gecko/content/media/webaudio/AudioParam.cpp
Ehsan Akhgari cea007a9a4 Bug 865247 - Part 3: Add a ProduceAudioBlock overload to handle simultaneous processing of multiple input and output ports; r=roc
The ObtainInputBlock API is also changed to create an input block for one input
block at a time.  An array of these input blocks is then sent to
ProduceAudioBlock for processing, which generates an array of AudioChunks as
output.

Backwards compatibilty with existing engines is achieved by keeping the
existing ProduceAudioBlock API for use with engines with only a maximum of one
input and output port.
2013-05-05 11:48:45 -04:00

146 lines
4.2 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioParam.h"
#include "nsContentUtils.h"
#include "nsIDOMWindow.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/dom/AudioParamBinding.h"
#include "AudioNodeEngine.h"
#include "AudioNodeStream.h"
namespace mozilla {
namespace dom {
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(AudioParam)
tmp->DisconnectFromGraphAndDestroyStream();
NS_IMPL_CYCLE_COLLECTION_UNLINK(mNode)
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(AudioParam)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mNode)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_TRACE_WRAPPERCACHE(AudioParam)
NS_IMPL_CYCLE_COLLECTING_NATIVE_ADDREF(AudioParam)
NS_IMETHODIMP_(nsrefcnt)
AudioParam::Release()
{
if (mRefCnt.get() == 1) {
// We are about to be deleted, disconnect the object from the graph before
// the derived type is destroyed.
DisconnectFromGraphAndDestroyStream();
}
NS_IMPL_CC_NATIVE_RELEASE_BODY(AudioParam)
}
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(AudioParam, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(AudioParam, Release)
AudioParam::AudioParam(AudioNode* aNode,
AudioParam::CallbackType aCallback,
float aDefaultValue)
: AudioParamTimeline(aDefaultValue)
, mNode(aNode)
, mCallback(aCallback)
, mDefaultValue(aDefaultValue)
{
SetIsDOMBinding();
}
AudioParam::~AudioParam()
{
MOZ_ASSERT(mInputNodes.IsEmpty());
}
JSObject*
AudioParam::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
{
return AudioParamBinding::Wrap(aCx, aScope, this);
}
void
AudioParam::DisconnectFromGraphAndDestroyStream()
{
// Addref this temporarily so the refcount bumping below doesn't destroy us
// prematurely
nsRefPtr<AudioParam> kungFuDeathGrip = this;
while (!mInputNodes.IsEmpty()) {
uint32_t i = mInputNodes.Length() - 1;
nsRefPtr<AudioNode> input = mInputNodes[i].mInputNode;
mInputNodes.RemoveElementAt(i);
input->RemoveOutputParam(this);
}
if (mNodeStreamPort) {
mNodeStreamPort->Destroy();
mNodeStreamPort = nullptr;
}
if (mStream) {
mStream->Destroy();
mStream = nullptr;
}
}
MediaStream*
AudioParam::Stream()
{
if (mStream) {
return mStream;
}
AudioNodeEngine* engine = new AudioNodeEngine(nullptr);
nsRefPtr<AudioNodeStream> stream = mNode->Context()->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::INTERNAL_STREAM);
// Force the input to have only one channel, and make it down-mix using
// the speaker rules if needed.
stream->SetChannelMixingParametersImpl(1, ChannelCountMode::Explicit, ChannelInterpretation::Speakers);
// Mark as an AudioParam helper stream
stream->SetAudioParamHelperStream();
mStream = stream.forget();
// Setup the AudioParam's stream as an input to the owner AudioNode's stream
MediaStream* nodeStream = mNode->Stream();
MOZ_ASSERT(nodeStream->AsProcessedStream());
ProcessedMediaStream* ps = static_cast<ProcessedMediaStream*>(nodeStream);
mNodeStreamPort = ps->AllocateInputPort(mStream, MediaInputPort::FLAG_BLOCK_INPUT);
// Let the MSG's copy of AudioParamTimeline know about the change in the stream
mCallback(mNode);
return mStream;
}
float
AudioParamTimeline::AudioNodeInputValue(size_t aCounter) const
{
MOZ_ASSERT(mStream);
// If we have a chunk produced by the AudioNode inputs to the AudioParam,
// get its value now. We use aCounter to tell us which frame of the last
// AudioChunk to look at.
float audioNodeInputValue = 0.0f;
const AudioChunk& lastAudioNodeChunk =
static_cast<AudioNodeStream*>(mStream.get())->LastChunks()[0];
if (!lastAudioNodeChunk.IsNull()) {
MOZ_ASSERT(lastAudioNodeChunk.GetDuration() == WEBAUDIO_BLOCK_SIZE);
audioNodeInputValue =
static_cast<const float*>(lastAudioNodeChunk.mChannelData[0])[aCounter];
}
return audioNodeInputValue;
}
}
}