currentThread->mTimeout)) {
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// A hang started
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currentThread->mStackHelper.GetStack(currentThread->mHangStack);
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currentThread->mHangStart = interval;
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currentThread->mHanging = true;
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}
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} else {
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if (MOZ_LIKELY(interval != currentThread->mHangStart)) {
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// A hang ended
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currentThread->ReportHang(intervalNow - currentThread->mHangStart);
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currentThread->mHanging = false;
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}
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}
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/* If we are hanging, the next time we check for hang status is when
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the hang turns into a permahang. If we're not hanging, the next
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recheck timeout is when we may be entering a hang. */
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PRIntervalTime nextRecheck;
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if (currentThread->mHanging) {
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nextRecheck = currentThread->mMaxTimeout;
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} else {
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nextRecheck = currentThread->mTimeout;
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}
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recheckTimeout = std::min(recheckTimeout, nextRecheck - hangTime);
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/* We wait for a quarter of the shortest timeout
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value to give mIntervalNow enough granularity. */
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waitTime = std::min(waitTime, currentThread->mTimeout / 4);
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}
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}
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/* We are shutting down now.
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Wait for all outstanding monitors to unregister. */
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while (!mHangThreads.isEmpty()) {
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autoLock.Wait(PR_INTERVAL_NO_TIMEOUT);
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}
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}
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BackgroundHangThread::BackgroundHangThread(const char* aName,
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uint32_t aTimeoutMs,
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uint32_t aMaxTimeoutMs)
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: mManager(BackgroundHangManager::sInstance)
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, mThreadID(PR_GetCurrentThread())
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, mTimeout(aTimeoutMs == BackgroundHangMonitor::kNoTimeout
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? PR_INTERVAL_NO_TIMEOUT
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: PR_MillisecondsToInterval(aTimeoutMs))
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, mMaxTimeout(aMaxTimeoutMs == BackgroundHangMonitor::kNoTimeout
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? PR_INTERVAL_NO_TIMEOUT
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: PR_MillisecondsToInterval(aMaxTimeoutMs))
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, mInterval(mManager->mIntervalNow)
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, mHangStart(mInterval)
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, mHanging(false)
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, mWaiting(true)
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, mStats(aName)
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{
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if (sTlsKey.initialized()) {
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sTlsKey.set(this);
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}
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// Lock here because LinkedList is not thread-safe
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MonitorAutoLock autoLock(mManager->mLock);
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// Add to thread list
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mManager->mHangThreads.insertBack(this);
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// Wake up monitor thread to process new thread
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autoLock.Notify();
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}
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BackgroundHangThread::~BackgroundHangThread()
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{
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// Lock here because LinkedList is not thread-safe
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MonitorAutoLock autoLock(mManager->mLock);
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// Remove from thread list
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remove();
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// Wake up monitor thread to process removed thread
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autoLock.Notify();
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// We no longer have a thread
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if (sTlsKey.initialized()) {
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sTlsKey.set(nullptr);
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}
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// Move our copy of ThreadHangStats to Telemetry storage
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Telemetry::RecordThreadHangStats(mStats);
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}
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void
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BackgroundHangThread::ReportHang(PRIntervalTime aHangTime)
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{
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// Recovered from a hang; called on the monitor thread
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// mManager->mLock IS locked
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Telemetry::HangHistogram newHistogram(Move(mHangStack));
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for (Telemetry::HangHistogram* oldHistogram = mStats.mHangs.begin();
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oldHistogram != mStats.mHangs.end(); oldHistogram++) {
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if (newHistogram == *oldHistogram) {
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// New histogram matches old one
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oldHistogram->Add(aHangTime);
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return;
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}
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}
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// Add new histogram
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newHistogram.Add(aHangTime);
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mStats.mHangs.append(Move(newHistogram));
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}
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void
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BackgroundHangThread::ReportPermaHang()
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{
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// Permanently hanged; called on the monitor thread
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// mManager->mLock IS locked
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// TODO: Add more detailed analysis for perma-hangs
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ReportHang(mMaxTimeout);
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}
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MOZ_ALWAYS_INLINE void
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BackgroundHangThread::NotifyActivity()
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{
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PRIntervalTime intervalNow = mManager->mIntervalNow;
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if (mWaiting) {
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mInterval = intervalNow;
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mWaiting = false;
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/* We have to wake up the manager thread because when all threads
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are waiting, the manager thread waits indefinitely as well. */
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mManager->Wakeup();
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} else {
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PRIntervalTime duration = intervalNow - mInterval;
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mStats.mActivity.Add(duration);
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if (MOZ_UNLIKELY(duration >= mTimeout)) {
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/* Wake up the manager thread to tell it that a hang ended */
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mManager->Wakeup();
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}
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mInterval = intervalNow;
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}
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}
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BackgroundHangThread*
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BackgroundHangThread::FindThread()
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{
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#ifdef MOZ_ENABLE_BACKGROUND_HANG_MONITOR
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if (sTlsKey.initialized()) {
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// Use TLS if available
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return sTlsKey.get();
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}
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// If TLS is unavailable, we can search through the thread list
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RefPtr<BackgroundHangManager> manager(BackgroundHangManager::sInstance);
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MOZ_ASSERT(manager, "Creating BackgroundHangMonitor after shutdown");
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PRThread* threadID = PR_GetCurrentThread();
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// Lock thread list for traversal
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MonitorAutoLock autoLock(manager->mLock);
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for (BackgroundHangThread* thread = manager->mHangThreads.getFirst();
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thread; thread = thread->getNext()) {
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if (thread->mThreadID == threadID) {
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return thread;
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}
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}
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#endif
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// Current thread is not initialized
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return nullptr;
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}
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void
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BackgroundHangMonitor::Startup()
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{
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#ifdef MOZ_ENABLE_BACKGROUND_HANG_MONITOR
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MOZ_ASSERT(!BackgroundHangManager::sInstance, "Already initialized");
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ThreadStackHelper::Startup();
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BackgroundHangThread::Startup();
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BackgroundHangManager::sInstance = new BackgroundHangManager();
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#endif
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}
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void
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BackgroundHangMonitor::Shutdown()
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{
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#ifdef MOZ_ENABLE_BACKGROUND_HANG_MONITOR
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MOZ_ASSERT(BackgroundHangManager::sInstance, "Not initialized");
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/* Scope our lock inside Shutdown() because the sInstance object can
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be destroyed as soon as we set sInstance to nullptr below, and
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we don't want to hold the lock when it's being destroyed. */
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BackgroundHangManager::sInstance->Shutdown();
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BackgroundHangManager::sInstance = nullptr;
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ThreadStackHelper::Shutdown();
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#endif
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}
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BackgroundHangMonitor::BackgroundHangMonitor(const char* aName,
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uint32_t aTimeoutMs,
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uint32_t aMaxTimeoutMs)
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: mThread(BackgroundHangThread::FindThread())
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{
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#ifdef MOZ_ENABLE_BACKGROUND_HANG_MONITOR
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if (!mThread) {
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mThread = new BackgroundHangThread(aName, aTimeoutMs, aMaxTimeoutMs);
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}
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#endif
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}
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BackgroundHangMonitor::BackgroundHangMonitor()
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: mThread(BackgroundHangThread::FindThread())
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{
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#ifdef MOZ_ENABLE_BACKGROUND_HANG_MONITOR
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MOZ_ASSERT(mThread, "Thread not initialized for hang monitoring");
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#endif
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}
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BackgroundHangMonitor::~BackgroundHangMonitor()
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{
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}
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void
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BackgroundHangMonitor::NotifyActivity()
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{
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#ifdef MOZ_ENABLE_BACKGROUND_HANG_MONITOR
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mThread->NotifyActivity();
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#endif
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}
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void
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BackgroundHangMonitor::NotifyWait()
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{
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#ifdef MOZ_ENABLE_BACKGROUND_HANG_MONITOR
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mThread->NotifyWait();
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#endif
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}
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/* Because we are iterating through the BackgroundHangThread linked list,
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we need to take a lock. Using MonitorAutoLock as a base class makes
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sure all of that is taken care of for us. */
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BackgroundHangMonitor::ThreadHangStatsIterator::ThreadHangStatsIterator()
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: MonitorAutoLock(BackgroundHangManager::sInstance->mLock)
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, mThread(BackgroundHangManager::sInstance->mHangThreads.getFirst())
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{
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}
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Telemetry::ThreadHangStats*
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BackgroundHangMonitor::ThreadHangStatsIterator::GetNext()
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{
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if (!mThread) {
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return nullptr;
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}
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Telemetry::ThreadHangStats* stats = &mThread->mStats;
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mThread = mThread->getNext();
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return stats;
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}
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} // namespace mozilla
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