gecko/js/src/nanojit/Allocator.cpp

97 lines
3.1 KiB
C++

/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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* for the specific language governing rights and limitations under the
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* The Original Code is [Open Source Virtual Machine].
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* Contributor(s):
* Adobe AS3 Team
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#include "nanojit.h"
#ifdef FEATURE_NANOJIT
namespace nanojit
{
Allocator::Allocator()
: current_chunk(NULL)
, current_top(NULL)
, current_limit(NULL)
{ }
Allocator::~Allocator()
{
reset();
}
void Allocator::reset()
{
Chunk *c = current_chunk;
while (c) {
Chunk *prev = c->prev;
freeChunk(c);
c = prev;
}
current_chunk = NULL;
current_top = NULL;
current_limit = NULL;
postReset();
}
void* Allocator::allocSlow(size_t nbytes)
{
NanoAssert((nbytes & 7) == 0);
fill(nbytes);
NanoAssert(current_top + nbytes <= current_limit);
void* p = current_top;
current_top += nbytes;
return p;
}
void Allocator::fill(size_t nbytes)
{
const size_t minChunk = 2000;
if (nbytes < minChunk)
nbytes = minChunk;
size_t chunkbytes = sizeof(Chunk) + nbytes - sizeof(int64_t);
void* mem = allocChunk(chunkbytes);
Chunk* chunk = (Chunk*) mem;
chunk->prev = current_chunk;
current_chunk = chunk;
current_top = (char*)chunk->data;
current_limit = (char*)mem + chunkbytes;
}
}
#endif // FEATURE_NANOJIT