.. |
EGLUtils.h
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Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
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2011-11-18 22:07:49 +13:00 |
ForceDiscreteGPUHelperCGL.h
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Bug 713305 - fix copyright year - r=joedrew
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2012-03-02 12:00:12 -05:00 |
GLContext.cpp
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Bug 733506 - WebGL FBO offscreen texture not initialized properly. r=bjacob
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2012-03-06 23:29:38 +01:00 |
GLContext.h
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Bug 732598 - Optionally load glGetTexLevelParameteriv - r=bjacob
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2012-03-03 13:12:57 +13:00 |
GLContextProvider.h
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Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
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2011-11-18 22:07:49 +13:00 |
GLContextProviderCGL.mm
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Bug 718440. Add more sampler labels to various places. r=bgirard
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2012-01-17 15:33:04 -05:00 |
GLContextProviderEGL.cpp
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Bug 674753 - Ensure that sApitraceLibrary is static so that we only load the library once - r=bjacob
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2012-03-04 21:43:51 -05:00 |
GLContextProviderGLX.cpp
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Bug 721467 - Add a codepath to only use glTexImage2D instead of glTexSubImage2D when texture uploading in GLContext
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2012-01-30 15:09:02 -05:00 |
GLContextProviderImpl.h
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Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
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2011-11-18 22:07:49 +13:00 |
GLContextProviderNull.cpp
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Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
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2011-11-18 22:07:49 +13:00 |
GLContextProviderOSMesa.cpp
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Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob
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2011-11-18 22:57:29 -05:00 |
GLContextProviderWGL.cpp
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Bug 711579: fix WGL context creation without robustness r=Bas
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2011-12-16 13:12:02 -08:00 |
GLContextSymbols.h
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Bug 700240 - Print display lists to a file. r=roc,bjacob
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2012-03-01 21:26:09 +13:00 |
GLDefs.h
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Bug 708207: implement WebGL's getShaderPrecisionFormat r=bjacob
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2011-12-16 13:11:59 -08:00 |
GLXLibrary.h
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Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
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2011-11-18 22:07:49 +13:00 |
Makefile.in
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Bug 713305 - Force staying on discrete GPU while any WebGL context is live - r=jrmuizel
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2012-02-29 15:49:55 -05:00 |
WGLLibrary.h
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Bug 70348: implement ARB_robustness with WGL r=bjacob
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2011-12-02 23:50:11 -08:00 |