gecko/mfbt/Move.h

152 lines
5.2 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* C++11-style, but C++98-usable, "move references" implementation. */
#ifndef mozilla_Move_h_
#define mozilla_Move_h_
namespace mozilla {
/*
* "Move" References
*
* Some types can be copied much more efficiently if we know the original's
* value need not be preserved --- that is, if we are doing a "move", not a
* "copy". For example, if we have:
*
* Vector<T> u;
* Vector<T> v(u);
*
* the constructor for v must apply a copy constructor to each element of u ---
* taking time linear in the length of u. However, if we know we will not need u
* any more once v has been initialized, then we could initialize v very
* efficiently simply by stealing u's dynamically allocated buffer and giving it
* to v --- a constant-time operation, regardless of the size of u.
*
* Moves often appear in container implementations. For example, when we append
* to a vector, we may need to resize its buffer. This entails moving each of
* its extant elements from the old, smaller buffer to the new, larger buffer.
* But once the elements have been migrated, we're just going to throw away the
* old buffer; we don't care if they still have their values. So if the vector's
* element type can implement "move" more efficiently than "copy", the vector
* resizing should by all means use a "move" operation. Hash tables also need to
* be resized.
*
* The details of the optimization, and whether it's worth applying, vary from
* one type to the next. And while some constructor calls are moves, many really
* are copies, and can't be optimized this way. So we need:
*
* 1) a way for a particular invocation of a copy constructor to say that it's
* really a move, and that the value of the original isn't important
* afterwards (although it must still be safe to destroy); and
*
* 2) a way for a type (like Vector) to announce that it can be moved more
* efficiently than it can be copied, and provide an implementation of that
* move operation.
*
* The Move(T&) function takes a reference to a T, and returns a MoveRef<T>
* referring to the same value; that's 1). A MoveRef<T> is simply a reference
* to a T, annotated to say that a copy constructor applied to it may move that
* T, instead of copying it. Finally, a constructor that accepts an MoveRef<T>
* should perform a more efficient move, instead of a copy, providing 2).
*
* So, where we might define a copy constructor for a class C like this:
*
* C(const C& rhs) { ... copy rhs to this ... }
*
* we would declare a move constructor like this:
*
* C(MoveRef<C> rhs) { ... move rhs to this ... }
*
* And where we might perform a copy like this:
*
* C c2(c1);
*
* we would perform a move like this:
*
* C c2(Move(c1))
*
* Note that MoveRef<T> implicitly converts to T&, so you can pass a MoveRef<T>
* to an ordinary copy constructor for a type that doesn't support a special
* move constructor, and you'll just get a copy. This means that templates can
* use Move whenever they know they won't use the original value any more, even
* if they're not sure whether the type at hand has a specialized move
* constructor. If it doesn't, the MoveRef<T> will just convert to a T&, and
* the ordinary copy constructor will apply.
*
* A class with a move constructor can also provide a move assignment operator,
* which runs this's destructor, and then applies the move constructor to
* *this's memory. A typical definition:
*
* C& operator=(MoveRef<C> rhs) {
* this->~C();
* new(this) C(rhs);
* return *this;
* }
*
* With that in place, one can write move assignments like this:
*
* c2 = Move(c1);
*
* This destroys c1, moves c1's value to c2, and leaves c1 in an undefined but
* destructible state.
*
* This header file defines MoveRef and Move in the mozilla namespace. It's up
* to individual containers to annotate moves as such, by calling Move; and it's
* up to individual types to define move constructors.
*
* One hint: if you're writing a move constructor where the type has members
* that should be moved themselves, it's much nicer to write this:
*
* C(MoveRef<C> c) : x(Move(c->x)), y(Move(c->y)) { }
*
* than the equivalent:
*
* C(MoveRef<C> c) { new(&x) X(Move(c->x)); new(&y) Y(Move(c->y)); }
*
* especially since GNU C++ fails to notice that this does indeed initialize x
* and y, which may matter if they're const.
*/
template<typename T>
class MoveRef
{
T* pointer;
public:
explicit MoveRef(T& t) : pointer(&t) { }
T& operator*() const { return *pointer; }
T* operator->() const { return pointer; }
operator T& () const { return *pointer; }
};
template<typename T>
inline MoveRef<T>
Move(T& t)
{
return MoveRef<T>(t);
}
template<typename T>
inline MoveRef<T>
Move(const T& t)
{
return MoveRef<T>(const_cast<T&>(t));
}
/** Swap |t| and |u| using move-construction if possible. */
template<typename T>
inline void
Swap(T& t, T& u)
{
T tmp(Move(t));
t = Move(u);
u = Move(tmp);
}
} // namespace mozilla
#endif // mozilla_Move_h_